World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2018-02-16 09:53 PM

Community Highlights: Diablo Fanart, Cosplay, & More

Blizzard's Off-Meta Deck Spotlight - Feb 16, 2018

Void Elf and Lightforged Draenei Heritage Armor Hotfix
Reddit noticed that Void Elf Heritage Armor was hotfixed to include a cloak and Lightforged Draenei Heritage Armor was hotfixed to use the version of the set with a red tint.

Upcoming Changes to the NA WoW MVP Program
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey guys!

Over the past year we've had it on our plate to breathe a bit of life in the MVP program for World of Warcraft (you may have seen me mention it here and there, and I know the MVPs have been eagerly waiting for movement on this). After nearly a year of discussions, we're finally ready to start moving forward with a refresh of the MVP program for World of Warcraft!

Most of our active posters here know that when the MVP program was founded, it's goal was to recognize active forums poster who contributed to our community through things like high-quality class guides or assisting and guiding new players with helpful information. While being active and posting in a constructive manner will still be something we take into account, we realize that we now live in a world with Icy Veins, Wowhead, Reddit, and numerous other communities that didn't necessarily exist at the onset of this project. This leads our MVP group to not being able to actively fulfill it's original purpose on our singular forums platform.

All of this led us to think we needed to be realigning the purpose of the program slightly, as we want to more actively empower the group to engage in discussions with us on various community issues, happening on the forums and in our greater community. This would also include working to provide insight into community and gameplay feedback they may see around the community, with direct conversations between the WoW community team and the WoW MVP group as a whole on a regular basis, much as we do in our conversations with folks on Reddit, Discord, etc., something that hasn't been utilized to its best.

To facilitate this, we will be moving the WoW MVP program to an application-based recruitment system, which will address a few concerns we have currently with the recruitment process, as well as letting us asked targeted questions to candidates during certain recruitment periods, and hopefully widening the audience. We expect to open recruitment early next week, after the President’s Day holiday, so be on the lookout for a thread if you're interested!

Of note, these changes DO NOT affect any region or franchise outside of World of Warcraft in North America, and these changes also do not apply to our awesome Customer and Technical Support MVPs who do great things.

We look forward to getting to work on the program and hearing your feedback!

I hope this doesn't mean Crepe is losing his MVP status. I notice community MVPs are not listed as being spared these changes.
We're asking the MVPs to reapply for the process, but we will be keeping everyone who is able to meet the newer standards going forward!

I wouldn't expect any of the familiar faces you know to go away unless it's their own choice.

Combat Log Tool - Wipefest
Wipefest is a web tool that uses data from Warcraft Logs to display insights and timelines for raid encounters.

Insights aim to answer common questions that you might have about each pull, such as "Who is soaking Annihilations on Garothi Worldbreaker?", or "What pod rotation did we use on Antoran High Command?".

The timeline aims to provide a concise overview of the important events within a fight, such as major boss abilities, big cooldowns, and deaths. Timelines can be filtered easily, letting you quickly dig into certain mechanics, such as Fusillades, Fel Shields, and healing cooldowns, or if people used defensive cooldowns before they died.

You can also select players to focus in on them, giving you more information about the fight from their perspective. This feature still needs contributors to enable more specializations (you can find out more at the GitHub repository.

There's also a Discord server for any questions and suggestions!

Warcraft III Event
Two different Warcraft III streamers have been invited to an event at Blizzard that will take place at the end of this month. They haven't shared any details about whatever may be announced or take place.

There was a job posting for an unannounced MMO RTS project that required mobile experience earlier this year.

North American WoW Arena Cup #2 Sign-Ups Close February 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The sign-ups for the North American WoW Arena Cup #2 close Monday, February 19. If you and your team have what it takes, you won’t want to miss your chance.

The North American Qualifier Cup #2 will be broadcast live on Twitch, on*February 24–25 starting at 10:00 a.m. PST. Whether you’re competing or an esport fan—you can read up on entry requirements, prizes and community events below. Get involved!

Tournament Information
  • Competitors will engage in 3v3 Arena Tournaments on live realms.
  • Sign-ups are open to all interested parties and no arena rating is required.
  • Top point earners from North America & Europe will be invited to compete at the Spring Finals in March for their share of $100,000.
  • Team rosters consist of up to 4-players, but teams can sign-up with 3.
  • Tournament Mode is required; all gear is normalized while Honor Talents and Artifact Power are maxed.

Prize Pool
  • 1st place: $5,000, 180 points
  • 2nd place: $2,800, 120 points
  • 3rd place: $1,600, 80 points
  • 4th place: $600, 60 points
  • 5th and 6th places: 40 points each
  • 7th and 8th places: 20 points each
  • 9th – 12th places: 12 points each


  • Signups will close at 9:00 a.m. PST on Monday, February 19th.
  • Bracket play begins on Wednesday, February 21, and plays through Thursday, February 22nd (if a second day is needed).
  • The last 8 teams will be broadcast live on Twitch on Saturday & Sunday, February 24-25 beginning at 10:00 a.m. PST.

NA Cup #2 sign-up deadline is February 19 February 21
EU Cup #3 sign-up deadline is February 26 and it begins on February 28
NA Cup #3 sign-up deadline is March 5 and it begins on March 7

Download the complete rules here.

WoW Arena Championship: European Qualifier Cup #2 - February 17-18
Originally Posted by Blizzard (Blue Tracker)
The WoW Arena Championship World Cup #2 European Qualifier takes place this weekend and will be broadcast live on Twitch beginning at 9:00 a.m. PST Saturday, February 17 and Sunday, February 18. Casters Rich Campbell, Adrian “Healingstat” Archer-Lock, Elliott “Venruki” Venczel, Josh "Xaryu" Lujan, and Mohammed “Ziqo” Beshir will be on hand to keep you on top of all the exciting 3v3 arena action.

Tournament Information
  • Competitors will engage in 3v3 Arena Tournaments on live realms.
  • Sign-ups are open to all interested parties and no arena rating is required.
  • Top point earners from North America & Europe will be invited to compete at the Spring Finals in March for their share of $100,000.
  • Team rosters consist of up to 4-players, but teams can sign-up with 3.
Tournament Mode is required; all gear is normalized while Honor Talents and Artifact Power are maxed.

Prize Pool
  • 1st place: $5,000, 180 points
  • 2nd place: $2,800, 120 points
  • 3rd place: $1,600, 80 points
  • 4th place: $600, 60 points
  • 5th and 6th places: 40 points each
  • 7th and 8th places: 20 points each
  • 9th – 12th places: 12 points each

Venruki and Ziqo’s European Cup #1 MVP

MVP: Wallirik – XRB to the moon

During the European Qualifier Cup #1, Wallirik rose to the top of the heap as Ziqo and Venruki’s choice for MVP. As a part of a Warlock, Shaman, Druid team, Wallirik landed crucial spell locks and fears throughout the tournament to keep Zeepeye alive. According to Ziqo, not only was he solid defensively, he was also able to “180 situations” and generate “instant kills” using combinations with his Thalkiels consumption. This combination of offensive and defensive plays put him as both analysts choice for MvP.

Honorable Mention: Tsx – Ascendant formerly known as Rockets Esports

Tsx caught us all off guard in Europe Cup #1. Having joined Rockets Esports just 1 hour before sign-ups closed, he immediately displayed his individual prowess landing impossible Polymorphs against defending World Champions ABC, leading to their elimination from the tournament. His aggressive playstyle became an instant hit with the analysts, fitting perfectly with Ratapai’s play style.

Where to Watch:

English Stream -

German Stream –

Russian Stream –

Snow Fight - A WarCraft Tale
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During these cold winter months, we’ve got a children’s book for you that’s sure to warm even the Lich King’s icy heart. Snow Fight: A Warcraft Tale is an exciting adventure featuring little Arthas, Thrall, and Varian, who give bullying the cold shoulder and learn that games are better with fair play.

Written by Chris Metzen and illustrated by Wei Wang, the book was created with the idea of finding fun ways to share some of the Warcraft universe’s characters and ideas with kids. As Metzen says, telling lighter stories about our favorite heroes and villains seemed like a perfect way to share our passion for Warcraft with the young, imaginative minds we love most!

Get Snow Fight on Amazon

To download these images as Wallpapers, click here.
by Published on 2018-02-14 11:18 PM

First Look At Season 13

Boss Battle Royale 2 is this Week's Tavern Brawl!

XP From Dungeons Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi all,

From WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations. Earlier today, we applied a hotfix to creature experience that corrects this issue.

At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content. Running dungeons at the appropriate should feel rewarding, whether as a complement to or even an complete alternative to questing.

As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.

Patch 7.3.5 Hotfixes - February 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)




Player versus Player


User Interface
  • Access to the mobile Auction House has been restored.

Blue Tweets
Originally Posted by Blizzard Entertainment
Buried within the data mines, a dark shadow stirs, its breath a bitter chill that brings with it promises of riches... and promises of destruction. A cry rings out, distant but clear. A signal of shock and fear, met with lost hope, and somehow... relief? We must dig deeper. (WarcraftDevs)

We apologize for the typo in the previous tweet. It was meant to say: the Alpha is currently very early in development and much of what you're seeing is purely experimental. Feedback is valuable, but keep in mind that things will be changing rapidly. (WarcraftDevs)

This Week in WoW History
We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years.

Break The Trees
Singer/songwriter Sharm was featured in a blue post after the release of her latest song “Break The Trees”. The verses of this song were comprised of talent names from Warcraft. Sharm has been creating WoW Parody videos for the past 10 years and is still active on YouTube.

Iron Man Challenge
2012 marked the beginning of the Iron Man Challenge. This became one of the most popular challenges to date after a few players gave it a shot. The objective is simple - reach level cap. However, doing it within the confines of the rules is the difficult part. Players are not allowed to use and talents, class specializations, professions, enchants, stat-improved gear or the assistance of other players. The most important rule is that if your character dies at all the challenge is over.

Patch 5.4.7
This late Mists of Pandaria patch began the preparation for the new expansion Warlords of Draenor. The patch marked the beginning of the last PvP season of the expansion, added the Level 90 character boost, updated the launcher and added the Collector’s Edition mount/pet to the files.

Graphical Features
Patch 6.1 introduced a handful of new graphical settings to improve the quality of the game. Official colorblind support for Protanopia, Deuteranopia and Tritanopia were added along with a strength adjuster. The graphics tab also got a few new options including the addition of HBAO+ for screen space ambient occlusion (SSAO), a variety of settings for Anti-Aliasing and improved point light settings.

Death Knight Animations
Patch 7.2 added new animations to Howling Blast, Death Grip and Death and Decay. A few undocumented changes were also made to the casting animations of abilities such as Remorseless Winter, Blood Boil and Apocalypse. The initial Death and Decay particles were also changed shortly after the update due to players having issues seeing the affected area when cast on certain terrain.

Going Casual
Top end mythic raiding in Legion, especially in the Nighthold, started to cause issues in certain guilds. The required time investment to stay at the top was too much, causing guilds to either go casual or stop raiding altogether. Most notably From Scratch and SNF announced that they would stop, while Midwinter also called it quits after defeating Grand Magistrix Elisande, with the intention of going casual.

World of Warcraft: Chronicle Volume 2
The second Chronicle book was previewed on IGN, giving us a few teasers about what we should anticipate from the graphic novel. This book series was written to tell the story of Warcraft and everything it entails. Volume 1 covered everything from creation until the rise of humanity, while Volume 2 tells us the story of Ancient Draenor. Currently the Chronicle series is set to release Volume 3 on March 27, 2018.

Allcraft #30 - Battle for Azeroth Alpha
This week Allcraft talked with Tradechat, Asmongold, and Rich about the Battle for Azeroth Alpha.

by Published on 2018-02-14 06:14 PM

The Mythic Dungeon Invitational Is Back: Get Ready for the Proving Grounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we announced during our WoW Esports live stream, Season 2 of the Mythic Dungeon Invitational is almost here! It’s time for the best dungeon teams from around the globe to show us what you’ve got. To kick things off, we wanted to share some additional details on this season’s Proving Grounds.

Everything You Need to Know About Proving Grounds

Feb 27 - Proving Ground Week 1 – Raging, Volcanic, Tyrannical
  • Americas: February 27 at 7 a.m. PST
  • Europe: February 27 at 11 p.m. PST
  • China: February 28 at 3 p.m. PST
  • APAC: February 28 at 3 p.m. PST

Mar 6 - Proving Ground Week 2 – Teeming, Explosive, Fortified
  • Americas: March 6 at 7 a.m. PST
  • Europe: March 6 at 11 p.m. PST
  • China: March 7 at 3 p.m. PST
  • APAC: March 7 at 3 p.m. PST

Like last season, we’re kicking things off with a period we call Proving Grounds, when teams come together to prove they’ve got what it takes. This year’s Proving Grounds will be similar to last year’s, with a few slight changes.

The Proving Grounds period kicks off for the Americas region on February 27 at 7 a.m. PST (10 a.m. EST). Week 2 begins March 6 at the same time, and the Proving Grounds ends March 13 at 7 a.m. PST (10 a.m. EST). Teams on Oceanic realms will also use this time frame for submitting scores from the Asia-Pacific (APAC) region. This will ensure that their runs line up with the appropriate Mythic Keystone affix rotation cycles.

During the two-week Proving Grounds period, you’ll form a group of five friends and tackle the highest difficulty Mythic Keystone dungeons you can handle. Your goal is to complete a total of five level 23 Mythic Keystone dungeons over those two weeks. Keep in mind the following:

  • Your group must have the same five player characters for all five runs; you can’t swap in another character.
  • Duplicate dungeons won’t count toward your runs, so make sure you tackle a variety.
  • Runs must be completed within the Keystone timer to count (the timer varies by dungeon).

Once your group has completed the dungeons on the required difficulty, you’ll need to choose a team captain to register your team. Check back on this post when the Proving Ground period ends to learn more about where and how to submit your best time.

If your team clears the dungeons, submits their times by the deadline, and meets the requirements (regional eligibility, accounts in good standing), you’ll receive an invitation to the Mythic Dungeon Invitational tournament realm for the next stage of the tournament: the Time Trials.

We’ll post the official rules for the tournament soon, but in the meantime, make sure that you and your team members meet our regional eligibility requirements:

  • Americas – This region includes legal residents of the United States, Canada, Mexico, Brazil, Chile, and Argentina, excluding the U.S. states of Arizona, Connecticut, Maryland, North Dakota, and Vermont, the Canadian province of Quebec, and where otherwise prohibited or restricted.
  • Europe – This region includes legal residents of Algeria, Austria, Bahrain, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Denmark, Egypt, Estonia, Finland, France, Georgia, Germany, Greece, Hungary, Iceland, Ireland, Israel, Italy, Kazakhstan, Latvia, Lebanon, Lithuania, Luxembourg, Macedonia, Malta, Morocco, Norway, Poland, Portugal, the Republic of Moldova, Romania, Russia, Serbia, Slovakia, Slovenia, South Africa, Spain, State of Qatar, Sweden, Switzerland, the Czech Republic, the Netherlands, Ukraine, Tunisia, Turkey, and the United Kingdom, excluding where otherwise prohibited or restricted.
  • China – This region includes legal residents of the People’s Republic of China, excluding where otherwise prohibited or restricted.
  • Asia-Pacific – This region includes legal residents of Hong Kong, Macau, Korea, Taiwan, New Zealand, Australia, Singapore, Thailand, the Philippines, Malaysia, Vietnam, and Indonesia, excluding where otherwise prohibited or restricted.

We’ll be back soon to discuss Stage 2 of the Mythic Dungeon Invitational, the Time Trials. Until then, good luck in the Proving Grounds!
by Published on 2018-02-14 06:40 AM

Battle for Azeroth Alpha - Build 26032

Hunter Pets in Battle for Azeroth
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we’ve kicked off the Battle for Azeroth Alpha, we’ve seen a lot of discussion about the new way Hunter pets work. While we’re by no means finished, we have reached a place where we want to share some insight into our plans and explain some of what you might see in development as Alpha continues.

Our primary thoughts on pets going forward:

  • Move past the idea of a DPS/Tank pet specialization - In Battle for Azeroth, all pets will have equal damage, health, and armor. All can tank or DPS equally. Choosing to put a particular pet into “Tank spec” feels outdated, so we’re going to shift all pets to a setup that will work as though they’re specced into both Ferocity and Tenacity (in Legion terms). All offensive and defensive passive abilities such as Blood of the Rhino and Combat Training will be rolled into every pet by default. Charge will be removed, and all pets will have Growl and Dash/Swoop. Some spec-specific actives will be redistributed where appropriate. We are keeping the names Ferocity, Tenacity, and Cunning as the broad groups that all families fall into. They are no longer changeable, and each has a new passive and active ability that are useful in almost any situation.
  • Maintain and/or reinstate pet family uniqueness - Pet family flavor is part of what makes selecting a companion unique and special, and want to emphasize that even more. A special ability has been added to all pet families that were missing one. Exotic Pets still have their unique ability (like Surface Trot) in addition to a new ability. Pure flavor abilities that many pets have are also staying like Trick and Rest.
  • Expanding access to Bloodlust, and the removal of Battle Res from pets - In Legion, all Hunters have access to Bloodlust and Battle Res, but they only exist among a handful of families, which leads to very narrow options. To that end, Bloodlust will be available on roughly a third of the tamable pet families rather than just two. In a world where we are proliferating abilities to many families, our first inclination was to add Battle Res to a separate third of those families. After seeing that landscape, it felt odd to fully embrace Resurrection as part of the Hunter kit. Further, moving into Battle for Azeroth, we are solidifying Bloodlust and Battle Res as the strong shared cooldowns that a group can bring - one offense, one defense. In that world, Hunters having access to both of the super powerful group benefits didn’t feel appropriate.
  • A variety of pet ability packages - It’s important to acknowledge that some hunters want to maximize their impact with their pet, while others are collectors who want a pet for every occasion. There should be opportunities to cleverly swap from one pet to another in a given situation and reap the benefit. At the same time, the Hunter who has grown attached to their spider named Fluffy should feel effective across the game. We’re going to try to ensure that every pet package is attractive, with a unique combination of benefits that work in many situations.

Here are some specifics of the Battle for Azeroth design for Hunter pets:

There are currently 51 pet families, and each family will be categorized as Ferocity, Tenacity, or Cunning. Each will have an active and a passive, and the active will be a Hunter class button that changes contextually with your active pet.

  • Cunning
    • Master’s Call (Active – a friendly target and your pet are immune to root and moment impairing effects for 4 seconds with a 45 second cooldown)
    • Pathfinding (Passive - 8% movement speed for you and your pet)

Each pet family will get one of six different abilities, and each ability will have a unique name themed to the family. Precedented abilities such as Ankle Crack - 50% Snare, Monstrous Bite - Healing Reduction Debuff, Shell Shield – 50% Reduced Damage Taken, Agile Reflexes - 30% Dodge, and Thick Hide – Reduced Damage Taken at Low Health already exist in the game, and we’re exploring adding something similar to Tranquilizing Shot to the list.

While this does create a landscape where there may only be a handful of families that exactly fit the combination of tools you prefer, each family was chosen with variety as a premium. There are winged creatures, predators, grazers, and more represented across as many abilities as possible, while keeping them thematically appropriate.

For two specific examples: a Spirit Beast in Battle for Azeroth still has Spirit Mend and Spirit Walk, and will gain Endurance Training and Survival of the Fittest. They also have a new ability, Spirit Shock, that dispels magic and soothes enraged enemies. Cats, on the other hand, gain Catlike Reflexes – a 30% dodge cooldown – in addition to Primal Rage and Predator’s Thirst. Both pets have equal damage, health, and armor – both can tank or DPS equally.

Nowadays, only about half of the pet families out there have a useful ability, and we want to improve on that. In Battle for Azeroth, Bloodlust will be much more prominent, so Hunters should no longer feel bound to Core Hounds and Nether Rays as their best options. Most importantly, these changes should result in a pet landscape where all pets can serve as dps or tank as well as they could in Legion.

Please remember that all of the above, especially the numbers, are subject to change as we test in the Battle for Azeroth Alpha. Feel free to discuss anything related to Hunter pets here. We really appreciate your feedback!

Mobile/Web Auction House Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just letting you all know that we are working on a hotfix at the moment to re-enable the Web and Mobile AH.

Due to changes made in 7.3.5, players will be need to have logged in to the game since the patch launch in order to be able to access the Mobile AH once this hotfix is live. Just for some additional clarity, these database changes were why we disabled the tools on the launch of 7.3.5 and why it took us a little bit to update them.

Soon as I'm aware that this is live I'll update the thread.

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