Leveling your artifact weapon to unlock new traits was another kind of motivation. The difference is, even between a lot of boring talents like % crit or so you got some really exciting new traits (not just golden ones). With Azerite... there are barely any interesting traits, I'd say 9/10 traits are super boring passive procs. Is that motivating to get?
MAGA - Make Alliance Great Again
wait how it plays out.
wait for the „real“ traits, that are changing playstyles.
wait how blizz in 8.1 fine tune or improve the system.
be patient.
dont rant endlessly about things you cant predict how they play out.
be patient.
have i mentioned you could be patient instead stupid complaining about unpredictable stuff ?
be patient.
result: a forum not full of your crap threads.
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the result of this seems we are stupid sheeps that eat everything blizz spit at us.
seems legit, seems true. was always the case.
Last edited by Niwes; 2018-07-14 at 11:03 AM.
Blizzard is the king of frustrating game design choices. Y'all should be used to it by now.
garbage bad designed system
endless diablo grind
bfa looks like wod 3.0 cash grab
Last edited by HordeFanboy; 2018-07-14 at 12:15 PM.
Legion is the worst expansion
BFA=Blizzard Failed Again
https://www.reddit.com/r/wow/comment..._google_trend/
just to correct you on the bold/underlined part, no you won't, dungeon drop items have fixed traits, the only change to them is they get stronger the higher ilvl the piece is the traits don't change so you are forced to grind 'X' dungeon on baseline mythic week one to get the BiS helm you want, grind dungeon 'Y' for the chest you want, and grind dungeon 'Z' for the shoulders you want, once obtained you never have to go back there because you can't get azerite armour from the end of dungeon chest in M+ it's only a possibility from the weekly cache and is likely to be extremely rare due to how powerful they can be at higher ilvls, then once the raid opens up you will farm for the same 3 BiS items from 3 separate bosses, once obtained you will then go into higher difficulties to get the exact same item at a higher ilvl just for the slightly more powerful traits which are identical to the ones you already have just bigger numbers ad infinitum until a new tier releases and new azerite traits come out etc etc.
as to your second point responding to the concern about the traits being too math heavy and passive, the vast majority of the azerite traits for all specs are all passive traits that don't alter your gameplay in any way, shape or form, there is literally a mammoth step backwards being taken in class design from what we have in legion to what we will have in BFA, the only way to salvage this would have been to have a small 'talent tree' embedded into the heart of azeroth amulet that was a class exclusive thing avoiding spec specific stuff like we have in legion with each weapon, and make the azerite traits properly something 'gamebreaking' and powerful for each spec so that they change how we play in certain scenarios (like the fire mage bracers from legion or the BM shoulders that made the spec playable until it was baked into the spec etc).
Mythic raider and never felt forced to do any grinding for gear or AP. But then were are a bit different. We just have fun, down shit when we down shit. Usually outgearing later bosses months after the raid comes out. But that is totally fine with us.
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Ah, so leveling you artifact to get boring passives is compelling, but leveling your HoA for boring passives is bad. Got it.
At its heart its the same issue as apexis. The only numbers people care about are ilvl and dps/hps. Thats it. Anything else is just breaking immersion to impress how long you are from a goal and thats never fun.
It isn't about good game design anymore its about keeping lfr jimmy doing busy work after he runs eight hours of lfr he needs another 30 to grind out power so he can call mythic raiders hardcore for being better then him,
Artifact power,azerite... all of it systems designed for the worst of the worst of the playerbase.
Reading comprehension?
"Leveling your artifact weapon to unlock new traits was another kind of motivation. The difference is, even between a lot of boring talents like % crit or so you got some really exciting new traits (not just golden ones). With Azerite... there are barely any interesting traits, I'd say 9/10 traits are super boring passive procs. Is that motivating to get?"
Most golden traits of artifact weapons changed or improved your playstyle a lot. Haven't found a lot of them in BfA yet.
MAGA - Make Alliance Great Again
I think if they added abilities, or talent bonuses it could be a lot better. But theres nothing exciting about hey if you grind azerite for the next week you'll get a 1% haste buff thats completely unnoticeable!
I'm holding out for more interesting traits as soon as we get some content patches. Hoping the ones we see now are "basic" for the sake of getting people into the system, kind of like how first tier of raids aren't all that challenging compared to what comes later (usually). If not then yeah, it will be cumbersome going forward.
Azerite is unfinished , it can be interesting if blizz wants it.