Oh, I see your fallacy! You think game mechanics have something to do with lore/realism! Oh man, if that were the case, as a troll role player I would love that! The reality is the opposite. If I achieve certain achievements things simply 'happen'. I magically get a title that floats over my head or a mount becomes mine. I carry a backbag and a few other bags around filled with 90+ slots of everything from weapons and armor to heads I apparently shopped off some quest mob. Even with all that one me, I can hop into a river and swim across instead of sinking like a stone. I can go to a world (Argus) that has no atmosphere, and where any given breath would be filled with acrid, poisonous fel-smoke. I can summon over 300 mounts that I just carry with me along with a massive toybox... of toys... as I save a world. I can go into a barbershop and make my troll tusks suddenly longer, or go from being bald to having a thick mohawk. I can kill the Lich King, and then you can, and thosuyands of others can, and he will be right back next week to die again. Eh, the list goes on, there's much less 'realism' than game mechanics, and that's ok, I mean, it's a video game. What that means, though, is that it does not require that a person read so deeply into it. My toon doesn't need a 'teacher'. It's just a class unlock.