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by Published on 2022-08-10 01:49 AM

WoW Hotfixes - August 9, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
  • Fated Castle Nathria
    • Sludgefist
      • Adjusted the Fated Power cooldowns to better align with their ability cadence.
  • Fated Sanctum of Domination
    • Guardian of the First Ones
      • Adjusted the Fated Power cooldowns to better align with their ability cadence.
    • Kel’Thuzad
      • Fixed an interaction where Protoform Barrier (Fated Power) could erroneously trigger after Kel’Thuzad’s health is depleted.
    • Sylvanas Windrunner
      • Adjusted the Fated Power cooldowns to better align with their ability cadence in Phase 2.
    • Shrouded Affix
      • Fixed an issue that could cause Zul’gamux to not cast Blood Siphon if she was moving.

Items and Rewards
  • Increased all Cosmic Flux rewards from PvP, Mythic+, and Raids by 100%.
  • Cosmic Flux will now be mailed to players when left un-looted.
  • Trashmaster’s Mantle received from Mythic+ or the Great Vault can no longer be used to complete the “I Am the Trashmaster” quest.
    • Developers’ note: Players hoping to become the Trashmaster may do so by finding a Trashmaster’s Mantle in Operation: Mechagon on standard Mythic difficulty. Players who have received a Trashmaster’s Mantle from Mythic+ since the start of Season 4 may still use it to complete the quest, but should be aware that the Richly Appointed Drape quest reward will be awarded at item level 78.

Quests
  • Fixed an issue that prevented “Tempting Fate” world quests from appearing.

Season of Mastery
  • Naxxramas
    • Fixed an issue where bonus loot could not be rewarded when defeating a boss using Runes of Fortune.
      • Developers’ note: Raid groups should always receive an extra Set Piece Token, piece of Gear the boss normally drops, or Splinter of Atiesh per stack of Rune of Fortune the raid has active.
by Published on 2022-08-10 12:03 AM

Dragonflight Alpha - Build 44999 - XP to Level Changes
The Dragonflight Alpha updated the amount of experience to level once again. You can see the old round of changes here. Below is a comparison to current Shadowlands XP requirements.

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Level Shadowlands XP Requirement New XP Requirement
1 - 2250250 (0%)
2 - 3655590 (-9.9%)
3 - 41,2651,065 (-15.8%)
4 - 52,0851,675 (-19.7%)
5 - 63,2402,420 (-25.3%)
6 - 74,1253,305 (-19.9%)
7 - 84,7854,325 (-9.6%)
8 - 95,8655,485 (-6.5%)
9 - 107,2756,775 (-6.9%)
10 - 118,2058,205 (0%)
11 - 129,3657,450 (-20.4%)
12 - 1310,7158,540 (-20.3%)
13 - 1412,0859,700 (-19.7%)
14 - 1513,45510,935 (-18.7%)
15 - 1614,81012,235 (-17.4%)
16 - 1716,13513,610 (-15.6%)
17 - 1817,41515,055 (-13.6%)
18 - 1918,63516,570 (-11.1%)
19 - 2019,77518,160 (-8.2%)
20 - 2120,82519,815 (-4.8%)
21 - 2222,29521,545 (-3.4%)
22 - 2323,74523,345 (-1.7%)
23 - 2425,17025,215 (0.2%)
24 - 2526,55027,155 (2.3%)
25 - 2627,88529,165 (4.6%)
26 - 2730,14031,250 (3.7%)
27 - 2832,48033,405 (2.8%)
28 - 2934,91035,630 (2.1%)
29 - 3037,42537,925 (1.3%)
30 - 3140,67540,290 (-0.9%)
31 - 3244,10043,690 (-0.9%)
32 - 3347,70547,225 (-1%)
33 - 3451,49050,895 (-1.2%)
34 - 3555,46054,690 (-1.4%)
35 - 3659,62558,625 (-1.7%)
36 - 3763,98562,685 (-2%)
37 - 3868,54566,880 (-2.4%)
38 - 3973,30571,210 (-2.9%)
39 - 4078,28075,670 (-3.3%)
40 - 4183,46080,260 (-3.8%)
41 - 4288,86084,985 (-4.4%)
42 - 4394,48589,840 (-4.9%)
43 - 44100,33094,830 (-5.5%)
44 - 45106,40599,950 (-6.1%)
45 - 46112,715105,200 (-6.7%)
46 - 47119,265110,585 (-7.3%)
47 - 48129,995116,105 (-10.7%)
48 - 49139,665121,755 (-12.8%)
49 - 50154,075127,535 (-17.2%)
50 - 51194,030192,875 (-0.6%)
51 - 52212,870208,990 (-1.8%)
52 - 53225,770225,450 (-0.1%)
53 - 54240,255242,525 (0.9%)
54 - 55255,180259,925 (1.9%)
55 - 56272,795277,955 (1.9%)
56 - 57291,495296,295 (1.6%)
57 - 58311,490315,285 (1.2%)
58 - 59332,165334,755 (0.8%)
59 - 60353,410354,510 (0.3%)
60 - 61-190,640
61 - 62-229,470
62 - 63-270,440
63 - 64-313,600
64 - 65-358,995
65 - 66-406,675
66 - 67-456,685
67 - 68-509,070
68 - 69-563,880
69 - 70-621,165
by Published on 2022-08-09 10:04 PM

Dragonflight Alpha - Build 44999
A new build is on the way!

Dragonriding Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here again with a few updates that went live with this build:

When we introduced turn rate tech, we wanted to make sure the when of a turn mattered. However, we might have been too heavy-handed with those values. Now that we’ve found the outer limits, we’ve re-tuned turn rate to lessen its impact. We continue to iterate on the balance here and welcome your feedback. Please give it a try, in questing, time trials, or both, and share your experience with us.

In addition, we’ve improved the hotbars for dragonriding, allowing players to customize their hotbars through drag-and-drop as normal, much like a druid’s bar when in bear form (or other cool forms). This also resolves some issues like not being able to use abilities to dismount and not being able to interact with quest items while mounted. (If you lose your dragonriding abilities, check your spellbook. Characters from previous alpha builds may not have these skills, but new characters in this build should see them there.)

  • Fixed issues include:
    • Rostrum settings now won’t reset when switching dragons, and “Accept” purchases all selections made.
    • Dragonriding visual effects should no longer persist when getting kicked off a mount.
    • Dragonriding visual effects should no longer display on other players in unexpected situations.
    • Players that aren’t Dracthyr or Demon Hunters can no longer double jump after dismounting a dragonriding mount.
  • New known issues include:
    • Occasionally, a character attempting to progress down the skill track will be unable to take new traits, even though they have enough currency. A relog should solve this in most cases.

New Items
Tons of new items were added in the latest build. You can see the full list of new Dragonflight Alpha items on the WoWDB beta site.

LevelTypeSlotName
1Companion PetsBronze Race Enthusiast
1Companion PetsChip
1Companion PetsMagic Nipper
1Companion PetsCrimson Proto-Whelp
1OtherRed Dragon Banner
1OtherBlack Dragon Banner
1OtherBlue Dragon Banner
1OtherBronze Dragon Banner
1OtherGreen Dragon Banner
1OtherBag of Furious Winds
1OtherCopper Coin of the Isles
1OtherSilver Coin of the Isles
1OtherGold Coin of the Isles
70OtherDragon Tea Set - NYI
70OtherWhale Bone Tea Set - NYI
1OtherOverflowing Iskaaran Supply Pack
1OtherOverflowing Maruuk Centaur Supply Satchel
1OtherOverflowing Valdrakken Accord Supply Pack
30Mount[PH] Primal Rhino Ice
1QuestMemory of Unity
398ClothHeadExpedition Researcher's Hood
398MailHeadExpedition Mercenary's Helm
265MailWaistClasp of Unity
1OtherEnsemble: Crimson Valdrakken Clothing
1OtherEnsemble: Black Valdrakken Clothing
1OtherEnsemble: Azure Valdrakken Clothing
1OtherEnsemble: Green Valdrakken Clothing
1OtherEnsemble: Bronze Valdrakken Clothing


Dragonflight Alpha Development Notes - August 9, 2022
Blizzard has posted the Development Notes for Build 44999.



Achievement Changes
Originally Posted by MMO-Champion
Dragon Isles
Expansion Features
  • Dragon Glyphs: Algeth'ar Academy Name changed from "Dragon Glyphs: Taz'algeth Academy" to "Dragon Glyphs: Algeth'ar Academy". Collect the dragon glyph near Taz'algeth Academy. Account Wide. Algeth'ar Academy. Account Wide.

Exploration

Dragon Racing
Expansion Features

Dragonflight
Quests

Reputation

Dragonflight Dungeon
Dungeons & Raids
  • Algeth'ar Academy Name changed from "Taz'algeth Academy" to "Algeth'ar Academy". Defeat the Echo of Headteacher Doragosa in Taz'algeth Academy. 10 points. Algeth'ar Academy. 10 points.
  • Growlbossify Name changed from "Gaslight, Gatekeep, Growlboss" to "Growlbossify".
  • Heroic: Algeth'ar Academy Name changed from "Heroic: Taz'algeth Academy" to "Heroic: Algeth'ar Academy". Defeat the Echo of Headteacher Doragosa in Taz'algeth Algeth'ar Academy on Heroic difficulty or higher. 10 points.
  • Mythic: Algeth'ar Academy Name changed from "Mythic: Taz'algeth Academy" to "Mythic: Algeth'ar Academy". Defeat the Echo of Headteacher Doragosa in Taz'algeth Algeth'ar Academy on Mythic or Mythic Keystone difficulty. 10 points.

Tuskarr Fishing
Expansion Features



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions
  • Bronze Race Enthusiast (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Chip (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Crimson Proto-Whelp (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Magic Nipper (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Quack-E Name changed from "[PH] Mech Baby Duck" to "Quack-E".

Item Set Bonuses
  • Azureweave Vestments (New) Your damaging and healing spells and abilities have the chance to invoke latent Azureweave properties. Dealing damage has the chance to grant Piercing Azureweave increasing Intellect by 57 for 8 sec, and healing has the chance to grant Flowing Azureweave restoring 57 Mana per cast for 8 sec. Approximately 4 procs per minute.
  • Woven Chronocloth (New) Your damaging and healing spells and abilities have the chance to store away moments of time. Upon reaching 20 stacks, release your stored time and gain 57 Haste. Approximately 9 procs per minute.

Death Knight (Forums, Talent Calculator)
Blood, Frost, Unholy
  • Spellwarden Rune of Spellwarding is applied to you with 50% 25% increased effect. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.

Hunter (Forums, Talent Calculator)
  • Born To Be Wild (Beast Mastery, Marksmanship, Initial) Reduces the cooldowns of Aspect of the Cheetah Survival of the Fittest, and Aspect of the Turtle by 7%.
  • Born To Be Wild (Survival) Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%.
  • Fury of the Eagle Furiously strikes all enemies in front of you, dealing [ 236.2% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% 30% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec. 8 yd range. Instant.

Beast Mastery
  • Beast Mastery Hunter Increases damage/healing by 11%: A Murder of Crows, Arcane Shot, Barrage, Bloodshed, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Fury of the Eagle, Stampede, Steady Shot, Steel Trap, Stomp, Volley, Wailing Arrow Increases periodic damage/healing by 11%: A Murder of Crows, Arcane Shot, Barrage, Bloodshed, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Fury of the Eagle, Stampede, Steady Shot, Steel Trap, Stomp, Volley, Wailing Arrow Increases damage/healing by 50%: Volley Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.

Marksmanship
  • Serpent Sting Fire a shot that poisons your target, causing them to take [ 16.5% of Attack Power ] Nature damage instantly and an additional [ 99% of Attack Power ] Nature damage over 18 sec. Requires Ranged Weapon. Marksmanship Hunter - Level 15 Talent. Marksmanship Hunter - Level 15 Talent. 10 Focus. 40 yd range. Instant.

Pets

Survival
  • Survival Hunter Increases damage/healing by 5%: A Murder of Crows, Arcane Shot, Butchery, Chakrams, Death Chakram, Flanking Strike, Fury of the Eagle, Mongoose Bite, Steady Shot, Steel Trap, Terms of Engagement, Volley, Wailing Arrow Increases periodic damage/healing by 5%: A Murder of Crows, Arcane Shot, Butchery, Chakrams, Death Chakram, Flanking Strike, Fury of the Eagle, Mongoose Bite, Steady Shot, Steel Trap, Terms of Engagement, Volley, Wailing Arrow Hunter - Survival Spec. Hunter - Survival Spec.

Mage (Forums, Talent Calculator)
Frost
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 297% [ 341.55% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 50 Talent. Frost Mage - Level 50 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.

Monk (Forums, Talent Calculator)
Brewmaster
  • Blackout Combo Blackout Kick also empowers your next ability: Tiger Palm: Damage increased by 100%. Breath of Fire: Cooldown reduced by 3 sec Periodic damage increased by 50%, and damage reduction increased by 5%. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Celestial Brew: Gain up to 3 additional stacks of Purified Chi. Purifying Brew: Pauses Stagger damage for 3 sec. Brewmaster Monk - Level 50 Talent. Brewmaster Monk - Level 50 Talent.

Mistweaver
  • Enveloping Mist Enveloping Mist increases healing received from your other spells by 30% 0%. Monk - Mistweaver Spec. Monk - Mistweaver Spec.
  • Enveloping Mist Wraps the target in healing mists, healing for [ 360% of Spell Power ] over 6 sec, and increasing healing received from your other spells by 0% 30%. Monk - Mistweaver Spec. Monk - Mistweaver Spec. 5.6% of Base Mana. 40 yd range. 2 sec cast.
  • Thunder Focus Tea Receive a jolt of energy, empowering your next 1 spells cast: Enveloping Mist: Immediately heals for [ 280% of Spell Power ]. Renewing Mist: Duration increased by 10 sec. Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 0 9 sec. Crackling Jade Lightning: Knockback applied immediately. Essence Font: Movement speed increased by 70%. Monk - Mistweaver Spec. Monk - Mistweaver Spec. Instant. 30 sec cooldown.

Paladin (Forums, Talent Calculator)
  • Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 50% 30% of the amount healed. Healing this ally directly with Flash of Light or Holy Light grants 1 Holy Power. 60 yd range. Instant.
  • Crusader Strike Holy, Protection, Initial: Strike the target for [ 76.5% of Attack Power ] Physical damage. Generates 1 Holy Power. Retribution: Strike the target for [ 76.5% of Attack Power ] Physical damage. Generates 1 Holy Power. Requires Melee Weapon. 1 charge. 11% of Base Mana. Melee range. Instant. 6 sec recharge. 1 charge.
  • Hammer of Wrath Normal Holy, Protection, Initial: Hurls a divine hammer that strikes an enemy for [ 120% of Attack Power ] Holy damage. Only usable on enemies that have less than 20% health. Generates 1 Holy Power. Retribution: Hurls a divine hammer that strikes an enemy for [ 120% of Attack Power ] Holy damage. Only usable on enemies that have less than 20% health. Generates 1 Holy Power. Hammer of Wrath: Hurls a divine hammer that strikes an enemy for [ 120% of Attack Power ] Holy damage. Only usable on enemies that have less than 20% health, or during Avenging Wrath. Generates 1 Holy Power. 1 charge. 30 yd range. Instant. 7.5 sec recharge. 1 charge.
  • Holy Shock Normal: Triggers a burst of Light on the target, dealing [ 68% of Spell Power ] Holy damage to an enemy, or [ 155% of Spell Power ] healing to an ally. Generates 1 Holy Power. Holy Shock: Triggers a burst of Light on the target, dealing [ 68% of Spell Power ] Holy damage to an enemy, or [ 155% of Spell Power ] healing to an ally. Has an additional 30% critical effect chance. Generates 1 Holy Power. 100 yd range. Instant.
  • Holy Shock Normal: Triggers a burst of Light on the target, dealing [ 68% of Spell Power ] Holy damage to an enemy, or [ 155% of Spell Power ] healing to an ally. Generates 1 Holy Power. Holy Shock: Triggers a burst of Light on the target, dealing [ 68% of Spell Power ] Holy damage to an enemy, or [ 155% of Spell Power ] healing to an ally. Has an additional 30% critical effect chance. Generates 1 Holy Power. 100 yd range. Instant.
  • Tyr's Deliverance Releases the Light within The Silver Hand for 10 sec yourself, healing an injured ally within 15 yds for [ 37.5% of Spell Power ] every 1 sec. Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 10 sec. 100 yd range. Instant.

Holy
  • Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 50% 30% of the amount healed. Healing this ally directly with Flash of Light or Holy Light grants 1 Holy Power. Paladin - Holy Spec. Paladin - Holy Spec. 2.5% of Base Mana. 60 yd range. Instant.
  • Beacon of Virtue Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. All affected allies will be healed for 50% 30% of the amount of your other healing done. Your Flash of Light and Holy Light on these targets will also grant 1 Holy Power. Holy Paladin - Level 50 Talent. Holy Paladin - Level 50 Talent. 10% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Holy Paladin Holy Paladin core passive Increases damage/healing by 6%: Bestow Faith, Flash of Light, Glimmer of Light, Holy Light, Holy Prism, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light's Hammer, Word of Glory Increases periodic damage/healing by 6%: Bestow Faith, Flash of Light, Glimmer of Light, Holy Light, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr Shock, Judgment of Light, Light's Hammer, Word of Glory Decreases damage/healing by 8%: Consecration, Crusader Strike, Glimmer of Light, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Light's Hammer, Shield of the Righteous Decreases damage/healing by 20%: Hammer of Wrath and Judgment Increases damage/healing by 110%: Consecration Paladin - Holy Spec. Paladin - Holy Spec.
  • Judgment Judges the target, dealing [ 112.5% of Spell Power ] Holy damage, and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock. 1 charge. Paladin - Holy Spec. Paladin - Holy Spec. 3% of Base Mana. 30 yd range. Instant. 12 sec recharge. 1 charge.
  • Rule of Law Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec. 2 charges. Holy Paladin - Level 35 Talent. Holy Paladin - Level 35 Talent. Instant. 30 sec recharge. 2 charges.
  • Saved by the Light When an ally with your Beacon of Light is damaged below 30% health, they absorb the next [ 400% [ 200% of Spell Power ] damage. You cannot shield the same person this way twice within 60 sec. Holy Paladin - Level 25 Talent. Holy Paladin - Level 25 Talent.

Shaman (Forums, Talent Calculator)
  • Earthquake (Normal) Causes the earth within 8 yards of the target location to tremble and break, dealing [ 246.3% [ 147.8% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down.
  • Earthquake (Tumultuous Fissures) Causes the earth within 8 yards of the target location to tremble and break, dealing [ 246.3% [ 147.8% of Nature Spell Power ] Physical damage over 6 sec and has a 7.5% chance to knock the enemy down.

Initial & Restoration
  • Cloudburst Totem Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 20% 30% of all healing done while it was active, divided evenly among targets. Casting this spell a second time recalls the totem and releases the healing. 1 charge. Shaman - Level 45 Talent. Shaman - Level 45 Talent. 8.6% of Base Mana. Instant. 30 45 sec recharge. 1 sec global cooldown. 1 charge.

Warlock (Forums, Talent Calculator)
  • Demon Skin Your Soul Leech absorption now passively recharges at a rate of 0.5% 0.2% of maximum health every 1 sec, and may now absorb up to 15% of maximum health. Warlock - Level 30 Talent. Warlock - Level 30 Talent.
  • Shadow Bolt Affliction: Sends a shadowy bolt at the enemy, causing [ 39% of Spell Power ] Shadow damage. Applies Shadow Embrace, increasing your damage dealt to the target by 3% for 16 sec. Stacks up to 3 times. Demonology: Sends a shadowy bolt at the enemy, causing [ 39% of Spell Power ] Shadow damage. Generates 1 Soul Shard. Destruction, Initial: Sends a shadowy bolt at the enemy, causing [ 39% of Spell Power ] Shadow damage [ 70.2% of Spell Power ] Shadow damage. Demonology: Sends a shadowy bolt at the enemy, causing [ 70.2% of Spell Power ] Shadow damage. Generates 1 Soul Shard. 1.5% of Base Mana. 40 yd range. 2 sec cast.

Affliction
  • Affliction Warlock Increases damage/healing by 14%: Agony, Corruption, Drain Life, Drain Soul, Grimoire of Sacrifice, Haunt, Malefic Rapture, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Siphon Life, Unstable Affliction Phantom Singularity, Shadow Bolt, Siphon Life, Vile Taint Increases periodic damage/healing by 14%: Agony, Corruption, Drain Life, Drain Soul, Grimoire of Sacrifice, Haunt, Malefic Rapture, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Siphon Life, Unstable Affliction Phantom Singularity, Shadow Bolt, Siphon Life, Vile Taint Increases periodic damage/healing by 30%: Corruption and Xavian Teachings Decreases periodic damage/healing by 30%: Corruption and Xavian Teachings Warlock - Affliction Spec. Warlock - Affliction Spec.
  • Drain Soul Drains the target's soul, causing [ 140.62% [ 175.78% of Spell Power ] Shadow damage over 5 sec. Damage is increased by 100% against enemies below 20% health. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 1% per sec. 40 yd range. 5 sec cast (Channeled).
  • Inevitable Demise Damaging an enemy with Agony increases the damage of your next Drain Life by 15% 7%. This effect stacks up to 50 times. Affliction Warlock - Level 15 Talent. Affliction Warlock - Level 15 Talent.
  • Nightfall Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 50% 25% increased damage. Shadow Bolt is instant cast when affected. Affliction Warlock - Level 15 Talent. Affliction Warlock - Level 15 Talent.
  • Shadow Embrace Drain Soul applies Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 3% 1.5% for 16 sec. Stacks up to 3 times. Affliction Warlock - Level 45 Talent. Affliction Warlock - Level 45 Talent.
  • Vile Taint Unleashes a vile explosion at the target location, dealing [ 93.75% of Spell Power ] Shadow damage over 10 sec to all 8 enemies within 10 yds and reducing their movement speed by 30% applies Agony and Curse of Exhaustion to them. Limited to 8 targets. Affliction Warlock - Level 35 Talent. Affliction Warlock - Level 35 Talent. 1 Soul Shard. 40 yd range. 1.5 sec cast. 20 sec cooldown.
  • Writhe in Agony Agony's damage starts at 4 2 stacks and may now ramp up to 18 14 stacks. Affliction Warlock - Level 25 Talent. Affliction Warlock - Level 25 Talent.

Demonology
  • Demonic Calling Shadow Bolt and Demonbolt have a 20% has a 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shards and have no cast time. Demonology Warlock - Level 25 Talent. Demonology Warlock - Level 25 Talent.
  • Demonology Warlock Increases damage/healing by 3%: Bilescourge Bombers, Corruption, Demonbolt, Doom, Drain Life, Hand of Gul'dan, Implosion, Rain of Fire, Seed of Corruption, Shadow Bolt Increases periodic damage/healing by 3%: Bilescourge Bombers, Corruption, Demonbolt, Doom, Drain Life, Hand of Gul'dan, Implosion, Rain of Fire, Seed of Corruption, Shadow Bolt Warlock - Demonology Spec. Warlock - Demonology Spec.
  • Inner Demons You passively summon a Wild Imp to fight for you every 12 sec, and have a 10% 5% chance to also summon an additional Demon to fight for you for 15 sec. Demonology Warlock - Level 45 Talent. Demonology Warlock - Level 45 Talent. 100 yd range.
  • Sacrificed Souls Shadow Bolt and Demonbolt deal 4% 2% additional damage per demon you have summoned. Demonology Warlock - Level 50 Talent. Demonology Warlock - Level 50 Talent. 100 yd range.

Destruction
  • Conflagrate Triggers an explosion on the target, dealing [ 110% of Spell Power ] Fire damage. Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec. Generates 5 Soul Shard Fragments. 1 charge 2 charges. Warlock - Destruction Spec. Warlock - Destruction Spec. 1% of Base Mana. 40 yd range. Instant. 13 sec recharge. 1 charge. 2 charges.
  • Destruction Warlock Increases damage/healing by 10%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Corruption, Drain Life, Grimoire of Sacrifice, Immolate, Incinerate, Rain of Fire, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Soul Fire Increases periodic damage/healing by 10%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Corruption, Drain Life, Grimoire of Sacrifice, Immolate, Incinerate, Rain of Fire, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Soul Fire Warlock - Destruction Spec. Warlock - Destruction Spec.
  • Eradication Chaos Bolt increases the damage you deal to the target by 10% 5% for 7 sec. Destruction Warlock - Level 15 Talent. Destruction Warlock - Level 15 Talent.
  • Fire and Brimstone Incinerate now also hits all enemies near your target for 40% damage and generates 2 Soul Shard Fragments for each additional enemy hit 7% damage. Destruction Warlock - Level 35 Talent. Destruction Warlock - Level 35 Talent.
  • Incinerate Draws fire toward the enemy, dealing [ 76.92% [ 138.46% of Spell Power ] Fire damage. Generates 2 Soul Shard Fragments and an additional 1 on critical strikes. Warlock - Destruction Spec. Warlock - Destruction Spec. 1.5% of Base Mana. 40 yd range. 2 sec cast.

Warrior (Forums, Talent Calculator)
Arms
  • Arms Warrior Increases damage/healing by 13%: Bladestorm, Bladestorm Off-Hand, Bloodthirst Heal, Charge, Cleave, Deep Wounds, Demolition, Dreadnaught, Execute, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Raging Blow, Ravager, Rend, Shield Slam, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 13%: Bladestorm, Bladestorm Off-Hand, Bloodthirst Heal, Charge, Cleave, Deep Wounds, Demolition, Dreadnaught, Execute, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Raging Blow, Ravager, Rend, Shield Slam, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand Increases damage/healing by 40%: Bladestorm and Bladestorm Off-Hand Increases damage/healing by 20% Increases damage/healing by 40%: Slam Warrior - Arms Spec. Warrior - Arms Spec.

Fury
  • Fury Warrior Increases damage/healing by 29%: Bladestorm, Bladestorm Off-Hand, Bloodthirst Heal, Charge, Deep Wounds, Demolition, Dragon Roar, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Onslaught, Raging Blow, Ravager, Shield Slam, Siegebreaker, Slam, Storm Bolt, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 29%: Bladestorm, Bladestorm Off-Hand, Bloodthirst Heal, Charge, Deep Wounds, Demolition, Dragon Roar, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Onslaught, Raging Blow, Ravager, Shield Slam, Siegebreaker, Slam, Storm Bolt, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand Increases damage/healing by 21%: Bladestorm and Bladestorm Off-Hand Decreases damage/healing by 7%: Dragon Roar Warrior - Fury Spec. Warrior - Fury Spec.
  • War Machine Your auto attacks generate 20% 25% more Rage. Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec. Fury Warrior - Level 15 Talent. Fury Warrior - Level 15 Talent.

Protection
  • Protection Warrior Increases damage/healing by 17%: Bladestorm, Bladestorm Off-Hand, Bloodthirst Heal, Charge, Deep Wounds, Demolition, Devastator, Dragon Charge, Dragon Roar, Execute, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Raging Blow, Ravager, Shield Bash, Shield Slam, Slam, Storm Bolt, Thunder Clap Prot Hidden, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 17%: Bladestorm, Bladestorm Off-Hand, Bloodthirst Heal, Charge, Deep Wounds, Demolition, Devastator, Dragon Charge, Dragon Roar, Execute, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Raging Blow, Ravager, Shield Bash, Shield Slam, Slam, Storm Bolt, Thunder Clap Prot Hidden, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand Warrior - Protection Spec. Warrior - Protection Spec.

Runeforge Legendary Abilities
Evoker
  • Unity (New) Boon of the Covenants passively increases your damage and healing by an additional 5.0%.

Covenant Abilities

Monk (Forums, Talent Calculator)
  • Weapons of Order (New) Brewmaster: For the next 30 sec, your Mastery is increased by [ 10.000 * $117,906bc1 ]%. Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 8% increased damage from you for 10 sec, stacking up to 4 times. Windwalker: For the next 30 sec, your Mastery is increased by [ 10.0000 * $115,636bc1 ]%. Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec. Mistweaver: For the next 30 sec, your Mastery is increased by [ 10.000 * $117,907bc1 ]%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for [ 40% of Spell Power ] health on channel start and end. Initial: For the next 30 sec, your Mastery is increased by [ 10.0000 * $115,636bc1 ]%. Additionally, Kyrian. Kyrian. 100 yd range. Instant.
  • Weapons of Order (New) Brewmaster: For the next 30 sec, your Mastery is increased by [ 10.000 * $117,906bc1 ]%. Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 8% increased damage from you for 10 sec, stacking up to 4 times. Windwalker: For the next 30 sec, your Mastery is increased by [ 10.0000 * $115,636bc1 ]%. Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec. Mistweaver: For the next 30 sec, your Mastery is increased by [ 10.000 * $117,907bc1 ]%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for [ 40% of Spell Power ] health on channel start and end. Initial: For the next 30 sec, your Mastery is increased by [ 10.0000 * $115,636bc1 ]%. Additionally, Kyrian. Kyrian. 5% of Base Mana. Instant. 2 min cooldown.

Paladin (Forums, Talent Calculator)
  • Blessing of Autumn (New) Bless an ally for 30 sec, causing their cooldowns to recover 30% faster. Blessing of the Seasons: Turns to Winter after use. Night Fae. Night Fae. 5% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Blessing of Spring (New) Bless an ally for 30 sec, increasing their healing done by 15% and healing received by 30%. Blessing of the Seasons: Turns to Summer after use. Night Fae. Night Fae. 5% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Blessing of Summer (New) Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy. Blessing of the Seasons: Turns to Autumn after use. Night Fae. Night Fae. 100 yd range. Instant.
  • Blessing of Summer (New) Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy. Blessing of the Seasons: Turns to Autumn after use. Night Fae. Night Fae. 5% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Blessing of the Seasons (New) Night Fae. Night Fae. Instant.
  • Blessing of the Seasons (New) Night Fae. Night Fae. Instant.
  • Blessing of the Seasons (New) Night Fae. Night Fae. Instant.
  • Blessing of Winter (New) Bless an ally for 30 sec. Their spells and abilities deal [ 5% of Attack Power or 5% of Spell Power ] Frost damage and reduce enemies' movement speed by 5% and attack speed by 2%, stacking 10 times. Blessing of the Seasons: Turns to Spring after use. Night Fae. Night Fae. 100 yd range. Instant.
  • Blessing of Winter (New) Bless an ally for 30 sec. Their spells and abilities deal [ 5% of Attack Power or 5% of Spell Power ] Frost damage and reduce enemies' movement speed by 5% and attack speed by 2%, stacking 10 times. Blessing of the Seasons: Turns to Spring after use. Night Fae. Night Fae. 5% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Warlock (Forums, Talent Calculator)
  • Decimating Bolt (Affliction) Hurl bolts of decimating magic at your target, dealing [ 138% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 100%. Shadow Bolts or Drain Souls by 40%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Drain Soul both increase as your target's health decreases.
  • Decimating Bolt (Demonology) Hurl bolts of decimating magic at your target, dealing [ 138% of Spell Power ] Shadow damage and increasing the damage of your next 3 Demonbolts by 100%. 40%.
  • Decimating Bolt (Destruction) Hurl bolts of decimating magic at your target, dealing [ 138% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 100%. 40%.
  • Decimating Bolt (Initial) Hurl bolts of decimating magic at your target, dealing [ 138% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 100%. or Drain Souls by 40%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Drain Soul both increase as your target's health decreases.

Soulbind Conduits
Evoker

Item Effects
  • Amice of the Blue (New) Your damaging spells and abilities have the chance to trigger a burst of Arcane energy dealing 50 Arcane damage to enemies in an 8 yard radius. Approximately 2.25 procs per minute.
  • Assembling Combine 20 Key Fragments and 3 Key Framing together to create a Restored Obsidian or Master Greater or Restored Obsidian Key. 3 sec cast. Reagents: Key Fragments x 20, Key Framing x 3.
  • Bag of Furious Winds (New) Vacuum critters for 10 sec. 100 yd range. 10 sec cast (Channeled).
  • Being Coached Select a target friendly player to coach. Limited to 1 target. 40 yd range. Instant. 1.5 sec cooldown. Approximately 1 proc per minute. 2 procs per minute.
  • Black Dragon Banner (New) Deploy a Black Dragon Banner to show your support for the Red Dragon Flight! Melee range. Instant.
  • Bloody Handwraps of Gesticulation (New) Duration of incoming Interrupt and Silence effects reduced by 10%. PvP Talent. PvP Talent.
  • Bloody Legwraps of Possibility (New) After recovering from a loss of control effect, you become empowered with possibility increasing Haste by 57. May only occur once per 30 sec.
  • Blue Dragon Banner (New) Deploy a Blue Dragon Banner to show your support for the Red Dragon Flight! Melee range. Instant.
  • Blue Dragon Soles After 2 seconds, your movements charge your next spellcast, granting up to 5 stacks of bonus Intellect. 0 Intellect.
  • Blue Silken Lining (New) Greatly improves the comfort of your gear, allowing you to enter a zone of focus while over 90% health, granting you 0 Mastery.
  • Bronze Red Dragon Banner (New) Deploy a Bronze Dragon Banner to show your support for the Red Dragon Flight! Melee range. Instant.
  • Bronzed Grip Wrappings (New) Your damaging and healing spells and abilities have a chance to echo in time, dealing up to [ 14.2% of Attack Power ] damage or 57 healing with their echo. Instant. Approximately 4 procs per minute.
  • Cold Cushion (New) Place a cooling cushion to soothe a rough wipe. Instant. 6 hrs cooldown.
  • Cushion of Time Travel (New) Place a time-traveling cushion that can be sat on and moves through time for 5 min. Instant. 6 hrs cooldown.
  • Destroy Item if Item Cast [DND] (New) Instant.
  • Draconic Gunshoes Engineering. Engineering. 2 sec cast. Reagents: 10.0 Engineering - Gun - 1.
  • Dragon Games Equipment Empty out the Dragon Games kickballs onto the field. Running into them kicks them to your enemy target, dealing 0 Physical damage. 100 yd range. Instant. 1.5 min cooldown. 2 min cooldown.
  • Dragon Isles Draconic Cloth Scavenger (New) You have a chance to occasionally find cloth on Dragonkin in the Dragon Isles.
  • Emerald Coach's Whistle Equip: Your healing spells and abilities have a chance to Blow the Whistle, pepping yourself up up yourself and your Coaching target and increasing your Mastery by 0 for 10 sec. 40 yd range. Approximately 1 proc per minute. Limited to 1 target. 40 yd range. Approximately 2 procs per minute.
  • Empty the Box (New) Release the tiny earth elementals contained within. Instant.
  • Endless Stack of Needles Replace your traditional ammunition with sharp needles that cause your auto-attacks to also apply a stacking bleed onto the target. 2 sec cast. Lasts 60 min. 2 sec cast.
  • Endless Stack of Needles Replace your traditional ammunition with sharp needles that cause your auto-attacks to also apply a stacking bleed onto the target. 2 sec cast. Lasts 60 min. 2 sec cast.
  • Endless Stack of Needles Replace your traditional ammunition with sharp needles that cause your auto-attacks to also apply a stacking bleed onto the target. 2 sec cast. Lasts 60 min. 2 sec cast.
  • Ensemble: Azure Valdrakken Clothing (New) Collect the appearances of the Azure Valdrakken Clothing set. Instant.
  • Ensemble: Black Valdrakken Clothing (New) Collect the appearances of the Black Valdrakken Clothing set. Instant.
  • Ensemble: Bronze Valdrakken Clothing (New) Collect the appearances of the Bronze Valdrakken Clothing set. Instant.
  • Ensemble: Crimson Valdrakken Clothing (New) Collect the appearances of the Crimson Valdrakken Clothing set. Instant.
  • Ensemble: Green Valdrakken Clothing (New) Collect the appearances of the Green Valdrakken Clothing set. Instant.
  • Explorer's Banner of Dragon Isles Flora (New) Place down a Banner that focuses the will of nearby Herbalists, granting increased Deftness and Finesse when gathering for 10 min. Only usable in the Dragon Isles. 2 sec cast.
  • Explorer's Banner of Dragon Isles Flora (New) Place down a Banner that focuses the will of nearby Herbalists, granting increased Deftness and Finesse when gathering for 10 min. Only usable in the Dragon Isles. 2 sec cast.
  • Explorer's Banner of Dragon Isles Flora (New) Place down a Banner that focuses the will of nearby Herbalists, granting increased Deftness and Finesse when gathering for 10 min. Only usable in the Dragon Isles. 2 sec cast.
  • Explorer's Banner of Dragon Isles Geology (New) Place down a Banner that focuses the will of nearby Miners, granting increased Deftness and Finesse when gathering for 10 min. Only usable in the Dragon Isles. 2 sec cast.
  • Explorer's Banner of Dragon Isles Geology (New) Place down a Banner that focuses the will of nearby Miners, granting increased Deftness and Finesse when gathering for 10 min. Only usable in the Dragon Isles. 2 sec cast.
  • Explorer's Banner of Dragon Isles Geology (New) Place down a Banner that focuses the will of nearby Miners, granting increased Deftness and Finesse when gathering for 10 min. Only usable in the Dragon Isles. 2 sec cast.
  • Frosted Rimefin Tuna (New) Salvage what you can from the Rimefin Tuna. Instant.
  • Frozen Spellthread (New) Apply Frozen Spellthread to your leggings, permanently increasing its intellect by 0 and stamina by 0. Requires Cloth, Leather, Mail, Plate. 3 sec cast.
  • Frozen Spellthread (New) Apply Frozen Spellthread to your leggings, permanently increasing its intellect by 0 and stamina by 0. Requires Cloth, Leather, Mail, Plate. 3 sec cast.
  • Frozen Spellthread (New) Apply Frozen Spellthread to your leggings, permanently increasing its intellect by 0 and stamina by 0. Requires Cloth, Leather, Mail, Plate. 3 sec cast.
  • Furious Ragefeather Name changed from "Ragefeather Trigger" to "Furious Ragefeather". Equip: Your spells and abilities have a chance to give you the Ancestral Might of the Khans, increasing your pri by 0 for 15 seconds. The first time an ally within 12 yds takes damage, you both gain an additional Y primary stat for until cancelled. Instant. Your damaging spells have a chance to fire a Soulseeker Arrow towards your target, inflicting 0 Shadow damage over 0 sec to the first enemy hit. If the target dies while affected, your next damaging spells will fire an arrow. Instant. Approximately 1 proc per minute.
  • Green Dragon Banner (New) Deploy a Green Dragon Banner to show your support for the Red Dragon Flight! Melee range. Instant.
  • Harpoon Throw at a BIG FISH, then pull it to land Face a BIG FISH, then throw! 75 yd range. Instant. 4.5 sec cooldown.
  • Homeland Raid Horn (New)
  • Homeland Raid Horn Call on the Lost Dwarves to rain down canon cannon fire at your location dealing 0 fire damage every second split between all enemies in the area for 8 sec. While the barrage is active your attacks have a chance to deal an additional 0 fire damage. 40 yd range. Instant. 60 sec cooldown. Approximately 20 procs per minute. split between you and all enemies over 3 sec. Damage is increased for each target struck, up to 5 targets. 40 yd range. Instant. 3 min cooldown.
  • Kyrakka's Searing Embers Name changed from "Crystallized Breath Trigger" to "Kyrakka's Searing Embers". Healing a low-health player has a chance to create a Burning Ember on the target. The Ember explodes 2 seconds later, cauterizing the wounds of the friendly target for 0 and damaging all nearby enemies for 0. Instant. Spells and abilities have a chance to ignite a fire within your heart, causing your next heal to leave a Burning Ember. The ember flares up after 2 sec, cauterizing wounds for 0 and expelling 0 fire damage to nearby enemies. Approximately 1 proc per minute.
  • Maestro Duck's Orchestrion Summons Maestro Duck's Orchestrion. Instant. 12 hrs cooldown. Summons your Mechanical Maestro Duck. Instant. 12 hrs cooldown.
  • Matrix Beacon (DNT) (New) Instant. 4 sec cooldown.
  • Ping sheep and summon dog - player uses whistle [DNT] (New) 30 yd range. Instant. 10 sec cooldown.
  • Pitch Market Tent (New) Places a market tent to shop and relax under. Melee range. 3 sec cast.
  • Red Dragon Banner (New) Deploy a Red Dragon Banner to show your support for the Red Dragon Flight! Melee range. Instant.
  • Restored Respite 20 yd range. 1.5 sec cast. 8 sec cooldown. Instant (Channeled). 8 sec cooldown.
  • S.E.A.T. (New) Set up a vaguely comfortable mechanical seat. Better than sitting on the floor! Instant.
  • Smoke Diffuser Use the Smoke Diffuser on a Bothersome Bee with less than 75% health within the Ruby Life Pools. 15 yd range. 1 sec cast. 1.5 sec cast.
  • Sticky Warp Grenade Throw at a location, attaching itself to the surface or a nearby enemy. Detonates after 0 3 sec, swapping your position with itself and any attached enemy. 15 yd range. Instant. 5 min cooldown.
  • Storm Hunter's Insignia (New) Your damaging and healing abilities have a chance to grant you Storm's Eye, increasing your highest secondary stat by 0 for 10 sec. 100 yd range. Approximately 2 procs per minute.
  • Study Notes (New) Take a moment to study your own notes, from which you may derive a new Ez-Thro schematic of your choice. Instant.
  • Summon Lunker (cap) (New) 15-40 yd range. Instant.
  • Summon Massive Lunker (cap) Name changed from "Summon Lunker (BIG) with reagents" to "Summon Massive Lunker (cap)". Cast 3 Cast 5 Ominous Conchs near a Tuskarr Lunker "Large Fish Sighting to summon a BIG lunker... 15-40 120 yd range. Instant. Reagents: Ominous Conch x 3. 5.
  • Temporal Spellthread (New) Apply Temporal Spellthread to your leggings, permanently increasing its intellect by 0 and mana by 3%. Requires Cloth, Leather, Mail, Plate. 3 sec cast.
  • Temporal Spellthread (New) Apply Temporal Spellthread to your leggings, permanently increasing its intellect by 0 and mana by 4%. Requires Cloth, Leather, Mail, Plate. 3 sec cast.
  • Temporal Spellthread (New) Apply Temporal Spellthread to your leggings, permanently increasing its intellect by 0 and mana by 5%. Requires Cloth, Leather, Mail, Plate. 3 sec cast.
  • Unlocking Melee range. 1.5 sec cast. Reagents: Loyalist Cell Key. Worldbreaker Cell Key.
  • Unlocking (New) Melee range. 1.5 sec cast. Reagents: Prepfoot Cell Key.
  • Unstable Elemental Confluence (New) Your spells and abilities have a chance to usher in primal magics, dealing damage to enemies and buffing allies. 100 yd range. Approximately 1 proc per minute.
  • Versatile Storm Lure (New) Your damaging and healing abilities have a chance to deal an additional 0 nature damage to enemies or heal an ally for an additional 0 health. 100 yd range. Approximately 3 procs per minute.
  • Vibrant Spellthread (New) Apply Vibrant Spellthread to your leggings, permanently increasing its intellect by 0. Requires Cloth, Leather, Mail, Plate. 3 sec cast.
  • Vibrant Spellthread (New) Apply Vibrant Spellthread to your leggings, permanently increasing its intellect by 0. Requires Cloth, Leather, Mail, Plate. 3 sec cast.
  • Vibrant Spellthread (New) Apply Vibrant Spellthread to your leggings, permanently increasing its intellect by 0. Requires Cloth, Leather, Mail, Plate. 3 sec cast.
  • Worldbreaker Membership Name changed from "Worldbreaker" to "Worldbreaker Membership". You will be a close and personal friend of Deathwing Worldbreaker... for a short time. Instant.
  • Zapthrottle Soul Inhaler Name changed from "Elemental Soul Cage" to "Zapthrottle Soul Inhaler".

Professions
Blacksmithing
  • Frostfire Legguards of Preparation Blacksmithing. Blacksmithing. 5 sec cast. Reagents: Spark of Ingenuity, Primal Chaos x 50, Icy Soul, Fiery Soul. Frosty Soul, Fiery Soul.
  • Recraft Equipment [NYI] Name changed from "Recraft Dragon Isles Equipment" to "Recraft Equipment [NYI]".
  • Unstable Frostfire Belt Blacksmithing. Blacksmithing. 5 sec cast. Reagents: Spark of Ingenuity, Primal Chaos x 40, Icy Soul, Fiery Soul. Frosty Soul, Fiery Soul.

Cooking
  • Churnbelly Tea Cooking. Cooking. 2 sec cast. Reagents: Scalebelly Mackeral, Islefin Dorado, Zesty Water. Mackerel, Islefin Dorado, Zesty Water.
  • Mackeral Snackeral Recipe for 4 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Scalebelly Mackeral. Mackerel.
  • Salted Meat Mash Recipe for 4 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Maybe Meat, Scalebelly Mackeral, Pebbled Rock Salts. Mackerel, Pebbled Rock Salts.
  • Tasty Hatchling Treat Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Duck Maybe Meat, Basilisk Eggs, Pastry Packets.Thaldraszian Cocoa Powder.

Engineering

Inscription
  • Renewed Proto-Drake: Predator Pattern Name changed from "Renewed Proto Drake: Predator Pattern" to "Renewed Proto-Drake: Predator Pattern".
  • Renewed Proto-Drake: Silver and Blue Armor Name changed from "Regal Barding Manuscript" to "Renewed Proto-Drake: Silver and Blue Armor". Inscription. Inscription. 3.5 sec cast. Reagents: Wildercloth x 20, Glittering Parchment x 5, Iridescent Water x 8, Flawless Proto Dragon Scale x 10, Awakened Order x 5.Finished Prototype Regal Barding.
  • Renewed Proto-Drake: Spined Hair Name changed from "Renewed Proto Drake: Spined Hair" to "Renewed Proto-Drake: Spined Hair".
  • Renewed Proto-Drake: Steel and Yellow Armor Name changed from "Explorer's Barding Manuscript" to "Renewed Proto-Drake: Steel and Yellow Armor". Inscription. Inscription. 3.5 sec cast. Reagents: Wildercloth x 20, Glittering Parchment x 5, Iridescent Water x 8, Flawless Proto Dragon Scale x 10, Awakened Order x 5.Finished Prototype Explorer's Barding.

Jewelcrafting
  • Blotting Sand Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Rousing Fire x 3, Tattered Wildercloth x 8. Wildercloth.
  • Jeweled Offering Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Tattered Wildercloth x 10 Wildercloth, Artisan's Mettle x 15, Duck Feather x 8.
  • Kalu'ak Figurine Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Scalebelly Mackeral. Mackerel.
  • Pounce Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Rousing Earth, Tattered Wildercloth x 8. Wildercloth.

Tailoring
  • Amice of the Blue Tailoring. Tailoring. 5 sec cast. Reagents: Spark of Ingenuity, Primal Chaos x 40, Icy Soul. Frosty Soul.
  • Azureweave Bolt Tailoring. Tailoring. 2 sec cast 7 charges. Tailoring. Tailoring. 2 sec cast. 4 days recharge. 7 charges. Reagents: Awakened Frost x 5, Awakened Order x 5.
  • Blue Dragon Soles Tailoring. Tailoring. 5 sec cast. Reagents: Spark of Ingenuity, Primal Chaos x 40, Icy Soul. Frosty Soul.
  • Market Tent Name changed from "Tent 1 (DNT)" to "Market Tent".

Raid & Dungeon Abilities
  • Astral Nova (New) The caster imbeds an Astral Bomb in a player that explodes after 5 sec, inflicting 35 Arcane damage to all players within 6 yds. Unlimited range. Instant.
  • Charging Slash Charges to a nearby enemy slashing them savagely, inflicting 6 Physical damage every 1 sec for 6 sec. 25 yd range. Instant. Unlimited range. Instant.
  • Creation Spark Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks. Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 20% 30%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by 50% 55% for 25 sec. Unlimited range. Instant.
  • Fated Infusion: Creation Spark Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks. Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 20% 30%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by 50% 55% for 25 sec. Unlimited range. Instant.
  • Fated Infusion: Reconfiguration Emitter Manifests an attackable enemy which continuously casts. This enemy remains immune to damage until the first successful cast or interrupt. Successful casts inflict 30 Cosmic damage to all players. Upon defeat this enemy infuses all players with power based on the energy level of the emitter, increasing mastery by up to 10, critical strike chance by up to 10%, versatility by up to 10%, and avoidance by up to 8. Unlimited range. Instant. 9. Unlimited range. Instant.
  • Frozen Ground (New) The cold freezes the ground in the area inflicting 10 Frost Damage every 1 sec and reduces movement speed by 30% Unlimited range. Instant.
  • Gash Frenzy Gashtooth rapidly shadowsteps between players five times, inflicting 30 15 Physical damage with an additional bleed for 3 Physical damage every 0.5 sec. for 45 sec, or until the player is healed over 90% health. 20 yd range. Instant.
  • Holy Bulwark Absorbs up to 524 225 damage and makes the Maiden of Virtue immune to interrupts. 1 sec cast.
  • Primal Assault Oshir charges towards his prey, brutally mauling enemies in his path for 25 Physical damage. 25 yd range. Instant. 100 yd range. Instant.
  • Protoform Barrier Empowers the caster, inflicting 1 3 Cosmic damage to all players every 3 sec. Upon removal this barrier manifests as one attackable enemy, casting a shared 1,600 absorb shield with all other enemies for 15 sec. A second unit manifests that also can be healed to reduce the shared shield. Upon expiration the barrier explodes, inflicting 50 Cosmic damage and an additional 5 Cosmic damage every 1 sec. to all players for 8 sec. If broken this effect backfires, inflicting all damage done to each enemy during the barrier as Cosmic damage, and additionally grants all players up to 20% increased damage done, 20% healing done, 30% total health, and 20% increased absorbs done for 40 sec. Unlimited range. Instant.
  • Reconfiguration Emitter Manifests an attackable enemy which continuously casts. This enemy remains immune to damage until the first successful cast or interrupt. Successful casts inflict 30 Cosmic damage to all players. Upon defeat this enemy infuses all players with power based on the energy level of the emitter, increasing mastery by up to 10, critical strike chance by up to 10%, versatility by up to 10%, and avoidance by up to 8. Unlimited range. Instant. 9. Unlimited range. Instant.
  • Reconfiguration Emitter Manifests an attackable enemy which continuously casts. This enemy remains immune to damage until the first successful cast or interrupt. Successful casts inflict 30 Cosmic damage to all players. Upon defeat this enemy infuses all players with power based on the energy level of the emitter, increasing mastery by up to 10, critical strike chance by up to 10%, versatility by up to 10%, and avoidance by up to 8 9. Unlimited range. 5 sec cast.
  • Rotting Creek Instant. The decaying filth polluting the creek inflicts 11 Nature damage every 1.5 sec. to all who stand in it. Instant.
  • Sentry Fire Unlimited range. Instant. Inflicts 35 Physical damage to all players within 3 yards of the impact. Unlimited range. Instant.



String Changes
Originally Posted by MMO-Champion
  • CHAR_CREATE_CLASS_TRIAL_THROTTLE_ACCOUNT (New) - Unable to create class trial character, account limit reached.
  • CHAR_CREATE_CLASS_TRIAL_THROTTLE_DAY (New) - Unable to create class trial character, daily limit reached.
  • CHAR_CREATE_CLASS_TRIAL_THROTTLE_HOUR (New) - Unable to create class trial character, hourly limit reached.
  • CHAR_CREATE_CLASS_TRIAL_THROTTLE_WEEK (New) - Unable to create class trial character, weekly limit reached.
  • GOSSIP_QUEST_OPTION_PREPEND (New) - |cnBRIGHTBLUE_FONT_COLOR:Quest! |r%s
  • HUD_EDIT_MODE_ENCOUNTER_BAR_LABEL (New) - Encounter Bar
  • HUD_EDIT_MODE_ERROR_COPY_MAX_LAYOUTS (New) - |cnNORMAL_FONT_COLOR:Copy Layout|r|nA max of %d character layouts and %d account layouts are allowed
  • HUD_EDIT_MODE_ERROR_MAX_ACCOUNT_LAYOUTS (New) - Only %d account wide layouts are allowed. Check the box to save a character specific layout
  • HUD_EDIT_MODE_ERROR_MAX_CHAR_LAYOUTS (New) - Only %d character specific layouts are allowed. Uncheck the box to save an account wide layout
  • HUD_EDIT_MODE_ERROR_MAX_LAYOUTS (New) - A max of %d character layouts and %d account layouts are allowed
  • HUD_EDIT_MODE_EXTRA_ABILITIES_LABEL (New) - Extra Abilities
  • HUD_EDIT_MODE_NEW_LAYOUT_DISABLED (New) - %s New Layout
  • HUD_EDIT_MODE_RESET_POSITION (New) - Reset To Default Position
  • INSTANCE_UNAVAILABLE_SELF_PVP_GEAR_TOO_LOW - You need a higher average PvP item level. (Requires: %2$d. Currently %3$d.) item level to join the queue.|n(Requires: %2$d. Currently %3$d.)
  • PROFESSION_RECIPES_SHOW_UNLEARNED (New) - Show Unlearned
  • PROFESSIONS_CATEGORY_FAVORITE - Favorite Favorites
  • PROFESSIONS_CRAFTING_EXPECTED_QUALITY_WITH_NEXT_SKILL - |cnHIGHLIGHT_FONT_COLOR:Expected Quality:|r %s|n|nWith current Recipe Difficulty, reach Crafting Skill %d to guarantee Quality: %s
  • PROFESSIONS_CRAFTING_HELP_BAR (New) - This bar shows the expected quality of your crafted item.
  • PROFESSIONS_CRAFTING_HELP_BASIC_REAGENTS (New) - Base Reagents listed here are required for crafting an item.
  • PROFESSIONS_CRAFTING_HELP_BEST_QUALITY (New) - Tip: Toggle "Use Best Quality Reagents" to always default to your highest quality reagents.
  • PROFESSIONS_CRAFTING_HELP_FILTERS (New) - Tip: Apply filters to find the recipes you are looking for more easily.|n|nYou can also filter for recipes from previous expansions.
  • PROFESSIONS_CRAFTING_HELP_FINISHING_REAGENTS (New) - Add Finishing Reagents for a one-time stat boost.
  • PROFESSIONS_CRAFTING_HELP_GEAR (New) - Place Profession Tools and Accessories into these slots.
  • PROFESSIONS_CRAFTING_HELP_OPTIONAL_REAGENTS (New) - Optional Reagents are not required, but may provided added benefits to your crafted item.
  • PROFESSIONS_CRAFTING_HELP_OPTIONAL_REAGENTS_RECRAFTABLE (New) - Optional Reagents are not required, but may provided added benefits to your crafted item. These can be replaced later through Recrafting.
  • PROFESSIONS_CRAFTING_STAT_SKILL - Crafting Skill:
  • PROFESSIONS_CRAFTING_STAT_TT_SKILL_HEADER - Crafting Skill
  • PROFESSIONS_RECRAFT_RECIPE_INSTRUCTION (New) - Select a crafted item to recraft. You may replace optional reagents while recrafting.
  • PVP_RATED_SOLO_SHUFFLE (New) - Solo Shuffle
  • PVP_ROUNDS_PLAYED (New) - Rounds Played:
  • PVP_ROUNDS_WON (New) - Rounds Won:
  • RATED_SOLO_SHUFFLE_MODE_DESCRIPTION (New) - 6 players play 6 rounds of 3v3 Arena. Teams are shuffled at the end of each round. Solo player queues only.
  • RATED_SOLO_SHUFFLE_SIZE (New) - Solo
  • SPELL_FAILED_CUSTOM_ERROR_802 (New) - The duck refuses to play while another maestro is nearby.
  • SPELL_FAILED_CUSTOM_ERROR_803 (New) - You have studied these notes extensively and there is nothing new to learn from them.



Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • %s, The Worldbreaker - Name changed from "%s, Close and Personal Friend of Deathwing" to "%s, The Worldbreaker".

Currency Types
Dragon Racing UI (Hidden)
  • Dragon Racing - Personal Best Record - Ohn'ahran Plains 07 Easy (New)
  • Dragon Racing - Personal Best Record - Ohn'ahran Plains 07 Hard (New)

Dragonflight
  • Elemental Overflow (New) - The essence of fallen foes imbued with the power of a primal storm.

    Used to procure items from [NPC Name] in [NPC spawn]
  • Storm Sigil (New) - A symbol of recognition for the brave adventurers who quelled the primal storms.

    Used to procure items from [NPC Name] in [NPC Spawn]

Hidden
  • Renown-Dragonscale Expedition - It's Renown Max Quantity: 29. 25.
  • Renown-Maruuk Centaur - It's Renown Max Quantity: 29. 25.
  • Renown-Tuskarr - It's Renown Max Quantity: 29. 30.
  • Renown-Valdrakken - It's Renown Max Quantity: 29. 30.

Player vs. Player
  • Bloody Tokens (New) - Obtained from the bloody battles of the Dragon Isles.

Tuskarr - Fishing Nets (Hidden)
  • Tuskarr - Fishing Net - Location 01 - Net 02 - Loot (New) - Max Quantity: 1.
  • Tuskarr - Fishing Net - Location 01 - Net 03 - Loot (New) - Max Quantity: 1.
  • Tuskarr - Fishing Net - Location 01 - Net 04 (Quest) - Loot (New) - Max Quantity: 1.

Factions
Valdrakken Accord
  • Timewalkers (New)

Flight Masters
10.0 Dragon Isles
  • Algeth'era, Thaldraszus (New) - Neutral.
  • Cobalt Assembly, Azure Span (New) - Neutral.
  • Dragonscale Basecamp, The Waking Shores (New) - Neutral.
  • Emerald Gardens, Ohn'ahran Plains (New) - Neutral. Alliance mount: NPC #196282. Horde mount: NPC #196282.
  • Eon's Fringe, Thaldraszus (New) - Neutral.
  • Rhonin's Shield, Azure Span - Name changed from "Ronin's Shield, Azure Span" to "Rhonin's Shield, Azure Span".
  • Rusza'thar Reach, Ohn'ahran Plains (New) - Neutral.
  • Rusza'thar Reach, Ohn'ahran Plains - Neutral. Alliance mount: NPC #192940. Horde mount: NPC #192940. NPC #196282. Horde mount: NPC #196282.
  • Skytop Observatory, The Waking Shores (New) - Neutral.
  • Vakthros, Azure Span (New) - Neutral.

Item Name Descriptions
  • Black (New) - Black
  • Blue (New) - Blue
  • Bronze (New) - Bronze
  • Green (New) - Green
  • Red (New) - Red
  • Shadowlands Season 4 (New) - Shadowlands Season 4

LFG Dungeons
Dungeons
  • Algeth'ar Academy - Name changed from "Taz'algeth Academy" to "Algeth'ar Academy". Map: Taz'algeth Map: Algeth'ar Academy. Roles: 1 tank/1 healer/3 damage.
  • Algeth'ar Academy - Name changed from "Taz'algeth Academy" to "Algeth'ar Academy". Map: Taz'algeth Map: Algeth'ar Academy. Roles: 1 tank/1 healer/3 damage.

Mail Templates
  • #602 - Hello, $n! It's been a little while since you helped out in the garden, so I thought I'd let you know how my Lifecalling has been going. It's hard work, but satisfying, and the plants are all doing well! I'm growing a new type of dragonflower that the fireflies seem to really love, which Keshki is pleased about, of course. Moreover, the animals continue to sing, thanks in no small part to you! You're always welcome to come sit by the pond and listen-- and help out with the harvest, while you're at it! Don't forget to stop and smell the roses, Garden Tender Akora Warden Akora
  • #604 (New) - Salutations, $n! I didn't have a chance to say this before when you helped us with the elementals, but I learned a lot from watching you! Neravox is teaching me to use the dagger so I can fight back, too. And I've only gotten soaked twice now! All these little droplets keep coming down from the top of the spring. Maybe one day you can stop these troublemakers at their source! I look forward to seeing you again when that time comes. Sincerely, Hornstrider Helper Dazakros
  • #605 (New) - Hi, $n. How's it going? I hope you're doing well. The frogs are doing really well, since you helped them out. We got the Hornswogs to behave in Hornswog Hollow, and now there's always frogs hopping back and forth from the hollow to the pools. It's really good for them. If you want to stop by and say hello to them, or to Akora and me, it's always good to see you. Otherwise, I hope your adventures are going well. See you around, Frogminder Keshki

Map Areas
10.0 Dragon Isles
  • Ohn'ahran Plains > Eaglewatch Outpost (New)
  • Ohn'ahran Plains > Thunderspine Ridge (New)
  • Thaldraszus > Algeth'ar Academy - Name changed from "Thaldraszus > Taz'algeth Academy" to "Thaldraszus > Algeth'ar Academy".
  • Thaldraszus > Algeth'era Court - Name changed from "Thaldraszus > Algeth'era" to "Thaldraszus > Algeth'era Court".
  • The Azure Span > Lonely Falls (New)
  • The Azure Span > Longclaw Island (New)
  • The Azure Span > Slyvern Ice Cave (New)
  • The Azure Span > Tower of Iskhdormi - Name changed from "The Azure Span > Rebel Dracthyr Oupost" to "The Azure Span > Tower of Iskhdormi".
  • The Waking Shores > Outcast's Alcove (New)

Algeth'ar Academy
  • Algeth'ar Academy - Name changed from "Taz'algeth Academy" to "Algeth'ar Academy".
  • Algeth'ar Academy > Terrace of Lectures - Name changed from "Taz'algeth Academy > Terrace of Lectures" to "Algeth'ar Academy > Terrace of Lectures".
  • Algeth'ar Academy > The Botanica - Name changed from "Taz'algeth Academy > The Botanica" to "Algeth'ar Academy > The Botanica".
  • Algeth'ar Academy > The Headmaster's Enclave - Name changed from "Taz'algeth Academy > The Headmaster's Enclave" to "Algeth'ar Academy > The Headmaster's Enclave".
  • Algeth'ar Academy > The Pitch - Name changed from "Taz'algeth Academy > The Pitch" to "Algeth'ar Academy > The Pitch".
  • Algeth'ar Academy > The Quad - Name changed from "Taz'algeth Academy > The Quad" to "Algeth'ar Academy > The Quad".

Grand Time Adventure
  • Azmerloth - Timeless Area - Name changed from "Azmerloth - No Mans Land" to "Azmerloth - Timeless Area".
  • Primalist Tomorrow > Out of Temporal Bounds - Name changed from "Out of Temporal Bounds" to "Primalist Tomorrow > Out of Temporal Bounds".

Sully Test Space
  • Sully Test Desert (New)
  • Sully Test Forest (New)
  • Sully Test Plains (New)

Map Difficulties
  • Algeth'ar Academy - Heroic Dungeon - Name changed from "Taz'algeth Academy - Heroic Dungeon" to "Algeth'ar Academy - Heroic Dungeon".
  • Algeth'ar Academy - Mythic Dungeon - Name changed from "Taz'algeth Academy - Mythic Dungeon" to "Algeth'ar Academy - Mythic Dungeon".
  • Algeth'ar Academy - Mythic Keystone - Name changed from "Taz'algeth Academy - Mythic Keystone" to "Algeth'ar Academy - Mythic Keystone".
  • Algeth'ar Academy - Normal Dungeon - Name changed from "Taz'algeth Academy - Normal Dungeon" to "Algeth'ar Academy - Normal Dungeon".

Maps
10
  • Algeth'ar Academy - Name changed from "Taz'algeth Academy" to "Algeth'ar Academy".

Mounts
Unknown Types

Runeforge Legendary Abilities
  • Unity (New) - Classes: Devastation Evoker, Preservation Evoker

Scenarios
Algeth'ar Academy
  • 01: Algeth'ar Academy - Name changed from "01: Taz'algeth Academy" to "01: Algeth'ar Academy". Restore the Taz'algeth Academy. Algeth'ar Academy.
  • 01: Algeth'ar Academy - Name changed from "01: Taz'algeth Academy" to "01: Algeth'ar Academy". Restore the Taz'algeth Academy. Algeth'ar Academy.
  • 01: Algeth'ar Academy - Name changed from "01: Taz'algeth Academy" to "01: Algeth'ar Academy". Restore the Taz'algeth Academy. Algeth'ar Academy.

Grand Hunt
  • 02: Hippo to Go - Name changed from "03: [DNT]Interact" to "02: Hippo to Go". Save Frightened Riverbeast Calves from the Hungry Proto-Whelps!
  • 03: Clumsy Centaur - Name changed from "03: [DNT]Interact" to "03: Clumsy Centaur". Help the Clumsy Centaur get back on their feet!
  • 03: Eastern Preserve Hunt - Name changed from "02: Eastern Preserve Hunt" to "03: Eastern Preserve Hunt".
  • 03: Injured Young Armoredon - Name changed from "03: [DNT]Interact" to "03: Injured Young Armoredon". Heal Injured Young Armoredon.
  • 04: Noisy Neighbors - Name changed from "04: Thunder Lizard Invasion" to "04: Noisy Neighbors". Clear out Defeat the invading Thunder Lizards.
  • 05: The Newt Guy - Name changed from "05: Hunt Muugurv" to "05: The Newt Guy".
  • 06: Wounded Honor - Name changed from "07: Injured Hunters" to "06: Wounded Honor".
  • 07: Filcher Nests - Name changed from "07: [DNT]Interact" to "07: Filcher Nests". Find a way to clear all the Horned Filcher Nests from the trees!
  • 07: Ice Burrower Hatchlings - Name changed from "07: [DNT]Interact" to "07: Ice Burrower Hatchlings". Free the trapped Ice Burrower Hatchlings!
  • 07: Swarmed Hunters - Name changed from "07: [DNT]Interact" to "07: Swarmed Hunters". Find a way to free Hunters from the swarm of Rowdy Hornswog.
  • 07: Western Preserve Hunt - Name changed from "06: Western Preserve Hunt" to "07: Western Preserve Hunt".
  • 08: Drowning Foal - Name changed from "08: [DNT]Interact" to "08: Drowning Foal". Bring the Drowning Foal to land!
  • 08: Lava Intrusion - Clear out Defeat the intruding Fire Elementals.
  • 09: Hot as Shell - Name changed from "09: Hunt Gamgus" to "09: Hot as Shell".
  • 10: Back on the Menu - Name changed from "11: [DNT]Interact" to "10: Back on the Menu". Collect Fresh Meat from mangled corpses leftover by Proto-Drakes.
  • 11: Lost Supplies - Name changed from "11: [DNT]Interact" to "11: Lost Supplies". Bring Lost Supplies back to Shikaar Supplies Masters.
  • 11: Southern Preserve Hunt - Name changed from "10: Southern Preserve Hunt" to "11: Southern Preserve Hunt".
  • 11: Water Prisons - Name changed from "11: [DNT]Interact" to "11: Water Prisons". Free imprisoned bakar and ohuna!
  • 12: Infused Assault - Name changed from "12: Infused Proto-Drakes" to "12: Infused Assault". Clear out the Infused Proto-Drakes. Stop the Infused Proto-Drakes assault.
  • 13: Graceful Entry - Name changed from "13: Hunt Degmakh" to "13: Graceful Entry".

The Tuskarr Feast
  • 01: Ancheevies! - Name changed from "01: Ancheevies" to "01: Ancheevies!". Throw some Ancheevies into the pot!

    You can obtain Ancheevies from
    You can obtain Ancheevies near Arv, west of the pot.
  • 01: Bittershell Hermits (New) - Stomp on them before they ruin the soup!
  • 01: Bittershell Hermits - Stomp on the Bittershell Hermits before they can ruin the soup! them before they ruin the soup!
  • 01: Blenny Fishing - Throw a Lakkamuk Blenny into the pot!

    You can catch Lakkamuk Blennies off the northeast coast of Iskaara.
  • 01: Clubfishing - Name changed from "01: Clubfish Fishing" to "01: Clubfishing". Throw a Clubfish into the pot!

    You can catch Clubfish off the north coast of Iskaara.
  • 01: Grungle Fishing - Throw a Grungle into the pot!

    You can catch Grungles off the northeast coast of Iskaara.
  • 01: Iceback Sculpin Fishing - Throw an Iceback Sculpin into the pot!

    You can catch Iceback Sculpin off the northeast coast of Iskaara.
  • 01: Loss Prevention - Gather up the fish that are escaping the pot and toss them back in! Kick those fish back into the pot!
  • 01: Loss Prevention (New) - Kick those fish back into the pot!
  • 01: Manasucker Fishing - Throw a Manasucker into the pot!

    You can catch Manasuckers off the northeast coast of Iskaara.
  • 01: Something Creamy - Name changed from "01: Piping-Hot Orca Milk" to "01: Something Creamy". Throw Piping-Hot Orca Milk into the pot!|n|nYou You can purchase Piping-Hot Orca Milk from Tuukanit in Iskaara's central tent.
  • 01: Something Fatty - Name changed from "01: Hunk o' Blubber" to "01: Something Fatty". Throw a Hunk o' Blubber into the pot!|n|nYou You can purchase a Hunk o' Blubber from Jukarakikk in southwest Iskaara.
  • 01: Something Fragrant - Name changed from "01: Nappa's Famous Tea" to "01: Something Fragrant". Throw Nappa's Famous Tea into the pot!|n|nYou You can purchase the tea from Nappa, the innkeeper.
  • 01: Something Rich - Name changed from "01: Tiny Leviathan Bone" to "01: Something Rich". Throw a Tiny Leviathan Bone into the pot!|n|nYou You can find bones on the leviathan carcass in southwest Iskaara.
  • 01: Something Salty - Name changed from "01: Salted Fish Scraps" to "01: Something Salty". Throw some Salted Fish Scraps into the pot!|n|nSalted Salted Fish Scraps can be purchased from Jinkutuk, located east of the pot.
  • 01: Something Spicy - Name changed from "01: Peppersmelt" to "01: Something Spicy". Throw some Peppersmelt into the pot!|n|nPeppersmelt Peppersmelt can be obtained from Jarii, located east of the pot.
  • 01: Something Thick - Name changed from "01: Dried Wyldermane Kelp" to "01: Something Thick". Throw some Dried Wyldermane Kelp into the pot!|n|nDried Dried Wyldermane Kelp can be found near the boats north of the pot.
  • 01: Soupervisor - Name changed from "01: Keeping the Kitchen in Order" to "01: Soupervisor". Help Big Kinook to supervise the soup-making process. Speak with Big Kinook if you lose your soupervisor role and need to get it back.
  • 01: Stir the Pot - Help Big Kinook stir the pot. Hop into the pot and stir!
  • 01: Stir the Pot (New) - Hop into the pot and stir!

Skills
Professions
  • Tuskarr Fishing Gear (New) - Obtain and improve Tuskarr Harpoon and Fishing Nets, and get access to new fishing spots.
by Published on 2022-08-09 09:41 PM

Dragonflight Alpha Development Notes - August 9, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
DISCOVER THE DRAGON ISLES

  • Ohn’ahran Plains
  • Removed: Thaldraszus

NEW DUNGEONS

Developers’ note: Throughout the testing period, character levels will be scaled when entering Dragonflight dungeons. When this happens, the amount of talent points that your character will have available will reflect the original level, not the scaled level.

  • The Azure Vault
  • Brackenhide Hollow

CHARACTER LEVEL

Developers’ note: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state. After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.

  • Level 62 Character Template
  • Maximum Level: 65
  • Mechagnomes have been re-enabled.

Classes

  • NEW TALENT SYSTEM
    • Switching Talents and Talent Loadouts no longer requires being in a rested area.
      • Developers’ note: In this Alpha build, we’ve removed the rested area requirement for changing Talents and Loadouts. Players are now be able to change their talents anywhere out in the world, as long as they’re not in combat. Additionally, previous restrictions such as not being in an Active Mythic+ instance or in a Rated PVP match still apply. In tandem with loosening this requirement, we’re adding a 5 second cast time when players change their existing talents/loadouts to prevent players from immediately swapping between different builds. This cast time does not apply to any new Talent points gained, those can be spent and activated immediately. Please let us know your thoughts on this change.
    • Evoker
      • Racial Abilities
        • Soar – Cooldown reduced to 4 minutes (was 5 minutes).
        • Familiar Skies now reduces Soar’s cooldown by 1 minute on continents that you have fully explored.
      • Class Tree
        • Developers’ notes: We want to add additional utility-focused talent choices to the Evoker class tree to diversify talent builds. With that in mind, some additional control and self-healing options are now available:
        • New Talent – Grovetender’s Gift: Emerald Blossom instantly heals you for 125% spell power when cast.
        • New Talent – Walloping Blow - Wing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec.
        • New Talent – Regenerative Magic: - Source of Magic forms a bond with your ally, causing 20% of their healing to also heal you while you are below 50% health.
        • Ancient Flame moved to a new location in the tree, next to Attuned to the Dream.
      • Preservation
        • Developers’ notes: These latest talent changes for Preservation are aimed at improving Temporal Anomaly’s synergy with the rest of the kit, and balancing Bronze-based builds against Green-based ones. We were also unhappy with some talent nodes (Essence Strike and Grove Tender) and replaced them with talents that should encourage a wider variety of spell usage.
        • Life-Giver’s Flame is now a 2 point node, and moved down one slot in the tree.
        • Essence Strike has been removed and replaced by Essence Attunement.
        • New Talent: Essence Attunement – Causes Essence Burst to stack twice.
        • Temporal Anomaly now heals every 2 seconds (was 1 second). Healing doubled to compensate.
        • Convergence has been removed and replaced by Resonating Sphere.
        • New Talent: Resonating Sphere – Causes Temporal Anomaly to apply Echo at 15%/30% Effectiveness (2 point node). Does not apply Echo’s direct heal. Affected by Time Lord to become up to 60% Echo effectiveness.
        • Temporal Disruption now causes Temporal Anomaly to tick twice as fast (was healing for more).
        • Grove Tender has been removed and replaced by Ouroboros.
        • New Talent: Ouroboros – Each person healed by Emerald Blossom increases healing of next Echo by 15%, stacking 15 times.
        • Time Keeper has swapped positions with Time of Need in the talent tree.
    • Hunter
      • Class Changes
        • Survival of the Fittest removed from Tenacity pets.
        • New Tenacity active button – Fortitude of the Bear: Increase the maximum health of you and your pet by 20% for 10 seconds.
      • Class Tree
        • Hunter’s Agility changed from Avoidance to 4/8% Dodge per rank.
        • Thick Hides removed.
        • Fogged Crystal removed.
        • Born to be Wild now works with Survival of the Fittest and is now a 2-rank talent, reducing cooldowns of affected abilities by 10% per rank.
        • Improved Tranquilizing Shot changed to a 1-point node.
        • Survival of the Fittest added to the tree.
        • New Choice node for Survival of the fittest:
          • Reduce the cooldown of Survival of the Fittest by 60 seconds, and increase the duration by 2 seconds.
          • Increase the amount of damage reduction from Survival of the Fittest by 20%.
        • Several talents on the class tree have had their positions adjusted due to Thick Hides and Fogged Crystal being removed, as well as Survival of the Fittest being added.
        • New (NYI) Talent – Sentinel Owl: Call forth a Sentinel Owl to the target location, granting you unhindered vision. Your attacks ignore line of sight against any target in this area. Every 200 Focus spent grants you 1 second of the Sentinel Owl when cast, up to a maximum of 12 seconds.
          • New Choice node for Sentinel Owl:
            • Sentinel’s Perception: Sentinel Owl now also grants unhindered vision to party members when active.
            • Sentinel’s Wisdom: While Sentinel Owl is active, your party gains 5% Leech and 3% Avoidance.
      • Marksmanship
        • Serpenstalker’s Trickery is now a 1 point talent.
        • A large amount of talents in the bottom left of the tree were adjusted to fix dependency problems.
      • Survival
        • Explosive Expert changed to 2/4 second reduction per point.
        • Kill Command for Survival only now has an innate 10% chance to have its cooldown reset.
        • Predator’s Kill Command chance reduced to 15% (was 25%).
        • Fury of the Eagle lowered to 30% crit chance bonus against targets below 20% health.
        • Fury of the Eagle now deals reduced damage beyond 5 targets.
        • Tactical advantage had its tooltip split to a separate number for Wildfire Bomb and Flanking Strike. Wildfire Bomb’s values reduced to 4/8% per point, Flanking Strike values unchanged.
    • Paladin
      • Holy
        • Developers’ note: The Holy Paladin Talent tree is now enabled in this Alpha build. For Dragonflight, we want to give Holy Paladins more options for caster-focused playstyles by bringing back the Power of the Silver Hand passive effect from the Legion Artifact, in addition to the active button Tyr’s Deliverance.
      • Class Talents
        • Afterimage now correctly only triggers on a Word of Glory cast.
        • Incandescence damage increased by 300%.
          • Developers’ note: This talent was extremely under tuned and did not feel rewarding as a point investment in the talent tree.
      • Protection
        • Changed positions of Strength of Conviction, Resolute Defender, Faith’s Armor, and Guardian of Ancient Kings.
        • Added several additional node connections in center section of tree.
        • Faith’s Armor increased to 10% (was 5%).
        • Blessed Hammer now correctly overrides Crusader Strike.
      • Retribution
        • Removed Talents
          • Last Rites
          • Deemed Unworthy
          • Swift Crusader
          • Long Arm of the Law
            • Developer’s note: We recognize that movement is fun and feels good when attached to short cooldown buttons. That said, our goal for Retribution Paladin is to keep their strengths in removing things that hinder their mobility, or to charge into battle on their Divine Steed, not to give them a short duration burst of movement on a very short cooldown.
          • Liadrin’s Fury
        • New Talents
          • Holy Crusader – Increases mastery by 2%.
          • Seal of Wrath – Judgment has a 25% chance to cast again and deal extra Holy damage to its target.
          • Empyrean Endowment – Judgment empowers your next Templar’s Verdict to automatically trigger Divine Storm with 25% more effectiveness. This effect can only occur every 30 seconds.
          • Executioner’s Wrath – Execution Sentence now instead deals 15% of the damage taken from your abilities to the target and nearby enemies within 8 yards.
          • Sanctified Ground – Your Consecration is 15% larger, and you cannot be slowed below 80% of normal movement speed within Consecration. This effect lasts for 2 seconds after leaving Consecration.
          • Sealed Verdict – Your Holy Power spending abilities increase the damage of your next Blade of Justice by 8/16%.
        • Modified Talents
          • Highlord’s Judgment now has 2 ranks and increases Judgment damage by 8/16% per rank.
          • Calm Before the Storm now causes enemies hit by your Divine Storm to take 100% more damage from your Consecration for 8 seconds (was 50%).
          • Inner Power now grants Holy Power every 12 seconds while you are in combat (was 10 seconds).
            • Developers’ note: This is aimed to tune the Holy Power generation overall and to balance against Sanctification.
        • Developer Notes
          • The area before the 1st gate has been restructured in a way that allows players to bypass the talents that they do not want and save a talent point while trying to go down all 3 sides of the tree. Also, the importance of the new talents such as Timely Judgment and Condemned Blade has been heightened so that players consider them more often when creating a build.
          • Zeal and Blade of Wrath have been moved up and put before the 1st gate.
            • Zeal and Blade of Wrath positional changes are aimed to solidify the foundation of Retribution Paladin. The new positioning will allow the players to get these talents in a simpler and more satisfying way for both leveling and end game content.
          • Crusade and Avenging Wrath: Might choice node has been moved up and put before the 2nd gate. This choice node is now located where Execution Sentence was in the previous build.
          • Execution Sentence and its improvement node has been moved down and put after the 2nd gate.
            • The positional changes to Crusade/AW: Might and Execution Sentence are aimed to provide gameplay defining options after the 2nd gate. The change to Execution Sentence will allow new gameplay options and is now heightened with its improvement nodes aimed at both single target and AOE situations.
          • The area after the 2nd gate has been reconstructed in a way that aims to increase build diversity and choice.
      • Known Issues
        • Not all rank upgrades are implemented.
    • Shaman
      • Elemental
        • New Talent – Heat Wave: Casting Primordial Wave triggers Lava Surge immediately and every 3 seconds for 12 seconds.
        • Primal Storm Elemental no longer moves slower than other Elementals after engaging in combat.
        • Earthquake damage reduced by 40%.
          • Developers’ note: This is not intended to be a nerf, but a damage profile adjustment. Earthquake dominates Elemental’s AoE damage profile in Shadowlands. We’ve also added talents in Dragonflight that improve Earthquake’s output such as Unrelenting Calamity, Eye of the Storm, and Mountains Will Fall which would have continued this trend. The goal is to allow for abilities like Chain Lightning, Lightning Rod, Frost Shock (with Electrified Shocks), Flame Shock, and Lava Burst to contribute more towards Elemental’s AoE.
        • Rolling Magma’s Lava Burst and Lava Burst Overload damage now reduces the cooldown of Primordial Wave by 0.2 seconds/0.5 seconds (was from 0.5 seconds/1 second).
          • Developers’ note: The interactions are with Primordial Wave and Ascendance are intentional, but the cooldown reduction was initially tuned too high.
      • Restoration
        • Cloudburst Totem now converts 30% of stored healing (was 20%) and cooldown increased to 45 seconds (was 30 seconds).
          • Developers’ note: With some new talents that interact with Cloudburst Totem like Call of the Elements, Totemic Surge, and Totemic Focus, we feel its effectiveness needs to be decreased. We started with its healing effectiveness initially but after some feedback believe it’s more important for each totem cast to feel meaningful rather than having more uses of the totem.
    • Warlock
      • Developers’ note: In this Alpha build, we are unveiling the talent trees of our favorite curse slinging, shadow bolt hurling, demon summoning class: the Warlock. These trees were built to emphasize the strong thematic and rotational gameplay that is already present with each specialization.
      • That said, we are making a few changes to address the pain points we’ve experienced while playing and concerns that have been brought up by the community. You can read more about these changes down below and our thoughts regarding why the change was made.
        • Core Changes
          • Spell Lock in the talent tree
            • With Dragonflight, we’ve removed Spell Lock from Felhunters and Spell Lock is now available for Warlocks to learn themselves. With this change, we are aiming to allow for more pet diversity in content where Felhunters feel required like dungeons and PvP.
          • Dark Soul is not in the talent tree for Dragonflight intentionally. There are a few reasons for this:
            • All Warlock specs have access to a powerful summon cooldown that interacts with the rest of their spells where Dark Soul increases a stat by a large amount. We prefer to keep the interactive spell.
            • With cooldown stacking, a high percentage of overall damage is boiled down to the cooldown window. While this can be useful for bursting, but damage output outside of this window tends to be lackluster.
            • Across the classes there are new active spells which we are both excited about and equally cautious of causing keybinding issues by adding. Finding times to pull back on active spells is something we’re on the lookout for.
          • Shadow Bolt and Incinerate base damage has been increased
            • We’ve increased the damage of Shadow Bolt and Incinerate significantly and lowered modifiers from various talents. Our goal is for these spells to feel more powerful without having to ramp to see benefits from casting it.
          • Shadowflame
            • Shadowflame is returning; however, we don’t want a short-ranged cone spell to be a rotational for a caster, so we’ve removed the damage from the ability.
        • Affliction
          • Vile Taint revamp
            • Vile Taint has been reworked – Unleashes a vile explosion at the target location, dealing X Shadow damage over 10 seconds to 8 enemies within 10 yards and applies Agony and Curse of Exhaustion to them.
            • With this change, we aim to allow Affliction to ramp up faster in dungeon gameplay especially in combination with talents like Agonizing Corruption and Sow the Seeds.
          • Deathbolt is now a base talent
            • Through Deathbolt and its modifying talents we aim to give Affliction an interesting alternative to Malefic Rapture when the situation calls for single target damage.
        • Destruction
          • An Alternative to Havoc
            • We are exploring an alternative to Havoc called Mayhem. It’s a passive that gives your single target spells a chance to deal 60% of its damage to a random nearby target. The goal with this talent is to give a more passive two-target option for players who would like to opt out of Havoc gameplay. For tuning, we intend for active Havoc gameplay to be rewarded over playing with Mayhem.
      • Along with these changes you’ll see both new spells and some old friends returning. Soul Rot and Decimating Bolt will be coming with us from the Shadowlands, Dimensional Rift returns from Legion, and many more.
      • While the core rotations of each specialization will remain familiar, these talents offer new options that will allow you to modify your gameplay and choose what’s important to you.
      • Welcome back to Azeroth, Warlocks. We look forward to hearing tales of the chaos you’ll rain down across the Dragon Isles. Be sure to let us know your thoughts, our Eye of Kilrogg will be actively watching your discussions.
    • Warrior
      • Developers’ note: As the Warrior trees were just recently put on Alpha, we’re still processing the large amount of great feedback being provided, so please keep giving us your thoughts as we’re collecting feedback from a wide variety of sources and it all helps!
      • Even though we’re still processing the feedback we’ve received, we did want to take some time to respond to a few points of feedback:
        • Multi-level stat nodes in the Warrior tree serve as gates that you need to spend into in order to access the classes ultimate abilities. The intention of the Talent system is that there are choices and not that you can obtain every point. Using multipoint nodes is a way to control that, but also to direct the flow of certain specializations towards groups of talents that are likely better for them. However, we’ve been reading your feedback and are endeavoring to make them more interesting and varied where we can.
        • Players have expressed some negativity around buying back components of old abilities. We’re trying to keep this to a minimum where we can in the warrior class, for example Rampage’s full functionality now comes from one talent. However, in some cases these talents are used for teaching new players during the leveling up process to play their class correctly.
        • We also wanted to clarify some concerns Fury players have regarding needing to obtain 4 weapons to perform optimally in the game. Current tuning aside, our expectation and plan is for Titan’s Grip to be the most competitive specialization for those that engage with progression related content of all forms at the highest levels. However, for those looking for a more relaxed playstyle that is less stressful and skill dependent but still competitive then they have that option also.
      • Class Talents
        • New Talent: Concussive Blows – Reduce the cooldown of Pummel by 1.5 seconds and successfully interrupting an enemy increases the damage you deal against them by 5% for 10 seconds. This may only occur once every 30 seconds.
        • Rearranged some talent nodes and created more interweaving paths to try and create more build variety.
        • Removed Die by the Sword from the Class tree and returned it to the Arms tree.
        • Improved Heroic Throw should correctly override Heroic Throw.
        • Reduced ranks of Two-Handed and Dual-Wield Specializations to 1.
      • Arms
        • New Talent: Skull Banner – You throw down a Skull Banner at your feet, empowering your allies. Increases critical strike damage by 20% for party members within 20 yards of the war banner. Lasts 10 seconds. Removed Concussive Blows from the Arms tree.
        • New Talent: Die by the Sword – Increases your parry chance by 100% and reduces all damage you take by 30% for 8 seconds.
        • Changed some pathing to try and make synergy groups clearer.
        • The Aura applied to enemies by Fatality is now named Fatal Mark and now lasts 60 seconds, refreshing by new stacks.
        • Fatal Mark caused by the Fatality talent can no longer critically strike.
        • Cleaned up the tooltip for Exploit the Weakness.
        • Built old ranks of Colossus Smash into Colossus Smash correctly.
        • Built old ranks of Sweeping Strikes into Sweeping Strikes correctly.
        • Reduced ranks of Improved Mortal Strike and Improved Overpower to 1.
        • Updated Icon for Martial Prowess.
      • Fury
        • New Talent: Unbridled Ferocity – Rampage has a 10% chance to grant you Recklessness for 4 seconds.
        • New Talent: Slaughtering Strikes – Raging Blow causes every strike of your next Rampage to deal and additional 10% damage. Stacks up to 5 times.
        • New Talent: Raging Armaments – Raging Blow gains and extra charge.
        • New Talent: Skull Banner – You throw down a Skull Banner at your feet, empowering your allies. Increases critical strike damage by 20% for party members within 20 yards of the war banner. Lasts 10 seconds.
        • Removed Concussive Blows from the Fury tree and moved to the Class tree.
        • Changed some pathing and node positions to try and make synergy groups clearer and add build diversity.
        • Titan’s Grip and Single-Minded Fury is now a choice talent.
        • Moved Rampage closer to the top of the tree.
        • Fixed a dependency issue with Meat Cleaver.
        • Cold Steel, Hot Blood should now generate 4 rage and references this in the tooltip correctly.
        • Bloodcraze’s Aura tooltip should now display the correct values.
        • Improved Rampage is now built into Rampage.
        • Reduced ranks of Improved Bloodthirst and Improved Raging Blow to 1.

PROFESSIONS

  • User Interface
    • The recipe panel has been updated for better ease of use and clarity:
      • Unlearned & pre-Dragonflight recipes are now found via filters.
        • Favorite recipes are unchanged and are expansion agnostic, so you’ll always see them even if the expansion is not filtered.
      • Recipe skill up chance is now represented through icons instead of recipe name text color. This change is more in-line with the new Recipe frame design while being more accessible to individuals with color vision deficiency.
      • Unlearned recipe names now show a gray color instead of a white color.
      • Recrafting Equipment has its own dedicated section in the recipe panel.
        • Please note that for this Alpha build, Recrafting is not yet implemented.
  • Gathering Nodes
    • In this Alpha build, players might notice that there are a large amount of mining & herbalism nodes spawned in the Ohn’ahran Plains. While we’re eager for feedback on how these feel, we’re still in the process of setting up the Mining & Herbalism professions and players will not be able to gather these nodes until the Professions have been enabled. In the meantime, please let us know if there are any nodes in unusual positions and are not easily accessed!
  • Engineering
    • In this Alpha build, Engineering has been enabled and can be trained by the Associate Professor Instructaur in Orgrimmar and Stormwind. There are a few new concepts that we’re exploring for Engineering in Dragonflight:
      • Engineers are able to craft Wrists for each Armor type, which can be socketed with different Tinkers that have a variety of on-use effects (such as temporary invisibility or summoning an Alarm-O-Turret).
      • We’ve added a combat resurrection consumable for non-engineers: the Convincingly Realistic Jumper Cables. These are weaker versions of the engineering variant, the Reusable Jumper Cables, and we’re very interested in hearing feedback on how they play out over the course of Alpha.
      • Various Safety Components can be used as Optional Reagents for crafting Engineering items - these Safety Components can reduce the chance of tinker malfunctions or outright prevent catastrophic malfunctions.
      • Speaking of malfunctions, the chance for engineering items to blow up in the users’ face now scale their success chance with Engineering specialization traits and Engineering Skill level. There will be a meaningful difference in success rate between new engineers that have lower skill and specialization traits and engineers that have maximized their knowledge of the profession.
    • In addition to the above, there’s a plethora of new bombs, tinkers and consumables that the Engineering profession can make. Please send us your feedback!
  • Tailoring
    • In this Alpha build, Tailoring has been enabled and can be trained by the Associate Professor Instructaur in Orgrimmar and Stormwind. Tailoring, much like the other armor-crafting Professions, has a plethora of new set & item equip effects and we’re particularly interested in hearing feedback about how these new effects feel. Spellthreads are also making a comeback as leg enchants for Intellect users.
  • Specializations
    • Unlocking Specializations requires 25 skill in that Profession. Once unlocked, players can spend Specialization points to unlock various bonuses for their Profession.
    • Developers’ note: For the purposes of Alpha we’ve added a consumable, Professor Instructataur’s Top Secret Guide, on the Associate Professor Instructaur vendor that gives players 50 Specialization points. Below are a few Specialization paths.
    • Engineering
      • Explosives – Improve in the production of bombs of all types, gaining +1 Skill when crafting bombs per point in this specialization.
        • Short Fuse – Specialize in the creation and use of bombs without safety fuses. Gain +1 Skill when crafting bombs in this specialization.
      • Optimized Efficiency – Specialize in the general precautions and techniques that are invaluable skills for all Engineers. Gain +1 Skill to all engineering crafts per point in this specialization.
        • Scrapper – Specialize in making the most of seemingly useless junk. Gain +5 Multicraft for all Engineering crafts per point in this specialization.
    • Tailoring
      • Draconic Needlework – Source the magic of the Dragon Isles to craft exceptional clothwear with reagents such as Azureweave and Chronocloth, gaining +1 Skill per point in this specialization.
        • Azureweave Tailoring – Focus on the Arcane nature of the Blue Dragonflight in your tailoring, gaining +1 Skill per point in this specialization when making and using Azureweave.
      • Garmentcrafting – Improve at tailoring Cloth Armor to take on the most powerful foes in the Dragon Isles, gaining +1 Skill per point in this specialization.
        • Outerwear – Improve at tailoring the major aspects of an outfit, such as Chest and Leg pieces of armor, gaining +1 Skill per point in this specializations.
  • Known Issues
    • Inscription: Draconic Treatises are infinitely consumable, this will be fixed in a future build. They will be single-use items that refresh each weekly reset for a small boost to your Profession Knowledge.

USER INTERFACE AND ACCESSIBILITY

  • New HUD UI
    • Unit frame art updated
      • Party frame
    • Edit Mode
      • Added Cast Bar
      • Added Minimap
      • Added Encounter Bar
by Published on 2022-08-09 03:00 AM

WoW Hotfixes - Updated 8 August
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Hunter
    • Survival
      • [With realm restarts] (4) Set Bonus: Mad Bombardier damage bonus has been reduced to 50% (was 70%).
      • [With realm restarts] Mongoose Bite damage increased by 20%. This change does not apply to PvP.
      • [With realm restarts] Raptor Strike damage increased by 20%. This change does not apply to PvP.
      • [With realm restarts] Serpent Sting damage increased by 20%. This change does not apply to PvP.
      • [With realm restarts] Kill Command damage increased by 20%. This change does not apply to PvP.
      • [With realm restarts] Fixed an issue where Raptor Strike was dealing less damage than intended while Aspect of the Eagle was active.
        • Developers’ note: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to over perform in multi-target situations. We’re lowering the effectiveness of the 4-piece bonus while also increasing the damage of your single target abilities to offset this loss of damage against a single target.
  • Warlock
    • Destruction
      • [With realm restarts] Rain of Fire damage reduced by 20%.
      • [With realm restarts] Infernal’s Immolation Aura reduced by 20%.
        • Developers’ note: We’re still seeing Destruction excel in multi-target situations. We’re applying additional changes here to stabilize their throughput when scaling with high target counts.

Dungeons and Raids
  • Mythic+
    • Fixed an issue that caused listed Grimrail Depot and Iron Docks keystones to not appear in the Group Finder UI when searching by keystone level.
    • Affixes
      • Shrouded
        • [With realm restarts] Zul’gamux now casts Blood Barrier less often.
        • [With realm restarts] Zul’gamux has found a new location to hide in Return to Karazhan: Upper.
    • Grimrail Depot
      • [With realm restarts] Grom’kar Far Seer’s Storm Shield can now be purged.
      • [With realm restarts] Grom’kar Cinderseer will no longer cast Lava Wreath.
      • Railmaster Rocketspark
        • [With realm restarts] Borka the Brute’s Mad Dash damage reduced by 30%.
      • Skylord Tovra
        • [With realm restarts] Thunderous Breath initial damage reduced by 25%.
    • Iron Docks
      • Fleshrender Nok’gar
        • [With realm restarts] Dreadfang’s Shredding Swipes should no longer hit players multiple times.
      • Oshir
        • [With realm restarts] Feeding Frenzy now requires Oshir to suffer 5% damage to be interrupted (was 8%).
      • Skulloc
        • [With realm restarts] Skulloc’s melee damage reduced by 15%.
        • [With realm restarts] Koramar will no longer cast Shattering Blade.
    • Return to Karazhan: Lower
      • [With realm restarts] Ghostly Philanthropist will no longer cast Throw Coin.
      • [With realm restarts] Gang Ruffian’s Poisonous Shank damage reduced by 30%.
      • The Opera Hall: Wikket
        • [With realm restarts] Winged Assistant health reduced by 30%.
      • Moroes
        • [With realm restarts] Moroes’ Garrote duration reduced to 1 minute (was permanent).
        • [With realm restarts] Moroes’ Dinner Party effect now increases the damage and attack speed of nearby dinner guests by 50% (was 100%).
    • Return to Karazhan: Upper
      • Shade of Medivh
        • [With realm restarts] Flame Wreath damage reduced by 30%.

Items and Rewards
  • Fixed an issue causing the Great Vault to display the wrong item level for upcoming rewards.

Wrath Classic Feedback and Decisions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everybody!
Now that we’ve announced that Wrath of the Lich King Classic will release on September 26th, I want to give you an update on some of the items we’ve been collecting feedback on since our Beta began.

Raid Lockouts
We’ve decided that lockouts should be shared between Heroic and Normal versions of the raid, but NOT between 10/25-player versions of the raid. You’ll be able to do both the 10-player and 25-player version of each raid every lockout period but will have to choose between Normal and Heroic for the raids that offer that choice.

Our original concern was with players feeling “required” to do the same raid multiple times per week in order to “keep up,” but that came more from the original experience of Trial of the Crusader than from Naxxramas. Trial of the Crusader’s original release allowed you to run four different versions of the same content in a single week, all of which provided better loot than anything that had been previously available, which created enormous pressure to run all four versions in order to leapfrog over the Ulduar loot. Making the Normal and Heroic versions of Trial of the Crusader share a lockout does a lot to mitigate that, by cutting the number of weekly runs in half.

Additionally, players have pointed out that in many cases they want to be able to run the 25-player version of the raid with their guild, while pugging the 10-player version. Ultimately, that positive social aspect of having raids of various sizes available each week is compelling to us, and fits our goal of providing a vibrant social ecosystem, for friendships to form and develop in. You might, for example, find yourself pugging 10-player raids with a few of the same people from time to time, and end up inviting them to fill an empty slot on your main raid roster later. By contrast, if you could do both Normal and Heroic in the same week, you’d be incentivized to push your existing group to run them back-to-back, which isn’t the same sort of positive social experience.
This was recently bugged on the Wrath Classic Beta, and both 10/25-player version of Naxxramas appeared to share a lockout, but that was unintended and will be fixed before we launch.

Related to this, we also plan to make any trinkets with both Normal and Heroic versions (such as Death’s Verdict) share a Unique-Equip category, so that you can’t have both versions of the same trinket equipped at the same time. While it was originally possible to do this, it was never intended, and motivated us to create the Unique-Equipped categories back then. Prior to creating the Unique-Equipped categories, we could only prevent characters from wearing two copies of the exact same item.

Race and Faction Change
While it won’t be ready for our launch in September, we have changed our minds on this, and we’re working on adding the Race and Faction change as a paid service in a future patch.

Originally, we planned not to offer Race and Faction change at all, because it felt like it removed some of that fantasy feeling of having dramatically different physical attributes that affect your gameplay. We were also a little worried about players chasing the “flavor of the month” in terms of racial abilities However, we’re convinced by the argument that being able to play with your friends is more important, and that you should be able to bring your accomplishments with you when you do. This turns out to be the same tradeoff provided by transferring between realms, which is already available as a paid service, so it makes sense to make the same decision with respect to Race and Faction change.

In short, this fits our aim to nurture and protect social experiences, so we’ll work on it for an upcoming patch.

Character-Based Mounts and Achievements
As before, we plan to have mounts and achievements be per-character, rather than on the account.
This originally came up in response to our plan to not include Race and Faction change, as a suggested alternative way for players to preserve their accomplishments when re-rolling. Since we’ve been convinced to allow Race and Faction change in an upcoming patch, we’re going to focus our efforts on that, and preserve the original Lich King behavior of keeping mounts and achievement associated with the character that earned them.

LFG Tools
We continue to iterate on the bulletin-board style Looking for Group tool, and we do not have plans to add the Random Dungeon Finder.
For players, this has probably been the hottest topic of discussion since our announcement, and we welcome all the continuing feedback on how to improve the tool and make it better. I know this will be disappointing news for some, but we want to settle this topic before launch so everyone knows what to expect and can plan accordingly.

We remain hopeful that our recent anti-boosting changes, especially on Fresh Start realms, will invigorate the lower-level dungeons around launch. We also expect the LFG tool to help facilitate long-term friendship formation for players who are looking for it.

2v2 Arena Achievements and Titles
We’re going to award achievements and titles for the 2v2 Arena bracket, just like we did in Burning Crusade Classic.

Originally, Wrath of the Lich King dropped achievements and titles from the 2v2 Arena bracket, but due to popular demand, we’re going to preserve them in Wrath Classic. When we originally stopped awarding titles and achievements for 2v2s, it was because 2v2 was difficult to balance. Nowadays, rather than try to make all classes equally capable in all brackets, we want to preserve the existing class balance and celebrate the unique play style for the classes that perform well in each bracket.

We’ll always continue to listen to feedback on these and all topics. I hope this answers many lingering questions about what the state of things will be when we release.

Thanks, as always, for your interest and support!

What about name changes?
Name changes have been planned all along and will be available at launch.

Any ETA on Pre-patch? Or Fresh servers.
Fresh servers will launch with pre-patch, and we’ll have that date for you in a separate announcement along with other nearby dates for context.
The next couple of months are pretty busy, so we want the schedule to be as clear as possible.

I feel raid lockouts are being over thought. it was ONE raid that had 4 lockouts. ICC had dynamic difficulty and that’s fine, the raids before ToGC had only normal (and hard modes you activate there).
togc should have dynamic difficulty like ICC as opposed to still having 4 but being locked out of 2 of them

To clarify, Ulduar will work as it did originally. We’re not actually adding an additional Difficulty setting to Ulduar, only the hard-modes that it originally had. Since the hard modes are triggered by mechanics on the normal-mode bosses, they’re already part of the same lockout.
As you said, Trial of the Crusader was the only outlier, which is why we’re making a change there.

Is the LFG tool going to teleport us to the dungeon?
No, but once a couple of you arrive, you can use the meeting stone to summon appropriately leveled party members to join you.

ICC was always like this, only TotC is changing, if they implement in in the ICC way it’ll be fine (you can change per boss)
We’d like to let you change between normal/heroic per-boss in both ToC and ICC, but we’re not ready to commit to that yet. We’ll know more as ToC gets closer and we have more time to look at how its built, and how hard it would be to change.
All I’m confirming in this post is that you definitely won’t be able to do both difficulties in the same week, and that you definitely CAN do 10 and 25-player versions in the same week, since that was previously something we were considering doing differently.

Additional Season 4 Class Tuning -- August 10
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With scheduled weekly maintenance (tomorrow, August 9 in this region), we intend to make further adjustments to Survival Hunters and Destruction Warlocks.

Hunter
  • Survival
    • Set Bonus (4): Mad Bombardier damage bonus has been reduced to 50% (was 70%).
    • Mongoose Bite damage increased by 20%. This change does not apply to PvP.
    • Raptor Strike damage increased by 20%. This change does not apply to PvP.
    • Corrected an issue where Raptor Strike was dealing less damage than intended while Aspect of the Eagle was active.
    • Serpent Sting damage increased by 20%. This change does not apply to PvP.
    • Kill Command damage increased by 20%. This change does not apply to PvP.
      • Developers’ notes: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to overperform in multi-target situations. We’re lowering the effectiveness of the 4-piece bonus while also increasing the damage of several single target abilities to offset this loss of damage against a single target.

Warlock
  • Destruction
    • Rain of Fire damage reduced by 20%.
    • Immolation Aura (from Infernal) reduced by 20%.
      • Developers’ notes: We’re still seeing Destruction excel in multi-target situations. We’re applying additional changes here to stabilize their throughput when scaling with high target counts.

Season 4 M+ Seasonal Affixes and Dungeons
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings!

We appreciate all the feedback on the Season 4 Mythic+ dungeons that has been made thus far. We’ve made the following adjustments that will be in effect with scheduled weekly maintenance (starting tomorrow, August 9 in this region):

Dungeons and Raids
  • Mythic+
    • Affixes
      • Shrouded
        • Zul’gamux now casts Blood Barrier less often.
        • Zul’gamux has found a new location to hide in Return to Karazhan: Upper.
    • Grimrail Depot
      • Grom’kar Far Seer’s Storm Shield can now be purged.
      • Grom’kar Cinderseer will no longer cast Lava Wreath.
      • Railmaster Rocketspark
        • Borka the Brute’s Mad Dash damage reduced by 30%.
      • Skylord Tovra
        • Thunderous Breath initial damage reduced by 25%.
    • Iron Docks
      • Fleshrender Nok’gar
        • Dreadfang’s Shredding Swipes should no longer hit players multiple times.
      • Oshir
        • Feeding Frenzy now requires Oshir to suffer 5% damage to be interrupted (was 8%).
      • Skulloc
        • Skulloc’s melee damage reduced by 15%.
        • Koramar will no longer cast Shattering Blade.
    • Return to Karazhan: Lower
      • Ghostly Philanthropist will no longer cast Throw Coin.
      • [With realm restarts] Gang Ruffian’s Poisonous Shank damage reduced by 30%.
      • The Opera Hall: Wikket
        • Winged Assistant health reduced by 30%.
      • Moroes
        • Moroes’ Garrote duration reduced to 1 minute (was permanent).
        • Moroes’ Dinner Party effect now increases the damage and attack speed of nearby dinner guests by 50% (was 100%).
    • Return to Karazhan: Upper
      • Shade of Medivh
        • Flame Wreath damage reduced by 30%.

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