Idk, There wasn't really loads to the LK 25 hc fight, there was just more individual responsibility to the fight than anything we'd previously seen in the tier. Personally, my vote goes to Rag HC - Having to learn an entire new phase, even getting there was difficult and the final phase was easily harder than the rest of it.
Most hard encounters pre wotlk were just badly tuned imo, a lot of the vanilla bosses were just silly, it wasn't hard it was just really gimmicky.
Fun one to think on. For some guilds, the hardest boss wasn't one with the most complex mechanics or with the tightest enrage timer. For a guild I used to do some raid leading for, the hardest boss I can remember was Archimonde. It was the hardest boss because it required each person to handle themselves somewhat and we had a lot of numpties!
We eventually killed it when one night, after a lot of wipes I made a decision; "Next person to fuck it up can sit out the rest of the evening". We didn't have other people to bring in, we ended up killing him with 19/25 because 6 people were a liability to themselves and thus, to the rest of us.
I think the hardest boss from personal memory was probably Twin Emps or M'uru.
Difficulty might change depending on guild ofc. I remember 1 guild that was stuck on morogrim in SSC and he was just too cockblock for them due the lack of decent add tanking. Our main tank helped them couple of times with him and they eventually cleared both SSC and TK before the prequest removal patch.
For me so far it was the hardest boss I did, got Realm First though
LK heroic was very hard. But what actually made him live that long was the limited attempts.
Also, "the list" is really irrelevant since bosses from vanilla are really not comparable, especially since almost all bosses that lived for very long were bugged to the point where they were unkillable.
My addons:
Announce Interrupts: Announces in chat when you interrupt a spell.
Tol Barad Reminder: Reminds you to queue for Tol Barad by printing a message when the battle is approaching.
EasyLogger: Turns on /combatlog inside raid instances, and off outside.
Simple class resource bars: Paladin Rogue Shaman Monk Priest
As has been mentioned, the fact that so little gear dropped (3 or 4 items for 40 raiders right?) could also have contributed to older bosses taking more time. People simply got gear slower, so the bosses appeared more difficult. Now you can gear up so quickly that it's little wonder bosses drop faster.
Point being, it's apples and oranges. When I hear something like "New raiders don't know what difficult is," I don't think we are really looking at this objectively. It was a different raiding situation back then. You had to go through each raid so that you could move on to the next. Though I'm sure people got carried, you couldn't level to 60 and get some accelerated gear like you could in BC+. Remember when you could buy BT level gear from Justice badges near the end of BC? That wasn't possible in Vanilla. You couldn't hardcore grind out heroics and gear up. Nor could you use PvP gear to fill holes. I remember using PvP weapons in BC all the time because they were so good and the slot was so critical.
Depends entirely on your role.
As a lock, most AQ40 bosses up to C'Thun were a complete joke. The same goes for Naxx - what made them dangerous was that a lot of abilities could simply oneshot you, but that's it. They weren't complex at all.
People just sucked compared to nowadays.
Last edited by mmocc02219cc8b; 2013-10-04 at 12:05 PM.
Based on the gear you had at that level it's hard to say but I'd think yogg 0 was harder that or tribute to immortality if you wanna go more xD
And if you wanna go back to your AQ day's how many of the 40 people could even RUN the game with that much going on I had like 10 FPS back then.
Last edited by furydeath; 2013-10-04 at 12:11 PM.
"We don't need Blizz to nerf the content. We need it to be less terrible." - Totalbiscuit
The game has changed too much to compare.
Classes had an extremely limited amount of abilities they used in vanilla compared to today, a person could only had 1 hot of each type on them, this didnt change til late into naxx, you could only add 8 debuffs on a target for a long time which changed shortly after the world bosses were introduced.
The amount of tools players have today are crazy, and obviously blizzard balance classes alot more around the upcoming raid compared to what they did back then.
Uhm. Viscidus and especially Huhuran weren't hard as a random dps. As long as your positioning wasn't off, there was little to watch out for.
Twins were a bit annoying because of the Aggro reset and Dots, but other than that? DPS some adds, switch positions, DPS the right boss.
It was tough for the raid as whole, yes, because the fights were relatively unforgiving. But not because they had overly complicated/many mechanics.
It took Paragon 6 weeks to kill Lich King which means it had to be around 300 attempts on mains at least. 6 weeks on lich king means 60 heroic boss kills of loot making the fight that much easier every week. It's easy to say you would own the boss without limited attempts but in actuality it took 300 attempts with 360 more pieces of heroic loot than week one.