I don't understand why they don't just make heirlooms overpowered and give a huge XP boost. That way the attention span-challenged folks who just want to level fast can, and the masochists who like taking forever to reach max level can have it their way as well by not wearing heirlooms.
Why not just give both camps what they want?
I'd also be down for that if those also rewarded you with things that matter at endgame.
At this point, there is 0 reason not to mesh working on early game and endgame systems. Since they scale and the vast majority of other systems were removed or made irrelevant, it would allow for a more nuanced reward system than the current slog while also providing returning players with a sense of "Oh you're doing something for the 12 time again, here is something to help you out because you're clearly an alt."
I'm so amused at how half assed these changes are, though. RaF change is a nail in the coffin for sure.
There is absolutely no basis for individual rights to firearms or self defense under any contextual interpretation of the second amendment of the United States Constitution. It defines clearly a militia of which is regulated of the people and arms, for the expressed purpose of protection of the free state. Unwillingness to take in even the most basic and whole context of these laws is exactly the road to anarchy.
This attitude is terrible. Levelling should not be a painful, time-wasting process that you are forced to sit through for 30+ hours. This is not vanilla anymore. Old content is not core gameplay anymore. We are about to have 120 levels, they should be speeding up the levelling process, not slowing it down. the option to waste your time levelling slowly was already there. Just don't wear heirlooms, simple. Saying I have to either waste several days of my time earning nothing on my character, or spend my $80 to pay for a boost that shouldn't exist, is incredibly toxic. Heirlooms should be powerful, and if they are going to be weak, then they should make them baseline to 110, and reduce the cost to upgrade to 500g, because spending thousands upon thousands of gold to upgrade green items makes zero sense.
This change to levelling a character is terrible, theres no reason to be forced to "experience" content I have completed 15 times over. I honestly can't wait for them to release vanilla servers so everyone who likes to waste their time can go do it over there.
It took me ~25 hours to reach level 60 with ~2-3 hours afking on full heirlooms except rings. Problem for me wasn't the speed, but monsters. They have too much health and are boring. About 95% of the monsters just auto attack you until they die. There was zero chance of me dying, other than boredom. They really need to add more skills and abilities to monsters. Skills needed to be interrupt, flash bangs, ground effects and such.
The most interesting (and best) change is dungeons. They are back to being more than a walk thru. Mobs hit harder, healing is fun again, dps that just pull everything gets WREKT. I am loving the lowbie dungeon experience again.
I know right? I have legit fun healing low lvl dungeons now. They just felt dumb before. I just ran after the tank and sometimes put a shield on him, just to feel like I did something. Now I have to use all my abilities, pain suppression and rupture has been life savers at many overpulls. I even see people using cc in dungeons now. Mostly stuns, but every now and then I see a sheep or a hex and I am like "What game am I playing? Surely this can't be derp of warcraft? People are not supposed to know they have abilties that don't do dmg" xD
Because human nature always follow the easier and faster route. It's like the argument that pro-flyers always say: "Let us use fly mount as soon as possible, the others can always go with ground mount".
That's why we need a third party (Blizzard in this case) that enforce something (usually a mid choice) to both side, for good or worse.
You are all ridiculous and need to stop complaining, the leveling is fine and alot better then it ever was
I cant wait for vanilla
This, imho, is exactly the problem. By that I mean the game is not healthy if the only part worth playing is current endgame. Current endgame content comprises what... maybe 2% of all content that's available? If 98% is not enjoyable, that's a problem that needs fixing. 7.3.5 may not have been the complete fix, but I support them in working on it.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
Roll back the HP buffs.
Introduce a difficulty setting that increases XP gain at the cost of more HP and damage on enemies.
Ta-da! A game suited to new players and veterans alike.
I'm lvl 44 at the moment on the new alt, my only problem is low amount of mobs and/or low respawn rate in Cape of Stranglethorn. It is VERY problematic, I had to run around looking for just a few mobs for several minutes PER MOB very often. The experience in this zone is far from seamless.
Durotar, Northern STV, Northern Barrens were fine with similar amount of other levelling players running around me.
I'm also using full xp heirlooms (sans ring) and also the +50% xp buff for monk. Leveling speed is roughly what I expected. On a class that is completely unknown to me seeing quests I never had the chance to see due to outleveling zones it almost feels like a new game.
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I agree. There is still tuning to be done (respawn rates, mob hps here and there) but it's an excellent direction.
This post is asinine.
Why are you even playing this game with that mentality you're basically saying lets take the rpg out of wow.
Im sure the reason why your still playing this game is because you feel In love with it on your first journey to max
And for alot of us my self.included leveling is the best part of this game
And if end game is all that matters why do you need boa upgrades to cost less the game hands you 10s of thousands of gold