With the poor WoW dev team code, it would need 3 months to fix all the bugs.
With the poor WoW dev team code, it would need 3 months to fix all the bugs.
This would never happen, this would cause so much trouble with players they would be totally insane to do this. Gold is only a problem to players who have none and your solution only helps salty players who have never bothered to put the work in to make some money. Your whole premise is " lets take away everybodys gold so everyone is equal" ie everybody has none now, nice for lazy players with no gold but why do you want to punish people who actually use their time to make gold?
No, no, you're completely misunderstanding where I'm coming from. A gold and level reset wouldn't be to help the "lazy folks" it would be to help the new folks.
WoW is an extremely intimidating game for new players, with 120 levels and players with massive resources. The point of WoW2 would be to draw in a completely new playerbase and we would all start off equally in the most important resources. It would be just a special expansion to us but to new players--and returning players--it would be a new game.
Yes.
I have been scared before into not playing a MMO because the level cap was unreasonably high even though you could get to it rather quickly. I think the game was flyff, you had to get to level 300 four times or something, what is even the point? Why would I want to start a game with such requisites?
Gold squish would make more sense.
By the end of BFA wow tokens will be close to 1M per.
Absolutely 100% no I enjoy a good sense of progression I want to reach higher levels. Imagine a Wrath Player coming back and finding the new high level after multiple xpacs is.... 80? But wait I was already 80 why am I only 60 now this isn't fair. People who say Yes are not human
I would squish it down to level 60.
Every level you should get a new spell or a talent. All of the levels where you get nothing are basically pointless.
Even so it would never happen because Blizzard would be alienating many old time players who have aquired gold over the years in favour of hypothetical new players who most of which will only stick around for a month or two. If Blizzard ever took all my gold away ( or didn't allow me to spend it on the newest content ) I would unsub and never play another Blizzard game... ever, and I think a lot of old players would feel the same. If they want to attract new players they have to update the 14 year old starting zones and make levelling faster.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
They could just stop adding 10 levels every xpac and I would happy with that.
Absolutely. Cut down Classic levels by half or 2/3. Every expansion should amount to 5 levels. Retool the talent system to reflect that and add a new row for BfA.
I'm in favour of a level squish, as it will make levels relevant again.
Levelling a new character now is not much fun to me, as there are large numbers of levels where you don't learn anything new. With the world around you scaling with your level growth, there is no feeling of increasing strength when you go from e.g. level 40 to level 44. If you don't learn any new useful skills in this range, then you might as well not level up at all.
Cutting down the number of levels to e.g. max 60 would help, as it will be easier to make (nearly) every level feel relevant, which should make levelling a lot more fun. This could be combined with updating the world level scaling requirements a bit, e.g. levelling starting zones to level 15 or 20 and then just being allowed to level in any of the old expansions or the rest of the old world.
I had a similar idea when it comes to solving the constant iLvl and stat squishes. Essentially every expansion would only give you a relative progression. You would always do 1-10 of the respective expansion. The way that is displayed to the player would need to be determined yet, you could keep the lvl 120, but internally it would be expansion X*10 + Lvl {1,..,10}. The previousy expansion gear would lose in strenght as you go from 1 to 10 (say 10% per level) and would stop working at 10 entirely. The point would essentially be to create a self balancing system that soft resets itself without akward stat squishes and all the resulting issues every other expansion. You would outgear old content by slapping on a modifier to everything based on how far the expansion is back. Current gear would read in a line which expansion the gear is from (Exp #8, Battle for Azeroth) and the stats would start at the level that is deemed good, so you'd always go from iLvl 200-400 for example.
Level means nothing these days. You're gaining zero abilities or talents or anything from 100 to 120 and you're gaining very few abilities from 1 to 100, certainly not every level. With scaling everything around, difference between 101 and 109 levels is exactly zero. So you could easily squish all game to 30 levels, where each level would give new ability or something. That would be a bit more meaningful squishing.
i think it's been time for it for a long time.. i think they should do something similar to gw2 masteries as progression for new content..
something that's tied to the expansion.
I had fun once, it was terrible.
Multiple alts of all classes on max level for years now.
I don't really care since I am not affected at all.