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by Published on 2024-03-23 08:24 AM

Plunderstorm Tuning Adjustments - March 22, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today, with hotfixes that are all now live, we’ve made the following adjustments to offensive and utility abilities in Plunderstorm:

  • Fire Whirl damage reduced by 20%.
    • Developers’ notes: we want to reign in Fire Whirl’s damage a bit more, so that it’s close to the performance of other offensive spells.
  • Faeform now provides a 50% damage reduction for the first 1 second you’re in Faeform (was 90%).
    • Developers’ notes: Faeform offered too much defense without providing for counterplay.
  • Rime Arrow cooldown increased at higher ranks, and now has a cooldown of 10/8.5/7/5.5 seconds (was 10/8/6/4 seconds).
    • Developers’ notes: Rime Arrow’s short cooldown made it a too-low-risk poke, often used to deny healing and chase fleeing targets. Increasing the cooldown at higher ranks will give targets more chances to act against Rime Arrow.

We’ll have all of the above, along with more updates to Plunderstorm in our next hotfixes update.
by Published on 2024-03-22 07:20 PM

Break the Meta Returns for Dragonflight Season 3
Break the Meta event returns for Dragonflight Season 3, giving players an additional chance to earn the Dreaming Banner of the Aspects toy by completing two keystones at level +17 or higher within the time limit.

Players with the highest Mythic+ Character Score for each eligible specialization in their respective region will win 60 Days of Game Time. Additionally, all players have a chance to win a bundle of prizes regardless of their score:





Riot Games MMO Project Delayed
Marc Merrill, Cofounder, Cochairman & CPO at Riot Games, shared an update on the MMO project, mentioning that the team has decided to reset its direction.
Originally Posted by Marc Merrill
Hey all - We know many of you are hungry for news about the Riot Games #MMO project, and we really appreciate your patience and the incredible support you've shown us so far. I’m writing to update you today on where we’re at. And before anyone panics: yes, we are still working on the game. #Leagueoflegends

After a lot of reflection and discussion, we've decided to reset the direction of the project some time ago. This decision wasn't easy, but it was necessary. The initial vision just wasn’t different enough from what you can play today.

We don’t believe you all want an MMO that you’ve played before with a Runeterra coat of paint; to truly do justice to the potential of Runeterra and to meet the incredibly high expectations of players around the world, we need to do something that truly feels like a significant evolution of the genre.

This is a huge challenge, but one that our team of deeply passionate MMO players and game development veterans is incredibly motivated to pursue

With this new direction, I'm excited to introduce Fabrice Condominas as the new Executive Producer of the MMO. Fabrice's experience as a player and passion for creating immersive worlds is extraordinary. Having led big projects at Riot, BioWare, and EA, he brings a fresh perspective and a shared commitment to excellence that will guide our team as they continue on this difficult journey.

We started laying the groundwork for this pivot some time ago and over the last year under Vijay Thakkar’s management, we built key components of the technical foundation to create the kind of ambitious game we’re talking about. We’re grateful for Vijay’s leadership and that he’ll be part of the game leadership team going forward as our Technical Director.

Resetting our development path also means we will be "going dark" for a long time—likely several years. This silence will help provide space for the team to focus on the incredible amount of work ahead of them. We understand the excitement and anticipation that surrounds new information, but we ask for your trust during this silent phase.

Remember, 'no news is good news,' as it means we're hard at work, pouring our hearts and souls into making something that we hope you’ll love.

Thank you for believing in us and for your patience. We’re incredibly committed to this mission and we look forward to the adventure ahead and the stories we'll tell together.
by Published on 2024-03-22 05:44 PM

Twitch Drop: Get the Fathom Pet - Now Live!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Avast ye landlubbers! With the release of the latest content update, players can take the plunge into Plunderstorm. Commemorate the occasion with new Twitch Drops! Watch any World of Warcraft stream on Twitch.tv from March 22, 10:00 a.m. PDT, until April 5, 10:00 a.m. PDT to earn the Fathom pet.



Eligibility
To participate, you must link your Twitch account by visiting https://account.battle.net/connections. If you have changed your password or made any changes to your Twitch or Battle.net account, you will have to relink your accounts. When you relink, there will be a 7-day cooldown before you can relink a new Twitch account. After you’ve claimed your rewards on Twitch, please make sure you’re logging into the Battle.net region you’d like to receive the drop(s) on, as the first region you log into will be where your items will be delivered. It can take up to 24 hours to receive your reward(s) in game after claiming. Read our Frequently Asked Questions section for more information.



How do I Earn Twitch Drops?
Start Time: March 22, 10:00 a.m. PDT (17:00 GMT)
End Time: April 5, 10:00 a.m. PDT (18:00 BST)

Watch 4 hours of World of Warcraft content while these Twitch Drops are active on any channel to earn the Fathom pet.



“Weighed down by all the loot he has plundered. He could share the burden he carries but it turns out he's a little shellfish.”



Frequently Asked Questions
Q. How do I link my battle.net and Twitch accounts?
A. Sign into your Battle.net account at https://account.battle.net/connections and click the Connect link for Twitch, then follow the instructions to sign in and link your Twitch account to Battle.net.

Q. What devices can I use to earn and claim drops?
A. You can earn and claim drops using your PC/Mac web browser or on the Twitch app for Android or iOS. Twitch apps on game consoles, smart TVs, and other TV apps do not support drops.

Q. Do I need to watch the same channel the entire time to earn my drops?
A. You can earn progress towards a drop on any eligible channel in the World of Warcraft category on Twitch. You can, for example, watch half an hour on one channel and then switch to another channel without losing your progress. You cannot earn progress faster by watching more than one channel at a time.

Q. Will I receive my drop rewards in-game automatically?
A. To receive your rewards, you must claim the drop on the channel you’re watching or in the Drops Inventory menu on Twitch.

Q. Do Twitch Drop rewards expire?
A. Earned Twitch Drop rewards will expire seven (7) days after they’ve been claimed if a Battle.net account has not been linked.

Q. As a streamer, how do I get Twitch Drops on my channel?
A. All you need to do is ensure your Twitch and Battle.net accounts are linked and that you’ve opted into Drops (see Drops Streamer Home).

Q. What regions are eligible for these Twitch Drops?
A. Participating regions include North America, Latin America, Europe, The Middle East, Africa, Japan, Taiwan, Southeast Asia, Australia, and New Zealand.
by Published on 2024-03-22 04:56 PM

Announcing the World of Warcraft Student Art Contest 2023 Winners
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Presented by Blizzard Entertainment’s Early Careers and World of Warcraft development teams, the thirteenth annual World of Warcraft Student Art Contest has drawn to a close. After some fervent debate and impassioned deliberation, our judges sifted through the many remarkable entries and identified the winning entries.

Check out the winners and runners-up below for each of the four categories.



Environment Art Category

Winner


"Glade of Ysera"
Joshua Tyer
Laguna College of Art and Design

Runner-Up


"Journey to Oasis"
Fred Osborn
College for Creative Studies

Runner-Up


"Forge in Darkmaul Plains"
Kyle Chen
University of Central Florida



Character Art Category

Winner


"Sphynx Cat Desert Assassin"
Ryle Sammut
Savannah College of Art and Design

Runner-Up


"Heartsbane Refugee: Worshipper of Elune"
Jonathan Nhim
DigiPen Institute of Technology

Runner-Up


"Heebo the Hippo"
Andrew Moon
DigiPen Institute of Technology



FX Category

Winner


"Arcane Rain"
Quynh Ton
Ferris State University


Runner-Up


"Moonkin, Nebula Beam"
Christian Baca
Full Sail University



Animation Category

Winner


"Two-Hit Combo Attack"
Theresa Chang
California College of the Arts


Runner-Up


"Two Hit Attack"
Hee Seung Chung
School of Visual Arts



Winners from each category will participate in a 1-hour virtual mentorship with a Senior Blizzard Artist and more.

Visit our contest announcement to see a complete list of prizes.
by Published on 2024-03-22 09:11 AM

Plunderstorm Duo Leveling Rate Adjustment
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Avast there!

After our changes yesterday to increase the amount of plunder you get in a match, we saw an unintended side-effect: players were leveling quicker in duos than expected! Plunder gold piles picked up in Plunderstorm contribute towards the overall amount of experience you gain during a match, especially thanks to a bug at level 3.

When leveling up in a match is too fast, some teams get ahead of others much quicker which can lead to less competition. Players hitting max level too early can remove the sense of power progression for the rest of a match, as well.

So this evening, we’ve deployed a hotfix to straighten that all out. We’ve lowered the overall amount of experience players are getting in Duos so that it’s more in line with the pace of leveling in Solos matches.

Keep on plunderin’!

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