Blizzard could easily just add a questline for Deathknights. You go capture each of the new allied races. Kill them. Then reanimate them yourself as the Deathlord letting you unlock the races. They would start at level 20 just like everyone else.
Blizzard could easily just add a questline for Deathknights. You go capture each of the new allied races. Kill them. Then reanimate them yourself as the Deathlord letting you unlock the races. They would start at level 20 just like everyone else.
Last edited by Felrane; 2018-02-19 at 04:13 PM.
Felpooti - DH - Echo Isles
Hack - Warrior - Echo Isles
Pootie - Hunter - Echo Isles
...This.
And at this point, I believe it's now time to do this lorewise as of Legion. More so now that it's been established that DKs can raise new DKs. They can just have DKs start at level 55 in Orgrimmar or Stormwind. A Bronze Dragonflight member offers to send you to Acherus if you want to experience the original DK Starting Experience but only for a limited time (Can't do it once you hit level 59). Otherwise, you can just quest until 58 like normal. An Ebon Blade liason will teach you the Death Gate Spell so you can have access to Runeforging. Outside that, you level like normal.
The Lore explaination:
"In the years since the Fall of the Lich King Arthas, the Death Knights of Acherus have fought on countless battlefields to secure their place as unrelenting heroes of Azeroth. With the Legion's defeat assured, The Knights of the Ebon Blade have shifted focus to satisfy the Endless Hunger that drives them from one battlefield to the next. As new threats emerge, fallen heroes are given a second chance as Death Knights to help protect their world."
This would be the cover story to explain why Allied Races + Pandaren can be DKs. It would also explain a sudden increase in the number of DKs since the Legion Invasion began.
...Ok, time to change the ol' Sig ^_^
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You act like Demon Hunter and Death Knights are the only ones with class restrictions.
There's Paladins.
There's Druids.
There's Shaman.
You're aware the ONLY class that can be ALL races is Warrior, right? Quit acting like you're a victim. Play a different class if you want to be an Allied Race instead of just crying like a helpless infant.
If effort was all that was required for something like this to happen, then we wouldn't have reskins/reskeletons of existing races in the first place. There's no reason why they would be cutting corners for an expansion feature, then put that effort back into something that has little-to-no relevance in BFA.
I don't question that they can make new DH options either, and they even explained that they could expand races in the future. I doubt they would suddenly do so right after Legion just because Demon Hunters no longer have Demons to fight in BFA. Their lore takes a backseat to the bigger narrative they're pushing for BFA.
Technically we are 3rd or 4th generation death knights
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I mean dwarf druid isn't THAT much of a stretch and given they cpassed gilnean human nature mages under druid nor is BE THAT lorebreaking..would be INSANELY rare buut makes more sense then tauren pallies. And fits under the same ruleset of "if they use similar magic just call them x class"
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Getting other classes mixed in their are NE pallies now too
In all honesty i feel like BfA was the PERFECT chance to redo leveling zones and class restrictions.
The legion JUST invaded it can show that anx us picking up after the wars(as well as reflect the war between alliance and horde picking up) they can redo start zones since teldrassil is gone(which i fricken hate) and redo the be and draenei areas FINALLY having them reflect modern lore.
I mean in all honesty so much has happemed i think it is really about time they did it..maybe pist BfA but world NEEDS an update
This isnt shafting death knights, its arguably shafting the allied races but thats a stretch isnt it? its like saying druids are shafted because not every race can be a druid -_-
Personally i wish they were as restrictive on death knights as they were on demon hunters. they made a mistake allowing worgen and draenie to be death knights imo.
If it were up to me, death knight races would be: orc, troll, forsaken, blood elf - human, dwarf, night elf and thats it.
Death knight should have been one of the more race restricted classes
If it were up to me, I'd reboot the entire system with Allied Races in mind. There's a lot of race/class comboes that just don't make sense any more with the inclusion of Allied Races, and would be better fit given to certain subraces. Night Elves and Dwarves got hit the most with this perversion in Cata, having Night Elf Mages and Dwarven Mages, Warlocks and Shamans. In hindsight, keep the Night Elves pure as the nature-friendly race, and the Bronzebeards are the lawful good city-dwellers that forgo the use of natural spirit or arcane magic.
I'd even go as far as getting rid of Draenei Shamans and bringing in the Broken with Shamanism, removing Tauren Paladins in favour of Zandalari Paladins, and getting rid of Goblin Shaman and Gnome Priests while allowing Worgen and Goblin Monks to be playable (because... why not). I don't see Goblins doing priestly things, while I can see them being drunken brawlers. The whole stretch of being a 'medic' should be left for another class concept, not shoved into the Priests whose themes are tied into faith-based healing.
But we get what we get because all race/class iterations are built on top of old history that is no longer relevant to current WoW. Honestly, I don't even see the point of Allied Races since I think there's too many race options already and this is far worse of an idea than actual subraces or a new race. We're spreading populations thin and this further insults the few races that already aren't getting much attention in the game.
All this time and the Gnomes still haven't taken back Gnomeregan. IMO If they revamp the world, the first thing that needs updates are the original races, not attention split onto splinter factions that happen to be easy reskins.
I very specifically stated that the only contentious issue was how you came to your conclusion; the fact that something hasn't been implemented isn't, in any way, illustrative of an explicit exclusion on Blizzard's part. There aren't any elements, or at least very few, in GRRM's Game of Thrones which are seemingly inspired by the Enlightenment and yet it would be patently absurd to described the author as being ideologically aligned with what was later known as the Counter-Enlightenment.
The more likely explanation is a combination of a) lack of resources to dedicate towards issues which aren't a part of the currently prevailing narrative and b) really, whoever maintains their continuity form expansion-to-expansion being perhaps one of the worst at the job throughout the entirety of the gaming industry.
We don't disagree on how things are, only on why they are.
You're of the opinion that by reading through the lines, you can discern Blizzard's every motive. I would posit that we cannot.
All of this is agreeable, save for the statement about Paladin being a crude mashup of Warrior and Priest.
The understanding for Paladins isn't that they're simply "warriors who utilize the Light"; rather, they've become an embodiment of their chosen element (Light) rather than simply acting as a conduit for it. They are to Priests what DH's are to Warlocks, what DK's are to Necromancers.
A great deal of the narrative flaws for Night Elves would've been solved by their being two groups even as far back as Cataclysm -- perhaps with "naturalist NE's" electing to cozy up with the Horde and "un-naturalist NE's" maintaining contact with the Alliance and admitting the Shen'drelar into their ranks.
An enormous problem with Blizzard is that instead of fully implementing something, they dabble in half-measures which ultimately always bite them in the ass at a later date -- Dwarven Mages and Warlocks being their half-asses attempt at appeasing the portion of the playerbase which yearned to play as a Dark Iron (if I'm not mistaken, they even added a "Dark Iron-esque" skin color in WoD) and Dwarven Shaman functionally doing the same for those in favor of playable Wildhammer Dwarves. Now, as at least one of these becomes available as a standalone group, it's much less exciting for everyone other than those who've maintained a die-hard loyalty to "the cause" of playing these sub-groups.
I'd be behind this.
It seems to me that these Allied Races will be somewhat attached to existing races, which will allow for their interplay to function as standalone narratives. This works well for every Allied Race, thus far, excepting both the Void Elves and the Nightborne -- who joined factions where their "parent races" aren't present, though this is much less of an issue for Void Elves considering the Alliance retains (at least, as of Legion) a large contingent of High Elves for the VE's to fraternize with.
At first I thought it'd be better for VE's to go Horde, Nightborne to go Alliance; as time passed, though, I think the more long-term solution would be for Blizzard to bite-the-bullet and shift the Blood Elves over to the Alliance and the Night Elves over to the Horde -- by any means necessary.
highmountain, nightborne and lightforged were no where near involved with the scourge campaign, one group was bubbled for 10'000 years, another wasn't even near azeroth, and the other was just hanging on their mountain separate from it all. Void elves would be the only possible choice, since you could argue they were blood elves who were involved with the wrath campaign, but then having a blood elf who got raised by the scourge, and then later desides to piss around with the void, it sounds like your just heaping on crap on.
And don't complain, all allied races are limited on classes, hell void elves have way more then light forged draenei and highmountain tauren, so suck it up.
#boycottchina
We can posit certain motives based on their direction and intentions, which they communicate to us directly and indirectly. I can predict that expansions moving forward will not have flight at launch. I could not predict that they came about the decision to remove flight permanently back in WoD, since that was an internal decision that they brewed on and tried to implement that did not follow any pattern.
Since Legion, their class and race design seems to be in the direction of maintaining certain fantasies and sticking to very specific identities. Our DK's are the Ebon Blade champions raised before Wrath. We simply don't have any indication that this will ever change in the near future. We can headcanon anything into possibility but it doesn't mean Blizzard is following that same mindset, and they haven't indicated this at all. Sure, it could happen if we have a Lich King related expansion in the near future, but why would this happen in BFA for Allied Races when their entire design is driven as providing the least-effort route of new content?
Where is the precedent for this happening? I can make the same argument for Worgen and Goblin Monks, where we have absolute precedent for having them playable and their lore reasons for exclusion are absolutely outdated. What reason would I have to show us Blizzard feels the same way?
Partially true, but the Paladin is intrinsically tied to Priest lore. In the lore, they ARE Priests who take up arms and Warriors who took up their preferred faiths. Lorewise, there is no reason why any Troll, Night Elf, Worgen etc Priest wouldn't be able to take up arms and embody their forms of light. Why couldn't there be a Gilnean Paladin that got afflicted by the curse?All of this is agreeable, save for the statement about Paladin being a crude mashup of Warrior and Priest.
The understanding for Paladins isn't that they're simply "warriors who utilize the Light"; rather, they've become an embodiment of their chosen element (Light) rather than simply acting as a conduit for it. They are to Priests what DH's are to Warlocks, what DK's are to Necromancers.
TBH the game is absolutely cyclical. One expansion where factions are divided, one expansion where they unite to fight a big-bad. Factions are an illusion at this point, and they're just bouncing between themes to keep things 'interesting'.At first I thought it'd be better for VE's to go Horde, Nightborne to go Alliance; as time passed, though, I think the more long-term solution would be for Blizzard to bite-the-bullet and shift the Blood Elves over to the Alliance and the Night Elves over to the Horde -- by any means necessary.
Would work just fine. They would just learn abilitys at lower levels like every other class does rather then all in 15 levels
Death Grip/Deathstrike/antimagic shell/dark command all at 20 rest you gain by leveling. Seems easy enough its not like Deathknights are special.
Last edited by Felrane; 2018-02-20 at 06:31 AM.
Alright,once again - the events of the DK starting zone happen between the end of the TBC and start of WOTLK.At that time,there were no void elves;no HM tauren;no nightborne and no LF draenei,because at that point of time we simply haven't met them.It's already unbearably stupid,that there're worgen DK's;heck even pandaren dk's would make more sense.The only allied race,that would make sense of being dk would be the dark iron dwarves,cause could have been there at that time. For those who are saying "but you can raise new DK's anytime you like" - yea,theoretically you can,but Blizzard will not change the DK starting zone and the quests in it,and allowing the above mentioned races to be in the current starting zone would make zero sense.