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  1. #321
    Quote Originally Posted by wordup View Post
    As you just did to me, you mean, YOU like to play with your peers? Considering the amount of universal guilds vs. the language specific ones, I'd say you're in the minority.
    One minority is put off by this, other by that and suddenly millon players are gone ... The 600k figure does not show how many subscribers WoW has lost, it shows that with new players that joined WoW, the total loss amounted to 600k. Also lots of players who still pay for the game have cut their gameplay time considerably.

    Quote Originally Posted by hamski View Post
    A big misconception you guys are making is that the "WoW killer" doesn't even have to be an MMORPG. With DOTA2 and Guild Wars 2 coming soon, people are going to wise up to the fact that Blizz doesn't really care about PVPers or gameplay anymore, they'd rather continue lining their pockets with purchasable non-combat pets and make sure no hybrid class is ever, ever without a raid spot and move on.
    Recently I picked up SC2 and I have to say the level of polish of it compared to WoW is amazing. And it's Blizz product no less. SC2, GW2, LOL, DOTA2, ME3, Skyrim, DS3, D3, Witcher2 ... there are lots and lots of rpg games coming, each one of them will bite a bit of WoW playerbase off ... for that not to show Blizz will have to step up their game. 600k players lost every 4 months = third of Eu/North America playerbase every year.

  2. #322
    The purpose of this kind of news is basically Blizz being smart about controlling the message. Yes, WoW has lost 600k subscribers, but through this news story, Blizz gets to purpetuate the myth that there ever actually were 12 million subscribers.

    The subscriber number milestones are calculated using this methodology--
    World of Warcraft's Subscriber Definition
    World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
    When Blizz puts out a press released claiming a certain "subscriber" figure, there is a certain notion of what constitutes a "subscriber" that you are likely to assume. Unfortunately this is not what they mean. Specifically in the Chinese market, there is no such thing as what you consider to be a traditional subscription, as players basically log into "Internet Game Rooms" and are charged for time useage. Basically anytime any single one of these people just decides to login for a minute, it counts as a subscription.

  3. #323
    Wait until people who have taken their cc of of their accounts show up. Many pay for 3-6 months at a time and have not been counted in these numbers yet.

  4. #324
    Deleted
    Quote Originally Posted by tufy1 View Post
    Well, you can't really blame them. The only potential competition is still a few months or even a year away, whereas past competitors, while successful on their own, failed miserably to take its crown away. If I were Blizzard, I'd be pretty confident that I can weather the "next storm" as well. Let's face it - if Bioware fails (god forbid, but given EA in the background, I'm still holding breath), the only competition to WoW in the forseeable future will be Blizzard's own MMO.
    I disagree sir. Many people have put hundreds of hours onto their characters on WoW. If you want to take those players you need to bring something new and inventive. Sure, the name Star Wars will be sufficient on its own to grab some costumers but from what i have seen so far, the game is an exact WoW copy. It does not bring anything that makes me go 'Wow, i wonder why blizzard hasnt come up with that, that's really smart and seems enjoyable and different from what i can do now'. And the fact that EA is there is indeed scary, looking at their track record with DA2 and Warhammer. The fact that they had to spend over 20 million dollars on marketing already and 80 million more on development and pretty graphics leads me to think this is a Deal or No Deal situation for Bioware. I've loved them in the past but i'm afraid that time is over, and so might Bioware.

    I'm betting on Guild Wars 2, if Blizzard doesnt come up with a good plan to stop the game from leaking players at this rate. Now that game looks highly inventive to me, is made by people that broke off from Blizzard a few years ago, and managed to make a game where people didnt blow up instantly and required a lot of tactics and planning. Ofcourse, i'll be playing the Witcher 2 till then. But the Star Wars MMO has failed to impress me, and wtf 100 mill development.

  5. #325
    i think the biggest problem of Cata is they considered Heroic Raids part of the raiding progression. Regular Dungeons->Heroic Dungeons->Regular Raids->Heroic Raids->New Tier Regular Raids->New Tier Heroic Raids. In Wrath, Heroic Raids were a bonus - something you could do for additional challenge/reward, but Hardly required. YOu could go from 232 ToC to 245 ICC and be fine. I don't know if that's the plan here. To me, I think most people see Heroic Raids as being very separate.

  6. #326

    Progression

    In today's world of statistical analysis where we decide to sit down and count things others people have not counted before we do like the look back and try to attach meaning to certain things like a 600K loss of player base. It is so easy to sit there and blame the one thing xxx did not like or the one thing someone's friend didn't like, but most people don't quit for just one reason (that is based upon the premise people are rational to begin with).

    As I have seen it, games follow a very similar progression (in this I mean MMORPGs). The point at which wow has arrived is the point of post critical mass. At critical mass is when most people will allude to in this thread calling it great which I am guessing was in WotLK. People in general will allude to this and say it was the best time ever with great social dynamics and great content. But, a game has a life cycle, it does not last forever in the sense of massive subscriptions. After they hit critical mass it starts to slowly decline for this and that reason, most companies know this. So companies are faced with a few choices: either try to gain those supporters back (this is hard) or let the game run its inevitable course and hope everyone latches onto Blizzard's next big thing.

    There is no way you can attribute one thing to the fall of this giant that was built, but we must also reflect and see some trends with other games. There are reasons people quit not caused by the game. This includes such thing as the economy not improving much lately, maybe people are being forced to reconcile their lives and turn away from such extraneous things as wow. This includes pounding the pavement more for work and spending less. (I am sure lots of people know a person in WoW struggling to make ends meet, but still playing WoW as an escape that probably shouldn't be.) And, there are also reasons of the game that drive people away, like rehashed, reskinned, box bailed content.

    There are symptoms which pop up in every game because of the progressions from start up to build up to critical mass to decline. An example or symptom of this which can always be seen in a critical mass -> decline (purely in my opinion) is the people themselves. People will often state that others are elitist, and it probably is true, but this is inevitable. When you get to post critical mass people have seen everything, done everything, and are jaded. The best way to know if they are in this state is when third party programs can build your best character for you like simulationCraft and rawr. The interest is in the discovery. You cannot simply recreate the game, it has to follow the same premise it always has or it is a different game. So thus the whole hop to another game mentality is achieved. You can hide the formulas or you can keep changing them, but eventually people figure it out and start making tools to uncover the veil or predict the changes. We as humans have the clever gift of making tools which make tools.

    In the end the end of the game is inevitable, empires don't last forever. There will probably be hard core nerds holding onto this game till Blizzard decides to break down the servers. But, until then Blizzard will make the next thing for you to fall in love with start the rise up to critical mass and decline again onto the next thing. The worst part (I think) is that we like it this way. If you believe in market, this means we want it this way for this kind of thing to keep recurring.

  7. #327
    Deleted
    Diablo 3 will have a public beta? Exciting!

  8. #328
    Quote Originally Posted by Xaroc View Post
    Well im one of the 600k :P and dont plan on going back, become happy for my freedom and not 4 hours planned almost every night.
    warrior with 3 legendary and close to 900k gold just thrown in the corner to rott :P
    Oh man, so am I! I cancelled my second account!

    The fact that you are not only lurking here but posting as well means you will be back, not sure who you're trying to convince. Throw in the fact that you're flaunting your legendaries and gold just makes you look even worse.

    The drop is expected, and the only thing that will come of it is more morons posting this as "proof" that the game is dying. To which I say: lawl 600k...

    So D3 beta in Q3, ANet better get their shit together because no one will care about GW2 before long.

    Quote Originally Posted by Cakka View Post
    This just Blizzards lies. Rift already has 2 million subscribers, so WoW has lost at least that many.
    Roflcakes, evidence please. I'm willing to bet Rift active subs are less than 600k (or if I'm wrong, I have no doubt they will be within a few months).

    The number of posts by people claiming to have quit but still posting here is frankly, extremely sad. I say "claiming" because I can't comprehend the level of addiction it would take for you kids to be celebrating a (relatively) minor loss in subs like it validates you having quit months ago.
    Last edited by Drakhar; 2011-05-10 at 05:11 PM.

  9. #329
    Quote Originally Posted by Arganaut View Post
    IBut I think the biggest factor has to be down WOW burnout. If you think players who started in TBC, god forbid Vanilla, that is going on 4 years of the same old linear and progressive game style. Kudos to Blizzard for keeping it entertaining for so long, but for me, and apparently many others the appeal is just not there now.
    Quote Originally Posted by Sersel View Post
    They are wrong.
    All my friends around me who played WoW aswell, all quit for the same reason : Boring, old, been there done that.
    ^This

    This weekend I deleted my ilevel 365 priest (and all my other characters) that has been my main since TBC, and left the game. My subscription won't technically expire until next month. The game has become mundane over the last year, and life is really too short to chain yourself to a computer for multiple nights in a row when the game is no longer fun. Anyone who finds it fun just hasn't played long enough yet.

  10. #330
    Its not just people clearing content faster than expected, thats probably a small portion of it. A lot of people either don't have the time to play it right now or just plain didn't like Cataclysm.

  11. #331
    I was one of the many that quit, due to lack of DEPTH TO THE GAME ANYMORE.

  12. #332
    There used to b e a great post on a site called Digital Castration (way to bad he took the site down and it's personal invite only now. You can read about his last shutdown blog here: http://www.wowguideonline.com/blog/2...1/#comment-392 ) that talked about how blizzard has created their own definition for subscriber and that the numbers blizzard posts are not really all that accurate.

    However, knowing that subscriptions are down. I wonder what the real numbers are these days as I bet actual subscriptions are quite a bit lower.
    Last edited by quras; 2011-05-10 at 04:52 PM.

  13. #333
    Deleted
    Quote Originally Posted by Drakhar View Post
    Oh man, so am I! I cancelled my second account!

    The fact that you are not only lurking here but posting as well means you will be back, not sure who you're trying to convince. Throw in the fact that you're flaunting your legendaries and gold just makes you look even worse.

    The drop is expected, and the only thing that will come of it is more morons posting this as "proof" that the game is dying. To which I say: lawl 600k...

    So D3 beta in Q3, ANet better get their shit together because no one will care about GW2 before long.
    Yeah, let's have them race the game out so they can be faster than another game, in this case D3. Prime reasoning there matey, you fit right in with the dev team of one of the hundreds of failed MMO's. Also, lol comparing these two games.

  14. #334
    Quote Originally Posted by Drakhar View Post
    Oh man, so am I! I cancelled my second account!

    The fact that you are not only lurking here but posting as well means you will be back, not sure who you're trying to convince. Throw in the fact that you're flaunting your legendaries and gold just makes you look even worse.

    The drop is expected, and the only thing that will come of it is more morons posting this as "proof" that the game is dying. To which I say: lawl 600k...

    So D3 beta in Q3, ANet better get their shit together because no one will care about GW2 before long.
    I love this argument, because it has absolutely no backing. I quit in December, and shall not be playing WoW again until they fix the most obvious, glaring issues with the game. The drop wasn't expected to be this soon, or this obvious. Lots of fanboys will be crying from the hills content lull, harder content, blah blah blah, but the fact of the matter is that Cataclysm simply wasn't up to the standards created by the other expansions. Couple that with some other amazing games coming out within the year, and Blizzard could easily see a larger drop in subscription numbers.

  15. #335
    Yeah lets not rush blizz. Lets keep it like old style, it's done when it's done. VOTE GUILD WARS 2. and i'm lookin forward to D3

  16. #336

    Money

    I would love to be playing right now...but with gas prices, the price of food and everything else climbing...it is sad to say that $15 is becoming more important everyday. All 5 members of our household play..my wife and 3 sons. That is a large chunk of money for us right now. No point in 1 or 2 of us playing if we all can't...so for now, frozen until things get better. Might be bad news for blizz in regards to our subscriptions. Might be time to run some economic stimulus specials...but I doubt it.

  17. #337
    Well, I find myself playing less and less lately. no reason to play. I can't commit time to raiding so why try? it sucks now. spending an hour begging for raid leaders to accept me due to the ridiculous ilvl requirements you have now, and when some raid leader does invite me and we go to a raid dungeon someone fuck things up ending up killing the raid. People quit, raid is over. Another two hours of my life wasted.

    I remember i had no problem getting into ICC back in the day even though i wasn't in a guild. few epics from Ulduar were enough. It's different now, entry raids are harder. and It's just frustrating because no guild will accept someone who can't commit to sit for 3 straight hours. no guild i know of play for an hour or two a day max, so i can't be in a guild and it seems that can't raid. So why play?

    I think i am not the only one of feel like that. maybe this is why so many peolple quit.

    Since there's no chance for me to see Firelands anytime soon i will quit once i clear the 4.2 single player content.

  18. #338
    Stood in the Fire Seejay's Avatar
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    This is just my opinion but I think the problem isn't progression but rather from the ground up. We came from WotLK where grinding heroics was easy but also fun. When Cata hit we're forced to spend hours upon hours slowly making our way through heroic dungeons to try and get whatever loot we could. By this point I'm sure a lot of people had already grown tired of it, perhaps forcing you to find a new guild before you'd even hit raids.

    Sure WotLK was easy, and yes getting epics and raid ready gear in general took a minimal amount of time, but you could mess around with friends while doing them, chat etc. The shift to making them more difficult came too soon imo, people just weren't willing to invest hours in 1 piece of loot, and frankly I agree with them.

  19. #339
    You can add 2 unsubscribed accounts more to the list. The Game isnt fun anymore.

    Rly loved it in TBC but it got worse and worse...

    TBC -> loved it
    WotLK -> boring. didnt stop playing because i wanted to get my legendary axe ( Got it in the last ID before Cata
    Cata -> Rushed through nh Content and cleared half of the HC content. Then nearly everybody in the Guild quitted WoW... So did I.


    See you all in Titans!

  20. #340
    I still lurk the forms like many WOW gamers who no longer play. However, the difference is blizzard just sent me a free 7 day pass to come back and I still have no interest given the content that was just released.

    To me that's just not a good sign for WOW. A game I had so much time invested in over 6+ years, was recently given a free 7 day pass and I see no reason to come back. Even for free.

    Guess I really am done with WOW.

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