Originally Posted by
Akka
The quality of questing in Vanilla is a rather interesting case.
Mechanically speaking, most quests are pretty barebone ("get X items", "kill Y mob", with little to no surprise or additionnal event or whatever). Later design in this area looks much more evolved. As such, it would seem to be much worse than current WoW questing. And many people actually do feel that way.
But many people actually enjoy more the questing in Vanilla. I know I do (MoP is my very favourite questing experience, but after that it's Vanilla). There is some aspect which are plain differences in tastes.
One of the most striking example : many people point at the very movie-like aspect of current WoW questing, like the WoD introduction with constant cinematics, and then claim it's "objectively better" ; well, guess what, I find these Hollywood antics actually boring, predictable and contrived, and I much prefer the simpler and more down-to-earth aspect of the non-cinematic questing in Vanilla.
Samely, some aspects can be both good and bad. Tightly-integrated story with quests advancing the plot can be pretty cool. You see the events progressing under your eyes. At the same time, it gives a "one-time" feels to the world (once the story has happened, the stillness is made more noticeable by contrast) and it makes it subordinate to the story (as in, the world is a background for the story to happens). Inversely, the Vanilla questing is rather "the world exists and some stories happen there". The world is the main event, the stories are the background.
The way the stories are set up change too (though following the general theme of "tighter integration" for modern WoW and "world immersion" for Vanilla). Generally speaking, the more modern WoW is, the more singular it is about the overarching story. In contrast, Vanilla was a LOT of main plots that were all part of the world. This gives to Vanilla a much more vast feeling : things happens everywhere, about different things. It's not all about the latest foe which threaten the world. There is the Elemental Lords in MC, battling the Black Dragonflight and both being danger to everyone in the vicinity. There are trolls in the south trying to revive their evil god. There is the Scourge in the north which if fought for every inch of ground. There is the slow creeping of sillithids in southern Kalimdor. There is remnants of the previous Legion invasion in Northern Kalimdor. And at the same time, there is lots of tribes living their lives everywhere, who are unconcerned by all these events.
It makes for a vaster and more natural world.
Finally, the usual and main point : questing in Vanilla is meaningful. Leveling is slow, so you have the time to enjoy the world, and gear last for a long time, making it relevant. Mob are slow to kill, and can quickly become dangerous if you get adds. Stat gains actually helps you in a noticeable way, instead of just increasing how much overkill you have when you OS foes. As you level up, your gear becomes obsolete and you feel it, so getting better one is really something you look forward. Being able to forge your armor or weapons is very useful. As you'll keep the same items for several levels, it can often be actually worthwhile to take some time to gather materials for crafting an item.
Questing, instead of being a lenghty but irrelevant introduction, or a boring speed bump, IS the game for a long time. Some people, in fact, do nothing but questing and start a new character once they have finished.
So yes, overall, despite and sometimes because of its rather simplistic nature, I actually find questing in Vanilla very enjoyable. More enjoyable than many of the subsequent X-pack in fact - and sometimes just as enjoyable, but in a very different way.