Originally Posted by
sathus
damn, all those rage posts about class pruning, gcd changes, lfr, lfd, easy dungeons and free gear everywhere for casuals... all lies!
On a serious note, if they have always done that... don't you think by... 4th expansion people should have already known, that this game is about raiding?? You don't simply play a race game, which has some free mode driving around town, if you don't like racing.. What I mean... WoW has always been about raiding, you could only leave one mode "mythic" for raiders, but that would require same amount of work anyways. Seeing how 25 000 GUILDS have killed HC Taloc, I would assume that raiding is still popular. I mean as of minimum 200k players have killed first mythic boss - that is is just guilds, how many pugged kills? each expansion just increases amount of things non raiders can do.. so by that logic subs should increase - achievs, mog collecting, archaeology, pet battles, brawls, proving grounds, challenge mode/m+ dungeons, timewalking, mount collections, artifact questlines/appearances, secrets, garrison/shipyard (lol, but still), islands, warfronts, warmode pvp.. I am pretty sure I missed some things.. but yea, back in the TBC I can't remember much more than leveling - Raids/dungeons/arenas. Basically the same for Wotlk, but I got some achievs to do and throw in random WG every now and then. and that felt the greatest at that time. Where I am heading - OP is looking for validation from other players on his "theory". MMORPG genre itself has been bleeding players for other genres for years, same as MOBA is bleeding it to battle royal this year. Natural cycle.