Originally Posted by
WolfRider
They could add a 4th spec for every class (a 3rd for DH and revamp the Feral Druid's poor gameplay ) and use some lore characters and the fact that Order Class worked together and learned from each other.
Death Knight: I love the Unholy, really, but Blizzard should exploit more the range aspect and the combination with the abomination. Rework this spec, and add "Necromancer" spec, a Healer spec with Staff and/or Polearm that use the entire knowledge of the Death Knight (Blood / Frost / Unholy) with different skills to heal and protect using Death Runes. Adding to that a knowledge into the Shadow/Void that allows the Necromancer to auto-rez and battle-rez an ally (Lich's phylactery) or use Banshees and skeletons. Lore character could be KelThuzad.
Hunter: "Shadow Hunter". That class has 2 range and a melee specs. I don't think adding a 3rd range spec is usefull if Blizzard keeps the 2 others like this. Marksmanship focus on shooting powerful hits, Beastmaster should exploit more the interaction between the hunter and his pet (more than 1 or 2 buttons), Survival is cool. Shadow Hunter should be a Tank spec, Melee with 2 one-hand swords, with some skills to escape.
Priest: "Inquisitor". A melee Damage Dealer spec that use 2 daggers and light magic, just like that good old Scarlet Crusade boss.
Warrior: "Commander", a Heal spec using a Shield and one-hand mace. The Commander can use his melee skills to feed his rage and use Battle Cries to empower/protect his allies and buff the heal done on targets and provides buffs to leech life from their enemies.
Shaman: "Rune Master". Using the Earth Element to protect, this Tank spec use a Shield and one-hand mace.
Rogue: "Bard", a heal spec like in the "Rift" game.
Warlock: "Void Guardian", a Tank spec that uses the Warlock knowledge to tap into the Twisting Neither and empower him with the Voidwalkers.
Demon Hunter: "Warden", a Range Damage Dealer using Warglaives.
Paladin: "Light Fury", a Range Damage Dealer using the Light to attack his enemies.
Mage: "Spellblade", a Melee Damage Dealer using Arcane Magic to empower is 2 hands Sword and other schools to control or burst their enemies.
Monk: "Jade apprentice", a Range Damage Dealer using Polearm that can cast Nature/Spirit spells and summon Jade Serpents
Druid: Despite Blizzard separated the Feral spec in two (Guardian/Feral), the Melee DD spec lacks of fun gameplay. They should keep the base of that spec in the Feral Form for other specs (with some mechanic changes depending on the spec) and go further for this melee spec. For example "Scythe Wolf", you play an original spec using the power of the Druids of the Scythe, mastering the Full Feral Form and the Emerald Nightmare's power.