Look what I'm doing now:
I don't enjoy wow at the moment, so I stopped playing it. Instead of crying how the game is bad/boring or whatever I started playing a new game that I find enjoying atm (PUBG). Later, when the new expansion comes out, or I start missing wow I will return and enjoy it again. You should try that too.
It is true that levelling hasn't been rewarding since pre-MoP.
Nobody says "ding!" anymore because there's nothing to be excited about. No abilities learned while levelling. No new talents opened up.
With action bars as empty as they are currently, I hope they return to that model at least for a while. Little late for BFA to do that though.
Actually in vanilla and bc, the point of the game is to socialize in a vast rpg world, to laugh and have fun with good friends and have a great time. The losers were pushing bleeding edge content and raging at people for lack of performance. Whelps left side!
Around wrath they started catering to the jerks and killed the in game community so yah it became all about gear and power.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Another thing worthy of note, you can't simply change the core of a live, ongoing game.
When other publishers do this (think GTA II to GTA III, top-down to 3D world), it's because of a new game, possibly with new hardware specs etc.
But the key is, it's new.
Completely new codebase, rules, whole nine.
To change WoW would be a fatal mistake because it works as is.
Now, if they made a new game to "redefine what an mmorpg is", then fine, that's all good and they can go for it.
But to change the core of WoW would essentially be to create a new game, and you wouldn't sacrifice the existing one in the process and get rid of the cash cow for a single burger.
A lot of what would be considered a big enough change to warrant the shift in
would be a new game on its own. Changing faction layouts or major elements of how we play would become WoW 2.0 not the current WoW. You mentioned Gods of War coming out as an example of adaption, but that's a brand new game. A sequel.You level up
Gear up
Do raids or PvP. - Pretty much the whole core of Wow since 2004.
You are essentially asking Blizzard to let WoW die and build a new WoW 2
Didn't even need to read your shitpost to see you're someone who thinks WoW is a part of your life and it cannot be remove. Wrong. It can be removed from your life and apparently it has to. Time for you to find another game you want to play instead of playing something you don't want to play just cuz you think it's impossible to do anything else with your time.
WoW is fine. I think OP needs to play something else for a while and regain their gaming momentum.
If we could all sit and talk without demonizing one another and attempt to understand the opposite point of view, the collective world would be a better place. Mental bigotry is the worst of all.
People feels at home in Wow since forever! You change the core, you'll loose everybody!
BTW, what worked in 2004 STILL work now.
Not sure if I'm a good guy but I'm working hard on it...
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Difference is... 10 million come back each expansion hoping for some return to quality gameplay that used to exist... and drop of less than 3 months later.
By far, there are more people who long for the old WoW game development to return and are easily bored with the garbage being churned out now than stick around to play and are "happy" with it.
The game being boring to you =/= the game is boring for a fact.
It's a 14-year old title which pulls in billion-dollar revenues. You saying it "needs a different direction", holds absolutely no weight at all.
While I disagree with the OP that the end game needs to change... I do agree that Blizzard gearing has become an after thought in Wow. How can I say that, when literally everything you do now gives you gear? Exactly, you just stated my point. When everything you do in game rewards you with gear, the thought of gear goes away. It's much more complicated than this little one liner I've given.
Since wow's inception, in my mind, it was always "let's get this over with" with regards to gear, the difference back then was the mechanism and pace at which you could acquire gear. The pace of content didn't have to be so extreme back then, because it took time to traverse through the progression of the game. When BWL came out, I was just dinging 60. While some people were in T2, I was doing my dungeon progression for my blue sets, I was doing my attunement for MC. I think it's a shame that the game has morphed into a "single state machine" for everyone in the game. The guy that just dinged max level, and the most progressed player on the realm. I think it was much more enjoyable when groups of people in a similar place in the game could come together and experience all the content the game has at their own pace. Sure, they could still do that, but the mechanism of least resistance (LFR of the new raid tier topping all other gear progression in the game) is always going to be the way people follow, whether they like it or not.
Of course I have to state this is all opinion, and others may feel completely the opposite. There are negatives to not having catch up mechanics... I just don't enjoy the fact that all previous tiers of an xpac become obsolete when a new raid comes out. I think part of what made WoW so inspiring was the amount of content it had, the reason it had so much was because the content of previous patches did not become obsolete when a new patch dropped. To fill the gap of raid content becoming obsolete, they give us boring singe player content, give them one day timers, and tell us to do that everyday. I do not like single player content in an MMO. I want to experience content with others.
Last edited by Narwal; 2018-03-16 at 03:09 PM.
LoL/Dota needs a diffrent direction,the old one is boring
You just buy items
Kill other people
Win/lose games
Changing for change is bad. I played, and enjoyed, every C&C game, up until 4 where the changed the game completely from the games i loved, now I would never touch another c&c game.
I play wow because it is, level, gear, raid, gear, raid, etc, because that is what I find fun.
LOL oh man, I hadn't looked that close at that sig before.
Here's the thing, everyone's view of what Classic servers should be is different. Everyone's pair of rose-tinted glasses that they use to look at the past is different. The "good old days" always seem like they were great even when they weren't.
Classic is going to be just as "contentious" as the current game because humans are humans. I'm sure Blizzard will do their best to implement Classic servers in a way that keeps the effort on them to maintain it as minimal as possible because they know this.