The vanilla analogy makes the current system look even worse. In vanilla you knew what to farm and where to farm it. Simple. In BFA you can't even target items which is such a fundamental feature that it's making it clear, in my opinion, that BFA actually does have the worst itemization systems in WoW's history. Or are you saying that head, chest and shoulders should be as rare as legendaries were in Legion? That's the only system that comes close, and it was solved by the end of Legion; wakening essences. You have solved this exact problem before!Originally Posted by Blizzard Entertainment
Like, what even is the reasoning behind the scarcity above 340 item level? Is there some fucked up roleplaying aspect I´m missing here?
This goes against one of the core aspects of loot-driven RPG games; Actually getting sought after loot. If your solution to the issue of not being able to get desired items is to make them undesirable, then you are in fact missing the very essence of loot-driven games. You are also telling people how their subjective enjoyment of the game is wrong which is complete folly.Originally Posted by Blizzard Entertainment
Jesus christ, no those points are not at odds with each other, and this is not even an answer to the core issue of actually being able to get the traits in the first place. A trait can be uninteresting and require simming at the same time. You accomplish this by 1) wording the tooltips so vaguely that players have no way of knowing what is going on and 2) you make all traits similar and passive with zero player input interaction. You have successfully achieved this with Azerite traits.Originally Posted by Blizzard Entertainment
Well now I feel much more secure in my trust in BFA, thanksOriginally Posted by Blizzard Entertainment
Honestly though, throwing your hands up in the air saying "deal with it, we don't believe we can fix it" is possibly the worst response I have ever seen. It's far worse than not saying anything at all. YOU created this system, are you saying you don't know how to program a better system, or are you saying that the system is so heavily intertwined with other systems that no changes for the better can actually be made? I don't know which is worse.
See above, the issue is not solely the balancing of the traits, it is also the acquisition of the gear with the traits in them as well as the traits themselves being boring and passive with zero interaction with what I, the player, actually does in the game. That aside, you're actually missing the mark with the balancing, so thats a triple failure.Originally Posted by Blizzard Entertainment
Another contradictory system put in place here. Azerite traits are rare above 340 item level. There are also HUNDREDS of them in various combinations, so getting a trait is hard, and you might not be lucky and get the "right" trait for your playstyle. On top of that you add arbitrary restrictions to HINDER players from using that rare trait combination for more than one situation. The tank into dps into healer example is the go-to, but dps also have traits that work differently based on spec and talents and situation. Making it hard to adapt your gear to your character and gameplay, or as you do threaten to make it nigh impossible, is an arbitrary restriction on top of an uneccessarily cumbersome system. You worked for so long to get rid of these kinds of system, only to add them back. It is not FUN.Originally Posted by Blizzard Entertainment
Here's an interesting exercise. Change the word "reforging" to "respec" and "traits" to "talents" in the above paragraph, and see how well it would sit with Blizzard's current system of talents and respeccing.