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by Published on 2016-02-26 07:41 AM

Update (3:35 PM EST): Water Striders will not be restricted by location!

Cleric Class Fanart, Li Ming Drawing

PGL Spring Tavern Tales 2016 Starts Today, Value Town #63

Upcoming Balance Changes, Sneak Peek at New Features, Town Hall Heroes Ep. 97

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Paragon Finished Raiding
Paragon has decided that they are done raiding. You can find the full article and list of kills on their site. Congratulations to them for many years of World First kills!


Originally Posted by MMO-Champion
We have decided to stop raiding which obviously means we will not be a part of the world first race in Legion. In the end it came between going international, playing with suboptimal Finnish roster or quitting. For a while I was seriously considering going the international route, but in the end decided it was not worth the trouble for me. This question has been looming over our heads for a long time as it has always been a challenge to get a solid Finnish 20-25man roster together and this time there was no 10man option to bail us out.

Going forward I have no idea if we will be playing WoW in any capacity in the future, we will have to see what is the situation when Legion launches. In the meantime you might see some of us in the fields of Overwatch.

I would like to thank everyone who played in progress raids with us and made this all possible.



Legion - Soft Foam Sword
A recent Legion build added the Soft Foam Sword. It currently kills most mobs rather than reducing their health, but it does appear to work on critters. The current max level for creatures you can use it on is 20 levels below your character level, meaning it will work for Mists of Pandaria and older content once you are Level 110 in Legion.



Legion - Water Striders
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks for the feedback, and I apologize for alarm caused by a seemingly random change. What you see in our weekly Alpha builds is a snapshot of thinking that is often actively evolving, including experiments that we’re about to discard, or solutions to problems that are overly crude just because it’s our first iteration and we simply haven’t come up with anything better yet.

I’d like to shed some light on our thought process in exploring this change. No, we’re not trying to stamp out fun, or destroy the value of hard-won rewards arbitrarily. The concern that drives this process is that mounts are primarily cosmetic choices, and are one of the most visible ways of showing off an aesthetic you enjoy, or an achievement of which you are proud. But water-walking makes Water Striders mechanically superior to other ground mounts in a way that risks removing a feeling of choice. Even if you want to show off that Invincible that you finally managed to farm up, or your Grove Warden, you may end up feeling foolish for using anything other than the Water Strider in areas where you can’t fly, just because it offers that mechanical advantage.

Our initial change was aimed at letting people feel more free to choose the mount that they felt looked coolest, whether in new content or while leveling alts. But as we’ve clearly heard from your feedback, removing the water-walking functionality from pre-existing content feels like we’re taking away something that you have worked hard to earn, and that cost outweighs any benefit from potentially broadened cosmetic options.

So, in the next Alpha build, we’re restoring the ability of Water Striders to walk on water in all pre-Legion content (Azeroth, Outland, Northrend, etc.). The restriction on the mounts’ water-walking ability will now only apply to the Broken Isles and future content beyond that.

Blue Tweets
Originally Posted by Blizzard Entertainment
Legion
is there any point at all in the EU alpha forums? just let us in the US instead?
Yes, absolutely. We read it all. Just easier to respond on US forums. Assume you'll see responses, regardless of where they are? (Celestalon)

Lore
Then we have other Blizzard employees denying that Fel would be a form of life magic, like Matt.
So now I'm just wondering if Sean Copeland lied to me and others.
I think I just wasn't clear tbh Nature spells use life energy, fel spells burn/consume life energy/souls, ya? (Muffinus)
that's more of a semantic discussion than a lie, if something burns life, is it "life magic?" IDK "life magic" isnt (Muffinus)
really all that well-defined, not sure it's been mentioned in-game, outside of maybe chi? (Muffinus)
bottom line is: no one is telling you lies, there isn't a conspiracy or anything, it seems to be mostly word choice (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
If I may ask, what do you think makes MOBAs such a popular genre for e-sports?
Easy to understand the action. Good stories both on and off the field. You can be a fan at lots of different levels of intensity. (OccupyGStreet)
By the latter I mean you can see your favorite champ get played or get into nuance of individual player preferences and history. (OccupyGStreet)



Character Transfer Gold Cap Increase
The transfer gold cap increase was delayed yesterday, but should be going live tonight!
Originally Posted by Blizzard (Blue Tracker)
Looks like it should be going live now

Fan Art Update
The World of Warcraft Fan Art Section has been updated with twelve new pieces of fan artwork.

by Published on 2016-02-25 10:16 AM

Update (5:00 PM EST): In the next Alpha build, Blizzard is restoring the ability of Water Striders to walk on water in all pre-Legion content
Update (3:00 PM EST): Paragon is done raiding
Update (5:00 AM EST): The support article has been updated to change the Level 100+ value back to 50,000 gold. The change may not be live just yet.

Cleric Class Fanart, Li Ming Drawing

Over One Million Packs Opened!, Tavern Brawl: Clash of the Minons!, The Angry Chicken #136

New Matchmaking Rule, Rotation for Feb. 23, 2016, Weekly Sales, Xul Skill & Talents

Overwatch Funkos - May 2016, Jeff Kaplan on Maps, Music, Upcoming Fixes, Spectator Mode, Symmetra

Character Transfer Gold Cap Increase
Blizzard is finally increasing the gold limit when transferring characters. Soon you can move 250,000 gold! Faction change limits don't appear to have been increased according to the support article.

Level Gold Limit
10-30300g
31-501,000g
51-705,000g
71-8020,000g
81-9950,000g
100+250,000g


Legion - Falcosauros Mount
The Falcosauros mount was added in a recent Legion build. The sources are currently placeholders, so we aren't sure where they will come from yet.





Level Type Name
110Mount Predatory Bloodgazer
110Mount Snowfeather Hunter
110Mount Brilliant Direbeak
110Mount Viridian Sharptalon


Legion Class Feedback
Originally Posted by Blizzard Entertainment
Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Guardian
Basically I love the aesthetics and overall design motif for Guardians in legion. But I really don't love the ability rotation. Unbelievably simple, no choice, no optional complexity, and almost impossible to execute incorrectly.

I can't imagine pressing X -> Lacerate for 6-8 minutes on a boss. I would be unbelievably bored.

We'll likely tweak those talents now that Thrash (Lacerate) stacks take longer to apply. Exact details still TBD. (Blue Tracker / Official Forums)

[Bug]Balance Affinity - Moonkin Form (21154)
As of Build 21154, Moonkin form granted by the talent Balance Affinity does not currently enable the usage of Starsurge or Lunar strike.
This should be fixed in the next build. (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Mistweaver
Essence Font, as mentioned, should already not be too weak (roughly matching Vivify) when there are 5 targets to heal. But that might not be enough to make it interesting in a 5-player setting--we can move some healing from the HoT to the initial heal to shore it up there. It's possible the HoT causes the spell's use to be poorly messaged, even though it's quite a large heal on 5-6 targets (the aforementioned change would make it closely comparable to Wild Growth). If tinkering with the numbers doesn't succeed in making its usage intuitive, a cooldown is an option in lieu of the HoT--but that would reduce its flexibility, and the current advantage it has on large numbers of targets (and its uniqueness as well).

While there's been a lot of positive feedback on Rising Thunder, I've seen a lot of intimations that it's overpowered (usual caveat that tuning should not be the foremost concern at this stage regardless). I'm curious if this is based on evaluations of the talent that are 1) in the absence of artifact traits affecting Thunder Focus Tea, 2) after the nerf to Renewing Mist, and 3) taking into account the mana cost of Rising Sun Kick. Any theorycraft on RT in those conditions would likely by the most useful.

I don't think I've seen much theorycrafting on RT without the TFT traits. Typically when most of us talk about things it's either all traits we can access or none of them, and on this build you can have both Dancing Mists and Harmony and Focus which enables a kind of silly ReM spam that in turns allows a ton of buffed Vivifies. These aren't really relevant in playtesting because 5 mans don't have enough people for those ReMs to add extra targets.
Right, sorry, "without the TFT traits" meant "without any traits" would be fine too. Just want to isolate discussion about RT from the interactions with Celestial Breath and Focus and Harmony.

Rising Thunder is overpowered in a talent-selection sense that it blows Focused Thunder out of the water (one extra TFT'd spell per 30 seconds or an extra TFT spell even before artifacts.. basically whenever the hell you want) as well as Mana Tea (mana savings of TFT-Vivify).
That's the question--does it so obviously dominate Focused Thunder, when it's the gain of 1 TFT buff every 30s, at the cost of 3 GCDs, a nontrivial amount of mana, and a range requirement. (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Paladin Bugs
General damage buffs increasing damage of Light of the Martyr should be fixed next build. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Priest Synergy with Holy Word
I would say our biggest difference philosophically is that we're not so sanguine about the state of Holy on live, which relies on using Renew to drive Sanctuary, to the exclusion of most other modes of healing. For one, it does not seem especially versatile or varied--most of the synergies/rewards (more CoH casts and more WoM procs) are relatively passive/smart effects with little player interaction, simply results of casting as many Renews as possible. Also, a heavily Renew-oriented rotation is not very appropriate for Holy (essentially, their gameplay should not be so similar to Resto Druid), and it's intentional that the direct heals are more in the forefront in Legion. Renew is available as a reasonable option when an instant or slow top-off is convenient, but is not positioned to be a primary workhorse of the class.

Heal and Flash Heal are somewhat on the strong end of analogous spells across the healing classes. It is possible that buffing them in terms of cost, instead of buffing their heal size as we recently did, would help the rotation flow more smoothly. While Holy Priests do have to get used to a more mana-limited world on alpha like everyone does, being able to fill with the basic heals consistently is intended. Similarly, PoH did suffer a loss in some situations from its targeting change (which we felt was necessary), and we'll keep an eye on it. There's some concern that it could get too attractive or self-working to spam in raids, since it does use smart targeting now.

More generally across all healers, the pace of healing spell use is intentionally being slowed down from the current world of overly abundant mana (as has been discussed elsewhere), so you may have to realign your expectations somewhat of how frequently you can use expensive heals or large heals. Especially so in the context of Holy Words, which justify their unusual strength by having cooldowns that are meaningfully long. It should not feel anything like the regularity with which you press CoH in Warlords--you should expect to typically have situations where a Holy Word is not available and won't be available in time to solve the healing need that's presently at hand. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Demonology Warlock
A heads-up for Demonology Warlocks about a change you'll see in today's build:

Summon Inquisitor was changed into Summon Dreadlord. We've been exploring different options for what demon for this talent to summon, and it happened to be on Dreadlord when this build was made.

However, internally, it has already changed again, and in the next build, you'll find that it has become Summon Beholder, which shoots Eye Lasers. Please base feedback on that, instead of the briefly-lived Dreadlord. Thanks!

RIP Dreadlord. But shouldn't we already have Beholder via the Supremacy glyph to Felhunter?
That's what we call the "Observer". The "Beholder" in this case is a demon you've seen very rarely, most notably Durumu. (Blue Tracker / Official Forums)

Bonus Event: Burning Crusade Timewalking
Originally Posted by Blizzard (Blue Tracker / Official Forums)
If your character has reached level 71 or higher, you can queue for The Burning Crusade Timewalking dungeons now through Monday to fight for Timewarped Badges and loot that’s scaled to your level. You’ll face the challenges of:

  • The Arcatraz
  • Black Morass
  • Magister's Terrace
  • Mana-Tombs
  • The Shattered Halls
  • The Slave Pens

Before you venture back into Outland, make sure you pick up the quest A Burning Path Through Time, which rewards both a Seal of Inevitable Fate and an Iron Fleet Treasure Chest*.

*Chest practically guaranteed to contain a Hellfire Citadel item in the ilvl 690–705 range.

Which is your favorite of the Outland Timewalking dungeons? Let us know what you think in the comments.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
So, whats going on with hunter pets post-raid buff removal, are they just a cosmetic choice now? what about exotics?
Pets that you tame are primarily a cosmetic and story choice for you. Exotics tend to have an extra utility ability. (WarcraftDevs)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
What purpose would there be removing Holy Power gain from casting Judgement? Really what would there be? It's silly.
Abilities feel more rewarding when they are distinct and less broad. Jack of all Trade abilities tend to end up feeling bland. (WarcraftDevs)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Are Warlock Grim'o'Supremacy demons going away completely or will we still be able to use them somehow? I love them a lot
Supremacy demons will return soon as glyphs on their respective Summon spells. (WarcraftDevs)

Dungeons and Raids
will the dungeon journal be updated to include classic, tbc and wotlk raids?
We are updating the Dungeon Journal to add item information for transmog hunters; ability write-ups will come later. (WarcraftDevs)

Lore
Garrosh kills the warlocks in Ogrimmar, but used them in Pandaria. How did he justify that?
old god hearts make you go a little crazy (Muffinus)

Misc
I think all of our forums are, ultimately, more positive than the average of the internet, can't be prouder of that. https://t.co/Uk10ZV7XdY (Muffinus)

Final Boss - Holy Paladin Spec Preview
Final Boss is back with another spec preview!

by Published on 2016-02-23 11:18 PM

Legion Alpha - Build 21134
Build 21134 will be deployed to the Alpha realms soon.

  • Traits like Treasure Hunter from Harrison Jones and naval crews like Dwarven Crew no longer reward bonus gold.
  • Garrison missions no longer reward gold
  • Lots of new character boost tutorial strings have been added
  • OPTION_PHYSICS_OPTIONS (New) - Select physics interactions with the environment.
  • Water Striders were changed to only work in Pandaria or Draenor. The fishing artifact may offset this with Surface Tension
  • Lots of profession patterns were added in this build, see the full list on the WoWDB Beta site.
  • Soft Foam Sword - Mortally wound an enemy of trivial difficulty.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all,
Today’s alpha build is another smaller update, having been a mere 5 days since the last build, but still contains a few noteworthy things:

  • Class Status – We’re continuing to iterate on our class abilities and talents, based on testing and feedback. This build has many revisions scattered around the classes, but here are some highlights:
  • Guardian Druid – Swipe has replaced Lacerate, and several talents have been revised.
  • Arcane Mages – Mana costs have had a pass of tuning, to get Mana consumption rates into the right ballpark. Additionally, Arcane Explosion has been changed to add the ability for Arcane to have a ‘burn’ rotation in AoE as well.
  • Retribution Paladins – Several talents have been rearranged and revised.
  • Brewmaster Monks – Several changes have been made to Stagger, passive defenses, and Brew abilities.
  • The Arcway – A new dungeon will open soon. Give it a try, and let us know what you think!

Thanks, and we look forward to your feedback!

Calculators Updated




New Loading Screen



New Icons



New Items
Lots of profession patterns were also added in this build, see the full list on the WoWDB Beta site.

Level Type Name
1Junk Bucket of Cobalt Blue Paint
1Junk Bucket of Sea Teal Paint
1Junk Bucket of Verdant Green Paint
1Junk Bucket of Gunmetal Grey Paint
1Junk Pile of Juggernaut Parts
1Junk Deactivated Grey Juggernaut
1Junk Deactivated Blue Juggernaut
1Junk Deactivated Teal Juggernaut
1Junk Deactivated Green Juggernaut
1Junk Old Scythe
1Junk Decaying Heart
100Reagent Scroll of Command
1Other Soft Foam Sword
110Mount Fel Core Hound Harness
1Quest Blood Offering
1Quest Coded Message
1Quest Legion Blood
1Quest Fel Cipher
1Quest Hammer of Khaz'goroth
1Shield Aegis of Aggramar
750Shield Truthguard
750Two-handed Mace The Silver Hand
10Other Nimble Brew
1Other Transmog Set Test
1Other Empowered Charging Device
1Other Portal Key: Sewer Guard Station
1Other Portal Key: Black Market
1Other Portal Key: Inn Entrance
1Other Portal Key: Alchemists' Lair
1Other Portal Key: Abandoned Shack
1Other Portal Key: Rear Entrance


Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Azure Water Strider Summons and dismisses a rideable Azure Water Strider. This mount walks on water in non-battleground areas Pandaria until damage is taken. Account wide. 1.5 sec cast.
  • Crimson Water Strider Summons and dismisses a rideable Crimson Water Strider. This mount walks on water in non-battleground areas Draenor until damage is taken. Account wide. 1.5 sec cast.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents

PvP Talents
  • Cadaverous Pallor Name changed from "Cadaverous Pallor " to "Cadaverous Pallor". Damage taken from magical critical strikes are You have a 30% chance when struck by a magical spell for it to be completely absorbed and converted into a disease on yourself, dealing Nature damage over time. DeathKnight - Tier 2 PvP Talent.
  • Heartstop Aura Name changed from "Heartstop Aura " to "Heartstop Aura". Increases the cooldown of all Decreases the cooldown recovery rate of abilities by 30% to all enemies within 10 yards. DeathKnight - Tier 3 PvP Talent.
  • Killing Machine Your next Obliterate has a 100% increased critical strike chance is guaranteed to be a critical strike with an additional 50% critical strike damage. This spell replaces Killing Machine (Passive). Frost DeathKnight - Tier 5 PvP Talent. Instant. 45 sec cooldown.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blade Dance now has an 8 sec cooldown, down from 10 sec.

Talents
  • Bloodlet now causes targets to bleed for 190% of the damage inflicted over 10 sec, down from 400%.
  • Felblade (Havoc) now does 800% of weapon damage, up from 400%. Now generates 40 Fury, up from 30.
  • Felblade (Vengeance) now does 800% of weapon damage, up from 400%.
  • First Blood now does 200% additional damage, down from an additional 1,000% weapon damage.

PvP Talents

Vengeance
  • Soul Cleave A vicious strike that deals [ 550% 690% of weapon damage ] Physical damage to all enemies in front of you, and consumes a portion of their soul to heal you for 10% of your maximum health. Draws any Soul Fragments within 20 yards to you. Demon Hunter - Vengeance Spec. 400 Pain. Melee range. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 60% of AP ] Bleed damage and applying a stack of Lacerate for an additional [ 5 + 30% of AP ] Bleed damage over 15 sec. When applied from Bear Form, this bleed can stack up to 3 times. Generates 4 Rage. Requires Bear Form. Feral, Guardian. Instant. 6 sec cooldown.

Talents
  • Blood Frenzy Lacerate Thrash also generates 2 Rage each time it deals damage over time while at maximum 3 stacks. Guardian Druid - Level 15 Talent.
  • Brambles - While Barkskin is active, the brambles also deal [ 20% of AP ] Nature damage to all nearby enemies, every 1 sec.
  • Galactic Guardian Your damage has a 5% chance to trigger a Moonfire, and Moonfire also reduces the damage that enemies deal to you by 5% free automatic Moonfire on that target. When this occurs, the next Moonfire you cast generates 15 Rage. Guardian Druid - Level 75 Talent.
  • Guardian of Elune Ironfur and Mark of Ursol now last an additional 2 sec. Frenzied Regeneration now heals for an additional Mangle increases the duration of your next Ironfur or Mark of Ursol by 2 sec, or the healing of your next Frenzied Regeneration by 20%. Guardian Druid - Level 90 Talent.
  • Pulverize now works with Thrash instead of Lacerate. Now reduces damage taken by 15% for 20 sec, up from 12 sec.
  • Rend and Tear now works with Thrash in Bear form, rather than Lacerate.

PvP Talents
  • Clan Defender (New) When nearby allies within 15 yards are critically hit by any attack, you automatically trigger your Gore effect. Gore Your Thrash, Swipe, and Moonfire each have a 15% chance to reset the cooldown of Mangle, and cause it to generate an additional 4 Rage. Guardian Druid - Tier 4 PvP Talent.
  • Overrun now knocks back the target's allies within 15 yards.
  • Sharpened Claws now works with Thrash instead of Lacerate.

Balance, Feral, Guardian
  • Remove Corruption (New) Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects. Druid - Balance, Feral, Guardian Spec. 40 yd range. Instant. 8 sec cooldown.

Feral & Guardian
  • Swipe (New) Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Requires Cat Form, Bear Form. Druid - Feral & Guardian Spec. 8 yd range. Instant.

Guardian
  • Gore Your Mangle, Thrash, Lacerate Your Thrash, Swipe, and Moonfire each have a 15% chance to reset the cooldown of Mangle, and cause it to generate an additional 4 Rage. Druid - Guardian Spec.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Trick Shot now does 30% of normal damage, rather than 100% of weapon damage.
  • Volley Instantly launch a volley of ammo at the target area, dealing [ 50 + 14.3% [ 14.3% of AP ] Physical damage to all enemy targets within 8 yards every 1 sec for 6 sec 0. Hunter - Level 90 Talent. 80 Focus. 40 yd range. Instant.

PvP Talents
  • Scatter Shot (New) A short-range shot that deals 35% weapon damage, removes all harmful damage over time effects, and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Marksmanship Hunter - Tier 4 PvP Talent. 20 yd range. Instant. 20 sec cooldown.
  • Seperation Anxiety Name changed from "Seperation Anxiety " to "Seperation Anxiety".

Marksmanship
  • Lone Wolf Unlike other Hunters, Marksmen prefer to rely purelyon purely on their skill and aim, rather than be assisted by a bestial companion. Hunter - Marksmanship Spec.

Survival
  • Lacerate Name changed from "Laceration" to "Lacerate".

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents

Arcane
  • Arcane Charge - Arcane Explosion now has a 1% chance to generate a charge if at least one target is hit, down from 30%.
  • Arcane Explosion now costs 2% of Base Mana, down from 3%. Now does 81.75% of Spell Power, up from 54.5% of Spell Power. Now generates an Arcane Charge if any targets are hit. Arcane Explosion's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge.

Frost
  • Frozen Orb now costs 1% of Base Mana, down from 10%.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Craft: Nimble Brew (New) Craft a Nimble Brew to share with allies. Maximum of 2 can be carried at once. Nimble Brew Removes all root, stun, fear and horror effects and reduces the duration of future such effects by 60% for 6 sec. Brewmaster Monk - Tier 4 PvP Talent. 2 sec cast.

Brewmaster
  • Stagger now delays 35% of the damage, up from 10%.

Mistweaver

Windwalker
  • Touch of Karma All damage you take is redirected to the enemy target as Nature damage over 6 sec. Damage cannot exceed 50% of your maximum health. Lasts for 10 sec. Monk - Windwalker Spec. Melee 20 yd range. Instant. 1.5 min cooldown.

None
PvP Talents
  • Adaptation (New) All full loss of control effects with a duration of 0 seconds or more will activate your Honorable Medallion spell, but only causes it to incur a 90 second cooldown. Any Role - Tier 0 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Consecration Deals [ 1 + 40% 50% of AP ] Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict and Divine Storm deal 18.0% 20.0% additional damage as Holy damage. 7% of Base Mana. 100 yd range. Instant.

Talents
  • Aura of Sacrifice When any ally within 10 yards takes damage, 10% of the damage is redirected to you, while you are above 50% health. During Aura Mastery, 10% of all healing on you 15% of all effective healing you deal is replicated on all allies in the aura. Holy Paladin - Level 60 Talent.
  • Consecration Consecrates the land beneath you, causing [ 9 + 360% 450% of AP ] Holy damage over 9 sec to enemies who enter the area. Retribution Paladin - Level 15 Talent. Instant. 9 sec cooldown.
  • Devotion Aura Allies within 10 yards take 15% 20% reduced damage, split over the number of allies in the aura. During Aura Mastery, no longer split over the number of allies in the aura. Holy Paladin - Level 60 Talent.
  • Divine Intervention Reduces your Divine Shield cooldown by 50%. In addition, Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active. Divine Shield cooldown reduced by 50%. Retribution Paladin - Level 90 Talent.
  • Execution Sentence (New) A hammer slowly falls from the sky, dealing 0 Holy damage after 10 sec. Retribution Paladin - Level 15 Talent. 3 Holy Power. 20 yd range. Instant. 20 sec cooldown.
  • Eye for an Eye Reduces physical damage taken by 35% and instantly counterattack any enemy that strikes you in melee for (140% of weapon damage) Physical damage. Lasts 10 sec. Retribution Paladin - Level 15 Talent. 3 Holy Power. Instant. 60 sec cooldown. Instant. 60 sec cooldown.
  • Hand of the Protector (New) Calls down the Light to heal a friendly target for 35% of the target's missing health. Protection Paladin - Level 15 Talent. Instant. 16 sec cooldown.
  • Zeal (Holy, Protection) Grants Zeal, increasing your haste by 20% and causes Zeal attacks to chain to an additional nearby target per stack.
  • Zeal (Retribution) Grants Zeal, increasing your haste by 20% and causes Zeal attacks to chain to an additional nearby target per stack.

PvP Talents
  • Knight's Valor Name changed from "Knight's Wrath" to "Knight's Valor". Consecration reduces target's movement speed by 50% Ardent Defender now applies to all allies within 15 yards. Protection Paladin - Tier 4 PvP Talent.

Holy
  • Light of the Martyr Sacrifice [ 450% of Spell Power ] of your own health to instantly heal an ally for [ 1 + 450% of Spell Power ]. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin - Holy Spec. 12.5% 7.5% of Base Mana. 40 yd range. Instant.

Protection & Holy
  • Consecration Consecrates the land beneath you, causing [ 9 + 360% 450% of AP ] Holy damage over 9 sec to enemies who enter the area. Paladin - Protection & Holy Spec. Instant. 9 sec cooldown.

Protection & Retribution
  • Cleanse Toxins (New) Cleanses a friendly target, removing all Poison and Disease effects. Paladin - Protection & Retribution Spec. 40 yd range. Instant. 8 sec cooldown.

Retribution
  • Mastery: Divine Judgment Name changed from "Mastery: Hand of Light" to "Mastery: Divine Judgment". Your Crusader Strike, Blade of Justice, Divine Storm, and Templar's Verdict deal 18.0% additional damage. Paladin - Retribution Spec. Judgment increases damage taken from your Holy Power generators and consumers by an additional 20%. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Resurrection Brings a dead ally back to life with 35% health and mana. Cannot be cast when in combat. Can't Can be cast in Shadowform. 0.8% of Base Mana. 40 yd range. 10 sec cast.

PvP Talents
  • Borrowed Time (New) When you cast Flash Heal, the cast time and mana cost of your next Heal is reduced by 15%. Stacks up to 2 times. Holy Priest - Tier 4 PvP Talent.
  • Greater Fade Fade out, removing all threat, increasing your movement speed by 50% and causing the next 0 3 melee attacks to be dodged. Instant. 30 sec cooldown. Holy Priest - Tier 3 PvP Talent. Instant. 30 sec cooldown.
  • Holy Concentration Name changed from "Restored Faith" to "Holy Concentration".
  • Holy Ward (New) Wards the friendly target against the next full loss of control effect. Lasts for 10 sec. Holy Priest - Tier 2 PvP Talent. 0.9% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Inner Focus (Discipline) Increases the critical effect chance of your next Plea, Shadow Mend, Penance, Mind Blast, and Smite by 100%. Provides immunity to Silence and Interruption effects for 5 sec. Provides immunity to Silence and Interruption effects for 5 sec and increases the critical effect chance of your next Plea, Shadow Mend, Penance, Mind Blast, and Smite by 100%.
  • Inner Focus (Holy, Shadow) Increases the critical effect chance of your next Heal, Flash Heal, Holy Word: Serenity, Holy Fire, and Smite by 100%. Provides immunity to Silence and Interruption effects for 5 sec. Provides immunity to Silence and Interruption effects for 5 sec and increases the critical effect chance of your next Heal, Flash Heal, Holy Word: Serenity, Holy Fire, and Smite by 100%.
  • Premonition Heals nearby targets within 20 yards for 0, and applies Atonement to yourself. Deals [ PS * BC ] Shadow damage to yourself for each Atonement you have active. Discipline Priest - Tier 3 PvP Talent. Instant. 12 sec cooldown.
  • Purification Name changed from "Improved Purify" to "Purification".
  • Purified Resolve Removing harmful effects with Purify will apply Purified Resolve to the target, granting an absorption shield equal to 8% of their maximum health. Lasts 8 sec. Discipline Priest - Tier 2 PvP Talent.
  • Spiritual Cleansing (New) Purify no longer has a cooldown, but only dispels 1 Magic and Disease effect. Priest - Tier 2 PvP Talent.

Shadow
  • Purify Disease (New) Removes all Disease effects from a friendly target. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Shadow Spec. 40 yd range. Instant. 8 sec cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 40% 60%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Rogue - Outlaw Spec Replaces Roll the Bones. Outlaw Rogue - Level 100 Talent. 25 Energy. 100 yd range. Instant.

PvP Talents
  • Cheap Tricks Name changed from "Cheap Tricks " to "Cheap Tricks". After coming out of Blind, the target's chance to miss attacks is increased by 1% for until cancelled 75% for 5 sec. Between the Eyes reduces the energy cost of your Pistol Shot by 1% for until cancelled 100% for 5 sec. Outlaw Rogue - Tier 5 PvP Talent.
  • Cold Blood (New) When activated, your next Cheap Shot or Shadowstrike will deal 10% of the target's total health in Shadow damage. Requires Stealth. Subtlety Rogue - Tier 4 PvP Talent. Instant. 45 sec cooldown.
  • Control is King Name changed from "Control is King " to "Control is King". When enemies within 1 40 yards of you are Stunned, Silenced or Polymorphed you gain 5 sec of Adrenaline Rush. Outlaw Rogue - Tier 4 PvP Talent.
  • Phantom Assassin Name changed from "Phantom Assassin " to "Phantom Assassin". Your damage is increased by 30% while in Shadow Dance, but the cooldown is increased by 100% 60 sec. Subtlety Rogue - Tier 5 PvP Talent.
  • Shadow's Caress While in Stealth, the cooldown recovery of all your abilities is increased by 30%. Subtlety Rogue - Tier 4 PvP Talent. 3 PvP Talent.
  • Take Your Cut Slice and Dice Assassination, Subtlety: Slice and Dice grants allies within 8 yards 15% Haste for 8 sec when cast. Outlaw: Roll the Bones grants allies within 8 yards 15% Haste for 8 sec when cast. Outlaw Rogue - Tier 4 PvP Talent.
  • Thief's Bargain Name changed from "Thief's Bargain " to "Thief's Bargain". Your damage while stealthed is increased by an additional x% 20%, the cooldown of your Vanish spell is reduced to 30 by 90 sec, but at a cost of 30% 25% passive loss of your total health. Subtlety Rogue - Tier 5 PvP Talent.

Assassination
  • Mutilate Attack with both weapons, dealing a total of [ 2.000 * 273% of weapon damage ] Physical damage. Awards 0 2 combo points. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.

Outlaw
  • Between the Eyes (Assassination) Finishing move that deals damage with your pistol and stuns the target: 1 point : [ 38.5% of AP ] damage, 1 sec 2 points: [ 77% of AP ] damage, 2 sec 3 points: [ 115.5% of AP ] damage, 3 sec 4 points: [ 154% of AP ] damage, 4 sec 5 points: [ 192.5% of AP ] damage, 5 sec Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : [ 38.5% of AP ] damage, 1 sec 2 points: [ 77% of AP ] damage, 2 sec 3 points: [ 115.5% of AP ] damage, 3 sec 4 points: [ 154% of AP ] damage, 4 sec 5 points: [ 192.5% of AP ] damage, 5 sec
  • Between the Eyes (Outlaw) Finishing move that deals damage with your pistol and stuns the target: 1 point : [ 35% of AP ] damage, 1 sec 2 points: [ 70% of AP ] damage, 2 sec 3 points: [ 105% of AP ] damage, 3 sec 4 points: [ 140% of AP ] damage, 4 sec 5 points: [ 175% of AP ] damage, 5 sec Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : [ 35% of AP ] damage, 1 sec 2 points: [ 70% of AP ] damage, 2 sec 3 points: [ 105% of AP ] damage, 3 sec 4 points: [ 140% of AP ] damage, 4 sec 5 points: [ 175% of AP ] damage, 5 sec
  • Between the Eyes (Subtlety) Finishing move that deals damage with your pistol and stuns the target: 1 point : 1 damage, 1 sec 2 points: 1 damage, 2 sec 3 points: 1 damage, 3 sec 4 points: 1 damage, 4 sec 5 points: 1 damage, 5 sec Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : 1 damage, 1 sec 2 points: 1 damage, 2 sec 3 points: 1 damage, 3 sec 4 points: 1 damage, 4 sec 5 points: 1 damage, 5 sec
  • Outlaw Rogue Name changed from "Combat Rogue" to "Outlaw Rogue".
  • Roll the Bones Finishing move that rolls the dice of fate, providing a random combat enhancement. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Outlaw Rogue - Level 100 Talent Rogue - Outlaw Spec. 25 Energy. 100 yd range. Instant.

Subtlety, Assassination, Outlaw
  • Cheap Shot Stuns the target for 4 sec. Awards 2 combo points. Requires Stealth. Rogue - Subtlety & Assassination Outlaw Spec. 40 Energy. Melee range. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Astral Shift (New) Shift partially into the elemental planes, taking 40% less damage for 6 sec. Instant. 1.5 min cooldown.
  • Flametongue Attack Each of your off-hand weapon attacks causes up to [ 7.5% of AP ] additional Fire damage, based on weapon speed. Unlimited range. Instant. Unlimited range. Instant.

Talents
  • Fury of Air Create a vortex of wind 8 yards around you dealing [ AP ] damage every 1 sec to enemies caught in the storm, and slowing them by 0% 30% for 3 sec. Enhancement Shaman - Level 90 Talent. Instant.

PvP Talents
  • Thundercharge Name changed from "Thundercharge " to "Thundercharge". You call down a bolts of lightning, charging you and your target's weapons. For the next 10 sec, you and the target's cooldowns cool up 30% faster The cooldown recovery rate of all abilities is increased by 30% for 10 sec. Enhancement Shaman - Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown.

Elemental
  • Earth Elemental Call forth a Greater Earth Elemental to protect the caster and his allies. Reduces all damage taken by 30% for 15 sec. This spell is usable while stunned. Lasts 15 sec. Shaman - Elemental Spec. 30 yd range. Instant. 2 min cooldown.
  • Fire Elemental Call forth a Greater Fire Elemental to rain destruction on the caster's enemies. Lasts 60 sec. For 15 sec 0 after summoning the Fire Elemental your Maelstrom generation is increased by 100% 0%. Shaman - Elemental Spec. 30 yd range. Instant. 5 min cooldown.

Elemental & Enhancement
  • Cleanse Spirit Removes all Curse effects from a friendly target. 21.1% of Base Mana Shaman - Elemental & Enhancement Spec. 40 yd range. Instant. 8 sec cooldown.

Restoration
  • Healing Surge A quick but expensive surge of healing energy that restores [ 450% of Spell Power ] of a friendly target's health. Shaman - Restoration Spec. 16% 18% of Base Mana. 40 yd range. 1.5 sec cast.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Summon Dreadlord Name changed from "Summon Inquisitor" to "Summon Dreadlord". Summon a demonic Inquisitor that will launch Shadowfrost Dreadlord that will launch Shadow Volleys at all targets that you have Doomed. Lasts 18 sec. Demonology Warlock - Level 100 Talent. 0 Soul Shard. Instant. 24 sec cooldown.

PvP Talents
  • Call Fel Lord Name changed from "Call Fel Lord " to "Call Fel Lord". Summon a fel lord to guard the location. Any enemy that comes within 8 6 yards will suffer high damage, and have a 50% chance to be knocked down be stunned for 1 sec. Demonology Warlock - Tier 5 PvP Talent. 0 Soul Shard. 40 yd range. Instant. 1.5 min cooldown.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 150% 230% of weapon damage ] Physical damage. Generates 5 Rage. Only usable while Enraged. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 150% 230% of weapon damage ] Physical damage. Generates 5 Rage. Only usable while Enraged. 100 yd range. Instant.

Talents
  • Storm Bolt Hurls your weapon at an enemy, causing (90% of weapon damage [ 400% of AP ) Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Warrior - Level 15 Talent. 20 yd range. Instant. 30 sec cooldown.

PvP Talents
  • Battle Trance (New) After you Raging Blow the same target twice, you go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 12 sec. Using Raging Blow on a new target will cancel this effect. Fury Warrior - Tier 4 PvP Talent.
  • Bodyguard (New) Protect an ally, causing 50% of all Physical damage they take to be transfered to you. When the target takes Physical damage, your Revenge cooldown has a 30% chance to be reset. Bodyguard is cancelled if the target is further than 15 yards from you. Lasts 60 sec. Only one target can be Bodyguarded at a time. Limited to 1 target. Protection Warrior - Tier 2 PvP Talent. 10 yd range. Instant. 15 sec cooldown.
  • Leave No Man Behind Using Intervene Using Intercept on allies reduces all damage they receive by 90% for 2 sec. Protection Warrior - Tier 4 PvP Talent.
  • Mass Spell Reflection (New) Reflects all spells cast on you and on all party and raid members within 20 yards for 3 sec. Replaces Spell Reflection. Protection Warrior - Tier 2 PvP Talent. Instant. 30 sec cooldown.
  • Pain Train Name changed from "Booming Voice" to "Pain Train".
  • Rage Machine Non-periodic Attacks against you generate 5 Rage. Warrior - Tier 3 PvP Talent.
  • Shadow of the Colossus Name changed from "Pain Train" to "Shadow of the Colossus".
  • Slaughterhouse When you use Bloodthirst, the damage is increased by 1% 10% and the cooldown is reduced by 0 sec for every 0% 1 sec for every 10% health the target is missing. Fury Warrior - Tier 5 PvP Talent.
  • Thunderstruck Thunder Clap roots all targets for 1 snares all targets by 90% for 1.5 sec. Protection Warrior - Tier 5 PvP Talent.
  • Wrecking Crew Colossus Smash's Mortal Strike's effect now also is applied to all nearby enemies within 8 yards of the target. Arms Warrior - Tier 5 PvP Talent.

Fury
  • Bloodthirst Attack the target in a bloodthirsty craze, dealing (300% 225% of weapon damage) Physical damage and restoring 5% of your health. Generates 10 Rage. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 150% 230% of weapon damage ] Physical damage. Generates 5 Rage. Only usable while Enraged. Warrior - Fury Spec. Melee range. Instant.

Racials
Blood Elf
  • Arcane Torrent Silence all enemies within 8 yards for 2 sec and restore 1 Chi. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 2 sec and restore 1 Holy Power 3% of your mana. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.

Professions
Alchemy
  • Transmute: Meat to Pants Transmute Broken Isles meat into enchanting dust and crystals pants. Alchemy. 2 sec cast. 1 sec cooldown.

Engineering
  • Leystone Buoy Learn how to craft a Shockinator. Engineering. 2 sec cast. Leystone Buoy. Engineering. 2 sec cast.



Artifact Powers
Originally Posted by MMO-Champion
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance
  • Echoing Stars (Rank 1) Name changed from "Scion of the Night Sky (Rank 1)" to "Echoing Stars (Rank 1)". SOMETHING COOL GOES HERE. [NYI] Stars from Starfall will now bounce to an additional target within 8 yards, dealing 0 Astral damage.
  • Rejuvenating Innervation (Rank 1) Innervate increases the healing of you and your target by 50%. 0%.
  • Sunblind (Rank 1) Name changed from "Mooncraze (Rank 1)" to "Sunblind (Rank 1)". [Work In Progress, Will Be Replaced] Increases the radius of your Sunfire effect by 5 yards.
  • Touch of the Moon (Rank 1) When you take damage you have a 5% chance to cast an empowered Healing Touch on yourself instantly. (10s ICD) a Touch of the Moon, healing yourself for 0. This effect cannot occur more than once every 20 seconds.
  • Touch of the Moon (Rank 2) When you take damage you have a 10% chance to cast an empowered Healing Touch on yourself instantly. (10s ICD) a Touch of the Moon, healing yourself for 0. This effect cannot occur more than once every 20 seconds.
  • Touch of the Moon (Rank 3) When you take damage you have a 15% chance to cast an empowered Healing Touch on yourself instantly. (10s ICD) a Touch of the Moon, healing yourself for 0. This effect cannot occur more than once every 20 seconds.
  • Touch of the Moon (Rank 4) When you take damage you have a 20% chance to cast an empowered Healing Touch on yourself instantly. (10s ICD) a Touch of the Moon, healing yourself for 0. This effect cannot occur more than once every 20 seconds.
  • Touch of the Moon (Rank 5) When you take damage you have a 25% chance to cast an empowered Healing Touch on yourself instantly. (10s ICD) a Touch of the Moon, healing yourself for 0. This effect cannot occur more than once every 20 seconds.
  • Touch of the Moon (Rank 6) When you take damage you have a 30% chance to cast an empowered Healing Touch on yourself instantly. (10s ICD) a Touch of the Moon, healing yourself for 0. This effect cannot occur more than once every 20 seconds.

Guardian

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery

Survival

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
  • Dragonfire Brew (Rank 1) Casting Breath of Fire surrounds you with flame for until cancelled, dealing 1 Fire damage over 0 and reducing the cooldown of your brews by 1 sec when an enemy is hit. 0, dealing 0 Fire damage every 0 and reducing damage dealt to you by up to 0%.
  • Face Palm (Rank 1) Name changed from "Pawsed (Rank 1)" to "Face Palm (Rank 1)". Tiger Palm has a 5% 15% chance to reduce the cooldown of your Brews by one sec.
  • Face Palm (Rank 2) Name changed from "Pawsed (Rank 2)" to "Face Palm (Rank 2)". Tiger Palm has a 10% 30% chance to reduce the cooldown of your Brews by one sec.
  • Face Palm (Rank 3) Name changed from "Pawsed (Rank 3)" to "Face Palm (Rank 3)". Tiger Palm has a 15% 45% chance to reduce the cooldown of your Brews by one sec.
  • Face Palm (Rank 4) Name changed from "Pawsed (Rank 4)" to "Face Palm (Rank 4)". Tiger Palm has a 20% 60% chance to reduce the cooldown of your Brews by one sec.
  • Face Palm (Rank 5) Name changed from "Pawsed (Rank 5)" to "Face Palm (Rank 5)". Tiger Palm has a 25% 75% chance to reduce the cooldown of your Brews by one sec.
  • Face Palm (Rank 6) Name changed from "Pawsed (Rank 6)" to "Face Palm (Rank 6)". Tiger Palm has a 30% 90% chance to reduce the cooldown of your Brews by one sec.
  • Gifted Student (Rank 1) Increases the healing granted by Gift of the Ox orbs by 5%. 3%.
  • Gifted Student (Rank 2) Increases the healing granted by Gift of the Ox orbs by 10%. 6%.
  • Gifted Student (Rank 3) Increases the healing granted by Gift of the Ox orbs by 15%. 10%.
  • Gifted Student (Rank 4) Increases the healing granted by Gift of the Ox orbs by 20%. 13%.
  • Gifted Student (Rank 5) Increases the healing granted by Gift of the Ox orbs by 25%. 16%.
  • Gifted Student (Rank 6) Increases the healing granted by Gift of the Ox orbs by 30%. 20%.
  • Obstinate Determination (Rank 1) Name changed from "Even Handed (Rank 1)" to "Obstinate Determination (Rank 1)". Paralysis can now be cast on two targets. When you consume a Brew, you gain 0% dodge for 0.

Windwalker
  • Strike of the Windlord (Rank 1) Strike out with both fist weapons at all enemies within 0 yards in front of you, dealing 0 damage and reducing movement speed by 50% for 6 sec. 0% for 6 sec.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Protection
  • Eye of Tyr (Rank 1) Release a blinding flash from Truthguard, causing [ 300% [ 1 + 300% of AP ] Holy damage to all enemies within 8 yards that reduces all damage they deal to you by 25%. for 9 sec..
  • Tyr's Enforcer (Rank 1) The knowledge of the Watchers causes the Truthguard to deal 0 damage to all enemies within 0 yards of each target hit by Avenger's SHield.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination
  • Hemotoxin (Rank 1) Name changed from "Grasp of Gul'dan (Rank 1)" to "Hemotoxin (Rank 1)". When you Mutilate a target, the shadowy essence of Gul'dan has a chance to lash out of your daggers and latch onto your target, dealing 0 damage and healing you for that amount every 0 for 0. The Kingslayers have a chance to leech health from your target.
  • Master Alchemist (Rank 1) Crimson Vial restores an additional 5% of your maximum health over 0. Increase the damage of Deadly and Wound poison by 5%.
  • Master Alchemist (Rank 2) Crimson Vial restores an additional 10% of your maximum health over 0. Increase the damage of Deadly and Wound poison by 10%.
  • Master Alchemist (Rank 3) Crimson Vial restores an additional 15% of your maximum health over 0. Increase the damage of Deadly and Wound poison by 15%.
  • Master Alchemist (Rank 4) Crimson Vial restores an additional 20% of your maximum health over 0. Increase the damage of Deadly and Wound poison by 20%.
  • Master Alchemist (Rank 5) Crimson Vial restores an additional 25% of your maximum health over 0. Increase the damage of Deadly and Wound poison by 25%.
  • Master Alchemist (Rank 6) Crimson Vial restores an additional 30% of your maximum health over 0. Increase the damage of Deadly and Wound poison by 30%.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Enhancement

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms
  • Corrupted Blood of Zakajz (Rank 1) When you activate Battle Cry, your sword radiates shadowy energy, causing targets to suffer an additional 0% of all damage dealt over 0. of your damage dealt over 0.

Protection
  • Dragon Scales (Rank 1) Blocking an attack has a chance to generate 3 black dragonscales that orbit around you. Being hit consumes surround you with 3 black dragonscales. Being hit shatters one of these scales, granting you 0 Rage, and increases the value of your next Ignore Pain by up to 90%. 0%.
  • Might of the Vrykul (Rank 1) When you activate Demoralizing Shout, you have a chance to reduce the cooldown of Shield Slam, Revenge, and Thunder Clap by 0% for 0. the rage generated from Revenge and Shield Slam is increased by 0% for 0.



Strings Changes
Originally Posted by MMO-Champion
  • BOOST2_DEATHKNIGHTUNHOLY_ARMYOFTHEDEAD (New) - Use |cFFFFFFFFArmy of the dead|r when you need support in combat.
  • BOOST2_DEATHKNIGHTUNHOLY_DEATHCOIL (New) - Use |cFFFFFFFFDeath Coil|r on the target dummy.\n\n|cFFFFFFFFDeath Coil|r re-energizes your ghoul.
  • BOOST2_DEATHKNIGHTUNHOLY_DEATHGRIP (New) - Use |cFFFFFFFFDeath Grip|r to pull your enemy to melee range.
  • BOOST2_DEATHKNIGHTUNHOLY_FESTERINGSTRIKE (New) - Use |cFFFFFFFFFestering Strike|r to inflict |cFFFFFFFFFestering Wounds|r on the target dummy.
  • BOOST2_DEATHKNIGHTUNHOLY_OUTBREAK (New) - Use |cFFFFFFFFOutbreak|r to place a disease on the target dummy.
  • BOOST2_DEATHKNIGHTUNHOLY_RAISEDEAD (New) - Use |cFFFFFFFFRaise Dead|r to summon a minion.
  • BOOST2_DEATHKNIGHTUNHOLY_SCOURGESTRIKE (New) - Use |cFFFFFFFFScourge Strike|r on the target dummy to burst the |cFFFFFFFFFestering Wounds|r.
  • BOOST2_DRUIDFERAL_CATFORM (New) - Use |cFFFFFFFFCat Form|r to shapeshift into a cat.
  • BOOST2_DRUIDFERAL_DASH (New) - Use |cFFFFFFFFDash|r to speed around the battlefield.
  • BOOST2_DRUIDFERAL_FEROCIOUSBITE (New) - Use |cFFFFFFFFShred|r on the target dummy to spend |cFFFFFFFFCombo Points|r.
  • BOOST2_DRUIDFERAL_HEALINGTOUCH (New) - Use |cFFFFFFFFHealing Touch|r to heal your wounds.
  • BOOST2_DRUIDFERAL_PROWL (New) - Use |cFFFFFFFFProwl|r to enter stealth.
  • BOOST2_DRUIDFERAL_RAKE (New) - Use |cFFFFFFFFShred|r on place a bleed on the target dummy.\n\n|cFFFFFFFFRake|r generates |cFFFFFFFFCombo Points|r.
  • BOOST2_DRUIDFERAL_RIP (New) - Use |cFFFFFFFFRip|r instead of |cFFFFFFFFFerocious Bite|r to spend combo points.
  • BOOST2_DRUIDFERAL_SHRED (New) - Use |cFFFFFFFFShred|r on the target dummy from stealth then again after you exit stealth.\n\n|cFFFFFFFFShred|r generates |cFFFFFFFFCombo Points|r.
  • BOOST2_DRUIDFERAL_TIGERSFURY (New) - Use |cFFFFFFFFTiger's Fury|r to restore |cFFFFFFFFenergy|r and increase damage.
  • BOOST2_MAGE_BLINK (New) - Use |cFFFFFFFFBlink|r to teleport forward.
  • BOOST2_MAGE_FROSTNOVA (New) - Use |cFFFFFFFFFrost Nova|r to freeze the Charged Spark in place.
  • BOOST2_MAGEFROST_BLIZZARD (New) - Use |cFFFFFFFFBlizzard|r to eliminate all the oozes at once.
  • BOOST2_MAGEFROST_FROSTBOLT (New) - Use |cFFFFFFFFFrostbolt|r on the Target Dummy.
  • BOOST2_MAGEFROST_FROZENORB (New) - Use |cFFFFFFFFFrozen Orb|r
  • BOOST2_MAGEFROST_ICELANCE (New) - Use |cFFFFFFFFIce Lance|r on the Ooze.\n\nYou can cast this while moving.
  • BOOST2_MAGEFROST_REMIND_FROSTBOLT (New) - Use |cFFFFFFFFFrostbolt|r to gain |cFFFFFFFFFingers of Frost|r or |cFFFFFFFFBrain Freeze|r
  • BOOST2_MAGEFROST_REMIND_ICELANCE (New) - Use |cFFFFFFFFIce Lance|r while under the effect of |cFFFFFFFFFingers of Frost|r
  • BOOST2_MAGEFROST_WATERELEMENTAL (New) - Summon your |cFFFFFFFFWater Elemental|r
  • BOOST2_MONKWIND_BLACKOUTKICK (New) - Use |cFFFFFFFFTiger Palm|r to spend Chi between |cFFFFFFFFRising Sun Kicks|r.
  • BOOST2_MONKWIND_EFFUSE (New) - Use |cFFFFFFFFEffuse|r to heal yourself.
  • BOOST2_MONKWIND_FISTSOFFURY (New) - Use |cFFFFFFFFFists of Fury|r when available.
  • BOOST2_MONKWIND_RISINGSUNKICK (New) - Use |cFFFFFFFFRising Sun Kick|r to spend Chi.
  • BOOST2_MONKWIND_ROLL (New) - Use |cFFFFFFFFRoll|r to get around the battlefield.
  • BOOST2_MONKWIND_TIGERPALM (New) - Use |cFFFFFFFFTiger Palm|r to generate Chi.
  • BOOST2_PRIEST_PSYCHICSCREAM (New) - Use |cFFFFFFFFPsychic Scream|r to fear away the enemies.
  • BOOST2_PRIEST_SMITE (New) - Use |cFFFFFFFFSmite|r on the Target Dummy.
  • BOOST2_PRIEST_SWPAIN (New) - Use |cFFFFFFFFShadow Word: Pain|r on the Target Dummy.
  • BOOST2_PRIESTDISC_PENANCE (New) - Use |cFFFFFFFFPenance|r on the Target Dummy.
  • BOOST2_PRIESTDISC_PLEA (New) - Use |cFFFFFFFFPlea|r to heal yourself.
  • BOOST2_PRIESTDISC_PWSHIELD (New) - Use |cFFFFFFFFPower Word: Shield|r on yourself.
  • BOOST2_ROGUE_STEALTH (New) - Use |cFFFFFFFFStealth|r to go invisible.
  • BOOST2_ROGUE_VANISH (New) - Use |cFFFFFFFFVanish|r to drop out of combat.
  • BOOST2_ROGUEASSN_DEADLYPOISON (New) - Use |cFFFFFFFFDeadly Poison|r on your weapons.
  • BOOST2_ROGUEASSN_ENVENOM (New) - Use |cFFFFFFFFEnvenom|r on the target dummy.\n\n|cFFFFFFFFEnvenom|r spends |cFFFFFFFFcombo points|r to last longer.
  • BOOST2_ROGUEASSN_GARROTE (New) - Use |cFFFFFFFFGarrote|r from stealth on the target dummy.
  • BOOST2_ROGUEASSN_MUTILATE (New) - Use |cFFFFFFFFMutilate|r on the target dummy.\n\n|cFFFFFFFFMutilate|r generates !X! |cFFFFFFFFcombo points|r.
  • BOOST2_ROGUEASSN_RUPTURE (New) - Use |cFFFFFFFFRupture|r on the target dummy.\n\n|cFFFFFFFFRupture|r spends |cFFFFFFFFcombo points|r to last longer.
  • ERR_CHALLENGE_MODE_RESET_KEYSTONE - [PH] You cannot reset this challenge mode because an engergized keystone was used. You may not reset a Challenge that was started with an energized Keystone. Complete the dungeon to claim your rewards.
  • NO_ENVIRONMENT_INTERACTION (New) - None
  • OPTION_PHYSICS_OPTIONS (New) - Select physics interactions with the environment.
  • OPTION_TOOLTIP_SELF_HIGHLIGHT - Highlight your character.in Raids and Battlegrounds.
  • OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_BG_COMBAT - Only when in combat, highlight your character in Battlegrounds. Only highlight your character when in combat.
  • OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_RAID_COMBAT - Only when in combat, highlight your character in Raids. Only highlight your character when in combat.
  • ORDER_HALL_RESEARCH_CONFIRMATION (New) - Choosing %s requires %s|T%s:0:0:2:0|t and will take %s.
  • PHYSICS_INTERACTION (New) - Physics Interactions
  • PLAYER_AND_NPC_INTERACTION (New) - Player and NPC
  • PLAYER_ONLY_INTERACTION (New) - Player Only
  • PVP_HONOR_XP_BAR_CANNOT_PRESTIGE_HERE - Open your PvP Talents frame to prestige! Honor Talents frame to prestige!
  • PVP_TALENTS - PvP Honor Talents
  • SPELL_FAILED_TRANSMOG_SET_ALREADY_KNOWN (New) - All appearances are already in your collection
  • TRANSMOG_SET_PARTIALLY_KNOWN (New) - You know some of the appearances granted by this set already.
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Garrison Building Changes
Originally Posted by MMO-Champion
Medium Plots
  • Lunarfall Inn / Frostwall Tavern Level 3. 500 Gold Cost. 600 Resource Cost. 5 Work Orders. Adventure! Excitement! A Hero and his followers need all these things, along with a place to rest afterward.. Unlocks the particularly lucrative treasure hunter missions.. garrison resource missions..



Garrison Mission Changes
Originally Posted by MMO-Champion
7.0 Tutorial
  • Spread the Word Level 110. Item Level 700. 2 Followers. Cost: 10 Resources. Duration: 30 min. Our Order Hall is established, but we are going to need help. This war wont be won on our own, we will need troops, supplies. We need Monks. Send Chen and Li-Li to spread the word. War is upon us.. Rewards: 1000 XP 100 XP

Artifact - Druid Mission
  • Dire Research Level 110. Item Level 700. 1 Followers. Cost: 50 Resources. Duration: 19 hrs 3 sec. The research samples from Shaladrassil are ready. Let us assign Naralex to study them. He will need time to focus and examine them closely.. Rewards: 1000 XP. 5 Copper
  • Gathering the Dreamweavers: Celestine of the Harvest Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs 5 sec. We need the combined efforts of powerful druids to commune with Malorne. Celestine of the Harvest led some druids south to lend their aid at the Temple of Elune. However, we need to call her to Nordrassil immediately.. Rewards: 1000 XP
  • Gathering the Dreamweavers: Matoclaw Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs 5 sec. We need the combined efforts of powerful druids to commune with Malorne. Matoclaw was recently sent into Highmountain to investigate some harpy intrusions up there. Send a champion to bring her back.. Rewards: 1000 XP
  • Gathering the Dreamweavers: Talza Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs 5 sec. We need the combined efforts of powerful druids to commune with Malorne. Talza led a large group of druids into Stormheim to patrol the coasts. We should call him back to Nordrassil at once.. Rewards: 1000 XP
  • Gathering the Dreamweavers: Thisalee Crow Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs 5 sec. We need the combined efforts of powerful druids to commune with Malorne. Thisalee Crow is leading a scouting mission at the southern tip of Azsuna. Send our champions to recall her. We will need her strength in Nordrassil.. Rewards: 1000 XP
  • Powering the Portal: Azsuna Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs 5 sec. Satyr warbands have recently been spotted near the northern shores of Azsuna. They will surely be carrying Fragments of the Nightmare to help expand Xavius' influence. Take them from their cold, dead hands!. Rewards: 1000 XP
  • Powering the Portal: Highmountain Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs 5 sec. We've recently received reports of satyr scouting camps along the trails into Highmountain. They have begun attacking the tauren tribes who live up there. We should send our aid. With any luck, some of those satyr may be carrying Nightmare Fragments as well.. Rewards: 1000 XP
  • Powering the Portal: Val'sharah Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs 5 sec. The satyrs are growing bolder with each passing day. Satyr have completely overrun Shala'nir, the druid grove at the base of the world tree. These satyr will surely be equipped with Fragments of Nightmare. We can send our champions to deal with them, and bring back these shards to build our portal.. Rewards: 1000 XP
  • Sampling the Nightmare Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs 3 sec. A strange magic is seeping from the roots beneath the world tree, Shaladrassil, tainting the nearby forest. We believe the source of this darkness is the Emerald Nightmare. We must send our champions to investigate this disturbance at once, and bring back samples to study.. Rewards: 1000 XP

Artifact - Mage Mission
  • Ancient Magic (New) Level 110. Item Level 700. 1 Followers. Cost: 50 Resources. Duration: 2 hrs. The Broken Isles harbors many arcane secrets. We should discover as many as we can!. Rewards: 1000 XP. 5 Copper
  • The Nightborn Vault (New) Level 110. Item Level 700. 1 Followers. Cost: 50 Resources. Duration: 2 hrs. The Nightborn Vault is located deep within the legion incursion area of Suramar. Send you troops in to clear the way.. Rewards: 1000 XP. 5 Copper

Artifact - Monk Mission
  • Investigate Tian Monastery Level 110. Item Level 700. 1 3 Followers. Cost: 50 Resources. Duration: 2 hrs. We lost contact with the monks at Tian Monastery a few days ago. We should send someone immediately to investigate.. Rewards: 1000 XP. 5 Copper 100 XP. 5 Copper

Combat
  • A Way Out Level 99. Item Level 0. Rare. 3 Followers. Cost: 15 Resources. Duration: 2 hrs. A group of defectors wishes to escape the Iron Horde! Let's clear the way for them.. Rewards: 1500 XP. 1500 XP. 275 Gold 275x Garrison Resources
  • All That Glitters Level 94. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 45 min. Redistributing wealth from the departed isn't stealing. Trouble is, there's a mighty arakkoan sorcerer who doesn't know it. Do let him know.. Rewards: 500 XP. 35 Gold 38x Garrison Resources
  • Blackrock Intelligence Level 91. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 60 min. Blackrock messengers have been spotted crisscrossing the region. Any missives they are carrying could prove invaluable to our cause.. Rewards: 200 XP. 27 Gold 50 Silver 32x Garrison Resources
  • Blingtron's Secret Vault Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. While we were occupied with the sabotage of the Dark Portal, Blingtron managed to build a vault of riches. Find it!. Rewards: 1500 XP. 1,000 Gold
  • Break Their Chains Level 92. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 45 min. Ogre slavers are carrying off our allies to fight in their arenas. Pose as a would-be gladiator and free the unwilling combatants.. Rewards: 300 XP. 30 Gold 34x Garrison Resources
  • Cat Scratch Fever Level 97. Item Level 0. Rare. 3 Followers. Cost: 15 Resources. Duration: 1.9 hrs. Some sadistic saberon think the chaos on Draenor means they can butcher innocents without fear of punishment. Disabuse them of that notion.. Rewards: 1200 XP. 1200 XP. 225 Gold 225x Garrison Resources
  • Cult of Sargeras Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 4 hrs. In a remote corner of Talador, a small faction of draenei has embraced the worship of Sargeras. Stop their cult before it spreads.. Rewards: 1500 XP. 60 Gold
  • Drunk with Power Level 91. Item Level 0. Rare. 3 Followers. Cost: 15 Resources. Duration: 1.5 hrs. Gronn attacked an alchemist's wagon, and now they're hopped up on strength elixirs. Let's get 'em before they find the invisibility potions.. Rewards: 300 XP. 300 XP. 75 Gold 100x Garrison Resources. 75 Gold
  • Elements of Surprise Level 93. Item Level 0. Rare. 3 Followers. Cost: 15 Resources. Duration: 1.5 hrs. Our scouts spotted a group of ogre slavers gathering in Gorgrond. We cannot allow them a chance to fortify their position. Attack!. Rewards: 600 XP. 600 XP. 125 Gold 125x Garrison Resources
  • Environmental Hazard Level 92. Item Level 0. Rare. 3 Followers. Cost: 15 Resources. Duration: 1.5 hrs. The genesaur and their botani minions are attacking caravans on the road to Talador. We'll make them rue the day they were sprouted!. Rewards: 450 XP. 450 XP. 100 Gold 110x Garrison Resources
  • Errand for the SPS Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. If you really want to join the Steamwheedle Preservation Society, you've got to really care about Highmaul artifacts.. Rewards: 1500 XP. 100 Gold 250x Garrison Resources
  • Fire and Fury Level 100. Item Level 615. 2 Followers. Cost: 15 Resources. Duration: 4 hrs. Rescuing slaves in the Bloodmaul Slag Mines is our priority, but to do this, we must thin the number of fire furies there.. Rewards: 1500 XP. 75 Gold
  • Fired Up Level 98. Item Level 0. Rare. 3 Followers. Cost: 15 Resources. Duration: 2 hrs. Some important Burning Blade orcs wish to discuss battle strategy with Iron Horde leaders. It would be a shame if they never arrived.. Rewards: 1350 XP. 1350 XP. 250 Gold 250x Garrison Resources
  • Flock Together Level 95. Item Level 0. Rare. 3 Followers. Cost: 15 Resources. Duration: 1.5 hrs. Arakkoa flocks are looting abandoned draenei homesteads. They're also killing any who try to stop them. That makes them our problem now.. Rewards: 900 XP. 900 XP. 175 Gold 175x Garrison Resources
  • Ghost Wranglers Level 100. Item Level 630. 3 Followers. Cost: 20 Resources. Duration: 8 hrs. The spirits of the burial grounds are restless. Seek their knowledge and their power to end Ner'zhul's scheming once and for all.. Rewards: 1500 XP. 100 Gold
  • Got a Light? Level 100. Item Level 630. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. A train full of artillery and explosives is about to leave the depot. Detonating one bomb should be enough to destroy the entire payload.. Rewards: 1500 XP. 100 Gold
  • Green Fel Level 100. Item Level 675. 2 Followers. Cost: 60 Resources. Duration: 10 hrs. The reckless warlock Gul'dan intends to create a fel volcano in the center of Shadowmoon Valley. Stop him before he dooms us all.. Rewards: 1500 XP. 150 Gold
  • Heart of the Iron Horde Level 100. Item Level 0. 2 Followers. Cost: 15 Resources. Duration: 4 hrs. The Warsong clan is a symbol of the Iron Horde's power. Under the cover of night, set its camp ablaze. This will kill their morale.. Rewards: 1500 XP. 60 Gold
  • Lending a Hand Level 94. Item Level 0. Rare. 3 Followers. Cost: 15 Resources. Duration: 1.5 hrs. Shattered Hand raiders do not simply kill, they take trophies from their victims. We know their next target. Stop them.. Rewards: 750 XP. 750 XP. 150 Gold 150x Garrison Resources
  • Lessons of History Level 91. Item Level 0. Rare. 3 Followers. Cost: 15 Resources. Duration: 1.5 hrs. Shadowmoon orcs are summoning void beasts through hastily opened portals that could tear Draenor apart, once again. Stop them!. Rewards: 300 XP. 300 XP. 75 Gold 100x Garrison Resources. 75 Gold
  • Medical Necessity Level 98. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 1.5 hrs. Our soldiers in the field need medical supplies, but Warsong orcs are patrolling the road. Escort the caravan so it makes its destination.. Rewards: 900 XP. 45 Gold 46x Garrison Resources
  • Mogor's Dilemma Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. Mogor the Ogre is having trouble with some gladiators, but slaughtering other ogres would look bad for him. He'll pay us for the dirty work.. Rewards: 1500 XP. 20000 XP. 100 Gold 250x Garrison Resources
  • Ogron's Out of the Bag Level 93. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 45 min. We know the ogron are going to attack soon because they told us. No one ever said they were smart. Stop them before they do any real harm.. Rewards: 400 XP. 32 Gold 50 Silver 36x Garrison Resources
  • Peace unto You Level 96. Item Level 0. Rare. 3 Followers. Cost: 15 Resources. Duration: 1.9 hrs. The distressed spirits of fallen Azeroth soldiers have begun to rise. Quickly, let us end their torment.. Rewards: 1050 XP. 1050 XP. 200 Gold 200x Garrison Resources
  • Podling Patrol Level 91. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 60 min. Wayward podlings have stolen a crate of our giant growth elixirs. Recover the potions before the creatures consume them and run amok.. Rewards: 200 XP. 27 Gold 50 Silver 32x Garrison Resources
  • Restless Spirits Level 90. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 30 min. Shadowmoon Valley is haunted by orc spirits that lash out in confusion and rage. Until they are put to rest, no one is safe.. Rewards: 100 XP. 25 Gold 100 XP
  • Rollin' like a Kraken Level 100. Item Level 630. 3 Followers. Cost: 30 Resources. Duration: 8 hrs. With some diving gear and a little luck, a seaborne attack could be our best chance of infiltrating the heavily fortified Iron Docks.. Rewards: 1500 XP. 100 Gold
  • Saberon Ambush Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 4 hrs. Patrols have reported that roving bands of saberon are waylaying merchants traveling through Nagrand. Find them and stop them.. Rewards: 1500 XP. 60 Gold
  • Savage Patch Level 100. Item Level 615. 2 Followers. Cost: 15 Resources. Duration: 4 hrs. Some magi stopped to smell the roses in the Everbloom. Oops. If we hurry, we should be able to save some of them.. Rewards: 1500 XP. 75 Gold
  • Shafted Miners Level 100. Item Level 630. 3 Followers. Cost: 30 Resources. Duration: 6 hrs. A mineshaft has collapsed, and those Bloodmaul dogs have left the enslaved miners down there to die. We must dig them out!. Rewards: 1500 XP. 100 Gold
  • Sparks and Steel Level 100. Item Level 615. 2 Followers. Cost: 15 Resources. Duration: 4 hrs. Goblin engineers are designing weapons for Blackrock and Thunderlord orcs. Well, we have weapons too. Go to Grimrail Depot and use them.. Rewards: 1500 XP. 75 Gold
  • Spored to Death Level 100. Item Level 630. 3 Followers. Cost: 40 Resources. Duration: 8 hrs. The river we've been using as our water source has been tainted by those nasty spores! Find a new source before people get thirsty.. Rewards: 1500 XP. 100 Gold
  • The Bloodmane Scrolls Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. The ruthless war prides of the Bloodmane have made off with the Reveries of Sethek, scrolls sacred to the outcasts.. Rewards: 1500 XP. 100 Gold 250x Garrison Resources
  • The Feathers Must Fly Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. Arakkoa talonpriests have begun sacrificing draenei to their god, Terokk. Interrupt their ritual and free the prisoners.. Rewards: 1500 XP. 60 Gold
  • The Observer Effect Level 90. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 30 min. The Thunderlord orcs are growing bold: their scouts follow Horde parties with little stealth or fear. Such arrogance deserves a response.. Rewards: 100 XP. 25 Gold 100 XP
  • To Freedom! Level 100. Item Level 0. 2 Followers. Cost: 15 Resources. Duration: 4 hrs. Ogre slavers have captured many of the draenei displaced by the Iron Horde. Send someone to their camp and liberate them.. Rewards: 1500 XP. 60 Gold
  • Too Much Business Level 100. Item Level 675. 2 Followers. Cost: 60 Resources. Duration: 8 hrs. We suspect a goblin merchant of selling to both us and the Iron Horde. Tail him, and if he is double-dealing, drag him back by his ears.. Rewards: 1500 XP. 150 Gold
  • Under Ner'zhul's Nose Level 100. Item Level 615. 2 Followers. Cost: 15 Resources. Duration: 4 hrs. Some of the Shadowmoon clan's treasures are poorly guarded. We'll take what we can and destroy the rest!. Rewards: 1500 XP. 75 Gold
  • Worth Its Weight Level 96. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 60 min. The arakkoa have begun stealing and hoarding gold. Time to steal it back.. Rewards: 700 XP. 40 Gold 42x Garrison Resources

Ship-Treasure
  • A Ship in Harbor Is Safe, But... Level 100. Item Level 0. 2 Followers. Cost: -106 Resources. Duration: 18 hrs. These ships are about to leave Ironhold Harbor. They're probably still hung over from last-minute partying. They're certainly not expecting a fight.. Rewards: 5000 XP. 700 Gold
  • Blood, Gold, and Regret Level 100. Item Level 0. Rare. 2 Followers. Cost: -106 Resources. Duration: 2 days. Seizing a fortune proved this destroyer's undoing. Its crew turned on each other, only to become cursed ghosts, unable to spend the gold they gave their lives for.. Rewards: 8000 XP. 2,000 Gold 5000x Apexis Crystal
  • Come Fel or High Water Level 100. Item Level 0. 2 Followers. Cost: -106 Resources. Duration: 8 hrs. Horde forces plan to attack the Icescar Boneyard. If they fail, their deaths will only fuel the Shadow Council's foul sorcery. Stop the Horde, whatever it takes.. Rewards: 3000 XP. 180 Gold
  • Do You Feel Lucky? Level 100. Item Level 0. 2 Followers. Cost: -106 Resources. Duration: 8 hrs. When Alliance forces sailed to Shadowmoon, their ship arrived intact. Maybe draenei aren't as cursed as we thought. Maybe they even brought gold with them.. Rewards: 3000 XP. 225 Gold
  • False Economy Level 100. Item Level 0. 2 Followers. Cost: -106 Resources. Duration: 18 hrs. A damaged engine has crippled a destroyer far from shore. That's what happens when you only value warriors and plunder. Not that the gold should go waste.. Rewards: 5000 XP. 750 Gold
  • Fools and Their Gold Level 100. Item Level 0. 2 Followers. Cost: -106 Resources. Duration: 4 hrs. The city of Elodor houses the draenei's leaders, who are allied with the Alliance. Teach both groups a lesson: seize one of their gold shipments.. Rewards: 2000 XP. 125 Gold
  • Glittering Prize Level 100. Item Level 0. 2 Followers. Cost: -106 Resources. Duration: 18 hrs. This enemy sub is loaded with gold, so it can't outrun us. Instead, it's been hiding out between a rocky shoal and a whirlpool, hoping to lure us to our doom.. Rewards: 5000 XP. 500 Gold
  • Gold in Their Holds Level 100. Item Level 0. Rare. 2 Followers. Cost: -106 Resources. Duration: 18 hrs. Uncharted waters proved deadly to these sailors, who still roam the area as murderous ghosts. That said, they were well paid before their deaths.. Rewards: 5000 XP. 750 Gold 1000x Oil
  • If a Tree Falls in the Forest Level 100. Item Level 0. 2 Followers. Cost: -106 Resources. Duration: 18 hrs. Iron Horde forces have landed in Tangleheart, endangering its rich soil and plentiful timber. Also its powerful ancients. Who were already pretty angry.. Rewards: 5000 XP. 700 Gold
  • Nothing Gold Can Stay Level 100. Item Level 0. Rare. 2 Followers. Cost: -106 Resources. Duration: 18 hrs. Sabotaged by spies, these carriers sank on their way to battle. Denied a glorious death in battle, their ghostly crews sink other ships out of bitterness.. Rewards: 5000 XP. 850 Gold 1000x Oil
  • On the Rocks Level 100. Item Level 0. Rare. 2 Followers. Cost: -106 Resources. Duration: 8 hrs. This ghost ship lies in wait, attacking unwary sailors who approach the treacherous shoals off Gorgrond's eastern coast.. Rewards: 3000 XP. 325 Gold 5000x Apexis Crystal
  • Tastes Like Chicken Level 100. Item Level 0. 2 Followers. Cost: -106 Resources. Duration: 4 hrs. Frostangler Bay is a virtual cornucopia of disgusting-looking marine life. But it's palatable enough if you cook it properly. Bring back a fat haul.. Rewards: 2000 XP. 125 Gold
  • The Shimmer Moor Level 100. Item Level 0. 2 Followers. Cost: -106 Resources. Duration: 8 hrs. The so-called dragons living here are fragile mounts, but foolish draenei pay well for them. Divert their latest cargo of gold to a better cause: ours.. Rewards: 3000 XP. 180 Gold
  • The Sunset Shore Level 100. Item Level 0. 2 Followers. Cost: -106 Resources. Duration: 8 hrs. The Iron Horde uses subs to transport gold up and down the western coast. Taking one out would hit Hellscream's pocket and fill our coffers.. Rewards: 3000 XP. 195 Gold
  • Unafraid of Ghosts Level 100. Item Level 0. Rare. 2 Followers. Cost: -106 Resources. Duration: 18 hrs. On the one hand, great riches. On the other hand, furious walking corpses. Oh, come now. We all know what choice you're going to make.. Rewards: 5000 XP. 800 Gold 1000x Oil
  • Warspear Fishing Level 100. Item Level 0. 2 Followers. Cost: -106 Resources. Duration: 8 hrs. Hellscream has posted a sub near the Horde's main base on Ashran. Take that sub out. Alliance, that means you, too. Factional hatreds have no place here.. Rewards: 3000 XP. 325 Gold
  • Zangar Shore Level 100. Item Level 0. 2 Followers. Cost: -106 Resources. Duration: 8 hrs. Several races on Draenor offer excellent pay for these giant mushrooms. That said, the shortsighted Horde will quickly wipe them out if we don't intervene.. Rewards: 3000 XP. 200 Gold

Treasure
  • Blackrock Munitions Level 100. Item Level 0. 2 Followers. Cost: 15 Resources. Duration: 6 hrs. Not only does the ammunition of the Iron Horde carry value on the black market, but lifting some means less for the Earthbreaker cannon.. Rewards: 1500 XP. 100 Gold 100x Garrison Resources
  • Borrok's Fools Level 91. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 60 min. The Grimfrost ogres regularly rob Frostwolf orcs and offer them as sacrifices to Brorrok the Devourer. Let's relieve them of their stolen goods.. Rewards: 200 XP. 35 Gold 48x Garrison Resources
  • Flint's Hide Level 98. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 2 hrs. Get it!. Rewards: 900 XP. 65 Gold 70x Garrison Resources
  • Honey I Got Your Money Level 97. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 1.5 hrs. Don't you worry. Just make like a bear, get in, get the honey, and get out.. Rewards: 800 XP. 60 Gold 70x Garrison Resources
  • Lost in the Foundry Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 6 hrs. The Iron Horde excavations taking place in The Pit occasionally turn up rare diamonds. Retrieve one and we'll make use of it.. Rewards: 1500 XP. 100 Gold 100x Garrison Resources
  • Mother Araneae Level 92. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 60 min. With great risk comes great reward. Plumb the dangers of Darksting Cave in southern Gorgrond and see what you can find.. Rewards: 300 XP. 37 Gold 50 Silver 50x Garrison Resources
  • Precious Riches Level 90. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 30 min. Rumors grow of a Pale orc that thrives on ambushing the unsuspecting for anything that shines. He might be found in a cave to the southwest.. Rewards: 100 XP. 30 Gold 45x Garrison Resources
  • Profitable Machinations Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 6 hrs. A joint operation between the Venture Co. and Iron Horde is taking place on Darktide Roost. Profit must be some sort of motive.. Rewards: 1500 XP. 100 Gold 100x Garrison Resources
  • Profiting From Profiteers Level 97. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 1.5 hrs. The goblins of Pinchwhistle *are* the noxious local environment. I see no reason we shouldn't relieve them of some valuables.. Rewards: 700 XP. 55 Gold 65x Garrison Resources
  • Reagents of Mass Destruction Level 95. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 60 min. As it happens, the reagents used by the Shadow Council fetch a handy sum on the black market. We're certain there's a stockpile in Gul'rok.. Rewards: 600 XP. 50 Gold 65x Garrison Resources
  • Steamscar Plunder Level 93. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 60 min. The Steamscar of Gorgrond are notorious looters. Let's repossess the valuables for great justice.. Rewards: 400 XP. 40 Gold 50x Garrison Resources
  • The Golden Halls of Skyreach Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 6 hrs. You and I both know the arakkoa are loaded. Feels like we could make a fortune just chipping away at the walls.. Rewards: 1500 XP. 150 Gold 200x Garrison Resources
  • The Hypnocroak Level 91. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 60 min. Legends speak of a cave above the Nightmarsh replete with valuable trade resources - along with an amphibious abomination residing in it.. Rewards: 200 XP. 35 Gold 48x Garrison Resources
  • The One True Brambleking Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 6 hrs. Rumor has it that Brambleking Fili's staff points the way to a hidden cache. Myth?. Rewards: 1500 XP. 100 Gold 100x Garrison Resources
  • The Tomb of Lights Level 94. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 60 min. Shadow Council pillagers continue to ravage the Auchenai catacombs of the Tomb of Lights.. Rewards: 500 XP. 45 Gold 60x Garrison Resources
  • The Wolfmother's Pelts Level 99. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 2 hrs. The wolfmother Gar'lua raises the most ferocious of Warsong wolves. Their pelts would dent the Warsong war effort and fetch a tidy sum.. Rewards: 900 XP. 70 Gold 75x Garrison Resources
  • Ug'lok the Incompetent Level 100. Item Level 0. 2 Followers. Cost: 15 Resources. Duration: 6 hrs. Even an ogre as incompetent as Ug'lok the Frozen can amass a fortune via slave labor, but be prepared to counter his magic should it happen to work.. Rewards: 1500 XP. 100 Gold 100x Garrison Resources
  • Umbrafen Treasures Level 90. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 30 min. Scouts have heard rumors of valuables within a mysterious cave in the Umbrafen.. Rewards: 100 XP. 30 Gold 45x Garrison Resources



Garrison Follower Changes
Originally Posted by MMO-Champion
Uncommon
  • Kira Iresoul Name changed from "Kira Iresong" to "Kira Iresoul".



Garrison Ability Changes
Originally Posted by MMO-Champion
Ability
  • Dwarven Crew Ability Increases the gold gained from a mission by 100%.. Ability Allows naval equipment to be recovered from successful missions..
  • Goblin Crew Ability Increases the gold gained from a mission by 100%.. Ability Allows naval equipment to be recovered from successful missions..
  • Treasure Map Ability Increases the gold gained from a mission by 100%.. Ability Grants additional Apexis Crystals upon completion of any successful mission..

Trait
  • Extreme Scavenger Name changed from "Treasure Hunter" to "Extreme Scavenger". Trait - Increased Rewards Increases the gold garrison resources gained from a mission by 100%.. 200%..
  • Normal Trait Success chance reduced by 75%.. Trait Reduces success chance..
by Published on 2016-02-23 09:21 AM

T10 Vaults for New Players, Armor vs All Res Analysis

Class Creation Competition - Grand Finale Voting, Mekkatorque's Workshop - Questing Mechanic

Xul Talents & Details Revealed

Jeff Kaplan on Beta Access, Hero Change Frustration, TownHall Overwatch Ep 1

Legion - Eye of Azshara Dungeon Preview
Eye of Azshara is located in Azsuna and has lots of Naga, making use of the new Naga models.





Legion - Dalaran Updates
Citizens of Dalaran! Raise your eyes to the skies and observe! Recent Legion builds have made a few small updates to Dalaran. Rhonin got a statue, Rogues got another exit from their class hall into the Blacksmith building, and you can now run across a Treasure Demon in town.



Legion Wardrobe System
Originally Posted by Blizzard (Blue Tracker / Official Forums)
If you have Tier 3 pieces (either from Classic WoW or the Black Market Auction House) then these appearances will be unlocked account-wide within the current transmogrification restrictions.

As an example, let's say that you're playing a Warlock:
  • If you have a piece of the Frostfire Regalia (Mage) set, then this appearance will be unlocked account-wide for all classes that use Cloth as their primary armor type.
  • If you have a piece of the Dreadnaught (Warrior) set, it won't be unlocked account-wide as a Warlock can't equip Plate items.

I don't see why this would work differently for something else than tier 3, so here's my view : If my mage has mage Tier 2 items, then the mage-tier-2 look is unlocked for all clothies ?

I strongly disagree with that, sorry, because there are no lookalikes and so far, only mages can have this transmog. Same for paladins, rogues, and many tier sets that remain exclusive to one class ( and other classes only have recolors).

Other example, which is not different than the tier sets : if my warlock has unlocked MoP challenge mode armor, then this look is available to all clothies ? No thanks.

The problem is different when there are non-class-set-lookalikes, but I still would prefer that strict rules be enforced : whatever the source of unlocking, you have to be able to use the look yourself to transmog.

Blizzard, please, please, please put careful thinking on all the unlock / transmog rules, and give us a clear answer of what is or is not possible.

Just to clarify that this does indeed only apply to Tier 3 pieces, because these pieces do not have class-restrictions on them. Other Tier sets will be subject to their normal class restrictions.

You're here again. Can you please clarify (since your last post is open to interpretations): Can PLATE USERS unlock CLOTH/LEATHER/MAIL tier 3 items?
No. Only appearances of the primary armor type for that class (Plate) can be unlocked.

The general rule of thumb for unlocking appearances is:

  • You must be able to equip the armor
  • It must be of your primary armor type
  • It must be able to be obtained and equipped by your class

Legion Class Updates
Originally Posted by Blizzard Entertainment
Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Retribution Paladin 2/18 update
The class should be designed in a way that regardless of what talent I take I should never be standing around auto attacking waiting for abilities to come off cooldown. The main different between live and legion alpha is that on live, even with the most simple talent options we basically never have to wait for things to come off cooldown 99% of the time and we can generate holy power pretty quickly thanks to the shorter cooldowns on judgement/crusader strike and random procs with exorcism/hammer of wrath.
The above is a philosophical statement we don't necessarily agree with. There are people that enjoy a slower pace of combat (one that isn't gcd locked), and the class design has to service their preferences too.

There's a fairly common tendency for some players to believe that all talents should be designed to service their play style (active versus passive, gcd locked versus not, solo questing versus raiding versus pvp, etc) such that they have three choices on all rows that they consider compelling alternatives, when in reality it's more about choosing a set of talents that fits your particular style and therefore defines your character (or at least the way you play it in any given situation). (Blue Tracker / Official Forums)

[Feedback] Retribution Paladins
- I actually don't mind Ret's abysmal gap-closing relative to other classes so long as the devs realize just how big a tradeoff this is. For example, if demon hunter is a mobility specialist then by rights our utility should blow theirs out of the water.
We too believe this is key. Mobility will be a weakness for the paladin (and death knight), but it has to be offset adequately in other ways (utility, survivability, dps throughput while on target, etc). (Blue Tracker / Official Forums)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
I think my biggest prob with homogenization was the loss of fun spriest utility I miss being a mana battery/when mana matterd
Yeah some spriests liked that role and some hated it. Not sure how to solve. Opting into talents to determine playstyle maybe? (OccupyGStreet)

Do you think Warlord of Draenor was a "failure"? Could Legion bring back those who left the game due to the "mistakes" inWod
I didn't play it so I can't answer as a player and it would be unprofessional of me to do so anyway. (OccupyGStreet)
I will say I worked a lot on MoP and players had a lot of criticisms then too, some totally fair, some less so. (OccupyGStreet)

Which wow raids did you work on? I have some questions.
Sunwell to Siege. I never made bosses myself though. (OccupyGStreet)

What are your thoughts on Ulduar? Beautiful raid, but gigantic to move through. ToC opposite views.
Ulduar was a high-water mark in many ways. Participation was low and the "button" hard modes weren't sustainable long term. (OccupyGStreet)
I always remember it fondly as a player and developer though. It was a beautiful raid and I mean that more than just art. (OccupyGStreet)



Final Boss - Protection Paladin Spec Preview
Final Boss is back with another spec preview!

by Published on 2016-02-22 12:56 AM

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Legion - Protection Paladin Artifact Intro
You can see the Protection Paladin artifact weapons on our Artifact Weapons page.





Legion - Protection Paladin Flail Artifact Weapon
The latest Legion build added a new artifact weapon variation that looks like it may belong to Protection Paladins. We took a look at how it may appear in game using the existing mace animations. As always, remember that this is just a rough preview, not a final release.



Legion Class Feedback
Originally Posted by Blizzard Entertainment
Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Marksman Hunter
I don't think this is quite intentional. Also, keep in mind that the higher frequency of Mark's after 1 cast greatly reduces the extra benefit on Trueshot, which currently increases the frequency of Mark application.

Would be happy to see this frozen between 2-4 arcanes, with Trueshot dropping it to 1-2. Or whatever revamp you're working on regarding Marks and Trueshot. Is it possible these were tied to the duration of Vulnerable, so while the duration for it was low (prior build) so too were the numbers required to proc Mark? Thus, when the duration was tripled to 30s so were the value ranges on the Mark procs. If true, I don't like that at all - those outliers are far too wild. It's currently described as, "Approximately 6 procs per minute." One way or another, 1-1-1-1-1 versus 16-1-11-2 and 1-12-14-13 are not good directions in my opinion. Maybe consider something to make the manipulation of Hunter's Mark more player controllable.

edit; and a comment about explosive shot. You'll probably find most people will stand in melee range to simplify this into a click-click rather than a timed reactivation from range. Also I'm not sure 'slow moving' correctly describes 'crazy rocket'...

(Warning, more under-the-hood techy talk, safe to ignore, not important to playing the game or performing well!)

I appreciate the in-depth testing of this. Unfortunately, I think your testing method was missing that it's RPPM now, not a % chance. The count of shots between procs isn't relevant anymore, instead the time between procs is. And since you likely alternated between spamming a bunch of shots in a row (which you wouldn't do in practice due to wasting Focus) and stopping to take notes, you got wildly varying results. The proc rate is 6*Haste RPPM (with Unlucky Streak Prevention) now. With 20% Haste, this'll work out to about 1 proc every ~7.7 sec. The Unlucky Streak Prevention will start ramping up the proc rate after about 16sec, with no droughts of longer than 24sec.* With Vulnerable lasting 30sec, this will ensure 100% uptime is possible, with a ton of slush. A Mark every ~7.7sec on average will provide a reasonable frequency of Marked Shot usage as well.

*16sec and 24sec are estimates based on my memory of the Unlucky Streak Prevention logic, which I don't have in front of me at this moment. Don't hang me if those are off by a bit!

Regarding breaks for notes, this was per GCD. No gaps. So each one of those numbers represents the GCD of one spell: 1-1-15-3, for instance, would've been Arcane x1, Marked x1, Arcane x1, Marked x1, Arcane x15, Marked x1, Arcane x3, Marked x1. One hand for the button, one hand for writing the number. True enough, though, this would not account for gaps in time present from Aimed Shot cast times, so maybe that would affect things a bit. Yeah I sat there doing that, shush
I've done similar things in the past.

Yes, the Aimed Shots you're doing in-between (along with any other talented abilities on cooldowns, such as Head Shot, Barrage, or Explosive Shot, etc.) will fill time, which drastically affects things, cutting that 1-1-15-3 to actually 1-1-5-2 in practice, with that 5 being broken up by a couple other shots in between, thereby avoiding any long string of Arcane Shots.

So the speculations about hunters mark being RPPM now were correct... Not happy about this. What if you got your proc on the boss right before a bunch of AoE fodder spawned, now you can't do your cleave because the RPPM timer has just started ramping up? RPPM is the worst kind of rng there is, it is uncontrollable and unpredictable. With 50% proc you at least could reasonably expect a proc after four arcane shots at most.
This is a misunderstanding of how RPPM works. The only ramping proc chance is Unlucky Streak Prevention, which only kicks in if you've gotten a long string of bad luck, not normal gameplay. It's a time-based proc chance. RPPM is *more* consistent that a comparable simple % chance.

Also, the "before" in Jademcian's data is not the 50% proc chance. That's the prior version, which was a much higher-overall ramping proc chance, when Vulnerability/Marked Shot was a previous design. A 50% proc chance is not "four arcane shots at most"; you'd commonly see way more failed procs in a row than that. (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Holy Paladin
Light of the Martyr's cost (mana) is currently higher than intended, which should be fixed in the next build. That should make the spell more attractive to start experimenting with and finding a role for in your playstyle. While a raw computation of net healing per mana will still make it appear below average, it will be much less so than it is now, and its other advantages should be more relevant: being a spammable instant, being able to focus higher throughput into one target, helping with mobility, synergizing with abilities such as Avenging Wrath, and the fact that self-damage varies in importance based on the situation. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Resto Shaman
It's intended that healing from other totems doesn't add to Cloudburst Totem (as on live), and the tuning should reflect that. We'll add a short shared cooldown so you don't instantly recall the totem by accident. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
CC with cast times( excluding sheep and fear), often don't get used, because it is often too late to use it. revert Shadowfury
We haven't found that to be true at all. Why exclude Polymorph and Fear? They have cast time, and are used regularly. (WarcraftDevs)

1. In Legion, will some Draenor perks be revisited or even replaced because newer class designs?
Draenor Perks are being removed in Legion. Many have become baseline, but some are gone completely. (WarcraftDevs)

Why was ranged autoattack (Shoot) removed from melee classes? Was great for flavour/RP, didn't affect PvE. Can we get it back?
RP abilities could potentially be toys in today's world, maybe gun/bow toys? Could be a fun WV gift idea (Muffinus)

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
What's the current plan for obliterate for frost in legion? Will it be the primary rune spender for single target?
Yes, Obliterate remains the primary rune spender for Frost Death Knights. (WarcraftDevs)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Out of curiosity, what's the downside to being able to spam Thrash as a Bear? Just wondering why the inclination is to CD it?
Was spamming Thrash in 75%+ of your GCDs fun for you? (Honest question. It may be for some people.) (Celestalon)

We need something that snaps hard like pally's shield. Even if that meant thrash going back to being a frontal cone attack...
Have you tried it in the latest alpha? It's damage was massively buffed to help it 'snap'. (Celestalon)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Really sad to see Zen Flight lose some of its features in Legion. Can you explain the reasoning for this?
No changes intended, aside from being learned via a book instead of a glyph. If you're seeing any, please report the bug! (WarcraftDevs)

For Legion Brewmaster, will Haste reduce the recharge times of Ironskin and Purify in addition to increasing energy regen? Because I've seen that Haste is reducing recharge times on other tank AM abilities.
Possibly; we're still deciding. Haste does give you more Tiger Palms, which give you more Brews, but that's relatively minor. (WarcraftDevs)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
with the loss of Turalyon's Might, rets mobility has taken a massive hit. any info on this?
Turalyon’s Might was inconsistent with the Paladin fantasy. Instead, we're offering Divine Steed to Retribution via talents. (WarcraftDevs)

Since the Judgement giving Holy Power talent is removed. Can I assume Judgement will always give HP baseline?
That's not the current plan, but we are still experimenting with some other tweaks to it. (WarcraftDevs)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
More concerned than ever about spriest survivability. Do you really intent the spec to rely on self healing?
Shadow has high survivability so far, via Vamp. Touch, Shadow Mend, and PW:Shield. We're willing to adjust if necessary, though. (WarcraftDevs)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Is Enrage's duration/Rampage extension's for Fury being decreased by haste intended or a bug?
It does look odd, but it's necessary to ensure that Haste doesn't change the rotation (or create gigantic haste breakpoints). (WarcraftDevs)

Dark Legacy Comics #526
DLC #526 has been released!


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