That looks obvious, they want to please everyone, because we're in 2018 and you're not allowed to discriminate anyone.
To me, the biggest hit in the face was the removal of DoT Snapshotting. They didn't even hide their intentions, the goal was clearly to reduce the gap between good and bad players.
I don't really care about LFR introduction and whatever, but dumbing down everything lowers the skill of the overall playerbase. Why trying to be better if that's the content which re-aligns to you, instead of forcing you to actually improve yourself ?
LFR was actually a step in the good direction as it was announced. Lower numbers but same mechanics. Only the highest difficulty (Heroic then Mythic) had extra mechanics. But now we have LFR without any mechanic (who thought it was a great idea to remove the debuff on Varimathras ? To remove the necessity of dual-tanking Varimathras ? To remove the Shivarra's debuff ? To remove the Foe Breaker from Aggramar ? Hell to fucking remove the Maiden from Avatar ? What are you supposed to learn ?), then Normal with missing mechanics, Heroic which is actually decent, and Mythic in a good place except maybe the pacing of some raids (easy af until a brick wall). Nothing here calls for progression. You're a normal raider ? Raid normal, don't even move to Heroic, nobody cares.
When I was 14 I was unable to solve a simple equation, now I do it easily. Obviously equations have gotten easier.
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For sure. Back in Vanilla the good mages had completely mastered the 1 button rotation, while the bad players actually sometimes used other spells. Oh the noobs! Shit was hard back then for sure! And, get this.. In Wrath, sometimes holy paladins actually stopped spamming HL of FoL on the tanks to cast something else! What are they, retarded?! Nah man, those one button rotations took serious skill.
Just out of curiosity; at what point do people who complain about dumbing down and pruning think the game was "complex enough?" Certainly it was not during vanilla and tbc when you ha much fewer buttons to use than now and the encounter mechanics were extremely simple. People were just a lot worse players then.
Unless you were playing during MOP, at which point class design was shit and Wrath, Wrath was the glorious period. Oh how amazing Wrath was. Its almost like the two expac rule is true or something.....
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You should really just leave the game. You are kinda like a stalker ex now that doesn't realize it is over
Rose tinted glasses are always going to be a factor, however subjectively while playing the game having quit during WotLK and back during Legion... the game feels easier now than it ever has been.
Back in WotLK I had 2 characters at max level, a Paladin and a Druid. If anything I have less time to play now than I did back then but in Legion I already have 7 or 8 level 110s 5 of which are Heroic Antorus level geared and 2 I didn't enjoy so stopped playing, the other one is WIP.
I think the complexity within the game moves and shifts, the game now seems to be more about situational awareness than it's ever been. Unfortunately this does distill down to a lot of "don't stand in the shit" mechanics which can get tiresome after a while. During BC and Wrath managing threat was important, so the smoothness of your DPS rotations were really dependent on how well geared the tank was. Also in BC and Wrath, it was more important to balance stats on gear because things like hit cap were a thing, and you could in fact get enough gear to hit soft caps where a particular stat wasn't really worth stacking more of anymore, this feels quite rare in Legion too but I must admit I haven't played/mastered all of the classes.
I kind of miss the additional aspects of the game that I'm used to, so for me my rose tinted goggles want threat to be a thing again and gear management to actually require some thought instead of a case of "just equip your highest ilvl gear" for the most part.
More important than all of those things though is how shit professions are these days, maybe it's due to Legions unprecedented ilvl bandwidth, I dunno, but the professions all seem pathetically weak to me. Of those 7-8 max level characters, all but 2 are engineer/enchanter because of the simple convenience of an AH in Dalaran and the endless cascade of epics that drop that can be DE'd.
they have to "broaden the horizon" to get more players, which means fucking over ur existing players.
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It's not dumbing down, it's catering more to the modern casual gamer, who is much more selective in spending their money on MMOs. The content/game-play needs to match this demographic and that's what they are trying to do.
1) class design being at an all-time low doesn't mean you have more or less spells to "press" stop being a moron and read...
2) he is right, the pruning is fucking ridiculous now that after coming back from a two-year hiatus, I had 3 spells on my bar and the rest were talents.
3) questing is more hand holding than ever and it's not ALWAYS been hand holding, stop trying to make a point by just saying the opposite of everything he said because you disagree
4) you're just quite the moron aren't you?
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1. so what makes the classes at an all time low if not for factual numbers? what does, pleadse tell me so i may understand.
2. 3 spells on your bar? what spec are you ,mind showing me your spec and bars?
3. Yeah no leveling has allways been hand holding.'
4. so you have 3 points you give absolutely nothing to back up your points, and your fourth point is "your a moron" ... come on man...
You can take a break from WoW by trying out Guild Wars 2, it is game with PvP focused balancing and each elite specs making the game harder to play.
Basically it is combat based MMORPG which only requires you to buy the expansions once (35 euros (30% off) for both expansions atm if you use WelcomeToGW2 code at guild wars 2 shop). Reason I recommend the game is because it doesn't require you to grind new gear every expansion, meaning you can just log in, use the max level boost you get with the expansions, mess around with builds and go directly to hard content. Also PvP doesn't require any gear, everyone has same stats. Then you can move back and forth with WoW alternating with both games good content.
I don't say it is gonna be better than WoW, because WoW is so much older game with way more PvE content and whole unique dark warcraft theme with nostalgia etc.. I am saying, just purely for the combat system, also the community is helpful because you dont have race for loot etc, you don't lose anything by playing with other players. The PvE is good in gw2 also but the main thing it beats WoW is in the "dumbed down specs and content" and Competitive gamemodes.
Last edited by mmoc2d4ef385b7; 2018-06-01 at 11:55 AM.
Yes i have 8 on affliction
6 on demo (2 more that are very short cooldowns, but still cooldowns i guess)
5 on destro (all without talents)
the closest i could think would maybe be BM hunter?
4 of them, however one cooldown that is very fast cooldown normally 1 minute 30 seconds, but kill command reduces its cooldown.
again all of these before talents.
Warriors were generally the exception, not the rule. Warlocks, rogues, druids, shadow priests, holy priests, mages, hunters, shaman, and paladins were all pretty moron-friendly in terms of class design at endgame in Vanilla and TBC. Warrior had a higher skill ceiling due to stance dancing and gear reliance, sure, but warriors also tended to be in fairly short supply outside raid guilds for a reason, as opposed to the deluge of hunters, warlocks, and rogues.
In terms of overall skill ceiling and challenge, the only real difference these days is that mobs aren't overtuned, we're usually leveling up with gear that has decent stats on it (as opposed to using a +2STR/+3STAM 2h sword at level 30 because nothing better's dropped yet), and spell damage mobs aren't doing double or triple the damage melee mobs are doing. Skill ceilings are pretty close to where they were in Vanilla, and it's pretty facetious for the OP to suggest the gulf between a bad player and a great player isn't still quite wide (at least as wide as the skill gap between someone whose potential maxes out at Stratholme/Scholomance/UBRS and someone running Naxx) when looking at LFR performance, Normal performance, Heroic performance, and Mythic performance and the skill requirements for each.
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i miss talent trees the most out of anything in the game honestly, im glad they sort of re-hashed it with the artifact weapons, but it didnt feel the same.
the dumbing down of class specs is a bit annoying... although they have comboed many skills / to work together or work as a proc
it's not too bad though... considering many mmo's have ~12 or so skills that you use regularly
the one thing that i dislike about the dumbing down is it's actually turning many people INTO casuals, cause it is less involved
Last edited by Linri; 2018-06-01 at 12:48 PM.