I mean, im in no way vanilla freak, but damn, to me it feels like this game regressed immensely in whole "living, immersive world" aspect.
Phasing/sharding/connected realms/cross realm zones... mobs popping out at 20y range where even vanilla had that at about 100y (pretty much little to where horizont at max setting was set, which would be equal to today's view dist. set to 1 but still); I mean it created such a cool feeling and possibilites to be able to see mobs and players that far. I was thinking I was going crazy and that mob/players draw distance was heavily reduced at some point but after bit of checking out it seems like its definitely the case.
Why are maps designed to compress them as much as they are since MoP(or even Cata)? Its cool and more than OK to have some more dense places but there should be big open plains with less mobs and stuff going on.