Originally Posted by
Haywire5714
Okay now that I've got the clickbait title out of the way.
My posts on this forum typically involve me arguing that the game should appeal to the vast majority of players because that seems to be what Blizzard is after in order to make the most money. However I don't believe that designing gameplay for the vast majority of players will result in satisfying as many players as possible ... I know that sounds contradictory as hell, but I'll explain why.
Let me start of by stating that when I say "skilled players", what i'm actually referring to is players that enjoy improving in videogames and don't just play to have fun. This can apply to any type or caliber of player but essentially who i'm referring to is anyone that would enjoy/appreciate involved and intricate gameplay.
Now it's very clear to me that the vast majority of players are not these kinds of people, most players just play to have fun and I get that. However, while that seems like a counter to my argument, if you really think about it, it's actually not. Gameplay isn't a defining part of the average players WoW experience, in fact my perception of the "vast majority" is "players who appreciate all aspects of the game equally, more or less (raids, dungeons, leveling, community, gameplay, transmog, gearing, pvp, etc)". So I think it would be fair to say, that if gameplay catered to "skilled players", it wouldn't effect the "vast majority" much at all because gameplay isn't a main reason why they enjoy the game, it's just one of many equally important reasons why they enjoy the game.
In addition to that, the vast majority isn't required to perform at an optimal level for the content that they engage in (normal/heroic, low mythic+, leveling). So diluting the rotations/utility of each spec to a point where the average player can perform optimally is completely pointless, because the content that they're likely to engage in doesn't require optimal play to begin with.
For skilled players however, involved gameplay is vital to their enjoyment of the game and players will (and have) quit because of the gameplay changes in wod/legion. It reduces competitiveness in all aspects of the game, and reduces the gap between a good player and a bad one which massively reduces incentive to improve. Not to mention that, for these players it's simply less fun to play the game when you have less options, less customization and less things to actively think about. If you're a "skilled player" it is likely that Wod, Legion and BFA (by the looks of it) are a huge blow to your enjoyment of the game.
In summary, my argument is:
If an effort was put forth to develop more involved and intricate specs, with an adequate amount of customization I think that would pay off tremendously for Blizzard. Skilled players would show much more interest in the game and the vast majority of players would likely remain the same as they are currently since gameplay is not one of the main reasons why they play the game.