Sad thing is, even though we are seeing paintings of all these possible new skins, I wouldn't be surprised if some of them aren't actually going to be added.
All of the skins shown in these posters will be available in-game (
@BlizzHeroes)
Does that include the chihuahua?
Yup, as a new mount! (
@BlizzHeroes)
After extensive testing, it seems that Second Wind's tooltip might be a bit inaccurate. Basic attacks actually heal for more than Varian's 1% maximum health, in fact they heal for about 1.15% of his max health (given any heroic - scaled for health). Can anyone confirm this for me?
This was indeed set for 1.17% of maximum Health, because at the time of the Talent's creation that was the smallest we could get with rounding for percentage healing effects. We've since updated the engine to support smaller healing percentages, and we've fixed Second Wind's healing to be exactly 1%. This will go live in a future patch (alongside the next major Hero release). (
u/BlizzNeyman)
The Journey To My Uninstall
Hey Lightning, sorry to hear about this. I personally lost my Master promo 6 times before finally getting there, in some cases to experiences like what you describe here, so I feel your pain on this one. We've heard your and the community's feedback when it comes to frustrations with ranked matchmaking, and while we can't control for every variable, we do feel like there are things we can improve on.
You may have seen in our blog post last month the announcement that we're actively working on a Loss Forgiveness feature for precisely the scenario you're describing -
https://news.blizzard.com/en-us/hero...-april-12-2018
This is a high priority for us and will initially apply when a player on your team fails to participate, with later support being added for AFK players and those found to be dying intentionally.
We're also working on upgrades to our penalty system so we can more quickly and reliably identify problematic players and apply appropriate penalties, including suspensions and bans. While these changes won't entirely prevent players from doing this sort of thing, it should make it less common and more importantly make you less likely to be penalized when it happens outside your control.
Win/Loss streaks are a natural and unavoidable part of any matchmade multiplayer game, and the focus for us in the context of Heroes is doing our best to make sure those games feel as fair as possible. That's another front on which we've heard player feedback, and we're actively working on improvements including adjusting matchmaking (especially at higher skill levels) to favor more higher & more consistent match quality even if it means longer queue times in some cases.
I want to stress that for us, making a fun experience is and always has been the most important thing. That value is what made me a fan of the company and ultimately made me want to work here. Keeping our players happy is the one and only way we get to keep doing the jobs we love to do, so we have tremendous incentive to make enjoyable gameplay our number one priority. (
MattVi)