Originally Posted by
Haxlax
First of all, maybe the gleam in the eye is just gone, but I just don't believe it, nor do I think they are unable to hire competent people. Newly graduated developers have to start somewhere, Blizz would be a good reference, so they have to get a decent amount of good new ideas coming in, but does it matter?
Since Activision got involved (long time ago now I know), which wasn't apparent how except for in the name until the amount of subscribers declined, it's been pretty obvious that they game has taken a different direction in how they wanna develop and sell the game. Suddenly Blizzard became a part of a even bigger thing and making shareholders happy suddenly became much more important (Thanks Bobby!).
As someone who has no problem with making that extra effort to get somewhere in the game I am stunned that I literally do not need to do anything to get what I want anymore. Do I want an eye-popping mount? No problem, just buy it off the real money store, it will glow more than yours! There is this really nice equipment on the AH that I want, but I have no gold? What do I do? Sell a game token, no problem. But Haxlax, I want that really nice title and weapon transmog from this really strong raid boss? They just nerfed the boss by 20%, go and get it stud! But... but... I don't know what to do. Nooo, it's still too hard, my group falls off the platform and disband. No problem, just buy a boost. Sure, boosts are a player created market? but is it really though? If things weren't such an inflated mess by now, people wouldn't depend on others to do the work for them.
Maybe I'm just too old and stubborn to understand? Maybe the game is not for me anymore? That's probably the case to be honest and why I cancelled my sub, but is it really for the casual either? That would be the easy explanation and that is to make everything accessible for everyone who pays for the game, fair enough. There were cheat codes for old PC/console games back in the days too if the game was too hard, that's why you have buy things with real money, wait until the next patch and get everything for free because the content you had to go through was either disabled or in one way or another disincentivized for you to do. That's why people say that they have nothing to do in the game, it's not that far off from being a reasonable truth. What makes a patch last? For starters, longevity is achieved by giving people the incentive to do something again, assuming that people play out content before new is released. The boring, a bit overused way is to let people farm currency to buy new equipment, vanity items and what not. It's maybe not THAT fun half way into the expansion but it's at least something to do. The problem lies within the idea of following such a patch up with a smaller patch that focuses on lore rather than actual game play while disabling/making the old currency system useless in one way or another. Suddenly you have less things to do than a patch before. Blizz, what's wrong with diversity and options? People will always play the new content you make but maybe if people actually had something to do to progress their character, maybe people wouldn't complain. Why force people to play the game a certain way? It's an MMO, that is successful if the player base makes it successful. If you create an MMO, you need to let the community be creative and create their own way to play the game, within the boundaries of what you put fourth as a developer. That's why single player content like Garrisons and what not (that prevents people from interacting with each other) won't work.
As far as raiding goes, for someone who has been raiding a lot over the decade and some I've played this game I'm disappointed in how raiding content and encounters are made these days. At first I was disappointed at the reuse of old bosses but maybe that's what Joe Public wants? Maybe they want that warm and cozy feeling of being able to related to old memories and having that nemesis that never dies. Fair enough. when they make brand new encounters I'm still disappointed. Why is that you think? Tell me how Lei Shen was designed... a boss with a lot of environmental game play. What I mean with that is that the boss is interactive with the area where you fight him. You can fall off the platform, not only by your own doing but from the spells that the boss cast. The platform is divided into 4 quadrants, do you have things to do in all of them? Yes you do, all of the sudden you need team work and the ability to adapt to some extent. Heck, we can even take an irrelevant boss like Ji'Kun for example, that doesn't even have any significance to the lore at all, Blizz still made sure the fight made sense. You are up against a bird, wouldn't it make sense if some of the encounter is based in the air or at different latitudes. You bet. Would be pretty weird if the boss just spawned a random pile of adds beside him and also created circles for you to soak because why not, right? It's not a brilliant fight by any means, the raid would move on without Ji'Kun, but for a tweener, it trumps most bosses these days as far as raiding experience goes and that should tell something since that was probably a weak point of that instance. These days we have cool fights like Xavius, right? He spawns cool adds, lets you stand in circles so you don't spawn more adds. Oh, once it gets tougher, he is going to pull even more adds out of his nose, ears, anywhere. Maybe even pull an add or two out of nowhere, quite literally so, because there are no environmental graphics at all when fighting him. That's sooo cool by Blizz, they shocked us so much that we fell off our chairs in an unimaginable way. Hey, fellow developer, instead of putting our solid art team to work to get something memorable together, why don't we just create suspense by making our players enter this intimidating swirl of doom just to enter a room with nothing there... let's not put anything there, just a boss that spawns adds and circles to stand in just like all our other bosses. Our players would be so stumped, ho-ho-ho.
At least I have the option to do PvP among all this diversity of content in this game. Maybe they have created new battlegrounds now. What's this... Twin Peaks? Oh, don't think I have seen this before, glad I picked up that expansion when they sold me on the new battlegrounds. Battle for Gilneas? Pass... what's going on here? I wonder what the Arathi Basin haters think about this one. Whatever tactical element that Arathi Basin had, we just removed it and renamed it Battle for Gilneas... but Haxlax, have no fear, Deepwind Gorge is here. You wanted diversity? No problem, we just took all battlegrounds we had and put them together into one! Absolutely brilliant! No but seriously, what is this abomination? I'm so eager for the next battleground... maybe capture the flag... WITH VEHICLES!!! Make it happen Blizz!
In all seriousness, I've come to the terms with the fact that I've stopped enjoying the game and that it's not for me anymore but who is it really for? We all thought Blizzard was catering to the casual but is it really doing the game any justice and is the game really becoming more profitable? I'm not sure, the people who the long time players perceive as "casuals" wants instant gratification, not a long term relationship. That's why apps like Tinder and moba games and battle royale games have proven to be so succesful, you can go in and do your thing and be done with it, without any commitment and still have the same leverage the next time you want to play.
That leads to my final point and the reason why I created this thread, how much leeway do you guys think the developers have? Do you guys think they have to make decisions against their own will for the sake of the shareholders and what not? If that is the case, do you guys think, once the game has naturally died down (sadly not as gracefully as you want but it's Blizzard, a known graveyard), some developers who have since quite will come out and tell us what an unfavorable working environment it was? The old guard must have left for a reason. They build everything up on their own but lost control of how they move things forward. Another thing that potentially puts some weight to this is the mess of Diablo 3. While it initially sold very well, it was received very poorly by the community and as such, the player base is lacking and they have not found a way to make a sizeable income from the game without putting in resources to either redevelop the game in a financially profitable way or continually release expansion. That's why the development team for that game is a ghost town, they just don't have a steady income from that game for them to continue developing it.