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  1. #121
    Quote Originally Posted by EnigmAddict View Post
    But void elves don't worship the void - that's akin to cultists like twilight hammer/shadowmoon orcs and others. Void elves are quite the exception amongst void wielders very much like darkspears are amongst most troll groups.

    I would say void elves worship the light, but use the void
    The void is the antithesis of the light and is inherently corrosive/corruptive. Just look at Alleria's interaction with the Sunwell, and she's the most well-regulated and controlled of the void elves. Culturally at least, I could see them moving away from the Sunwell and developing their own culture. Especially if they eventually established their own kingdom.

  2. #122
    The Unstoppable Force Super Kami Dende's Avatar
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    Meh. Warcraft has always been about the larger scale of War. I feel a RPG in the Witcher style but in the Warcraft Universe would feel too lacking.

  3. #123
    Quote Originally Posted by Atethecat View Post
    The void is the antithesis of the light and is inherently corrosive/corruptive. Just look at Alleria's interaction with the Sunwell, and she's the most well-regulated and controlled of the void elves. Culturally at least, I could see them moving away from the Sunwell and developing their own culture. Especially if they eventually established their own kingdom.
    But in that story, it wasn't Alleria's interaction that caused the incident, that was Rommath's knee jerk interpretation of the incident (he has no idea what's going on (or maybe he secretly does), he sees void and points the finger at Alleria saying she's the cause, even though she isn't. This is intentionally put there to distance the void elves from the blood elves so they would join the alliance. In reality, the story shows us the nexdus prince was attempting to claim the sunwell this is what caused it, and because of Alleria he was stopped, but her actions were interpreted as sabotage by Rommath. Just because he says the void usage does this doesn't mean its the case at all. however if the blood elves believe this is the case, they won't tolerate a void elf out of fear, even mis informed fear. Was it not mis-informed fear that caused the non-highborne night elves that fled to Hyjal to stop using the new arcane well. They felt any use would attract the legion and rather banned it instead of find a way to make it work. The blood elves are doing to the void elves exactly what the night elves did to the high elves.

    It's okay enough writing, most disagreements, conflicts etc are usually because of misunderstandings and fears. At least that's what I got. Alleria using the void doesn't endanger the sunwell at all, but because of that incident, Silvermoon doesn't trust void practitioners. Umbric and his followers, before Alleria saves them can't control the void, but this is after they are exiled anyway - the story hasn't shown as that a void elf like Alleria or Umbric using the void and in control of their power poses any threat to the sunwell any more than a demon hunter wielding fel posing any threat.
    Last edited by Beloren; 2018-06-02 at 03:41 PM.

  4. #124
    What do you guys think about a man'ari kingdom? Not entirely antagonistic (Chaotic Neutral) with the goal of recreating eredar civilization in their own way. Maybe living in one of the former legion worlds in proximity to Azeroth.

  5. #125
    I would definitely be interested in it!

    Perhaps guided by Rakeesh? Or maybe by a new version of the Triumvirate?

    As for the planet i think either Mardum or Argus could work for this.

    Would this man'ari kingdom return back to arcane practice that was banished in Draenei society?
    And what would be their relationship with the remnants of the Burning Legion?

  6. #126
    Quote Originally Posted by Choppersan View Post
    I would definitely be interested in it!

    Perhaps guided by Rakeesh? Or maybe by a new version of the Triumvirate?

    As for the planet i think either Mardum or Argus could work for this.

    Would this man'ari kingdom return back to arcane practice that was banished in Draenei society?
    And what would be their relationship with the remnants of the Burning Legion?
    I could see Rakeesh and few others coming back as the dying essence of Argus slowly turns the man'ari and other demons mortal, no longer able to regenerate in the Twisting Nether.

    In a way, I could actually see them cursing the legacy of the Burning Legion, basically seeking a semi-redemption while holding on to some of their demonic/fel aspects as well as re-adopting mortal functions like eating, reproduction, sleeping, etc. I guess a good comparison could be made with tieflings (from D&D). Somewhat demonic beings, but not true demons themselves and not bound to evil and destruction.

    I could see some demons actually being turned on, especially the pre-Legion demons, although I doubt they would wholly distance themselves from some individual demons/demon races.

    Culturally I could see it trying to reclaim the lost eredar ways, but in their own quasi-demonic way relative to the light-based way of draenei, but possibly keeping titles adopted during their time in the Legion.

  7. #127
    I don’t see the Man’ari looking for redemption, I can see them looking back at the Legion with the a bit of regret. Like Kil’Jeaden, the just didn’t think there was any other way, so they just went the way they did as a way to survive. Man’ari post Legion I kind of see them as Uber-klingons. Power and fighting....also MU Yrel leads them...

  8. #128
    Dreadlord Blizzard Moneybot's Avatar
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    Quote Originally Posted by matrix123mko View Post
    I have always thought that Thalassians don't worship anything.
    They worship their own reflections.
    Fuck you, Give me Money- Bli$$ard

  9. #129
    With mag'har orcs seemingly permanently staying on Azeroth, I could see the AU Laughing Skull, Shadowmoon and Thunderbirds settling across Kalimdor, integrating some green-skinned orcs into their folds.

    I guess the Laughing Skull could potentially settle in Feralas like with the Bleeding Hollow (MU/AU combined), the Thunderlords in the mountains of Central Kalimdor and the Shadowmoon could potentially live in Dustwallow Marsh.

  10. #130
    I kinda see the Shadowmoon AU residing in eastern Desolace, especially if that place continues to go green.

  11. #131
    Quote Originally Posted by Techno-Druid View Post
    With mag'har orcs seemingly permanently staying on Azeroth, I could see the AU Laughing Skull, Shadowmoon and Thunderbirds settling across Kalimdor, integrating some green-skinned orcs into their folds.

    I guess the Laughing Skull could potentially settle in Feralas like with the Bleeding Hollow (MU/AU combined), the Thunderlords in the mountains of Central Kalimdor and the Shadowmoon could potentially live in Dustwallow Marsh.
    How would you develop these clans to make them feel unique?

    Not that i dislike them,but don't you think that they may overlap thematically with the clans who are already present on Kalimdor?

    The Thunderlord Clan for example has a strong theme about hunt and beast which is already pretty covered by the Mok'nathals,unless you want to spin it differently?

    On another side i'm unsure about the Laughing Skull,i mean they look like an bunch of uncivilized bloodthirsty cannibals without any kind of culture.

    I'm curious to see what you will do with the Shadowmoon,i think Darkshore would be more fitting as their settling place given its gloomy and dark atmosphere,plus given its vicinity to the Azuremyst Archipelago it could spark some interesting interactions between the Shadowmoon,the Draenei and the Naaru,and they can find remnants of astrological magic in the elven ruins.

  12. #132
    Quote Originally Posted by Choppersan View Post
    How would you develop these clans to make them feel unique?
    That's a good question. I think the Shadowmoon Clan is by itself pretty unique, but I do think that the Thunderlords and Laughing Skull would overlap a little with the Frostwolves and Bleeding Hollow. Therefore I could easily see these clans uniting to an extent. Basically two clans within a super clan (Thunderwolf and the Bleeding Skull? LOL). Or more accurately, they could unite into two respective 'nations' of orcs comprised of two clans.

    Say, the Bleeding Hollow occupying a piece of Feralas while the Laughing Skull occupy another, but both swear fealty to Jorin Deadeye, for example.

    You also bring up a pretty valid point with the Thunderlords, although I think they could find a niche. Frostwolves are obviously about wolves, Dragonmaw lean towards dragonkin (specifically proto-drakes), Mok'Nathal are more friends to animals in general but I lean more towards the more rugged animals of Kalimdor with them (bears, boars, wyverns). Maybe the Thunderlords could become associated with some montane subspecies of thunder lizards? Or even a new species entirely, maybe some sort of thunderous feathermane (an ancestral hippogryph or wyvern?).

    Btw, I think I may rewrite this whole project as the outline for a tabletop RPG. What do you guys think?

  13. #133
    Wouldn't it be a bit redundant to convert this as an outline for a tabletop RPG?
    I'm not opposed to it,i just don't see that much difference with what you're doing now,or if you wish to do so then perhaps you should complete the worldbuilding first to have a solid baseline.

    Btw the thunderous feathermane is a pretty good idea,perhaps something of a mix the Archaeopteryx and the Thunderbird mythological creature.

  14. #134
    Quote Originally Posted by Choppersan View Post
    Wouldn't it be a bit redundant to convert this as an outline for a tabletop RPG?
    I'm not opposed to it,i just don't see that much difference with what you're doing now,or if you wish to do so then perhaps you should complete the worldbuilding first to have a solid baseline.
    Yeah, I think I'll make the final decision after I finish the worldbuilding. Right now though, this seems a little bit too complex for just a single theoretical game akin to the Witcher.

    Btw the thunderous feathermane is a pretty good idea,perhaps something of a mix the Archaeopteryx and the Thunderbird mythological creature.
    That would cool, basically a flying, thunderous dino-bird.

    Speaking of feathermanes, I had the idea of regional variations of gryphons. Ebon gryphons coming from Azeroth (subcontinent), golden gryphons coming from the temperate-swampy parts of Khaz Modan and the snowy gryphons native to Alterac.

  15. #135
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Meh. Warcraft has always been about the larger scale of War. I feel a RPG in the Witcher style but in the Warcraft Universe would feel too lacking.
    MMO already feels to lacking, but in RPG your charcater would have more depth. In WoW you can't even choose to not participate faction war.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

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