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by Published on 2024-04-29 10:55 PM

Season of Discovery Class Tuning - April 30, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With scheduled weekly maintenance (tomorrow, April 30 in this region), we’ll make the following adjustments to classes in Season of Discovery:

Hunter
  • Raptor Fury now increases the damage done of Raptor strike and Mongoose Bite by 10% per stack (was 15%).
  • The Beast Mastery rune now increases pet damage by 10% (was 20%).

Shaman
  • The Burn rune now also grants a significant bonus to spell power when Flametongue Weapon is imbued on your weapon.
  • Rolling Thunder now has a 50% chance to trigger (was 30%).
  • Fixed a bug causing overload procs to not add a charge to Lightning Shield when the Shaman has the Rolling Thunder rune active.

Warlock
  • Invocation now also applies to Unstable Affliction.
  • Invocation damage can now deal critical strikes if the Warlock also has the Pandemic rune active.
by Published on 2024-04-29 08:37 PM

Arena World Championship Returns May 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Beginning May 3, the arena gates will open once more for the 2024 Dragonflight Season 4 Arena World Championship (AWC)! Tune in to the final two Cups on Twitch and YouTube to see how far the gladiators will go.

The high-stakes competition continues in Season 4, with only two opportunities for the top gladiators to emerge victorious from the arenas. Competitors will clash in Cups 3 and 4 for their chance to earn a spot in the Dragonflight Grand Finals! Tune in to the Tournament for close combat, near-death encounters, and exhilarating action.



Details

  • Venue: Online: Twitch.tv/Warcraft and YouTube.com/Warcraft
  • Co-streaming: Co-streaming is back! Check with your favorite competitor to see if they will stream their POV during the tournament, or gather your own audience and host a Watch Party. To sign up for co-streaming, use the AWC Watch Party Form.
  • Dates:
    • Cup 3: May 3–5
    • Cup 4: May 10–12
    • Finals: May 17–19
  • Broadcast Start Time: 10:00 am (PDT) / 7:00 pm (CEST)
  • Format: Double Elimination, Best-of-5. Grand Finals Best-of-7.




Talent




Sign-Up Today!

Registration is still open for AWC Cup 4, and with it another chance to earn the new Draconic Banner of the Aspects! This in-game toy will be rewarded to any team that competes in a full AWC Cup.

Sign up on Raider.IO for the next Tournament!



Stay Connected

Be sure to subscribe to the Warcraft Twitch and YouTube channels to check out the action within the arena beginning on May 3! Check out the broadcast schedule on our Esports page.
by Published on 2024-04-29 06:07 PM

May 2024 Trading Post Rewards
Originally Posted by blizzard (Blue Tracker)
A variety of new items are flowering in this month’s Trading Post. Embrace the spirit of spring when you gild your back with the Wings of the Amber Monarch.

Visit T&W** (Tawney and Wilder) just outside the Mage District in Stormwind or the Zen’shiri Trading Post next to Grommash Hold in Orgrimmar to check out all the latest items*** they have available.



Here's What's in Stock for May

Pets, Mounts, and Toys


Buzzworth


Pokee


Amber Skitterfly


Royal Swarmer(Royal Swarmer’s Reins)

Name Item Type Trader’s Tender
Buzzworth (Returning) Pet 600
Pokee Pet 400
Amber Skitterfly Mount 600
Blazing Hippogryph Mount 800
Royal Swarmer’s Reins (Returning) Mount 800





Armor Transmogs


Ensemble: Vagabond’s Midnight Threads


Ensemble: Wanderer’s Midnight Trappings

Name Item Type Trader’s Tender
Highborne Scholar's Gloves Hands 50
Sin'dorei Assassin's Shroud Cloak 50
Lively Treads of the Kalu'ak Feet 50
Dueler's Brick Shoulder Cape Shoulder 75
Dueler's Midnight Shoulder Cape Shoulder 75
Trader's Brick Sarong Legs 100
Gloves of the Midnight Soiree Hands 100
Classic Midnight Tabard Tabard 100
Ensemble: Vagabond's Midnight Threads (Returning) Head and Cloak 100
Ensemble: Wanderer's Midnight Trappings (Returning) Head and Cloak 100
Ensemble: Vagabond's Brick Threads Head and Cloak 100
Ensemble: Wanderer's Brick Trappings Head and Cloak 100
Guise of the Golden Masquerade Head 200
Ebony Crown of the Red Rose Head 250





Weapon Transmogs


Paradise’s Golden Axe


Sunny Floral Staff


Sunny Bow-quet


Arsenal: Blades of Elune

Name Item Type Trader’s Tender
Primeval Maul 2-Hand Mace 75
Leaky Bucket Off-Hand 75
Forsaken Cresset (Returning) Off-Hand 100
Valarjar Champion's Greatsword 2-Hand Sword 200
Paradise's Golden Axe 1-Hand Axe 300
Lavish Floral Edge Dagger 300
Lavish Floral Stalk Polearm 300
Sunny Bow-quet Bow 300
Sunny Floral Staff Staff 300
Arsenal: Blades of Elune (Returning) 1-Hand Sword, 1 Hand Sword 600





This Month's Bonus Reward


Wings of the Amber Monarch
With these wings you can go almost anywhere.

Complete activities to fill the bar at the top of the Traveler’s Log found in the Adventure Guide (Shift-J)***, and you'll receive this month's bonus reward — Wings of the Amber Monarch transmog. Embody the spirit of spring everywhere you go when you gild your back with these lovely wings.



Get the Burden of Unrelenting Justice Transmog Sets

It’s been a year since T&W (Tawney and Wilder) and the Zen’shiri Trading Post have been supplying a variety of delightful mounts, pets, toys, and transmogs to the citizens of Azeroth. To celebrate, players who have earned the monthly special reward from the trading Post twelve times will be rewarded with a new achievement, “Trading Post Enthusiast” along with a new color-shifting transmog — the Burden of Unrelenting Justice transmog set.

With the release of the Seeds of Renewal content update, players who complete the twelve months will also receive two non-color-shifting sets representing the day and night version of the color-shifting transmog for a total of three sets retroactively. Players who earn the achievement after the launch of the Seeds of Renewal Content update will automatically receive all three sets for their collection.

You don’t need to earn the special reward twelve times consecutively to get the achievement and the transmog sets.



How it Works

Get Tender Every Month
At the first of each month, players with an active account in good standing will receive 500 Trader’s Tender automatically every month from a chest called the Collector’s Cache. If you don’t have active game time on your account or aren’t a subscriber at the start of a new month, don’t worry. Your Tender will be awarded on the first day of the month when you do have game time or an active subscription. This will be the same amount for everyone, regardless of how you pay for your game time.

The Traveler's Log
Complete monthly activities listed in the new Traveler’s Log. Each month features a rotating, themed set of activities. These activities provide the opportunity to earn up to 500 additional Trader’s Tender. There’s only a set amount of Tender you can earn each month through completing activities, so you won’t need to complete all the ones in the log each month. You’ll be able to pick and choose from a variety of fun in-game activities to easily earn Tender. Players can choose to earn by continuing to play the game as they already do, such as completing quests, competing in battlegrounds, participating in holiday activities, and even running Mythic+ dungeons. But you can also choose to take part in activities uniquely designed for the month.

Freeze an Item
Before the month comes to an end, if you haven’t purchased that one “must-have” item yet, don’t worry. You can “freeze” an item so you can purchase it later. When you freeze an item, it will stay available month over month until it is purchased or replaced.

If this month’s offerings didn’t have the items you wanted, you can hang on to your Trader’s Tender to spend later. It won’t go anywhere, and unspent Tender will continue to accumulate each month.



Learn more about the Trading Post in our previously published news post on the official site.

*The Trading Post feature is not available in WoW Classic titles.
**Requires World of Warcraft Subscription or Game Time
***Requires Level 10 to access the Adventure Guide.
by Published on 2024-04-28 03:17 PM

The War Within Alpha - The Ringing Deeps Main Story Quest Preview
Today we are looking at the main story quest for the Ringing Deeps. Keep in mind this quest chain is missing context and will likely change over time. MASSIVE SPOILERS AHEAD!

By Candlelight
  • After taking the Coreway down from Dornogal, you and Speaker Brinthe meet some Machine Speakers at the entrance to the Ringing Deeps. She notices that the Nerubians have destroyed much of the location and wonders if the High Speaker is aware of this development.
  • Brinthe decides to lend your aid to helping get Ironhaul Station back up and running. Foreman Uzjax, the Machine Speaker in charge at the location, suggests you move an overturned mine cart blocking the station's main junction.
  • Upon investigating the blockage you find a Skardyn is responsible. Brinthe is concerned that the corrupted earthen have made their way down here, but Foreman Uzjax tells her to disregard it. Brinthe thanks you for aiding the Machine Speakers, but whispers that you should tread carefully as they are loyal to the "powers that be."
  • Brinthe remarks that they need to find the High Speaker. He sent her to the surface because she was "reasonable." Therefore, she believes she might be able to reason with him to help do something about the Nerubian presence here. She asks you to meet her in the Machine Speaker city of Gundargaz further in the zone.
  • Before you can head off, Magni, Moira, and Dagran arrive. Furthermore, the High Speaker appears before you. Brinthe introduces him, but he is pompous and indifferent to your presence. With nothing else to do, you continue to Gundargaz.
  • You reconvene inside a building where Brinthe laments the failed encounter with the High Speaker. She says he seems distracted and obsessed. She suggests dealing with the challenges facing the Ringing Deeps to convince the Machine Speakers to turn their attention to help against the Nerubians.
  • Brinthe grew up in Gundargaz, but says it has changed a lot since she left. She has you accompany her as she talks to some of the locals. You find out that they are losing a lot of their population, have stopped receiving shipments from a place called Taelloch, and are being pestered by Kobold raids.
  • Back in Brinthe's house, you discuss your next steps. The Machine Keepers here maintained an Awakening Machine that recharges the Earthen, but it has been broken for a millennia. Because of this, the Earthen population has been dwindling.
  • They used to have a mining operation northeast of the city, but kobolds have overtaken it. With the High Speaker ignoring the situation, it is up to us to fix the problems.
  • After telling Machine Keepers of our intentions, we discover a kobold named Skitter shackled near the entrance of the mines. He is shouting that the Candle King is crazy and forcing the kobolds into war, but many want peace. Brinthe thinks this might present an opportunity.
  • To deal with the kobolds, Skitter suggests you steal candles from the King to make him look weak. You enter the mines to deal with the threat.
  • After lowering the hostile kobold numbers, stealing candles, and identifying some dead Earthen, you then are told to get a key from Cogchewer, the Candle King's muscle here. You also need to destroy the rigs he stole.
  • You enter the mines and complete the tasks, then use the key to free Skitter. Brinthe then has you go unlock the gates to the Lost Mines so that you can retake it from the Candle King.
  • Upon unlocking the gate, the Candle King interrupts you. He says he is aware of what you are doing and has his assistant Snootsnout summon a fire elemental to deal with you. He then retreats into the Lost Mines.
  • There is now a fire shield blocking the entrance to the mines. Skitter says that before they came here, the kobolds lived in a city called the Warrens. He suggests you convince them to turn against the Candle King by distributing pamphlets around the Warrens from the air.
  • Brinthe and Skitter set up camp outside of the Warrens while you do as instructed. You then must free some oppressed kobolds while collecting scrap.
  • Finally, you must take out Torchsnarl and ruin some wax pots. Torchsnarl runs away crying before you defeat him.
  • Next, Skitter suggests you steal the Candle Crown from the Darkflame Cleft. This is an ancient relic and a symbol of hope to the kobolds. The Candle King threw it away in favor of a new prize called the Darkflame Candle.
  • This puts you in a Delve scenario where you infiltrate the Darkflame Cleft to retrieve the Candle Crown. After doing so, you give it to Skitter to help persuade his people. Brinthe laments not being able to stop the Candle King but hopes some of the kobolds can make a home in her city. Skitter also acknowledges that they have become friends, which is helpful.



Dark Revelations
  • Back in Gundargaz, High Speaker Eirich has finally decided to address his people. While the crowds have gathered, Moira suggests convincing the Machine Speakers to air their grievances. You do so, but Eirich has excuses for every problem.
  • Brinthe now suggests we turn our attention to Taelloch. The town is responsible for ore production but hasn't sent a shipment in weeks and the foreman there has disappeared. Furthermore, the High Speaker is discouraging anyone from traveling there. Moira returns to Dornogal to tell the council what is happening, while Magni decides to join you.
  • Upon arrival, you find Magni and Dagran tending to a fallen Machine Speaker. He says there are beasts inside before shutting down.
  • The entrance to Taelloch is filled with deepflayers and other wildlife that we need to kill. We then enter the foreman's office with Magni and Dagran.
  • You investigate the site until you hear someone shouting from a building. Upon breaking in you witness an earthen transforming into a corrupted Skardyn. After defeating it, the entire city becomes filled with more. Magni knows the void is involved in the transformation, and we decide to deal with the threat.
  • You defeat Skardyn while searching for clues to their presence, finding tablets where the Foreman, Kol Brunkrag, claims she has met with the High Speaker and has been altered, perhaps even chosen.
  • Other clues put together the story. Foreman Kol Brunkrag and her earthen fought off Skardyn coming from the Halls of Awakening only to start hearing the ringing music which eventually corrupted them. Something stirs in the deepest caverns, and the foreman locked it away there before succumbing to the ringing.
  • You enter the mentioned cave and destroy the blockage to find the foreman turned into a void monstrosity. Sadly, you must kill her.
  • You recover her memory shard and access it to reveal that High Speaker Eirich was convinced by Xal'atath to use an artifact to repair the Awakening Machine. Xal'atath claims the machine will become perfect and the Machine Keepers suffering will end. They will be improved.
  • The foreman knew what happened, but couldn't warn anyone before transforming, so she trapped herself down here before she could cause any damage.
  • You take this information back to Speaker Brinthe in Gundargaz. She says we must stop the High Speaker before he uses the artifact.



The Monster and the Machine
  • You meet Brinthe at the Earthenworks to find Moira has returned with Adelgonn and some Earthen troops to help stop the High Speaker from making more Skardyn.
  • You defeat corrupted earthen while looking for a foreman to give you the access key to the Hall of Awakening. Most of them have become corrupted, but you find Foreman Uzjax hidden in a building. He is becoming corrupted but still has enough will to give you his access key.
  • You return to Moira and she brings down a protective shield around Supervisor Varric, the one in charge of the Skardyn here. You then fly up to him.
  • He tries to flee in his ironstrider before you defeat him, but you throw him from the flying vehicle before it crashes.
  • After using the machine to defend yourself from forces protecting the Halls of Awakening, you enter it with Magni, Moira, and Dagran. Speaker Brinthe has already gone inside. This starts a scenario.
  • You break through all Eirich's defenses and confront him at the Awakening Machine. There is a cutscene here that is not implemented where the High Speaker flees and Magni uses his body to stop the artifact from corrupting the machine.
  • In the process, he is cleansed of his diamond form and becomes his old dwarven self again, greeting the new earthen that awaken from the fixed machine.
  • Back in Gundargaz, Magni is no longer crystal. He and Moira suggest Brinthe take over as High Speaker, and she accepts the role, ending the main story of the Ringing Deeps.


by Published on 2024-04-26 11:07 PM

Mythic+ Dungeon Adjustments - April 26, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With hotfixes that are now live, we’ve made the following adjustments to Mythic+ dungeons:

Uldaman: Legacy of Tyr

  • Timer increased by 1 minute.

Neltharus

  • Chargath, Bane of Scales
    • Fiery Focus’s Fire damage reduced by 25%.

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