I suppose author simply have bad gear and don't like when he cannot get a spot in "the train" of boosters. He wants nice exuse why he is not useless even with suck gear. But his "solution" actualy doesn't solve anything. It brings only more problems. Scaling is the worst solution of anything. Even in questing its VERY bad way to help ppl. Yes you can now finish quest lines in one region and get all of this exp. But at same time ur pvp opponents farm this quests too. And if in normal situation ur lvl difference like 0-3 levels max and you have a chance to beat each other. So now ur lvl difference is 10-20-40. And ur opponent oneshot u by accident. Scaling kills basic aspect of mmo-rpg. Leveling+gearing = more power and strength. What a point to waste time for gearing if its mean actually nothing? Its like in USSR at last days: you can work hardly and get 1000$ for example or do nothing and get 100$. But in any case you can buy production only for 80$ per month. Because just no more product in the malls and shops (plus some ticket restriction. welcome to socializm). Sounds like total idiotism. And it is. What a point to waste ur time if you get same profit as someone who do nothing? Ofc lazy ppl who do nothing accept this situation gladly. But I suppose you understand this is very bad position for a country in long perspective. Same with the game. Ppl become boring very soon and will stop to buy a subscription.