Fair enough. Those weren't my experiences, but the world would be boring if we all enjoyed the same things. I am happy for you that you found other games you enjoy more. I get the overall impression that you probably wouldn't enjoy playing WoW for more than a few weeks at a time anyway, so maybe this all works out for the best. Cheers!
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
easy, ceiling on how high you can fly with fatigue like water has now, mobs in the air that can knock you down, mobs on the ground with attacks/abilities to pull u down. Your fortress example is the easiest you get closed they open up the air defense knocking you down. They have had small areas like this already in previous xpacs.
Member: Dragon Flight Alpha Club, Member since 7/20/22
Reminds me a lot of Isle of Thunder mixed with Timeless Isle, for better and worse. I've seen the three side-by-side recently as I've been bouncing between mount farming and AP farming. It's like Isle of Thunder in that it has a bit of story unfolding mixed with repeatable stuff that you farm daily. It's like Timeless Isle with all the treasure chests and hidden games. It's like both in being no-fly zones.
But honestly, which outdoor zones in all of WoW are any different? By which I mean, which outdoor zones offer more repeatable content? That doesn't start to feel repetitive? If they ask me one more time to loot that storm necklace from that same chest... how does that thing keep getting back in there anyway?
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I've said all along they should allow attempted flying on Argus while making it absolutely as dangerous as Turalyon warns us it is.
Last edited by Felfaadaern Darkterror; 2017-11-15 at 10:48 AM.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
very much agreed, or fire bases with cannons the players could take over for an hour or so and while it was player controlled u can fly.
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not suprising but i'd fully support if implemented I even think 300% speed is likely to fast.
Member: Dragon Flight Alpha Club, Member since 7/20/22
it used to be the only MMO I played back in BC and Wrath. I did quit in Cata (even being able to soar over everything didn't fix all the other issues I had with what WoW was starting to become). I still feel attached to the characters I've had for.. good lord a decade now. its why I keep being drawn back in. but this bullshit with flying and utterly atrocious terrain design they have been pulling since WoD? is not helping. I mean... they did all right in Mists of Pandaria (with terrain that is). i don't know what the heck happened here.
I gave up just after hitting revered with Argussian Reach. mounts would be nice, but you are right. its just chasing rares, trailing mobs you ignore because pointless and barding - until they drop off quickly enough. or if they don't AoEing them down while you get that hit on the rare to ensure loot. or missing that rare becasue even though its right bellow you, you won't survive the fall, glider will take too long and going down the zigzag path will take even longer, so you get there and wait for it to respawn (or above you so you HAVE to zigzag our run around the spiral to get to it. to get an egg that takes 5 days to hatch into spoiled yolk. or 6th piece of unsullied mail gloves you don't have any alts to give to, since you already have them on your hunter and your shaman, so you just vendor them, hoping that maybe.. maybe tomorrow that damn rare will finally deign to drop the mount or the pet... and be disappointed yet again. dealing with tedious terrain. for this? so fun.
Last edited by Witchblade77; 2017-11-15 at 10:50 AM.
-=Z=- Satan represents vengeance instead of turning the other cheek! -=Z=-
https://bdsmovement.net/
You might try it on a DH. All those obstacles become fun jumping-off points. Also, have you farmed a Sightless Eye yet? It's fun having a cloaking device.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
Well, if they stick with the pathfinder system, it is brilliant. Sadly, I think it'll be a 2 part achievement.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Pathfinder feels like the only real achievement to me where time and effort you put in continue to have value through time and progression of the game. All other aspects of the game suffer too much inflation in a too short time span which makes a lot of things meaningless for me.
I'm totally fine with the system and if they keeo it I'll be happy to work my way towards flying in BfA. Hated that it was way too much connected to Suramar though and I hope it will include more zones in the future.
Meh, another expansion I'll buy once it hits $10 and sub for a couple of months to speed level my characters to 120. My best questing experiences in modern WoW is WotLK, Cataclysm and MoP. Cataclysm might be the best in heavy phasing WoW. More classic quest design like Vanilla and TBC I view in a different light, since it has a different design. So I can easily say that both WoD and Legion has been dreadfully boring to level. Luckily Legion had quite quick leveling, making the experience bearable.
Hoping they release Classic servers around the time of BfA launch.
Well I mean, no shit, are we supposed to be surprised by that? Lmao.
That's no news.
We can expect the same system for the next expansions, we can only ask for a shorter timegate.
As I said in the post directly above yours, I think it's not so much that players quit because they couldn't have flying, but rather because Blizzard completely disregarded all feedback on the issue, tried to dodge around admitting that, and then went on to turn flying into one more tool to stretch content.
You can see more of this type of behavior in the discussion and blue posts about the Crucible, and other areas. It boils down to: "We don't care what you think. We know you'll still give us your money, so we're going to do whatever the hell we want." And people don't like being treated that way.
Realistically we don‘t know how many player did quit over flying and if it was the only reason. What we did know is that before WOD Blizzard avoided to talk in Detail about their plans (only a very simple person would believe that they didn't have plans at that time), PLUS they announced they have decided to cut flying out of future content on a third party webside, perfectly knowing what it would cause if they would communicate about it like any other change. Does that mean that many or the majority players have quit? Definitely not.
BUT what is pretty sure to say is that something happened that made them change from "no flight ever again in any future content" to "you have to be a pathfinder and work for it to unlock it after time". And it is pretty logic that enough people have quit and stated the flight-incident as ONE of their reasons. Just whining on the forums or threatening to quit is surely not enough to change a definitive stance on something on Blizzards side.
In short: there is a reason that Blizzard didn't cut flying out of any future content like they have actually planned during and at the beginning of WoD. And that same reason will probably have an impact on pathfinder requirements in BfA.