We sound very similar, same circumstances and everything too.
Personally, I think the level of gear from LFR should have been placed in heroic 5 man content, and LFR should have never been made. I just logged on for the first time in a year, and within a matter of hours and up to the ilvl required to run all the LFRs, and then did them all. I didn't know a single thing about any boss fights. I couldn't tell you a single fight mechanic from any of them other than the big guy who charges at walls and is basically a Trial of the Crusader rehash. I honestly could have just been afk, auto attacking the bosses...and from the looks of it, several people were probably doing that because I was beating some as a Mistweaver.
I got a few epics too! However, there was ZERO sense of accomplishment to any of it, ZERO level of challenge, ZERO skill level required...but I suppose I can say one thing; I got to see Throne of Thunder! The experience was so watered down and neutered that I couldn't even care though.
Remember when that Heart of Fear boss was "overtuned" for LFR? You might even wipe on it if the players didn't know what they were doing! Truly an outrage and a disgusting slap in the face to casual players.
I think that's the crux of the issue. That we're treating casual players as bad players, when the whole idea is that it's supposed to not really have much correlation...yet here we are. The "end game" casual content in this game is the single most brainless experience you will ever have in your life. Far easier than any 5 man Heroics they've ever made. Far easier than even the majority of normal 5 man content.
You quite literally just show up once a week, take your shot at getting loot, and try again the next week.
LFR at the very least should have been 10 man content and should have been tuned harder. It's easier to lead a 10 man and coordinate randoms, so it's easily justified to make it along the same difficulty as the Cataclysm Heroics were originally.
Nothing wrong with giving epics to casuals, but there's everything wrong when you don't even need to know how to the play the game or know what's going on to collect them.
Nope, the problem isn't that someone else is doing something on a lesser difficulty. The problem is that I don't get the kind of playstyle that I enjoyed, that is, linear progression raiding. The reason I don't get that is because the introduction of LFR (and 10/25/easy/hard split) requires everything to reset every patch and makes all content completely visible to me the moment the patch hits.
The problem is that some people are not happy with their toys, even if they have a massive pile of them, if someone else has different toys they don't have. By all means put in LFR style braindead content as much as you want, but in addition give me some different content where I can do linear progression raiding and get the TBC style experience.
This statement is really bothering me. If exclusive raiding did not deter subscriptions, then why are you assuming that non-exclusive raiding is deterring subscriptions? Are you suggesting that people subscribed because they didn't want to raid? If so, how does changing the raiding model affect subscriptions? Do you honestly believe that if they didn't change the raiding model, we'd still be at 12 million subscriptions and growing?
That didn't happen with LFR. Blizzard started resetting content when they dropped Firelands in Cataclysm (i.e. prior to LFR) by offering the previous tier's gear for JP and the current tier's gear for VP. Before LFR you didn't have to set foot in any version of the raid, watered down or otherwise. If that's your complaint then you're mistakenly blaming LFR. Gear was actually easier to get prior to LFR because you could just purchase every piece of your tier set except for the helmet outright. The reason they did that was so that returning players could spend a couple of weeks gearing and then join their old friends in current content. Given the choice between going linear and going inclusive, Blizzard opted for inclusive. You can't blame LFR for that.
They actually do give you this. You can progress from normal > heroic in every single raid tier without ever joining LFR. If LFR is braindead and still gives you a leg up on your progression, I'm not sure what you're complaining about. Flasks are available to the entire population, but you don't complain about having to "farm with the casuals who don't raid..."
Actually they started doing it in WotLK. For example, Ulduar was obsoleted by the circus tent patch which allowed you to get superior gear more easily, meaning that instead of progressing through Ulduar you just stopped and jumped to the next tier. The reason they started doing this, of course, was to force people through the expansion on a set schedule so that they could be sold a new one on time.
I'm not blaming solely LFR, I'm blaming the whole system change from TBC style to the WotLK style.Before LFR you didn't have to set foot in any version of the raid, watered down or otherwise. If that's your complaint then you're mistakenly blaming LFR. Gear was actually easier to get prior to LFR because you could just purchase every piece of your tier set except for the helmet outright. The reason they did that was so that returning players could spend a couple of weeks gearing and then join their old friends in current content. Given the choice between going linear and going inclusive, Blizzard opted for inclusive. You can't blame LFR for that.
Last edited by LeperHerring; 2013-06-19 at 08:09 PM.
To be fair I don't think Preach is an elitist, he has an opinion of what made wow great and he made a video and then 20 nutheads held his video up like it was the word of God and tried to convert everyone. If you listen to him on the Convert to Raid podcast he says a few important things, 1. LFR is a good Tool, dont make him out to be an LFR hater. IT has its purpose. 2. A lot of people took his video way out of porportion.
Preach also belongs to 2 Guilds whose charter it is to bring lots of Raider-wanna-be's togeather and teach them how to raid. He belongs to 2!!!! seperate guilds that dust the noob off you and teach you pro tricks, that does not smack of elitism to me.
I like Preach as a person and I like what he gives back to the community. He also has a service where you send him a video of you in action and he gives you a fair critique and ways to improve your role. I do not however agree with him on several points.
But lets not call him an elitist, he's not trying to keep noobs from the content to make himself feel important.
Last edited by DeadmanWalking; 2013-06-19 at 08:09 PM.
Doing the same crap again on a higher difficulty is not what I mean by "progress". To me that's a grind with very little point or enjoyment. The kind of experience I want is the kind I got in TBC, where it could take weeks between new boss kills, and every time you killed a boss you made real progress (i.e., saw a part of the instance you could not see in any other way through any shortcut). That was what made raiding enjoyable to me. Blizzard seems to mistakenly think seeing their "content" is somehow valuable in itself, which is ridiculous considering the content is mostly recycled, low-poly models in rushed instances with banal lore. The value came from feeling like what you were doing was providing you with meaningful progress.
And we've pointed out over and over that the remaining raiders would not be numerous enough to justify the construction of raid content on the scale we're currently seeing.
You want to have your cake and eat it too. Your demands ignore the real constraints and tradeoffs that drive the decisions.
Last edited by Osmeric; 2013-06-19 at 08:21 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Because it means there's an easier way to the same content, which destroys the kind of progression feeling I'm talking about. Put in 10 mans or whatever, just build different content specifically designed for them. TBC again was on the right tracks here (although the implementation wasn't that good): provide one 10 man path (Kara -> ZA -> ???) and a different 25 man path (TK/SSC -> MH/BT -> Sunwell).