Originally Posted by
HuxNeva
(Hats of to a WoW vlogger for bringing this up yesterday, not going to name names or link to avoid another round of 'I don't care what ... thinks' as it is irrelevant to the discussion anyways)
So this came up:
is Blizzard forcing personal loot in raids, just to appease the perception by a part of the community that master loot is a tool used by guilds to screw over raiders?
Now in guilds I have been in Master Loot with a loot council was always used correctly to optimize for increased future success of the raid-group. This goes beyond raw numerics of simmed upgrade potential but addresses weak-points (do we have a dps or peak healing problem etc. etc.) and also takes into account likely attendance and even soft issues like this guy hasn't had a singe upgrade in 4 weeks. So my perception of Master Loot is that it it good in organized raiding (when there are pugs, we always used PL).
Ion otoh explains that they make the switch to forced PL even for organized raiding in guilds because of signals that it is (often?) abused.
Now I'm not saying right or wrong. It isn"t my experience, but perhaps I'm the (lucky) exception.
What I do find interesting though is: should systems be changed based on false believes by the community? Should classes be nerfed because a small vocal part of the community believes they are OP even if data contradicts it? Should Titanforging be nerfed because a small vocal part of the community caan't wrap their head around probability and believes LFR players are running around in full 980's even when the data contradicts it?
I can see both sides. Objectively it is wrong, and so logically you shoudn't cater to wrong believes except through education. Subjectively, if that is how players realy feel, then does perception trounce reality and should you submit to it?
What do you think?