Even if racials were fixed to be perfectly equal tomorrow, this trend will continue. The horde as a faction now provide a significant advantage when recruiting compared to alliance. Hardcore guilds will choose the path of least resistance which even with racials taken out of the equation is horde.
Or just allow people to make mixed factions raids. Factions already team up lore wise to take down PVE threats.
What is unacceptable is that if you want to join a decent PVE guild that is recruiting your class you must (most likely) pay to transfer servers and maybe pay again to switch factions. Both services that had their prices increased a little while ago.
If the racials didn't exist, the network affect would still in the long run favor the top raiding community gravitating towards a single faction.
Racial imbalances have a much more detrimental effect in competitive M+ btw.
I wouldn't mind if racials were only non-combat bonusses.
Gathering/Crafting/Experience/Rep gains.
Cosmetic stuff like 2-forms for Worgen & Their mount form.
Mobile Mailbox/Anvil/Bank summons.
Maybe add faster crafting to a +profession skill.
Last edited by Teri; 2018-01-06 at 02:56 PM.
Player power is very hardly the reason people are swapping now, durty summed it up pretty perfectly. M+ and raiding community is much more prominent horde side and that's just the truth. The damage for people switching factions was done a long time ago, and the only time where the Alliance had any prominence was when PvP was still pretty popular and you HAD to be human to be competitive.
As a player who recruited for Mythic raiding in an alliance guild, it is far more pronounced than you think it is. Once you become a recruitment officer for an alliance mythic guild you will fully understand just how much "unwilling to transfer because alliance" regardless of how good your progress is.
Top raiding guilds scrutinize over every little detail, even if it's a 1% gain... for everyone else it is so miniscule it is barely worth noting.
Alliance have PvP oriented racials that are far more impacting, such as Human's EMFH hence why they were the most popular race for PvP.
exactly this. I don't think it will trickle down enough to the N/H raiders for them to actually care, but from a Mythic raiding scene (~world 500, nothing too spectacular) it is very noticeable.
It is actually BECAUSE racials is balanced now that there is no incentive for people that went horde to go back, especially with the raiding community being much more established on that side now. I can kind of emphasize if Horde players held a grudge about Vanilla since Paladins were just so much stronger than Shaman back then, but after horde got Paladins in TBC the raiding population has been trickle in that direction ever since and has only gotten worse as racials get more balanced.
Last edited by david0925; 2018-01-06 at 10:00 PM.
Been saying this since I played on retail and that was last time back in early 2011. Amused to see that such an obvious thing is still not fixed for whatever weird, unknown to me reason.
to be fair. The only fix i can see is allow cross-faction raiding, and I don't know if that would piss off the community more than for the mythic raiders (minority of the minority) to just suck it up and transfer (which actually gives blizzard revenue). The fact that casual players don't actually care means Blizzard has even less of a reason to act.
Mythic+ did a lot of harm to pve faction balance. Before you mostly looked in the perspective of your server - is it horde dominated or alliance dominated? Now mythic+ removed "server borders" while keeping faction split, so you can be on a dead server and it won't matter for grouping for m+ but if you're the "wrong" faction, well, you're screwed. Majority of high m+ community is horde.
And since lots of mythic raiders like to do m+ and vice versa, they converge on one faction for convenience.
Now look at pvp - same effect happened, and Blizzard took aggressive measures to keep pvpers drawn to both factions (like arena / rbg titles split per faction). But for pve? They don't care. Embrace the world of bloodelfcraft, resistance is futile. I really wonder if they will do anything with the racial before next MDI. Probably not, they'll leave it for the next expansion, if they do it at all.
Yep, this. There is a domino effect that players who will never play in world top 10 guilds still flock to the servers where these top 10 guilds operate and to the faction these guilds play. A top guild moving away / into a server can create long term ripples far beyond their direct "recruitment base".
Yea i've been raiding in a top 20 guild and yea ... when ur up there it matters.... but if ur not... just relax and don't worry about it. Leave the racials alone.
If you think simply removing racials is going to make horde raiding guilds go alliance again, I've got bad news for you. Horde simply has more raiding guilds, making it more enticing to a new raider who doesn't have a guild yet, and it has more raiders in general, making it more enticing to guilds for recruitment.
The original cause for this was racials, yes, but it pretty much caused a domino effect of more and more raiders going horde, to the point where now it's not about the racials anymore (they largely fixed that already), but rather the pool of raiders.
Theoretically you could fix this by making alliance racials OP, forcing serious cutting edge guilds to transfer to Alliance, but obviously Blizzard's not going to do that.
And i can not decided if you are just being rude....
I am serious. Yes top players can pay for it with their jobs, raiding etc. But i am not talking about 1 hero. If you do this, most likely allot of your alts will come with you if not all of them. That means 8 to 10 hero's. 45 bucks per hero . Its doable with ingame money but it will cost you. And where to go? And this is for the top x guilds of the realm you are on. Not for the a bit less raiders, who if to much of them leave also need to pay to stay in the large pool of raiders.
It (the racial imbalance) was fixed 3 years ago. The difference between the best and the worst racial (both factions) is less than 1%. The difference between the best Horde and best Ally racial is more like 0,1%, and that's different for every class
The racials are as close to balanced as they can possibly be, without actually removing them alltogether.
If you are talking about "fixing" the faction imbalance in terms of number of active hardcore raiders, the only solution would be to make Ally racials OP again, which is also a retarded idea.
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
Holyfury armory
Problem is it's a case of the damage already being done from years ago. The Horde simply has a much more entrenched hardcore PvE community due to the racials being broken in years past. It's just snowballed now where people who do want to play seriously will have a much easier time and much more options on Horde, so they flock there, and it's a cycle that pretty much endlessly feeds itself.