Skulking geist. Shuts down so many mongo decks(at least before rotation).
Skulking geist. Shuts down so many mongo decks(at least before rotation).
It dominated the 5 Mana slot, but people didn't tech against a 5Mana 4/4.
People didn't tech cards to counter Azure Drake, but BGH vs. Boom was pretty a thing until Whispers of the Old Gods.
At this point you're just mentioning differences between the two cards, this argument basically disqualifies any Legendary / Dk card.
In reality, I wanna say C'thun, with all the cards that went with. C'thun was very enjoyable for me!
If we go by pre-nerf cards, Undertaker is hard to argue against I find. It completely and utterly dominated the meta before getting the nerfbat, even more than cards like Patches, Grim Patron or Dr. Boom. I assume it is not on the list because it ceased to exist once it got nerfed.
Sorry, but card rarity matters a lot when discussing "best overall". Everyone here knows it, including you, whether you want to admit it, or not. It also does not "disqualify any Legendary or DK card". When your rationale is that a card was used in most decks, and both cards in question fit that criteria, the card that is allowed to have 2 in a deck wins out.
Tunnel Trogg is a common card, or do you just limit to legendary and non legendary?
It's just a silly way bring this into the equation in my opinion.
It simply favors nonlegendary cards over legendary cards due an inherit mechanic to Hearthstone since release.
Here's the deal:
I'm going to rate cards based on three factors.
1.Does a card create a new archetype?
2.How does the card / archetype impact the meta?
3.Is the card useable outside of that archetype?
If you want to rate a card solely on it's playability in lots of decks, fine, do this, however in my view the impact of a card / deck on the meta has be rated higher than it's overall playability.
Because Azure Drake never created utterly broken decks that needed to be nerfed, it solely rotated because it was a decent 5 Mana minion, therefore Blizzard would've been forced to powercreep minion based card draw and or 5 Mana minions.
In other words, Azure Drake rotated because it caused "design problems" not "balance problems".
This is my view on the *best* card, as in a card that able to create the most powerful deck during it's time or had a decent shot to win games on their own due being difficult to counter.
Sorry, but one can't simply dismiss card rarity here in regards to having 1 or 2 per deck. Gonna let you in on a little secret too - Azure Drake was the most played card in HS, both pre-nerf and post nerf. That is why it was moved to the HoF.
PS: Look at the title of the thread. Best It says nothing about most powerful
"Best" doesn't necessarily mean the most ubiquitous either, you're just very hung up on that.
It's best as in power level at the time, that is the guidance on voting.
Also round two is half way complete, you can still vote on right hand half, Azure Drake lost to Ice Block 40%-60%
Last edited by caractacus; 2018-05-04 at 08:56 AM.
The fact everyone has said a different card shows that it's not as simple as everyone picking the same card, especially because everyone rates cards differently. Do you rate as a standalone card? In which case Dr Boom would probably win that, what about value? UI would probably take it. Most oppressive, well Dr 6 was so powerful but without the strong early game it would have been nowhere near as good.
Tunnel trogg would probably win it for me since it basically spawned aggro Shaman and that archtype has not existed since that rotated out, but there are so many other cards which are very strong which could take it for me, such as muster for battle, call to arms and Tirion. (The fact that 3 of the best 4 are paladin says a lot)
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If the same rules apply to both cards, yeah, but they don't.
If we compare Azure Drake to BGH, this argument makes sense, because most people ran only one BGH despite having the option to run two but legendaries do not have that option.
What nerf? Azure Drake was never nerfed outside of being rotated.
Or is this nerf another one of your secrets you want to let me in?
Neither about "most played", because what "best" means is open to interpretation, hence this entire poll would be pointless, as they'd never ask "What is the is most played card?" unless they want to play the guessing game because Blizzard has the answer.
And even there you'd have to limit it, as cards like Fireball would have a massive advantage over others.
Yogg is best card. Get Yogg up to 20+ spells and it is the most hilarious thing ever to watch all the chaos. Especially if you could get to resummon him, or had a Brann. It...was...glorious! Let the RNG gods decide if you win or lose. And then they screwed him over by having his effect cancel if he dies. Even with him weakened, I still refuse to play any Mage other than the Frozen Yogg-ert deck I created. He's just too much fun.
Pretty sure I dusted half of the ones in that list as soon as I opened them; definitely most of the legendaries. I prefer my decks to be bullshit free (looking at you Dr. Fuckoff!)
US - Eitrigg - <Bank Space is Magic>
Delupi, Amoora, Jisu, Beahru, Rusa, Yeun, Neralyis, Usii, Razzil, Zaramja, Oshaz, Shawnie, Iziss, Gearsi(A)
The main criteria isn't power, but how frustrating it is to play against the card.
The best example is Gul'dan. While Gul'dan is a very powerful card on its own, it only became a massively broken card after Kobolds, and now its in the final 8 because the card is extremely frustrating to play against.
Iceblock is getting in the top 8 (and soon top 4) while a full counter was available for quite a while for it simply because it was frustrating to play against(because you were greedy and didn't want to tech against any other secret), while overall the card itself was not strong in any way(no tempo, no removal, no direct win as a result of it).
Ice Block is basically Open the Waygate except you don't have to do anything to get it to work and it's very, very slightly more vulnerable to narrow disruption. It's tremendously powerful, not just "frustrating". Extra turn effects are absolutely bananas.