Did they realize the sales of the preorders on the day BFA launched and included those as part of the 3.4 million?
bfa has been out a week and abit and ive already got 3 level 120s fully mythic geared. leveling is too easy. gearing up took abit of a challenge with personal loot.
This is a good sign for Blizz. When WoD launched it had 10 million subs and BFA had more sales on first day than WoD.
Not to give credence to the "gaem iz ded" crowd...but the most important thing is how long those people stay subscribed for. Blizzard doesn't release sub numbers anymore so we may never get the answer to that question.
“The biggest communication problem is we do not listen to understand. We listen to reply,” Stephen Covey.
Yeah, the ability for many players to purchase the expansion with BNet balance not usable for anything other than digital content gave BFA a huge advantage over the other expansions, particularly considering the day one, preorders included aspect of this record. It's not like that $60 in BNet balance was going to get you through to your next paycheck, potentially delaying your purchase of the game, most people who had the BNet balance pulled the trigger early because what else are you going to spend it on?
At the end of the day, 3.4 million is still 3.4 million. It really goes to show how smart a move the wow token was for Blizzard. It helps them retain players that might not stay subbed and current in the game if they actually had to pay for it.
No knocks on the expansion or the game, but as far as this record goes? It needs a big fat * next to it.
This is also the first expansion to simultaneously release across the world
I’m loving the salt from the WoW haters. Most entertaining.
Good to see that WoW will be here to stay for many years.
holy shit the white knights don't even know they are white knighting
the outburst of comments like "take that naysayers our game is thriving" when the statistics linked mean absolutely NOTHING, yes, that is white knighting.
enjoy the game, I have no problem with that, I enjoy it as well for what it is... i'm just pointing out how hilarious it is that you think presale statistics mean anything
I know tons of people preordered it, 3.4 Mil on the first day (assuming this does not include preorders) is pretty dang huge.
Thats gotta mean at least 5 mil first week, with preorders included. Thats huge.
While it shows mmo's can be and are still profitable, I also hope potential mmo devs finally realize that you can't clone wow in any reasonable amt of time, its just not possible.
Stick to making mmo's with a more focused playerbase in mind, weather than means the more hardcore, older players in the case of Pantheon, or more casual players as is the case for most mobile mmos.
Well, the numbers mean at least 3.4 million people are playing BfA. That's not very much when compared to past expansions where we knew the sub numbers. It really just means that Blizzard considers it a success since they have shifted to focusing on sales instead of subs as their marker of success. This makes sense since the sales are fairly even (gaining slightly at release) while subs are a roller coaster.
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The 3.4 includes pre-orders, which is why it can't be compared to the most successful expansions because they didn't have digital pre-orders. It would also be interesting to see how many units of the previous expansions were bought so that the number can be put in more perspective. I'm also thinking the length of pre-sales before the exp comes out plays a factor - longer time to buy, more sales. But, I don't know the numbers for these things.
Last edited by Prokne; 2018-08-24 at 01:29 AM.
Notice the wording difference between: "day one" sales totals and "one day" sales totals.
They've been peddling their void elfs and brown orcs for many months now, and all they manage for "day one" sales is 3.4 mil?
Corrent me if I'm wrong, but before cata, weren't "day one" and "one day" sales the same thing (as the xpac was only available on the release date)?
Every time they report this number as a huge success, I am forced to remember the previous record, which, IIRC was WoD.
Translation: "Pre-sales sucked, but people decided to give it a chance after it was released instead."
Not enough content? Change you dislike?
Unsub or sub later. Give Blizzard feedback, "vote" with money.
Give feedback through official channels → quit paying.
Blah, useless statistics "day-one" numbers mean shit(Lot of bonuses for pre-ordering so I can see why), player retention is where it's at. I would rather like to see numbers after month of the launch compared to previous expansions...
A new record!!! Super, good for Blizz.
WOW is still the king.