But it does not have Recklessness (no burst damage..). So you have sustained DPS with no burst periods but you have access to some defensive CDs. Block chance is irrelevant as you are not supposed to tank...and bad shits on the ground are not block - able. Generally, I always wanted a Sword and Board DPS class.. I hope Blizzard will deliver. I would also love the same thing for Paladin too
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
Honestly, it's like everyone who comes in here saying this every page or so hasn't read the patch notes. Not just you, but everyone >.>
It replaces Battle Stance, stances can't be changed in combat, SBarrier is used for damage, and Shield Block is replaced. Literally, they aren't tanks in Gladiator Stance, and they can't change to tanks in-combat. There's almost no disadvantages to it, it's nearly perfect as it is right now, all it needs is tuning.Gladiator's Resolve (Protection) - Increases the damage reduction provided by Defensive Stance by 5%.
Also allows you to forgo your defensive role, and instead focus only on offensive capabilities, by replacing Battle Stance with Gladiator Stance. Gladiator Stance - A dauntless combat stance. Increases physical damage dealt by 20%, and replaces your Shield Block with Shield Charge. You cannot change into or out of this stance during combat.
Passive
Shield Charge
20 Rage, 10 yd range, Instant, 15sec recharge, Requires Shields
Raise your shield and charge a short distance to your target, increasing the damage of Shield Slam, Revenge, and Heroic Strike by 30% for 6 sec. Maximum 2 charges.
You forget that Gladiators will not have DPS CDs, only defensives - so no burst. So they're already at a disadvanatge compared to Fury and Arms warriors. ALl they're likely to get is a few defensives (Last STand
Ehh, i can live without the 15% reck.
Protection will have good short bursts in pvp as long as Shield Charge sticks, the 10 yard range gap closer will be absolutely incredible, if the spec sticks exactly like it is now, i predict it will be viable in pvp, maybe not arena but thats fine, just being bg viable is fine enough for many players.
They originally had a bunch of stuff listed around blizzcon that talked about shield barrier being used to increase damage, but since, we haven't seen anything. I think that was already changed. They commited to tuning this so it would keep up with Fury and Arms regardless of the missing Execute Perk and the new Recklessness.
In all honesty if this does end up being on par with fury and arms , I may retire my ret pally ,Im frankly tired of how blizz has historically treated rets and this would be a very welcome change honestly it does not need to be better than arms or fury .. just on par with them, give the players the choice of how they want to play instead of shoehorning them into the best dps spec the class has
New Ability: Renounce. When cast, Renounce permanently changes the Retribution Paladin into a Warrior and actually be able to dps worth a damn.
I've implemented 99% of fury/arms changes and 80%~ of prot/gladiator for WoD simcraft.
Here's what I can tell you so far:
1: At level 100 in 580 equal gear, gladiator stance dps is around 10% lower than TG Fury. Optimizations with the action list could make up this difference.
2: It's not very dynamic. I'm getting an arms vibe while messing around with the action list, as in I can shift things around quite a bit and only lose 2-3% dps.
3: AoE/cleave kinda suck right now.
Here's the extremely early action list for gladiator that I've put together, It'll very likely look completely different in a week but I thought I'd give you an idea of how it's shaping out. Notably I haven't done crap with cooldown timing other than making sure the ability is used.
Code:actions+=/auto_attack actions+=/blood_fury actions+=/berserking actions+=/arcane_torrent actions+=/mogu_power_potion,if=target.health.pct<20 actions+=/shield_charge,if=buff.shield_charge.down actions+=/heroic_strike,if=buff.ultimatum.up|(buff.shield_charge.up&rage>50&target.health.pct>20) actions+=/bloodbath,if=enabled actions+=/heroic_leap actions+=/shield_slam,if=buff.shield_charge.up|cooldown.shield_charge.remains>3|rage<30 actions+=/execute,if=rage>50 actions+=/dragon_roar actions+=/revenge,if=buff.shield_charge.up|cooldown.shield_charge.remains>2|rage<30 actions+=/thunder_clap actions+=/devastate,if=cooldown.shield_slam.remains>1