I don't care about the numbers themselves, I configure MSBT to shorten them to 3.7M rather than 3,771,042. Makes no difference to me whatsoever either way.
I don't care about the numbers themselves, I configure MSBT to shorten them to 3.7M rather than 3,771,042. Makes no difference to me whatsoever either way.
I don't see the issue. Then again, I don't have Scrolling Combat Text or anything else that puts the numbers right in my face, and considering that Stat Squish is just a bandage, offering the illusion of 'Smaller Numbers' When they're just scaling back the percentages, what's the point?
People get so bent out of shape about this, kinda like people who think the amount of gold we can have (or do have in the case of some folks) is TOO DAMN HIGH.
Why does it matter, at all? Does it really affect your capacity of enjoying the game that much? If it does, maybe you sit down and reflect on your priorities in life.
Personal Preference and Opinions ≠ Facts, Truth, or Logic
/r/iamverysmartSucks how we need to have to be nerfed every 2 expansions just because some people's brains are too small to comprehend big numbers...
/r/justneckbeardthings
Personal Preference and Opinions ≠ Facts, Truth, or Logic
Wotlk was the best spot for me and no, i hate big numbers.
I don't really give a shit about the numbers, just as long as things die. If something dies at 10 damage or 11 billion makes no difference to me.
I just don't see it. Blizzard deals with percentages, it's one reason why the numbers keep going up and why we're needing another stat squish. When the values go beyond 100%, things start getting 'blown out of proportion', as it's said, but ultimately it's still percentile tweaking.
I imagine that if I go back far enough in the patch notes, back to WotLK or further, you'll find most number tweaks are identical. Not all of them, but most. I'm willing to bet (my speculation) that 'Stat Squishes' are simply reverting the percentiles under 100%. So in two or three expansions, we'll be back where we are now, with these same conversations going on.Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Shadow
Vampiric Touch and Shadow Word: Pain damage reduced by 12%.
All other abilities increased by 3%.
Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Outlaw
All damage abilities increased by 4%.
Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Affliction
Corruption and Agony damage reduced 6%
Unstable Affliction damage reduced 4%
**Edit: Yarp, found it.
Patch 3.3.3
Death Knights
[Icy Touch]: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
[Chains of Ice]: The ability now innately applies Frost Fever to a target.
[Rune of Razorice]: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
Talents
Blood
[Abomination's Might]: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
[Will of the Necropolis]: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
Frost
[Endless Winter]: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength.
[Icy Talons]: The personal haste benefit provided by this talent is no longer exclusive with other sources of melee haste. This will allow death knights to always swing 4/8/12/16/20% faster when Frost Fever is applied. Windfury Totem and the party/raid component of Improved Icy Talons still do not stack.
[Improved Icy Talons]: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
[Nerves of Cold Steel]: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
[Unbreakable Armor]: The amount of strength granted is now 20%, up from 10%.
Last edited by Molvonos; 2017-12-11 at 03:37 PM.
Personal Preference and Opinions ≠ Facts, Truth, or Logic
Honestly the worst part about the current numbers is how disproportionate they are. Seeing a DoT do 100k damage and some other attack do like 3m damage just feels bad.
Though that's not exactly related to the hyperinflated numbers, it still sucks to see some attacks do thousands of damage while others do millions.
I wonder if https://en.wikipedia.org/wiki/Subitizing has any place in this discussion, seeing as I'm fairly confident a lot of people just sort of stop reading the damage numbers alltogether when its' a bunch of 6 and 7 digit nrs. Having to waste mental processing finding the significant digits in that clutter.
crits such as
1823 versus a 182,000 hp target
feels a lot more tangible than
18,293,291,231 crit on a target with 1,825,212,293,252 hp
Still roughly 0.1%, the first is easy to process instantly, the latter is a cluttered goddamn mess.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Quite the opposite. The stat squish KEEPS things more immersive. How much raid content should a BoA wild boar be able to solo and/or 1 shot before you get your immersion back?
MC Ragnaros being able to be 1 shot by a pig is immersive, right? Nefarian? KT? It isn't immersive to think that even we can do these things, but we need to for gameplay reasons.
It's like DBZ power levels. There's a reason they got rid of them. When powers keep growing exponentially, they get stupid strong and nothing makes sense (A 3000? power level destroying the moon, any Ki blast later in the series would 1) destroy the planet or 2) do nothing at all to anyone getting hit by it). The best thing we could do is ignore this power creep or try to keep it in check.
I prefer squish.
Doing 500-1000 normally then seeing like a 3000 crit felt great.
As opposed to doing 43895784309570389-56954964589674985 and critting for 34845092364238746234320.
I've turned off floating combat text as I find it to be nothing but a distraction, but I will miss having millions of health. =(