Originally Posted by
nicci
We need an instant AoE damage spell or else they have to make our dots overpowered and that is something the playerbase hated us for last expansion. Last expansion Sow the seeds and baseline corruption made us have great AoE, not because it was instant, but it did borderline overpowered damage. So much in fact that 1 single round of corruption ticks did equal damage to divine storm/whirlwind etc on an equally geared toon. That means when we needed 2-3 agonies to setup agony for shards, 2 second Seed cast, in those 5-6 seconds, warriors and paladins would have their AoE`s in allready and top the meters but once we unleashed our stuff we would quickly overtake them.
This is no longer the case, we still have the same ramp up time, however our round of corruption ticks on an AoE pack deals maybe 1/10th of the damage now compared to aforementioned abilities other classes have.
So its either giving us insta AoE damage so we can get along on today's meta of bladestorm, fan of knives, divine storm and frozen orb shenanigans where you push 1 button and see 150k dps on skada (INSTANTLY, no cast times, no setups beyond 2-3 globals) OR make us have overpowered damage that will certainly wreck ST balance since we`r already decent in that department.
It must be done. It must get a buff. This niche stuff that warlocks don`t deserve AoE damage is ridiculous. If by this logic class balance would have been achieved, frost mages, demon hunters would have no single target damage at all, but they do.
Why accept niche that our AoE sucks when we can roll demon hunter and have both good ST and AoE? Even if looking past DPS meters, wouldn't you feel more valuable to your raid if they weren't carrying you on AoE encounters?