Originally Posted by
thunterman
Mained a holy priest in vanilla, got kicked off the raid team because I couldn't get attuned. couldn't afford to constantly swap specs, because I had to go back to healing most nights. I'm all for Vanilla, I'd love to play it, the solo difficulty was insane. If Blizzard and everyone else in the already toxic community wants me to heal them in a raid, but spending 10x longer than them preparing for it via farming and attunements, then frankly, get fucked.
I'm of the opinion that you can keep the gameplay exactly the same, but improve the QoL for many people at the same time. Allowing a priest to swap to shadow for grinding mobs, without penalising them to the point of bankruptcy. I agree, dual spec / freely changing spec is not the answer, but 120g a day to switch to shadow and back isn't the answer either. You should atleast be able to swap for free at a class trainer, so that atleast some effort is required, but it doesn't just simply cost you double the time or excessive amounts of gold as a healer. Happy healers means more healers, means your guilds less likely to crumble the second they start Naxx.
I'm 50/50 on legacy, I'd play it in my downtime regardless, but I'd only play seriously if the QoL is there. I'm not a kid anymore, I work 50+ hours a week, have a child of my own, a house to keep. I can't be spending 10 hours a day grinding just to be able to do the part of the game I like. If it's as time restrictive as before, I won't be raiding, if I'm not raiding, it's a matter of time before I stop playing. This is the very reason player retention is so terrible on Vanilla servers, and why it will be catastrophic on the official ones. It needs to keep the gameplay but loose the bullshit if it's gonna last long if it goes all in 100% vanilla, it will be dead within a year, just like all the private servers before it.