Originally Posted by
Veliane
I think you're confused as to how PvP works, let me introduce you to Subterfuge.
Are you going to play a 3v3 arena constantly looking for the Rogue? the other 2 will open on your team, so you will have to switch focus and react accordingly for a while until the rogue comes..
and the Rogue comes... wait how do you know? do you know where he is..? he doesn't even make a sound while he's chopping your team mate (does not make sounds.. for real)
He has 3 seconds with a .7 sec global to be unstoppable, that is 5 attacks before anyone notices where... and now what? you do trash the rogue? but mates can AE cc.. throw some pet damage or off damage and silence or what not while the Rogue just shits on someone... and he can Vanish, do it again and prep it all back.
So tell me, if you're theoretically blowing up in no more than a stunlock.. what answer do you have when an enemy you can't see will open, and you can't react until he has landed 5 attacks?
That is assuming of course his teammates will let you react at all.
Is a Trinket enough? trinket's down now what? are you ready for assault number 2? 3? hard switches?
Subterfuge enables this, and as Avatar and Bestial Wrath have proven it, it's not fun nor balanced when you don't have an answer to someone's unbridled burst.
This isn't the talent's fault, but the way it works, with what you receive from the set bonus and with a Rogue's uncanny ability to elude and open at will... it'll be broken for sure.. way past 1300... way past 2k...
Now let's talk numbers. You can have about 50% PvP Power and 56% Resilience while sporting a 4 set PvE, and 40k more health due to Ilvl. PTR tested... you think PvP gear can compete with that?