Obviously subjective, but this is what I think:
- Losing tier sets: A very good thing! I don't want to be forced to raid for a set I need to perform well in the content I want to do. Plus, I want itemisation freedom and tier sets lock at least 4 options which makes the vast majority of available gear useless. Especially when combined to legendaries and AF weapons.
- Losing legendaries: A very good thing! Legendaries make it nigh impossible to balance classes. Performance discrepancies are huge and often determine how useful a particular spec is.
- The fact that you can't imagine an elemental shaman doing DPS without a particular set of legendary items, merely proves how badly legendaries are implemented and the imbalance they cause.
- Losing artifact weapons: A very good thing! Artifact weapons consisted of mostly boring passives and the perpetual growth of AP requirements resulted in a constant compulsory grind.
- Visual diversity will not be gone as long as we have the ability to transmog. Tier sets never resulted in visual variety/diversity. If anything, they worked against that.
Damn, how pathetic do you have to be to write something like this ^^
Last edited by nocturnus; 2018-02-16 at 10:44 AM.
first expansion? we gained nothing in wod and lost alot of shit.. and then lost more than we gained in legion(compared to wrath/cata/mop)
I am really happy that Blizzard "purges" WoW in BfA regarding talents, features and especially the story. That leaves more place for new different and interesting stuff.
Alliance vs Horde just feels right - like back to the roots. Would be totally bored to fight more old gods / demons that are bigger than planets or else.
And I am happy that they do the same with talents / skills, gear etc.
The ability to customize talents and abilities should be core to the class and not dependent on gear.
That makes no sense. Having to rework a class every expansion in order to make rotating talents and abilities worth while is bad.
Tier sets originally were purely for end game progression for classes outside of baseline skills and abilities during raid content.
Lower level gear sets also offered some bonuses but weren't required to make classes viable, they were bonuses to core class game play.
Blizzard has just gotten rid of the concept of what a core class is in terms of abilities and talents and has just decided from now on a class is defined by gear procs.
It defeats the whole concept of being in a world and growing in power as you grow, learning more powerful spells as you defeat more and more powerful enemies.
At this point they are treating all these expansions like one long piece of continuous end game content as classes reached ability cap at level 80 and talent cap at 100. After that they are just moving stuff around using gear like artifacts and azerite that you DONT KEEP permanently as part of your core class toolkit. That is the annoying part. So every expansion you get a new "revised" class based on the need to create these gear based traits and talent trees for players to grind after, whereas previously you didn't have to grind for abilities and talents and they werent temporary
Last edited by InfiniteCharger; 2018-02-16 at 01:15 PM.
Of course you are losing more than you are gaining. The path to the PS4 and being able to resell the game all over again is underway.
“I have never made but one prayer to God, a very short one: ‘O Lord, make my enemies ridiculous.’ And God granted it.” -- Voltaire
"He who awaits much can expect little" -- Gabriel Garcia Marquez
I dont think you can really say this already.. Maybe we are losing some abilities more than gaining them, but you dont know what the actual CONTENT will be like in terms of raids and dungeons and those kind of things.
You will be able to transmog your artifact weapon skins onto the BfA weapons, provided you have the skins unlocked. Also, tier set visuals stopped being unique after Burning Crusade. From beginning of Wrath of the Lich King and onward, all tier sets look exactly like any normal gear from the same raid tier.
actually its 4 per piece (the center talent seems fixed) plus whatever the neck might give (which at this point is nothing but stats because lol 2nd alpha build)
thank you for mentioning the fact that some number of the 25-26 things we lose are garbage like dodge for ferals and such.
cant really make all encompassing statements about loss until we see what we can gain.
- - - Updated - - -
3 rings of traits with 3 options per plus the center trait that seems fixed x3
Because a few guilds broke up doesn't mean they did because of their being no incentive you say that's the reason but from I've experienced in my own group and from the content that i watched a few of those guilds broke up due to the massive amount of investment, that has drastically increased in legion. You have split pushes, you have to grind out X amount of ap, the TF system incentives you to run all level of difficulties because of the TF lottery. When you're having to maintain 3-4 alts or more coupled with large time investments for ap grinding. The list goes on, if you watched for example any of Sco's interviews this he delves at the heart of the problem and blank stated that's what it was. Time investment now due to time investment in the past has drastically gone up. He even went on to say that if this was how WoW raiding was a few years back he would of never had the time to raid at the level he raids at.
And it is hard to manage a group of 26-30 players, you have to have a larger roster, just having 20 never works out so you invest a lot of time recruiting. Any decent guild will tell you it's not an easy feet. Getting to that point of being a well progressed guild is a huge investment. You face a lot of ups and downs, then when you finally reach that point you have to maintain it. You're always recruiting, figuring out your weekly raid plans. There is much more to it than just what i listed but yeah. Guild management is not a passive thing. you have to actively put in effort. Depending on the kind of raid group you're in, how many officers you have etc, delegation is usually key. But for example for our group we have 4 officers. even with a lot of responsibilities delegated I still micromanage more than half of everything regarding our raid group. And we are only a top 200 guild. I know what I've had to do with my own experiences creating a raid group culture and let me tell you it's draining.
lol "a few guilds". I'm not even going to bother reading that wall of text after you open up with that line of garbage. Just to prove you know nothing of what you're talking about: we're 3 months into Antorus, 200 guilds Worldwide have killed Mythic Argus. Nighthold opened Jan 18th 2017, 3 Months into Nighthold there were 257 Mythic Gul'dan Kills Worldwide Further back Siege of Orgrimmar came out on September 10th 2013, 245 guilds killed Heroic Garrosh in between 2 holidays where many guilds don't raid.
Statistics don't lie dude, sorry to show you facts that burst your little "everything is fine" bubble.
Edit: Heroic has the same problem if you want to look into that too.
Last edited by Zyky; 2018-02-17 at 07:59 AM.