I got the addon to work and man do I love it.....I mean if you could love an addon right ?
So if I were to want to know the proc for oh lets say something like the Heart of Solace ? How would that work ?
I'm not really sure where to start myself.
I got the addon to work and man do I love it.....I mean if you could love an addon right ?
So if I were to want to know the proc for oh lets say something like the Heart of Solace ? How would that work ?
I'm not really sure where to start myself.
Hi,
I'm not sure why I'm not getting how to use this addon, but I'm confused.
With some help I was able to set up a grid w/ a couple of bars and a couple of icons that is really helpful for my Holy Paladin.
However, I have just created a dual spec for Retribution (cause friends insist it will be better for leveling from 80 to 85 :-).
So knowing nothing about playing a Ret Pally, I've been googling around and reading some stuff about what "rotation" of abilities to use, and now I think that clcInfo could really help if I understood how to set it up, and how to use it once it is set up.
The 1st post in this thread was interesting but seemed to assume a lot of knowledge that I don't have. For instance, what's a filler?
Also in the config for clcInfo I see a section of "Class Modules" with Retribution under it, but I have no idea how to use it.
So if someone wouldn't mind really starting from the beginning and describe what I might want to set up w/ clcInfo and then how I would actually use it (ie I'm assuming it's somehow about giving an indication of the best ability to use next/now?)
Thanks,
Mike
Edit - I'm a tard and was just looking over my problem every time =D
Last edited by zeq; 2011-01-13 at 07:20 AM.
Does anyone know how to only show a buff when it reaches a certain amount of stacks? Tried everything.
If IconAura("HELPFUL", "player", "Raw Fury") c => 5
return IconAura("HELPFUL", "player", "Raw Fury")
doesn't work and i have tried lots of other ways too :[
I cant seem to get any addon to work with CLCinfo in regards to Cooldowns, trinket watching, and its annoying. anyone know of one that is compatible?
God forbid I see a cast bar on my target. I'm going to interrupt that cast out of fucking existence. I will rebuke that spell out of the game data, that's how I'm going to roll with my pally now.
So ... CLCret or CLCinfo?
I have had a good play with CLCinfo, and for those that want a fully configurable addon it's brilliant. I am a novice when configuring addons like CLCinfo and I could only get the basics out of it vs my patience - even with Req's excellent guide.
Is CLCret fairly plug and play out of interest?
WHEN I POST IN CAPS CURSE SPEAK FOR ALL PALADINS AND REFRAIN FROM PUNCTUATION EXCEPT AT THE END OF MY SENTENCE WHERE I USE EXTRA YOU CAN'T ARGUE WITH MY LOGIC!!!!!!!
God forbid I see a cast bar on my target. I'm going to interrupt that cast out of fucking existence. I will rebuke that spell out of the game data, that's how I'm going to roll with my pally now.
What abilities for example? Everything? Certain things?
---------- Post added 2011-01-25 at 05:46 PM ----------
It really depends on what you are trying to get it to do, For the small standard things is is easy just doesn't have near the capabilities. If there is something you are trying to get setup feel free to ask I'm sure I can provide you the details you need.
Last edited by vacor; 2011-01-25 at 06:29 PM.
God forbid I see a cast bar on my target. I'm going to interrupt that cast out of fucking existence. I will rebuke that spell out of the game data, that's how I'm going to roll with my pally now.
Ok so the most important CD's that I have setup are the following.
Zealotry
Avenging WrathCode:local visible, texture, start, duration, enable, reversed, count, alpha = IconAura("HELPFUL", "player", "Zealotry") if not visible then local visible, texture, start, duration, enable, reversed, count, alpha = IconSpell("Zealotry") if IconSpell("Zealotry", nil, "ready") then return IconSpell("Zealotry") end return visible, texture, start, duration, enable, reversed, nil, .5 end return visible, texture, start, duration, enable, reversed, nil, 1
GoAKCode:local visible, texture, start, duration, enable, reversed, count, alpha = IconAura("HELPFUL", "player", "Avenging Wrath") if not visible then local visible, texture, start, duration, enable, reversed, count, alpha = IconSpell("Avenging Wrath") if IconSpell("Avenging Wrath", nil, "ready") then return IconSpell("Avenging Wrath") end return visible, texture, start, duration, enable, reversed, nil, .5 end return visible, texture, start, duration, enable, reversed, nil, 1
Dine PleaCode:local visible, texture, start, duration, enable, reversed, count, alpha = IconAura("HELPFUL", "player", "Guardian of Ancient Kings") if not visible then local visible, texture, start, duration, enable, reversed, count, alpha = IconSpell("Guardian of Ancient Kings") if IconSpell("Zealotry", nil, "ready") then return IconSpell("Guardian of Ancient Kings") end return visible, texture, start, duration, enable, reversed, nil, .5 end return visible, texture, start, duration, enable, reversed, nil, 1
Gloves Enchant - EngineeringCode:local visible, texture, start, duration, enable, reversed, count, alpha = IconAura("HELPFUL", "player", "Divine Plea") if not visible then local visible, texture, start, duration, enable, reversed, count, alpha = IconSpell("Divine Plea") if IconSpell("Divine Plea", nil, "ready") then return IconSpell("Divine Plea") end return visible, texture, start, duration, enable, reversed, nil, .5 end return visible, texture, start, duration, enable, reversed, nil, 1
Every Man for HimselfCode:local visible, texture, start, duration, enable, reversed, count, alpha = IconAura("HELPFUL", "player", "Hyperspeed Acceleration") if not visible then local visible, texture, start, duration, enable, reversed, count, alpha = IconItem(GetInventoryItemID("player", 10)) if duration ~= 0 then return visible, texture, start, duration, enable, reversed, nil, .5 end return visible, texture, start, duration, enable, reversed, nil, 1 end return visible, texture, start, duration, enable, reversed, nil, 1
Nitro BoostCode:local visible, texture, start, duration, enable, reversed, count, alpha = IconAura("HELPFUL", "player", "Every Man for Himself") if not visible then local visible, texture, start, duration, enable, reversed, count, alpha = IconSpell("Every Man for Himself") if IconSpell("Arcane Torrent", nil, "ready") then return IconSpell("Every Man for Himself") end return visible, texture, start, duration, enable, reversed, nil, .5 end return visible, texture, start, duration, enable, reversed, nil, 1
CloakCode:local visible, texture, start, duration, enable, reversed, count, alpha = IconAura("HELPFUL", "player", "Nitro Boosts") if not visible then local visible, texture, start, duration, enable, reversed, count, alpha = IconItem(GetInventoryItemID("player", 6)) if duration ~= 0 then return visible, texture, start, duration, enable, reversed, nil, .5 end return visible, texture, start, duration, enable, reversed, nil, 1 end return visible, texture, start, duration, enable, reversed, nil, 1
JotPCode:local visible, texture, start, duration, enable, reversed, count, alpha = IconAura("HELPFUL", "player", "Parachute") if not visible then local visible, texture, start, duration, enable, reversed, count, alpha = IconItem(GetInventoryItemID("player", 15)) if duration ~= 0 then return visible, texture, start, duration, enable, reversed, nil, .5 end return visible, texture, start, duration, enable, reversed, nil, 1 end return visible, texture, start, duration, enable, reversed, nil, 1
Hammer of WrathCode:local _, _, _, _, _, dur, exp = UnitBuff("player", "Judgements of the Pure", nil, "PLAYER") if exp then if (exp - GetTime()) <= 10 then return true, "Interface\\Icons\\Ability_paladin_judgementofthepure", (exp - dur), dur, 1, nil, nil, 0.5 end else return true, "Interface\\Icons\\Ability_paladin_judgementofthepure" end
InquisitionCode:if UnitExists("target") and UnitCanAttack("player", "target") and not UnitIsDead("target") then local c = floor(UnitHealth("target") / UnitHealthMax("target") * 100) if c <= 20 or IconAura("HELPFUL", "player", "Avenging Wrath") then return IconSpell("Hammer of Wrath", true) end end
Code:local _, _, _, _, _, dur, exp = UnitBuff("player", "Inquisition", nil, "PLAYER") if exp then if (exp - GetTime()) <= 10 then return true, "Interface\\Icons\\spell_paladin_inquisition", (exp - dur), dur, 1, nil, nil, 0.5 end else return true, "Interface\\Icons\\spell_paladin_inquisition" end
How exhaustive would it be to set up a priority system for, say, an Arms or Fury warrior using CLCinfo? I already have cooldowns and things of that nature but I'd really like to be able to have CLCinfo focus on rotation for a good many other classes just as it does for my paladin.
Hey is there a way to set up an icon so that it only shows up if it is cast by me?
I'm trying to clump all my paladin auras into the space that 1 icon takes up so that if I have devo up, it only shows devo. I'm currently using the following code on an icon for each aura:
Problem I'm running into is it will detect other paladin auras that affect me in my raid. So it will display my Devo aura and my buddy's Resistance aura at the same time. Is there a way to do what I want here?Code:return IconAura("HELPFUL", "player", "Devotion Aura")
Code:return IconAura("HELPFUL|PLAYER", "player", "Devotion Aura")
It works. Thanks a lot.
I have a very good question for you Requital. I'm using this addon and have been every sense it came out. I have yet to figure something out tho. It says that at Elitist Jerks that our single target rotation is as follows, Inq > HoW > Exo > 3 HP TV > CS > HoL TV at 1 or 2 HP > J > HW > Cons. then it says for AoE or multi target the rotation is this "The AoE rotation is rather similar to single-target, simply replace Crusader Strike with Divine Storm. The rest of the priority stays the same. With Holy Wrath fixed to meteor properly, at 3 targets you should begin using Consecration over HW. Redcape's modeling shows you should only swap to AoE rotation at 5 or more targets." My question is how can I change the priority in clcinfo to proc DS when I have 3 holy power in an AoE situation?
Well DS doesn't use Holy Power so regardless how much HP you have DS will still show up. What you want to do is create a macro for swapping rotations.
Single Target Macro
AE MacroCode:/clcinfo ret_fillers inqr inqa how exo tv cs j hw cons
You can change the rotation to what you want.Code:/clcinfo ret_fillers inqr inqa how exo tv ds j hw cons