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  1. #1

    Compiling a list of per-pull consumables needed for Naxx bosses

    I want to create a list of all the consumables a guild would use for one week while progressing on Kel'Thuzad. I want to add it to my "reminders of what vanilla was like" thread to truly drive home the time commitment it took to raid Naxxramas.

    This list may already exist somewhere, it'd probably be much easier to find than to start fresh.

    https://www.mmo-champion.com/threads...was-Naxxramas/ has some good stuff in it:

    I want the list to look something like this:
    Boss A:
    Length of Fight X minutes
    Approximate number of wipes before first kill: Y
    40 players using Shadow Protection potions every 2 minutes for 10 minutes = 200 Shadow Protection Potions
    15 melee using Grinding Stones once per fight = 15 Grinding Stones
    40 players using ____ food = 40 food
    20 players using Elixir of ___ = 20 ___ elixirs
    20 players using Elixir of ___ = 20 ___ elixirs
    3 tanks using Flask of Stoneblood = 3 flasks
    5 hunters using ___ ammo = etc.

    Anub'Rekhan
    Grand Widow Faerlina
    Maexxna

    Noth the Plaguebringer
    Heigan the Unclean
    Loatheb

    Instructor Razuvious
    Gothik the Harvester
    4 Horsemen

    Patchwerk
    Grobbulus
    Gluth
    Thaddius

    Sapphiron
    Kel'Thuzad

    Also, I don't even remember if Wowprogress was a thing back then, but what was the number of US guilds that actually killed Kel'Thuzad?

    Edit May 8:
    Ok, spreadsheets are starting to get involved. I took my best guess at the gold prices and # of minutes to farm, by all means feel free to call out anything wrong.

    https://docs.google.com/spreadsheets...ALI/edit#gid=0

    Recipe Lists:

    Greater Shadow Protection Potion:
    1 Shadow Oil, 1 Dreamfoil, 1 Crystal Vial
    --1 Shadow Oil = 4 Fadeleaf, 4 Grave Moss, Leaded Vial

    Flask of the Titans:
    30 Gromsblood
    1 Black Lotus
    10 Stonescale Oil
    --1 Stonescale Eel, 1 Leaded Vial

    Greater Stoneshield Potion
    3 Stonescale Oil
    1 Thorium Ore
    1 Crystal Vial


    Commentary:

    Fadeleaf wasn't terribly difficult to find, there was a lot of it in Stranglethorn and Swamp of Sorrows, and I don't remember there being a lot of competition for it.

    Grave Moss, on the other hand, was much more rare. According to a wowhead comment from 2006, a dude was getting 3 grave moss from Scarlet Monastery every time he reset it. Razorfen Downs now has 4 nodes, and I doubt they added any since vanilla. There were also a few other world nodes: Duskwood, Ruins of Alterac, Stromgarde, and Ironbeard's Tomb. http://www.wow-professions.com/farmi...e-moss-farming

    Dreamfoil was needed for everything, but also spawned in many locations, particularly Un'Goro and the Plaguelands.

    Gromsblood I remember being really rare, but I think that's because I wasn't specifically looking for it and usually avoided Felwood and Blasted Lands.

    Stonescale oil wasn't too bad to get I don't think because the bots flooded the economy with it

    Estimating scavenging times for 100 herb on a PvE server with average level of competition:
    Grave Moss: 120 minutes (4 per 5 minute SM/RD reset)
    Fadeleaf: 20 minutes (30 nodes, ~40 seconds to go from one node to another)
    Dreamfoil: 30 minutes (30 nodes, ~1 minute to go from one node to another)
    Last edited by garicasha; 2018-05-09 at 08:55 AM.

  2. #2
    Don't forget Wizard Oil, Whipper Root Tubers, Rumsey's Black Label, Heart of Hakkar, Head of Nef/Ony, Songflower Serenade, Lordaeron's Blessing, etc.

  3. #3
    List of US Guilds who cleared.

    1. Risen - 15/15 attained on 09/09/06 - US Alleria
    2. Death and Taxes - 15/15 attained on 09/09/06 - US Korgath
    3. Deus Vox - 15/15 attained on 09/11/06 - US Laughing Skull
    4. Surge - 15/15 attained on 10/08/06 - US Burning Blade
    5. Illumination - 15/15 attained on 10/09/06 - US Turalyon
    6. Afterlife - 15/15 attained on 10/12/06 - US Cenarius
    7. Transcendence - 15/15 attained on 10/31/06 - US Smolderthorn
    8. Eternals - 15/15 attained on 11/05/06 - US Shadow Moon
    9. Forlorn Legacy - 15/15 attained on 11/06/06 - US Windrunner
    10. The Flying Hellfish - 15/15 attained on 11/11/06 US - Kil'Jaeden
    11. Inquisition - 15/15 attained on 11/12/06 - US Thunderlord
    12. Vis Maior - 15/15 attained on 11/14/06 - US Bonechewer
    13. Exigence - 15/15 attained on 12/04/06 - US Dragonblight
    14. Momentum - 15/15 attained on 12/31/06 - US Destromath
    15. Fuse - 15/15 attained on 01/01/07 - US Cenarius
    16. Eternal Reign - 15/15 attained on 01/01/07 - US Lightbringer
    17. Heist - 15/15 attained on 01/07/07 - US Cenarius
    18. Ascendance - 15/15 attained on 01/07/07 - US Uther
    19. Reign - 15/15 attained on 01/14/07 - US Uther
    20. Attrition - 15/15 attained on 02/11/07 - US Staghelm
    21. Underscore - 15/15 attained on 04/01/07 - US Lothar
    Last edited by iETHOSi; 2018-05-04 at 09:26 PM.
    120 | 110 | 110 | 110 | 101 | 101 | 101 | 100
    91 | 91 | 80 | 70 | 70 | 60 | 60

  4. #4
    Quote Originally Posted by TheWorkingTitle View Post
    Heart of Hakkar, Head of Nef/Ony, Songflower Serenade, Lordaeron's Blessing, etc.
    You only used world buffs when you had the raid on farm and could reliably 1-shot every boss. Using world buffs for progression would be retarded since you'd wipe once and lose them all.

  5. #5
    The Lightbringer Sinndra's Avatar
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    Quote Originally Posted by anon5123 View Post
    ...Using world buffs for progression would be retarded ...
    so is compiling a list, years ahead of time, without even a sniff as to what Blizzard has planned for these servers... but hey, lets split more hairs.
    Quote Originally Posted by ablib View Post
    I do realize that this is an internet forum full of morons, however in real life, no one questions me, people look to me for the answer, look up to me, trust me. To have dipshits on a video game forum question me, is insulting.

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  7. #7
    Herald of the Titans BHD's Avatar
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    Quote Originally Posted by garicasha View Post
    21...that was it?
    23 guilds in total cleared it in vanilla, so yeah, that's about it!
    Cave Cave Deus Videt

  8. #8
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    Quote Originally Posted by iETHOSi View Post
    List of US Guilds who cleared.

    1. Risen - 15/15 attained on 09/09/06 - US Alleria
    2. Death and Taxes - 15/15 attained on 09/09/06 - US Korgath
    3. Deus Vox - 15/15 attained on 09/11/06 - US Laughing Skull
    4. Surge - 15/15 attained on 10/08/06 - US Burning Blade
    5. Illumination - 15/15 attained on 10/09/06 - US Turalyon
    6. Afterlife - 15/15 attained on 10/12/06 - US Cenarius
    7. Transcendence - 15/15 attained on 10/31/06 - US Smolderthorn
    8. Eternals - 15/15 attained on 11/05/06 - US Shadow Moon
    9. Forlorn Legacy - 15/15 attained on 11/06/06 - US Windrunner
    10. The Flying Hellfish - 15/15 attained on 11/11/06 US - Kil'Jaeden
    11. Inquisition - 15/15 attained on 11/12/06 - US Thunderlord
    12. Vis Maior - 15/15 attained on 11/14/06 - US Bonechewer
    13. Exigence - 15/15 attained on 12/04/06 - US Dragonblight
    14. Momentum - 15/15 attained on 12/31/06 - US Destromath
    15. Fuse - 15/15 attained on 01/01/07 - US Cenarius
    16. Eternal Reign - 15/15 attained on 01/01/07 - US Lightbringer
    17. Heist - 15/15 attained on 01/07/07 - US Cenarius
    18. Ascendance - 15/15 attained on 01/07/07 - US Uther
    19. Reign - 15/15 attained on 01/14/07 - US Uther
    20. Attrition - 15/15 attained on 02/11/07 - US Staghelm
    21. Underscore - 15/15 attained on 04/01/07 - US Lothar
    Quote Originally Posted by garicasha View Post
    21...that was it?
    TBC came out on 1/15/07, so only 19 of those listed cleared as current content.

  9. #9
    According to this old guild ranking website, there were actually 59 guilds who full cleared Naxxramas before Burning Crusade was released.

    https://web.archive.org/web/20071126...naxxramas.html
    120 | 110 | 110 | 110 | 101 | 101 | 101 | 100
    91 | 91 | 80 | 70 | 70 | 60 | 60

  10. #10
    Quote Originally Posted by iETHOSi View Post
    According to this old guild ranking website, there were actually 59 guilds who full cleared Naxxramas before Burning Crusade was released.

    https://web.archive.org/web/20071126...naxxramas.html
    And 44 before TBC prepatch (December 6th 2006). Naxx was accessible for about the same time that Antorus is now on live servers (~160 days) before prepatch came, but unlike today, with release of Naxx, previous tiers didn't become absolutely useless and it didn't mean you could jump into Naxx day 1 (only those at the absolute spearhead could even afford to get the attunement day 1 or because they had the rep).

    The game was still young, so many people who weren't completely invested in the game were happy leveling their character to 60 and doing BGs or starting a different class, or joining a guild that raided, but really didn't have that good of structure.. Things are just different today.

    Naxx was difficult, but it wasn't the same kind of difficulty it is to do bosses today. Everything took incomparable amount of time - clearing trash, getting everyone ready, you wipe, well, better hope you have DI or Reincarnation ready in a safe spot, cause otherwise have fun running back for good 5-10 minutes, and the trash respawn timer is ticking.. People had internet connections that dropped constantly, many people played with less than 10 fps in raids, these things are just mostly a thing of the past sans exceptions. And yet you had to have raided for majority of WoW's lifetime to meet the "gear requirements" for Naxx with a toon. Compare that to being able to gear into mythic-worthy char today, which takes around 1 month if you put your mind to it.

    I don't want to diss on people who want to say "Whoa, this raid was sooooo hard, it was the hardest thing in WoWs history!". Yeah, maybe it was, but certainly not from the perspective you look at it. To add to the topic, consumables were a considerable boost, but hardly everyone used them. Look at
    The first guy in the thread was the exception. The one who is willing to go above and beyond to get anything that will make him better. You had maybe 5 of these guys in the raid. Rest really didn't put in THAT much effort. Which was a difficulty in its own, you couldn't easily kick people back then, because you had invested so much gear into them and gearing up new people took ages (lul 2 item drops per boss).

    The guy in the thread sums it up:
    We'll majority of the time its an excuse like; I didn't find a black lotus/I have the mats on me but missed the flask run.

    I just keep them there to assure we don't bone ourselves cometime to pop the flasks. Not sure how you guys do it (Daily scholo's? Tuesdays BWLs?) but generally we like to have people to be able to pop 2-3 flasks a week (esp since we need to "catch up") so having the bank one step ahead doesn't hurt.
    People often didn't bother at all, and even if they bothered, it was a couple of times per reset.

  11. #11
    Herald of the Titans BHD's Avatar
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    Quote Originally Posted by iETHOSi View Post
    According to this old guild ranking website, there were actually 59 guilds who full cleared Naxxramas before Burning Crusade was released.

    https://web.archive.org/web/20071126...naxxramas.html
    Huh, I've seen the number 23 been thrown around a lot but it seems that's only the amount of US guilds (if you count the ones post-tbc launch). I'd argue anything past dec 5th doesn't count because the pre-patch added new talents and stuff, but either way it's more than 23.
    Cave Cave Deus Videt

  12. #12
    Quote Originally Posted by BHD View Post
    Huh, I've seen the number 23 been thrown around a lot but it seems that's only the amount of US guilds (if you count the ones post-tbc launch). I'd argue anything past dec 5th doesn't count because the pre-patch added new talents and stuff, but either way it's more than 23.
    Who knows man? haha
    120 | 110 | 110 | 110 | 101 | 101 | 101 | 100
    91 | 91 | 80 | 70 | 70 | 60 | 60

  13. #13
    Quote Originally Posted by iETHOSi View Post
    List of US Guilds who cleared.

    1. Risen - 15/15 attained on 09/09/06 - US Alleria
    2. Death and Taxes - 15/15 attained on 09/09/06 - US Korgath
    3. Deus Vox - 15/15 attained on 09/11/06 - US Laughing Skull
    4. Surge - 15/15 attained on 10/08/06 - US Burning Blade
    5. Illumination - 15/15 attained on 10/09/06 - US Turalyon
    6. Afterlife - 15/15 attained on 10/12/06 - US Cenarius
    7. Transcendence - 15/15 attained on 10/31/06 - US Smolderthorn
    8. Eternals - 15/15 attained on 11/05/06 - US Shadow Moon
    9. Forlorn Legacy - 15/15 attained on 11/06/06 - US Windrunner
    10. The Flying Hellfish - 15/15 attained on 11/11/06 US - Kil'Jaeden
    11. Inquisition - 15/15 attained on 11/12/06 - US Thunderlord
    12. Vis Maior - 15/15 attained on 11/14/06 - US Bonechewer
    13. Exigence - 15/15 attained on 12/04/06 - US Dragonblight
    14. Momentum - 15/15 attained on 12/31/06 - US Destromath
    15. Fuse - 15/15 attained on 01/01/07 - US Cenarius
    16. Eternal Reign - 15/15 attained on 01/01/07 - US Lightbringer
    17. Heist - 15/15 attained on 01/07/07 - US Cenarius
    18. Ascendance - 15/15 attained on 01/07/07 - US Uther
    19. Reign - 15/15 attained on 01/14/07 - US Uther
    20. Attrition - 15/15 attained on 02/11/07 - US Staghelm
    21. Underscore - 15/15 attained on 04/01/07 - US Lothar

    This is incomplete. Just on US Mal'ganis there were three, potentially four guilds that cleared it. I know Ret (Retribution), Pro Baddies, and Aurora cleared it. Not 100% sure if Elitist Jerks did or not.

    - - - Updated - - -

    Quote Originally Posted by anon5123 View Post
    You only used world buffs when you had the raid on farm and could reliably 1-shot every boss. Using world buffs for progression would be retarded since you'd wipe once and lose them all.
    Speak for yourself. We used those buffs often, even for progression. We'd even pay lesser guilds to hold onto their Heart/Heads until we were ready to use them on an attempt or kill.

  14. #14
    Stood in the Fire
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    There was around 150 guilds who cleared naxx before tbc released, the prepatch kills are included in that though.

  15. #15
    Quote Originally Posted by anon5123 View Post
    You only used world buffs when you had the raid on farm and could reliably 1-shot every boss. Using world buffs for progression would be retarded since you'd wipe once and lose them all.
    Didn't matter. Guilds did it. We always got the Onyxia Buff before going elsewhere. Sure it only helped a little but it still helped.

    - - - Updated - - -

    Quote Originally Posted by Roxyfoxy View Post
    There was around 150 guilds who cleared naxx before tbc released, the prepatch kills are included in that though.
    2.0 shouldn't count. Some classes were so OP after that patch in regards to Vanilla content.

    - - - Updated - - -

    Quote Originally Posted by BHD View Post
    Huh, I've seen the number 23 been thrown around a lot but it seems that's only the amount of US guilds (if you count the ones post-tbc launch). I'd argue anything past dec 5th doesn't count because the pre-patch added new talents and stuff, but either way it's more than 23.
    None of the lists I have seen show the guild that cleared it on my Alliance server Kael'thas.

  16. #16
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    Quote Originally Posted by SirBeef View Post
    2.0 shouldn't count. Some classes were so OP after that patch in regards to Vanilla content
    While some classes did get a bit stronger, there was none who got so much more powerfull that it trivialized the bosses.

    And the 3 hardest bosses in naxx are not dps fights, they are control fights. And no amount of extra dps is going to make them so easy that they arent worth counting.

    Is there more prestige in having done them before the prepatch? Definatly, but they were still almost as hard after the prepatch.

    I cleared naxx before the prepatch, and while the bosses died slightly faster after the patch, it was not easy by any means.

  17. #17
    Quote Originally Posted by anon5123 View Post
    You only used world buffs when you had the raid on farm and could reliably 1-shot every boss. Using world buffs for progression would be retarded since you'd wipe once and lose them all.
    NO you would also use your world buffs when you were so close to a kill but needed that last little bit of healing or damage......

  18. #18
    Some really good information so far, but let me start with two specific questions:

    How many shadow protection potions for one guild to get one kill (on the first attempt) on Loatheb?
    How many minutes did it take to farm twenty shadow protection potions?

  19. #19
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    Quote Originally Posted by garicasha View Post
    Some really good information so far, but let me start with two specific questions:

    How many shadow protection potions for one guild to get one kill (on the first attempt) on Loatheb?
    How many minutes did it take to farm twenty shadow protection potions?
    One loatheb kill require 3-4 shadow prot pots, depending on your dps / distribution of spore buff. For a average geared guild expect to use 4 pots.

    its hard to set a time on how long it take to farn, but shadow prot pots are probably THE most time consuming to farm.

    You need 4 grave moss 4 fadeleaf and 1 dreamfoil per pot. Grave moss are not a very common herb and only grows around graveyards. If you camp wetlands spawns, you can get 5 herb spawn per 30 or 45 minutes, 1-3 per spawn = 5-15 per 30-45min.
    Its clever to farm this way ahead of naxx release, since once naxx gets close the spawns are heavily contested. You can skip the competition by farming SM graveyard which got 1 spawn. Which equals to 5 spawns per hour due to instance reset cap.

    Fadeleaf is easier to farm, but also very contested when naxx gets close. Some zones got 5-10 spawns on a 30-45min timer.

    Dreamfoil is always a very contested herb, so unless you can get a good farm route without competition, its usually better to just farm gold and buy off AH.


    Farming 20 pots will take 6+ hours if you have zero competition. Less if you manage to farm one herb while the other is on cooldown.

  20. #20
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    Quote Originally Posted by Roxyfoxy View Post
    While some classes did get a bit stronger, there was none who got so much more powerfull that it trivialized the bosses.

    And the 3 hardest bosses in naxx are not dps fights, they are control fights. And no amount of extra dps is going to make them so easy that they arent worth counting.

    Is there more prestige in having done them before the prepatch? Definatly, but they were still almost as hard after the prepatch.

    I cleared naxx before the prepatch, and while the bosses died slightly faster after the patch, it was not easy by any means.
    Can not agree with you. Not only class were so much more powerful (Hello rogues cloak of shadow) but also the rank14 weapons available to everyone made a big difference. So yeah no, post pre-patch kills shouldnt matter.

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