Last edited by Nokami; 2017-12-20 at 08:43 PM.
This isn't a problem... Leveling is content, treat it as such.
1. addonsQuests did not have any kind of indications on map, minimap, sidebar, whatsoever. You actually had to read the log so you could find out where you have to go, and what you have to do. And even after doing so, you would find out the text is full with riddles and references. Some of these were actually quite hard for me since English is not my mother language.
2. play the game in your language... Was your language not available or something?
I don't know a single person who had this problem.You get your first mount at level 40, at which point you don't really have the gold to afford it.
60%Those mounts had 40% speed.
unless you mean days played, not actual days, this is wrong... it took a while.After you hit 60 you had to farm for days so you could afford the 100% mount.
Not a problem, the world was designed so that this was a non-issue.The maximum amount of travel speed you could obtain was 120% through trinket and enchant which would increase your grount mount speed additionally
Good.And last but not least, there were no flying mounts.
Good, LFD actively encourage anti-social behavior and almost single highhandedly killed server communities.There were no group finders.
Your own fault for not inspecting them.Then you find out your group consists of a bunch of undergeared people since you wipe 10 times at the 1st boss in BRD.
Good, mana management was a skill, proper execution separated good healers from bad.Spell-rank sifting. Spell-ranks were not united as they are now. In order to effectively use your mana pool you had to put a few ranks from the majority of your spells on your bars and actively decide which one you need at any given moment.
Until AQ almost every raid group didn't even bother with flasks, because they didn't last through death... So, no, it was less.Raid preparation included more consumables other than your regular flask, food and pot.
You mean Demonic Runes, those things that dropped from high level demons? I don't know anyone who actually farmed for those.There were stuff like mana runes,
Didn't those conflict with enchants? I remember those conflicting with enchants.weapon oils, weapon grinders
Ok? This wasn't a problem in TBC or for most of Wrath either, the feasts and cauldrons were not necessary..There were no food tables or flask cauldrons.
Considering it takes like 400-500 hours played to get to 60, this few people hitting lvl 60 in the first month is really not surprising in the least. It took me 499 hours to hit 60 on Nost and I knew what I was doing, never ran out of quests, never had to grind mobs. If I did that in 1 month, I would have had to spend over 16 hours a day every day playing WoW.
So yeah, only 0.6% hitting 60 in the first month sounds about right, I'm actually surprised it's not lower.
Last edited by Schattenlied; 2017-12-21 at 05:17 AM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
I will say that people that asked for Vanilla BEFORE the announcement know exactly what they are asking for, a lot of them are currently playing on a private server.
Warrax, Fury Warrior
Silika, BM Hunter
Correct me if I'm wrong, but isn't the game only available in English, Spanish, German, Russian, French and perhaps few other huge langauges? EU alone has 24 official languages, and WoW is definitely not available in my language.
Okay, I checked: English, German, Spanish, French, Italian, Polish, Portuguese, Russian and a couple of asian languages I can't read.
This may surprise you, but not everybody likes the same thing.
Some like older and more difficult game mechanics / systems.
As opposed to "hey stupid, go here. hey stupid, boss is about to do an AOE in exactly the size of this circle 10 seconds from now. hey stupid, we are going to limit your abilities since niche abilities are too complicated for you."
Again, I really don't know....
The word you used is exacty what's making me so sceptical: "some". Yes, some people like Vanilla but I am afraid the majority will not be able to cope with it, and we will play on empty servers with shit economics and very few people to do anything with, again.
Numbers? Source?
Back up your claims a little.
And it was harder because you had to find 40 ppl to join the raid, and that is about it. And for the rest, it was more tedious than hard.
It was harder in different ways. Legion may have mechanics, but vanilla things just hit very hard. Not to mention you had that thing called mana that still was an issue and threat.
And because of threat, if you drew aggro it could be a death for you rather quickly. Back in vanilla not every class had 2-3 get out of jail free cards.
Vanilla was crap, i played it, but it wasn't crap because of what the TE pointed out, except point 4 (and i would like to see a group finder in classic, since it's ONLY an UI-Element) i love all the things he mentioned. But as a healer vanilla was CRAP.
Still i want to mention point 6: Raids for example took a lot of mats, but CRAFTERS WERE VERY APPRECIATED. That's something todays raid misses: meaningful raid buffs from all professions. In Vanilla professions were needed, nowadays they are only a moneysink with any real usefulness.
For example: fire resistance gear. Or Onyxia's Cloak! That's something we need more of it, not less.
I hope that this might come back even in retail: professions should be necessary, not optional.
Last edited by Velerios; 2017-12-22 at 01:49 PM.
The game has been out for 13 years and had millions of people play it. Why would anyone expect 100% consciousness on anything in part to a classic server? A large amount of the player base now did not even play during Vanilla. I have a guy that started playing in Cata and never touched the game before then. Some its Wrath.