Originally Posted by
Nythiz
Good please leave, and stop posting this melodramatic BS.
These kind of half assed threats are getting really old really fast. We all know that the large majority of the people who post this never quit anyway.
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As for the topic:
A very small part of me is hoping that they are working on some more drastic changes and those are the reason we haven't seen any token buffs (e.g. +5% overal damage) buffs yet.
However I've played this game enough to know that blizzard generally doesn't care for the 3rd spec of a pure dps class if the other 2 specs are performing fine. Demo lock has been garbage for 2 expansions before they overhauled it; mages also frequently had 1 spec that was significantly underpowered for the majority, if not entire, expansion.
I'm sure they might eventually nerf and buff some stuff to bandaid the garbage single target rotation that MM currently has; but I don't forsee them do anything significant.
MM might be fine on ST fights with some number adjustments (frankly on a pure patchwerk fight it's currently not even that bad); it will leave the rotation in a poor state, ironically turning MM in the 2 button spec that BM once used to be, but it's easy to do decent dps with MM if they buff a few things.
A few things really need looking after. I could go on a 3 page rant about each thing, but in short:
1) Talents need serious looking after, both on an individual level (e.g. Lethal Shots / Explosive Shot) as well as on a whole.
It's OK if talents are slightly stronger in one area than the other, in fact that's great. It's nice to pick a certain talent for a tyrannical M+ and another for Fortified; however currently the gap is so large with some talents that it leads to frustrating choices where you feel like you're choosing if you want to suck in ST or suck in AoE rather than feeling like you pick up something that makes you slightly better at something.
2) Trueshot
Trueshot went from being probably one of the best cooldowns in game, to a rather shitty one. I never really quite feel like I'm excited to press that button, which is a major design flaw. Also the 1 extra Aimed SHot charge feels extremely clunky and means I can't even use it 50% of the time without losing out massively.
3) Rapid Fire
Rapid fire feels a bit like its trying to do to many things and ends up being rather mediocre in a lot of cases. It doesn't feel like a big dps cooldown, it also doesn't feel like a huge focus regen cooldown. At this point, I feel like its just cluttering the rotation with no true purpose other than maybe AoE dps.
4) AoE
AoE rotation at the moment is complete garbage. For a spec with such a harsh restriction on it's AoE we're performing rather mediocre when those conditions are met. Make up your mind on AOE and give MM AoE a true purpose.
Personally I would really like it if they made MM AoE more like Subtlety AoE where more targets lead to higher single target dps. It fits the theme of the spec (high single target throughput) and gives MM hunters a nice niche that isn't very common as far as I'm aware. That makes us really useful in a lot of AoE situations where we can either burst a priority target down (think Raging affix or a specific lethal mob), or we can use smart targetting to make sure targets die at the same time (e.g. bolstering affix where 1 mob is at 60% HP and another at 30% HP, we can focus the 60% HP mob down).
5) Lone Wolf
I really like they made this passive and removed the talent option, which was never really an option. But Im not sure I like the balance currently where you kind of want to use a pet on one fight and not on another; it creates this awkward flow.
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That said. I've seen several people asking for MM to return to legion version. But I strongly disagree with that.
The legion MM version toward the end might be beter than MM is now, but trading a bad design for another bad design isn't how the class should be fixed.