Well perhaps for raids with a very good setup and very many immunities. Most raids that will kill Argus mythic soon wont have that many immunities.
And dealing with chains isnt that difficult. At the start we release both with def cds, second is suicide and tree res, 3rd and 4th wave we have one trigger immediately and one will explode when it expires (so only 1 stack each time).
We wiped a lot at 3rd and 4th chains trying to use 2 chains at once. With 1 chains max it is healable. You just cant mess up rage/fear debuffs.
I like how your retarded condescending attitude is aimed at me. I killed Mythic Argus last week and I killed several of those bosses multiple times, and we rekill them every week without an issue. I'd like to see your progress, how you're playing, how elusive you are to death fog and things like that.
Please go bury yourself in a hole.
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Well, not in my opinion. But it can be one of the more frustrating ones to farm due to imp management. Like, I personally don't care about the nerfs at this point, I'm just trying to point out what I've seen PERSONALLY people fail at the most and maybe nerf it slightly for less good guilds, that's all.
Burn it. BURN IT!
Does it really matter? I'm pretty sure they have their internal statistic and can filter bullshit claims, be it "we wiped 1000 times on that boss" or "what a joke, took us 50 tries and our tank disconnected on our final attempt." They have their planned goals and will implement them, even if it hurts someone's ego and let those filthy casuals kill M Argus. (and they totally will, sure everyone knows casuals are 9/11M)
It's rare for an instance to go without any nerfs for so long, but it's still within reason. But to wait until pre-patch would be unprecedented and probably not in a good way. People's willingness to face a difficult boss drops as new expansion approaches and I highly doubt they'd be willing to waste their time after a certain point. Not something devs would like, for sure - and even those farming the instance would appreciate more downtime due to easier bosses.
It's kinda funny how other adds are pretty much meaningless - well, unless you take too long with final portals and dogs actually get their casts off.
But out of all pre-Aggramar bosses, Varimathras will probably be the first on the chopping block. It's Maiden 2.0 - fairly easy, but insanely punishing. Single mistake and it's all over, unless it happened <5%. Not to mention it's the only boss they "buffed" by fixing "creative use of game mechanics" and removing plague. It's kinda a running theme with this expansion, buffing bosses after they are already killed.
They nerfed his HP by 5% at the same time so you can have a little bit more lenience with mechanics. But it's pretty much the definition of a cancerous boss - very easy to the point of being a training dummy, there are 2 mechanics that simply involve moving a few yards. But one small pixel of a misstep from anyone and it's a wipe.
On the point of Hasabel, it's the same thing I think. While it isn't a HARD boss compared to the latter half, it has the same factor of 1 mechanic being just brutally punishing which could be solved by either reducing imp damage, or making them spawn a bit different so it's easier to AoE.
Burn it. BURN IT!
Best nerf for Argus is just reducing Chains damage a bit. You 4 heal prog atm because you don't really need to worry about enrage with gear so you take an extra healer to cd through chains. Nerf the damage slightly and you can turn that healer into another dps.
Aggramar, I like the suggestion of only 3 high energy adds.
Rest of the instance is fine.
Sounds like people complaining about farm kill speed are burnt out and need to quit or need to work on their raid's performance.
That seems random, if you're 11/11M, why would you not want it to go faster? "Work on raid performance" Wanting it to be easier doesn't mean you're struggling to reclear.
It's not complaining either, it's just being keen for it to be even easier.
I'm not at all burnt out, I really enjoy raiding! And we easily 1 night clear I just wouldn't mind seeing nerfs to make it even easier, just because it's come to that time of the raid where nerfs are fairly normal.
I don't really understand why people fight nerfs so hard, are you not 11/11M yet? And you want to kill argus beforehand so you can say you killed it after just the first nerf?
It goes faster anyway once you start re-killing shit. Our Argus rekill was just a couple of pulls - it all goes faster by the grace of the fact that you have a shitton of wipes already and mechanics are pretty much ingrained into you to the point where you do these full auto.
Most of the time when people long farm clears is due to wiping on farm bosses, that's where the "work on raid performance" comes into play. If you plow through the raid 1 shotting every farm boss then nerfs aren't really don't to cut much, at most maybe 10 minutes out of your week and even that's pushing it.
Thats why we have 4 different difficulties. Maybe mythic is not for everyone.
As others have pointed out though, being forced to bring a set amount of some specs and classes is probably not that fun for guilds that are unable to do so. We had to spend quite a bit of time in order to get a full set of rogues for ToS but no one really wanted to play them. Not a great expereince.
We clear mythic every week just fine with 1 raid night, wouldnt mind them making aggramar / argus a bit easier. Who doesnt like faster reclears? They could just increase the amanthuls drop rate as it helps your raid with trinket procc uptimes and the added 3rd feelgood 20% stats help too.
Last edited by mmoc63c4b54c03; 2018-03-21 at 06:08 PM.
I’m sure we will get it or just some other shit last month, they usually nerf raids to shit or overbuff classes to compensate for changes.
Last edited by kamuimac; 2018-03-21 at 06:43 PM.
Nerfs WILL come, complaining about it or arguing reasons against it, doesn't make any sense. It's just a matter of when.
If it speeds up your weeks by 10minutes, or by only 5, but happens to make the bosses more chill and require less focus, who cares.
Nerfs are going to come, they always do. Fighting the idea of it just seems stupid imo. It's something to look forward to, or not care about. Definitely not something to go "Oh damn, my reclears are going to be easier, that sucks."
But really, ignoring farm, Aggramar needs a change so it doesn't require a DK. That's the only legitimate nerf the raid currently needs for the shittier tier guilds coming through. It was fine for the first bunch, but it's slowly becoming less and less okay with the types of guilds reaching it.