Originally Posted by
Polarthief
When a formed raid group is 10/11M, and we bring in 2-5/10M players who we're giving a shot to join us and skip progression (that we've spent months on mind you), and a main raider, who we KNOW isn't going to bail, needs a huge upgrade, of course we're going to give it to him. We have no idea about this trial or if they'll even work out. The fact that at least one dev on the WoW team thinks that Trials deserve loot just as much as the people who helped a guild progress through the raid is laughable and shows that they really don't do organized raiding to any extent. They're promoting the ideal that guild community means fuckall and you can just piss off whoever you want since they can no longer affect your loot. If Personal is forced in Normal-Mythic, that would easily promote that toxic, LFR, mentality with actual raid difficulties.
Like I really can't fathom that they think Trials should be just as eligible as main raiders for loot. It's baffling that they're upset with "being at the mercy of others" over "being at the mercy of raw RNG fucking you for weeks on end". If we could at the very least have a blacklist for gear from bosses, this might be acceptable. If we could at least trade shit we don't give a fuck about, even if it's a slight upgrade in iLvl, this might be acceptable.
TL;DR: Personal Loot is so fucking restrictive and not organized that it simply has no place in guilds who really want to progress. All this change does is make guilds even more wary of giving new players a chance in their team, especially if they're much lower progressed, have taken breaks, or have changed guilds repeatedly, and this is already a huge concern on live. Making it even worse is just causing a much bigger problem, especially how small the playerbase is compared to expansions ago.