I actually tried the game a while back, but I never did get too far in, and I can't quite recall why. Actually, one thing I didn't like was that (or so it seemed to me as a newbie / how I remember it) all your abilities were based off items. So, if you wanted to play with a certain ability, you were SoL until the RNG gods gave you the item you wanted.
You could buy items, but that also seemed to be weird because there was no currency like gold, but you bartered other items.
The progression path and how item builds worked was very mechanically interesting to me, though.
Completely unrelated, but since seeing
this video about their multi-threaded implementation, I always wanted to implement similar profiling capability at work. Still haven't had the opportunity to.
Bloody hell man, how do you do it? I only ever had one main (Paladin, all the way from Vanilla), and at points that was more than enough to keep me busy. Only game I ever seriously got into alts with was City of Heroes (RIP
).
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But that wouldn't help - then those experiences would be in the "other" you - you you would still be without.
Clones would be much better for stuff you
don't want to do... until they rebel, of course!