I disagree. Personal loot has been making raiding a lot more tolerable without entitled bitches whining about wanting loot that dropped for someone else.
I disagree. Personal loot has been making raiding a lot more tolerable without entitled bitches whining about wanting loot that dropped for someone else.
Kin raiders WF kill 7 mages, BL's kill 7 mages, Method's kill 7 mages, Exodus' kill 6 mages, vodka's kill 6 mages, these are just ones that have videos I can find, the least mages was Paragon, but they always did weird things, and the compensated for only bring 5 mages by bring 6 rogues.
Zul was only truly broken in the fact that didn't even need to be geared, but whether that's better or worse is in the eye of the beholder, poaching from other guilds cause you needed geared mages with the staff is never fun.
Not seeing the problem here, unless it is a problem of comprehension.
Ya'll are forgetting about loot council and actually gearing players.
Personal loot is fuuuucking garbage. Worst decision.
I was a Death's Demise.
Those were the good old days.
Wow this thread really blew up huh. Bad luck on the drops mate.
I feel you as a mythic raider and its clear theres a major disconnect between casuals and hardcore players. I'd stop responding if I was you, it's doing my head in reading this thread.
I think the changes to personal loot are absolutely garbage although the have done a fairly good job of eliminating split clears for the majority of guilds during heroic week. I dont see any reason why mythic difficulty shouldn't have master loot though since you can't do splits without screwing your lockouts. This would still cater to all the casuals who somehow found that 1 casual loot council guild that abuses its power (can you imagine a prog guild doong that?? Rofl) and we could prevent a rando alt getting max forged weaps instead of a main for myth and ghuun prog.
In reply to that one dude who mentioned it helping on rekills: have you ever actually progged before? Rekills are rarely difficult and zul is a joke to rekill.
All the casuals that never step into mythic keep saying that personal loot is fine.
https://youtu.be/YAmlSjYpnRU
Here is video of stacking mages resulting in boss dying in 16 seconds and the group ignoring all mechanics(they did that for many bosses, not just this), but yeah, stacking 5 rogues to deal with the mythic only mechanic is abusing the game, right?
https://youtu.be/c7Sme3UZWzA
11:45 for archimonde
Last edited by JackWest; 2018-10-02 at 07:17 AM.
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it sounds like you're saying that... a rogue player who helped kill a boss... doesnt deserve loot.
thats what im hearing here.
Oh look another lfr raider with insufficient reading skills.
What he's actually saying is that neither the raid nor the player himself want that particular rogue to have the drop, because for them the actual reward of downing Zul quicker is progression and eventually a better ranked G'huun kill.
Well, what OP says its literally ‘our hunt leveled a rogue alt for 1 boss only. He got 2 items, which he wanted to trade to his team’s mains instead. Game doesnt allow him, resulting in that gear wasted as the person will be on his main for the remaining bosses’
So your comprehention skills seem weak, considering how different it is than what you understood :/
Now you know what you can improve. You are welcome
Last edited by JackWest; 2018-10-02 at 07:49 AM.
I really don't understand the arguments in favor of removing ML. You're literally just taking away options from guilds and making gearing up even more of a crapshoot. How is that a good thing? I thought people didn't like RNG being a factor in their gearing process? They could've at least made it so higher ilvl items aren't locked to you once you get them, but nope.
Yep. In this particular context, given that Zul is made significantly easier with lots of rogues and the guy was an alt, he absolutely deserves it far less than the mains in the raid. Personal Loot literally punished the raid by gearing up an otherwise unneeded alt and taking away loot from the mains.
If that's their intent they should... oh IDK, design the fights better? Such as Sco's suggestion of mechanically forcing you to kill the adds. But between the shit shows of Fetid and Zul, and to a minor extent G'huun, Blizzard's design and tuning team leave much to be desired. But it's been like that for years, so I don't see much changing.