Not a map expert, but the scales on a map from a sphere is not at all what you think.
Example is this:
You can see the USA, China and India together are SMALLER than Africa.
So this means Pandaria and Northrend should be a LOT bigger than what they look like on that map.Every map projection introduces distortion, and each has its own set of problems. One of the most common criticisms of the Mercator map is that it exaggerates the size of countries nearer the poles (US, Russia, Europe), while downplaying the size of those near the equator (the African Continent). On the Mercator projection Greenland appears to be roughly the same size as Africa. In reality, Greenland is 0.8 million sq. miles and Africa is 11.6 million sq. miles, nearly 14 and a half times larger.
We have been sailing ships in these waters for decades and are JUST NOW noticing TWO WHOLE continents???????
Does this mean when BfA is released Lordaeron will be in The Alliance possession?
Milli Vanilli, Bigger than Elvis
It really bugs me just how wrong the scale is. I'd much rather it be to scale with the zoomed in Broken Isles, Kul Tiras, Zandalar, the Maelstrom, Kezan, and the Wandering Isle on a seperate clickable "Great Sea" map.
I mean, the maps in-game were never to scale, fine. They don't want players to think that new content is smaller than old content. Fine. But this representation is just completely absurd. It's to the point where it really does bother me, especially since they just published all those maps in the volumes of Chronicle that shows the proper in-universe scale.
It would be super easy to fix, too.
Last edited by Kathranis; 2018-05-12 at 11:54 PM.
Broken Isles and Kul Tiras were both in WC2 and the Zandalari and Kul Tirans have been present in the story throughout all of WoW, we just never went there before the continents themselves became important.
We'd never been to Pandaria before Mists, Kezan or Gilneas before Cataclysm, or to Northrend before Wrath, to Outland before BC, but we always knew they were there. They've been rolling new locations out gradually over expansions from the very start of the game.
In fact, if you compare the world map from the Warcraft III manual to the most recent official world map from World of Warcraft Chronicle: Volume III, it's frankly kind of shocking how true they've managed to be to the original.
Kezan and the Lost Isles were moved to the south a bit and switched positions with each other, Tel'Abim got smaller, the Broken Isles were moved to the south a bit, Kul Tiras was moved out of the bay of Khaz Modan to the open ocean, and Balor seems to have vanished. You'd think that things would be way further off given that it's been 16 years and and 8 expansions across two games since they created the original.
LOL!!! If a place exists, it is the nature of every living being to explore it. Your argument makes absolutely zero sense.
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This is very narrow minded thinking, especially with all the talk of "immersion" by the current development team.
The map itself looks nice, it's starting to feel like Azeroth is more of a planet and not a WIP. That being said, as a player who has spent a lot of time in-game on these continents the scaling feels really strange. In my mind Zan, KT, and BI, aren't nearly as large. I mean, it always seemed to me that Dragonblight was a very large zone and it took forever to cross so that zone by itself should be as wide as these three Islands.
Hell, KT by itself looks to be as big as the entire northern part of EK starting from Arathi Highlands going to QD. Yeah...no, after my time in the beta, KT is not that large. The scaling is wonky. Oh well, still like the map overall though.
Kinda funny looking at too because back when we were taking boats to Northrend or to and from EK and Kali, the boats sailed right through BI, KT, Zan.