"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
or it makes inconsistent bullshit because when Horde fans cry about not wanting to be the 'bad guys' Blizz acquiesces. Just like they give the Horde players all the allied races they want and the comfort of never experiencing a defeat in game because their feefees are so very important.
Fuck you, Give me Money- Bli$$ard
From Horde perspective, we have some vague political animosity comming from the Alliance, thats why they are hostile.
From Alliance perspective, Horde is a bunch of genocidal evil savages that eats babies and can witness it almost everywhere.
Gee, I wonder which faction has more motivation.
Both are true, and neither side is a monolith of either virtue or vice, as the case may be. The Horde vanguard that pushes through (led by the PC Champion and Saurfang) are honorable, more or less, conducting the offensive push with due decorum. The troops left to hold the passage don't have the same standards, unfortunately, are act in a rather unscrupulous or unworthy manner toward their Furbolg captives. The Alliance players sees the latter half of the total set of events, whereas the Horde players experiences the former, and so both perspectives come out of the same set events with a different overall impression. The Alliance/Horde cinematics of the Broken Shore achieved the same effect - relating an entirely different perspective of the *same* event, just by changing the focus.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
They have done this before. In the purge of dalaran.
Alliance side: jaina never kills a sunreaver. Only incapacitates and teles them to prison. PC kills.
Horde side: jaina is killing ones that run, that fight, or surrender.
- - - Updated - - -
Could be but since they have done it once before I'm assuming it's just to show diff perspective to get the story going.
Blood Elves were based on a STRONG request from a poll of Asian players where many remarked on the Horde side that they and their girlfriends wanted a non-creepy femme race to play (Source)
Player characters wore armour made from Saronite, the blood of Yogg-Saron, for two years without (apparent) adverse effect, now that might be a "Gameplay first"-thing (Or the PCs are psychos already and we didn't notice the difference :3 ), but i would think it takes more than a few minutes of holding and looking at Azerite for it to make people go a bit wibbly-wobbly in the head... (If it even has that effect at all)
But neither of those extreme perspectives are necessarily completely true - the Horde does have legitimate grievances with the Alliance. and has been the recipient of unfair treatment for events that weren't the fault of the Horde (e.g. the withdrawal during the Broken Shore that led to Varian's death). The Alliance, too, has legitimate grievances - especially in light of more recent actions by the Horde as it seems to flex its might in a battle of wills with the Alliance.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
I think a time difference is just the most likely explaination. They don’t want Horde players to feel like the villains, so they give them tasks that seem reasonable (focus only the guard, fight only the leaders, etc.). Everything the Alliance sees is the reality of the situation after the Horde player has moved on. Its going to be another Garrosh situation where the Horde is split between honorable and evil again. The expansion will likely end up with Old Gods, but we’ll probably get more player character Horde vs. Sylvanas Horde stuff as the expansion goes on.
ikr, those poor innocent Horde, no one in the Alliance can trust them for their actions SOLELY at the Broken Shore, and not every where else on the map. They will teach those Alliance jerks they aren't monsters by acting with decency, patience and respect to win back the trust like awful rotten pieces of shit deserving of no quarter.
They are the only ones with legitimate grievances: it's called Southshore, Ashenvale, Theramore, Darkshore and now Teldrassil. The Alliance has a mountain of grievances, any one of them sufficient cause to end the Horde once and for all under the guise of a 'threat to survival' and yet such thoughts make Anduin's bones hurt and you can always survive growing pumpkins in Stormwind. Meanwhile the Horde just keeps doubling down with the 'well we've already gone so far into this crime, we might as well leave no witnesses' mindset.The Alliance, too, has legitimate grievances - especially in light of more recent actions by the Horde as it seems to flex its might in a battle of wills with the Alliance.
Fuck you, Give me Money- Bli$$ard
...Correct.
It's like folks didn't consider the possability BOTH perspectives are true and can be easily explained. The Furbolg Chieftains getting caged could have happened after the Horde PC already passed. Same with Astranaar's population getting mass murdered. The Alliance PC arrives after both incidents have already happened so there is no inconsistency.
...Ok, time to change the ol' Sig ^_^
This time I'll leave you the Links to 3 of my Wordpress Blogs: 1. Serene Adventure 2. Video Games 3. Anime Please subscribe if you like what you see. As a Bonus, I'll throw in my You Tube channel =D
I wouldn't even care that much about that if we didn't know that Warcraft became a story where "good guys" have to win in the end. It's not even a question whether they'll win anymore, it's a question of how they'll win. And although I don't think they'll have one faction completely dismantle the other, so long as Sylvanas' goal is extermination of humans while Anduin's is turning Azeroth into Disney kingdom, you can bet which one is more likely to happen. Horde currently fights for something they know will never happen, that's kinda the problem imo. We're just waiting too see how that insufferable brat will teach us all how we can live together in peace.
Last edited by Dagoth Ur; 2018-06-22 at 02:59 PM.
Gameplay > Story
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Gaming and WoW stuff
I am trying to keep the context of the conflict in its current frame - stemming from the Broken Shore, then on to Stormheim, Silithus, and now Teldrassil and Lordaeron. Chase it back far enough and it becomes murkier to deal with, which is where the lion's share of partisan contention on this subforum actually stems from. Hyperbole aside, the Alliance and Horde leader figures have radically and diametrically opposed philosophies - making conflict pretty much inevitable regardless of "who started it." It is your quintessential unstoppable force vs. immovable object conundrum.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
yes, the Horde wants to kill off the Alliance because of muh survival and the Alliance apparently wants a hugbox because it's Anduin's desire and everyone else in this 'Alliance' bends a knee to the wishes of the High King; their own survival as a race means nothing so long as the dumpster fire that is the Alliance keeps on burning bright.
The leadership of the factions, particularly the Alliance is straight up shit, and only by their weakness and spinelessness are they 'diametrically opposed' to the Horde who is seeking and getting victory at all costs.
Fuck you, Give me Money- Bli$$ard
It's not even that, it's just people losing their shit over nothing again. In the Horde quests, the rogue NPC you're with uses poison on the guards and the guards are later found murdered with poison as Alliance. If you kill a civilian, there's extra dialogue from him and by the time Saurfang arrives, there's no civilians. Presumably that means canonically the civilians were killed by that point. Then once you leave, Forsaken rogues show up to prevent the alliance from taking it back by the time you do the Alliance quests.
It's the same with the Furbolg story. Sylvanas doesn't tell you to be honorable and challenge them to Mak'gora, she has you plant Horde banners over the camp, kill enough to cow them into compliance and then capture their leaders. Then once you leave and it's time for the alliance quests, the leaders are captured (but not in cages), and the rest are split between following the Horde and fighting back.
There's no contradiction, just people unable to follow cause and effect and immediately substituting what we actually see with fanfiction.
Last edited by Super Dickmann; 2018-06-22 at 03:21 PM.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
The Horde wants control of their own assumed territory absent the presence of hostile Alliance forces at their every border, whereas the Alliance wants a version of peace that requires either the absolute abnegation or subsuming of the Horde into its own hegemony. Both sides' require of "victory" is an unrealistic outcome save where one side succeeds in dismantling or destroying the other (as in their visions of peace require that the other side essentially not be there anymore), an outcome that can't by definition of the external context of the game they inhabit come to pass.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Just more terrible Blizzard quality writing. They're trying to get us to hate each other but they're doing it in such a way that leaves everyone confused and unhappy.
It's shit like this that makes WoW one of the worst 'RPG'/MMO games for storytelling in the industry.