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  1. #41
    Quote Originally Posted by Nurasu View Post
    Agreed; I hate grievous far more, and the only challenging thing about this week was melee getting one shot from skittish.
    Yeah, seriously, Grievous is such a PITA. Bursting is only a real problem for some trash packs, and even then only if the DPS never keep it in their pants.

    Grievous, however, drains my mana like nothing else when I heal, and forces you to play far smarter for the entire run of the dungeon. One mistake can fairly easily snowball into someone dipping too low for you to bring them back up quickly, in the meantime two other people get hit by a mechanic, and before you know it the entire party is bleeding to death. Grievous + Tyrannical is especially brutal on some bosses. I once did a +16 Tyra Grievous DHT, it was not fun at all. Or that other time we had a Disc Priest in a +14 Arcway and he literally couldn't heal us back up during the intermission of the final boss.

    Yeah, you know what, fuck Grievous.

  2. #42
    IMO necrotic slows down the run a lot more and can be more problematic with PuGs people dont know how to let the tank pull and give time for stacks to fall off.

  3. #43
    Personally dislike teeming and bolstering the most. Just slows you down far more than other affixes.

  4. #44
    Necrotic when I'm tanking, and Skittish when I'm DPS'ing.
    "Those mortal shells that we call bodies, are not ours to keep. The body is a gift of earth that must, one day, be returned from whence it came"

  5. #45
    I hate grievous. It happens during trash and bosses, and makes some bosses simply impossible (compared to other weeks) that already deal major group damage (Hyrja says hello).
    And I don't like explosive. Not that it was difficult (at least when you have classes that can quickly deal with them), but I find it very annoying and tiring to always look for those orbs.

  6. #46
    Immortal Ealyssa's Avatar
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    Grievous is the worse by far. It puts too much burden on the healer and highlights way too easily weak healers (not saying DPS have 0 responsibility of stacking).
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  7. #47
    Honestly, my least favorite, as a healer, tank, and dps.... is bolstering... it makes some packs so painful if they have any small adds.

  8. #48
    Quote Originally Posted by Rurts View Post
    Heaven forbid people actually have to overcome the challenge by using healing and damage reducing cds, time their pulls correctly, stagger kills on some packs or even - GASP! - look at their debuffs and not aoe whore on every single pack.

    Hell, every mechanic should be removed, every M+ should be a wotlk-like aoe zergest, but with a timer. This is the true skill after all - to see who can press their aoe button the mostest.
    Tedious mechanic =/= Challenge.

    It's simply boring.
    Quote Originally Posted by Potboza View Post
    I created a black human male called "Pedopriest" and ran him to SW.
    I started asking where the schools were.
    Someone said "My kids play on this server you creep! How can you live with yourself?"
    I whispered back, "How old are they?"
    Yeah.

  9. #49
    Deleted
    Quote Originally Posted by Trend View Post
    It is impossible to hold dps for some specs. I play affliction and it's not possible to turn off soulflame. So I can either not contribute to kills at all on certain pulls or I can kill one mob and have it chain blow up the other 10 and just pray the healer can keep the rest of the team up. A number of dungeons have unsplittable large packs that make the mechanic shit. So stupid when the hardest pulls are for meaningless trash.

    Most people I've seen who have a hard time with explosive 1) suck at switching targets somehow and 2) don't understand that there are many times you have to kill low HP adds to keep the extra orbs from spawning. Even on affliction explosive is easy to deal with and it's total cake for melee, boomkin, hunters, etc.
    Not sure why you're complaining as an affliction warlock when affliction is great for bursting, your damage is almost completely even and the chain reaction you create is a good thing not bad. You are generally speaking much better off with the trash dying all at the same time giving you 10 stacks at once which won't kill you unless you take any other damage at the same time, than you are trying to kill them off one-by-one risking a staggered effect of 3-4-5-6 stacks which would be far more damage on the group.

    I mean just look at this shit:
    https://clips.twitch.tv/AmorphousFaintLouseRaccAttack

    That's four affliction warlocks surviving 15 stacks of bursting without a healer.
    Last edited by mmocf8e5b938a8; 2018-01-09 at 10:47 PM.

  10. #50
    Bloodsail Admiral salate's Avatar
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    Bursting is easy if you manage to split dps. People who know when to stop - the best lads! (even oozes and crabs ). As a tank... i hate tyrannical, skittish sometimes unpredictable with melees. explosive wasnt a problem, like never...
    step into everything will gief ya nothing, mon

  11. #51
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    Quote Originally Posted by Onikaroshi View Post
    Honestly, my least favorite, as a healer, tank, and dps.... is bolstering... it makes some packs so painful if they have any small adds.
    It's also that mental feeling of knowing that you can't pull anything else until you've completely dropped combat even though the stuff you're fighting is about to die. I tend to chain-pull to make sure the group always has something to hit but bolstering (and to some degree explosive) makes that impossible.

  12. #52
    Worst has to be explosive...

  13. #53
    Deleted
    Quote Originally Posted by salate View Post
    Bursting is easy if you manage to split dps. People who know when to stop - the best lads! (even oozes and crabs ). As a tank... i hate tyrannical, skittish sometimes unpredictable with melees. explosive wasnt a problem, like never...
    Not even on the rats in arcway? I swear those things spawn 5 orbs every damn second, we used invis to skip them last time.

  14. #54
    Pugs I join seem to have the highest failure rate during Tyrannical
    I am the one who knocks ... because I need your permission to enter.

  15. #55
    Deleted
    Bursting makes it a bit hard to drink between packs, so for that reason I sometimes find it a bit of a pain. I think Grievous is actually the most annoying as a healer though because you can't really drink then either if there's somebody with 5 stacks you need to top off first. On the other hand it's a bit more challenging/fun to heal so I don't mind it that much. I just wish Grievous fell off the way Necrotic did when you leave combat.

  16. #56
    I like the idea of explosive, however some classes are just really bad at dealing with it. I'd say the worst is probably grievous or necrotic. Neither is fun or interesting, and are mostly just annoying.

  17. #57
    Quote Originally Posted by Snorri View Post
    Maybe it's just me, but during weeks where there is bursting affix, it's the hardest to find groups for mythic+. Especially for some dungeons where there are big packs of weak mobs that die quickly.

    I hope next expansions tweaks it a bit. Maybe instead of stacking, each mob death should give a separate debuff that does not get refreshed.
    I hope that next expac Blizzard loses their love of mechanics that cannot eventually be overgeared by increasingly more powerful players.

    Players building power over time is the way things are supposed to work.
    There is no Bad RNG just Bad LTP

  18. #58
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by judgementofantonidas View Post
    Players building power over time is the way things are supposed to work.
    And it is. It's not because ONE mechanics scale with your gear that dungeons don't become easier the more ilvl you get.

    It's fine as it is. Obviously some affixes are annoying but that's what make good affixes good. It's a RPG you can't only get things you like or it'll be boring really fast.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  19. #59
    I mostly play a tank, I can deal with necrotic or explosives with small help of the group, but grievous... gosh I hate it, this is the only affix I really can't compensate for, if the healer is weaksauce, there is no salvation.

    I can see the point of bolstering / explosive / bursting being hated on low keys where it limits those juicy 30 mob pulls and sweet ravagers / sindragosas on them, but in most situations on key level appropriate to the party gear you don't do crazy big pulls except few places (oozes at start of arcway for example, some people used to run out of the instance to reset them though). But the same can be said about several other affixes - sanguine is usually a non issue, but on few specific packs in some dungeons it can be an issue.

    Of course with specific premade party setup you can do big pulls in high keys too, but with pugs it's rarely a good idea as you'd lack the necessary coordination to pull it off.

    Anyway after grievous I think I hate teeming the most, not only sometimes you find out you're short on % due to specific mobs giving less progress than you expected (because they all give less in teeming), but also some packs have double of a mob you'd normally keep 100% interrupted / stunlocked and it's much harder when it's 2 of these. The pack before Xakal in Arcway for example... ugh. Or the group of doom in HOV (the one upstairs after Hymdall, tbh the one before Hymdall with the dragon sucks on teeming as well).

  20. #60
    Bloodsail Admiral Plehnard's Avatar
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    The only thing I would change with bursting is that it ticks you out of eating your mana cookies. It's stupid that the healer has to wait until the last tick is done before he/she can replenish the mana pool.

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