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  1. #21
    Quote Originally Posted by Kyanion View Post
    Yeah just tried again with the AsP bar and the error popped up, for example I didn't even see the preview in WA. However I imported it anyways and it started kicking out errors. I just ignored them and clicked on the various parts in WA and it stopped putting out errors and it is working. That does not mean I'm error free atm but they aren't showing atm.

    This is what I see now, https://imgur.com/a/lfr3YPR
    Hmm, im not sure. if you have a spare moment and can get buggrabber and bugsack addons and paste that output id be able to have a better look - the default wow errors are a little vague
    https://www.curseforge.com/wow/addons/bug-grabber
    https://www.curseforge.com/wow/addons/bugsack

  2. #22
    Few other small things I notice when I have all 3 strings running. When I typhoon it makes it gray showing it is on cooldown (with the timer) but when I solar beam and barkskin it does not gray them out however the timers are running showing they are on CD. If I drop combat and the WA turns off (I only load them in combat) and then enter combat they show gray again while counting and then light back up when off CD.

    https://imgur.com/a/TlYLNDp

    - - - Updated - - -

    Quote Originally Posted by wing5wong View Post
    Hmm, im not sure. if you have a spare moment and can get buggrabber and bugsack addons and paste that output id be able to have a better look - the default wow errors are a little vague
    https://www.curseforge.com/wow/addons/bug-grabber
    https://www.curseforge.com/wow/addons/bugsack
    Yup sure give me just a few moments to get them in

  3. #23
    they are lit up while active =)
    i was missing the glow on solar beam for that though to match barkskin

  4. #24
    So when I load those addons I keep hearing "fatality" so I'm sure something is erroring and I see. https://imgur.com/a/PqiNVjL

    Now what do I do with these bug addons to show you the errors they find?

    - - - Updated - - -

    For a test I deleted all three weak aura strings and then just loaded in the AsP bar and got more fatalities. So it will be generating some more data when I can figure out how to get it to you haha

    - - - Updated - - -

    Is this the info you need? This is from when I imported AsP, https://imgur.com/a/4PAGG1H

  5. #25
    Quote Originally Posted by Kyanion View Post
    So when I load those addons I keep hearing "fatality" so I'm sure something is erroring and I see. https://imgur.com/a/PqiNVjL

    Now what do I do with these bug addons to show you the errors they find?

    - - - Updated - - -

    For a test I deleted all three weak aura strings and then just loaded in the AsP bar and got more fatalities. So it will be generating some more data when I can figure out how to get it to you haha

    - - - Updated - - -

    Is this the info you need? This is from when I imported AsP, https://imgur.com/a/4PAGG1H
    Thats the info i need - it has the line numbers
    Was that testing the import without changing the condition to combat only?

  6. #26
    Quote Originally Posted by wing5wong View Post
    Thats the info i need - it has the line numbers
    Was that testing the import without changing the condition to combat only?
    Right that error was just from importing the WA only, that was just being generated from loading it. I never checked it for combat or anything at that point.

  7. #27
    can you add me on discord? might be easier to test with you through there /screenshots etc
    Shrom#0678

  8. #28
    As I said, if I load it and then in WA click on something like AP bar BG the errors do stop, which I have no idea why that is.

    - - - Updated - - -

    Quote Originally Posted by wing5wong View Post
    can you add me on discord? might be easier to test with you through there /screenshots etc
    Shrom#0678
    Yup one min

  9. #29
    issue with the aura on first import is fixed =)

  10. #30
    Hello. How can i change the asp bar background/colours? I'd actually prefer more distinctive colours than shades of blue and without glowing or moving parts on a bar. Thanks in advance.

  11. #31
    Quote Originally Posted by branbib View Post
    Hello. How can i change the asp bar background/colours? I'd actually prefer more distinctive colours than shades of blue and without glowing or moving parts on a bar. Thanks in advance.
    hi, you can set the colors in action on init

  12. #32
    Is there an easy way to show the AP predicted when I initiate a cast instead of ap+(predicted ap)? (also can I remove the 100 ap at the end of the bar?)

    Edit: congrats on putting everything in one bar, I looked at the code and seems solid, even though I don´t know anything about lua.

  13. #33
    Quote Originally Posted by Soultrigger View Post
    Is there an easy way to show the AP predicted when I initiate a cast instead of ap+(predicted ap)? (also can I remove the 100 ap at the end of the bar?)

    Edit: congrats on putting everything in one bar, I looked at the code and seems solid, even though I don´t know anything about lua.
    Hi there, disable the right text in the aura to remove the 100.
    you just want e.g.
    40 (+8)
    for the prediction?

    change in the action tab, on init (a.setBarText = function())

    if a.getPredicted() > a.maxPower then
    a.powerText = a.current .. " (|cffff0000!".. a.getPredicted() .. "!|r)"
    elseif a.incoming > 0 then
    a.powerText = a.current .. " (".. a.getPredicted() .. ")"
    end
    to

    if a.getPredicted() > a.maxPower then
    a.powerText = a.current .. " (|cffff0000!+".. a.incoming .. "!|r)"
    elseif a.incoming > 0 then
    a.powerText = a.current .. " (+".. a.incoming .. ")"
    end
    Last edited by wing5wong; 2018-08-08 at 05:09 AM.

  14. #34
    Thanks for such a quick response

    I tried your change for the astral power and didn´t work, I did chance your code and didn´t get the way I wanted too. I thought I should change exactly there where you pointed out.

    What I want is the number behavior to be closer to the way the Cyous's Bar works. I will try to explain:


    In your bar, I have current astral power = 20 and start casting a wrath, it will show:

    20 (8)


    What I want to see is:


    28


    and if the cast fails, return to 20.


    I hope that was a better explanation. (at a glance I think the minimalist approach might be better). Even though precise info like yours might be more pro haha.


    Thanks for all the help,

    Best regards,

    Soultrigger

    Edit: fixed typos.

  15. #35
    Quote Originally Posted by Soultrigger View Post
    Thanks for such a quick response

    I tried your change for the astral power and didn´t work, I did chance your code and didn´t get the way I wanted too. I thought I should change exactly there where you pointed out.

    What I want is the number behavior to be closer to the way the Cyous's Bar works. I will try to explain:


    In your bar, I have current astral power = 20 and start casting a wrath, it will show:

    20 (8)


    What I want to see is:


    28


    and if the cast fails, return to 20.


    I hope that was a better explanation. (at a glance I think the minimalist approach might be better). Even though precise info like yours might be more pro haha.


    Thanks for all the help,

    Best regards,

    Soultrigger

    Edit: fixed typos.

    im logging in now, il try the changes and let you know shortly (US frostmourne having issues)

    this should be close without testing anything

    if a.getPredicted() > a.maxPower then
    a.powerText = "|cffff0000!".. a.getPredicted() .. "!|r"
    elseif a.incoming > 0 then
    a.powerText = a.getPredicted()
    end
    Last edited by wing5wong; 2018-08-08 at 09:03 AM.

  16. #36
    Works like a charm, thanks...

    I am having some color strange behavior, but I messing too much with WA and might be because of that, when I finish all edits I will let you know and post how your bar was used to achieve it. (The bars are getting pink while testing, but might be because I am changing stuff in others auras and reloading).

  17. #37
    pink bars are for out of form, and in combat you can adjust the color if required

  18. #38
    Deleted
    How do you set the glow on the icons back to default?

    Not liking the purple and it's harder to see imo.

  19. #39
    Set the ACShine aura “load” tab to never should do it. Let me know if any issues, haven’t specifically tested it but the logic should handle that

  20. #40
    Still playing around with those colours for the glow. Agree it’s not as eye catching right now as I’d like

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