Originally Posted by
Endus
No, but they're not Shaman. We have different restrictions than they do. That doesn't mean they don't have restrictions too.
If you don't want to deal with this, like I said, there's 9 other classes out there. 10 in MoP. This has been the single core part of Shaman gameplay since their creation. It's not something new that's being sprung on Shaman players; you all rolled this class knowing that totems were vulnerable buff/utility providers. Complaining that they're vulnerable at this point isn't very reasonable.
Again; I agree they need to be a bit more resilient, but you're suggesting here that they shouldn't be killable at all, because nobody else's have that vulnerability. That's not reasonable. If you want that kind of gameplay, like I said, 9 other classes to pick from. I'd say the same to a Hunter player who didn't want to deal with pets, or a Warrior player who wanted to play a ranged character. Not liking the basic class mechanics of a class does not mean they should be changed, it means you should play something you enjoy instead. Some of us really LIKE totems. If you don't, that's fine, but go play something you like, rather than trying to force a change to a class some of us love, totems included.
---------- Post added 2012-05-11 at 10:53 AM ----------
That's a change to what totems bring, not to how totems work. Totems are, at heart, immobile low-health providers of buffs/utility effects. That's remained true since Vanilla. Which buffs/utility changes, and we can tweak what we classify as "low-health", but asking for totems to follow the Shaman, or complaining that totems can be relatively easily killed to negate their effects, that's arguing that you don't like totems. It's the one mechanical system that defines all Shaman, as a class. Everything else is either spec-specific, or you're referring to specific spells rather than mechanics.