I would welcome this and enjoy targeting some Azerite gear outside the raid. People are going to over farm no matter what. Let em burn themselves out, only the top end is going to do it and they aren't going to quit because a lot of them profit from streaming.
Even if they unlocked this post the launch of mythic to keep the world killers and raid should be best folks from going crazy I'd welcome it.
The only bad part about legendaries was the fact that with bad RNG you could get majorly fucked. The positive was that almost every legendary was interesting and fun. With Azerite armor they kept most of the RNG but almost none of the effects are interesting or fun. Complete opposite of what you're saying; as it is right now azerite armor has none of the positives of legendaries, but the negatives are still there
Yes, I know they said they're going to "make more interesting traits and remove boring ones". They said the same during beta. And their answer to the RNG was that they'll just balance the pieces properly, something they're god awful at. Pardon my skepticism
I wish he'd answer this one.
The banner on r/wow had "Beta for Azeroth" as of yesterday, which I see was updated since. The general polish of the game is noticably lacking, especially in stark contrast to Legion which offered:
class hall stories
main story
multiple artifacts (the unlocking grind still added SOMETHING periodically)
suramar questline
compelling pre-launch event
new and engaging world quests
brutal, new, m+ concept
a new class
new class abilities
legendaries
i'll leave the subjectivity about "compelling storyline" out of this, but mention... yea, so far the activities feel 1. inefficient for what we're supposed to be doing and 2. a tangent from the story we signed up for.
This was all at launch, and for the most part functioned as advertised.
The lack of polish + lack of content in BFA thus far is largely not subjective, I had the full list here but it's fairly obvious... as the novel parts of BFA are really rehashes or simplifications of previous systems, aside from the misbalanced warmode, everything existed in an expanded form in the game before.
People have even speculated that there was a bug with the bug tracker, as things that were constantly posted about (just an example but druid bear artifact appearances on the character that unlocked them have only 2 animations, and this has been a bug since the mage tower was put in), videos posted, people commenting, etc.
What is your response to this clear lack of polish + innovation of the expansion?
Sure. But these problems appeared in alpha/beta. Or, if I'm being honest, at last years Blizzcon. I remember watching the launch video with my guild and almost everyone going 'Oooohhh! Oh. Huh. Islands and a BG? Maybe? Hummm. Well... okay I guess.'
As one youtuber commentated, I can't imagine anyone internally got up each morning excited to do either of them. They could have been fun. Warfronts would have made a great pvp zone for example that would have been wildly popular. Islands could have been slower, or competitive where you race other teams to the center and try to claim a reward.
As it is the team stuck to their guns from a year ago and the results feel very underwhelming.
Thousands? Have they got that many things wrong? Oh wow...
On a serious note: They don't have 1 designer on their team. They have multiple. They can fix multiple issues simultaniously. Some things that needs fixing are quite major, which people are surprised stuck throughout all of Alpha and Beta, and are still apparent in Live. Of course they can't fix them all, but so far it feels they are more focused in bringing new and additional features to a game instead of putting focus in fixing it.
Secondly, you missed my point: They could've skipped a lot of backtracking and fixing if they would actually do proper game design. The current game design of many areas (Warfront included) were bad from start, which now forces them to focus on it more and put more time on it, which they could've avoided.
WoW already had a much better system in place for YEARS.
Tokens and currency. Bad luck protection = players roll up to the shop and just grab what they need to complete their gear.
Maybe Blizzard should stop pruning good systems, and fix their mistake by restoring them.
Because the people enjoying them are... just that enjoying them.
they are enjoying the islands, they want to do them, so why waste time telling us on the forums?
people who dont like them arnt doing them... so they are not doing them, and therefore on the forum complaining about them...
I dont think you understand how human emotions work.